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https://github.com/KillzXGaming/Switch-Toolbox
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Sort bone indices properly to prevent possible stretching.
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06a26c586f
commit
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5 changed files with 24 additions and 3 deletions
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@ -1027,6 +1027,24 @@ namespace Bfres.Structs
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}
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}
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//Sort smooth bones
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if (v.boneWeights.Count > 0)
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{
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int j = 0;
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SortedDictionary<int, float> envelopes = new SortedDictionary<int, float>();
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for (j = 0; j < v.boneIds.Count; j++)
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envelopes.Add(v.boneIds[j], v.boneWeights[j]);
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j = 0;
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foreach (var envelope in envelopes)
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{
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v.boneIds[j] = envelope.Key;
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v.boneWeights[j] = envelope.Value;
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j++;
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}
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}
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if (RigidIds.Count > 0)
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{
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foreach (int id in RigidIds)
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@ -1238,6 +1256,9 @@ namespace Bfres.Structs
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}
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}
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indices.Sort();
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STConsole.WriteLine($"Total Indices for {Text} {indices.Count}");
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return indices;
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4
Toolbox/GUI/Settings.Designer.cs
generated
4
Toolbox/GUI/Settings.Designer.cs
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@ -1233,9 +1233,9 @@
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//
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this.stLabel17.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.stLabel17.Location = new System.Drawing.Point(25, 11);
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this.stLabel17.Location = new System.Drawing.Point(3, 3);
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this.stLabel17.Name = "stLabel17";
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this.stLabel17.Size = new System.Drawing.Size(457, 47);
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this.stLabel17.Size = new System.Drawing.Size(495, 55);
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this.stLabel17.TabIndex = 2;
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this.stLabel17.Text = "These options can prevent file size restrictions. Check these if you want them t" +
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"o be adjusted when a file gets saved. ";
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