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https://github.com/KillzXGaming/Switch-Toolbox
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Add ME01 archive support
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124
Switch_FileFormatsMain/FileFormats/Archives/ME01.cs
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124
Switch_FileFormatsMain/FileFormats/Archives/ME01.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Switch_Toolbox;
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using System.Windows.Forms;
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using Switch_Toolbox.Library;
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using Switch_Toolbox.Library.IO;
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namespace FirstPlugin
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{
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public class ME01 : IArchiveFile, IFileFormat
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{
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public FileType FileType { get; set; } = FileType.Archive;
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "ME01" };
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public string[] Extension { get; set; } = new string[] { "*.bin" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool CanAddFiles { get; set; }
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public bool CanRenameFiles { get; set; }
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public bool CanReplaceFiles { get; set; }
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public bool CanDeleteFiles { get; set; }
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public bool Identify(System.IO.Stream stream)
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{
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using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true))
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{
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return reader.CheckSignature(4, "ME01");
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}
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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public List<FileEntry> files = new List<FileEntry>();
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public IEnumerable<ArchiveFileInfo> Files => files;
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public void Load(System.IO.Stream stream)
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{
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using (var reader = new FileReader(stream))
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{
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reader.ByteOrder = Syroot.BinaryData.ByteOrder.LittleEndian;
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reader.ReadSignature(4, "ME01");
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uint FileCount = reader.ReadUInt32();
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uint Alignment = reader.ReadUInt32();
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uint[] DataOffsets = reader.ReadUInt32s((int)FileCount);
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uint[] Sizes = reader.ReadUInt32s((int)FileCount);
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string[] FileNames = new string[FileCount];
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for (int i = 0; i < FileCount; i++)
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{
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FileNames[i] = reader.ReadZeroTerminatedString();
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while (true)
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{
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if (reader.ReadByte() != 0x30)
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{
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reader.Seek(-1);
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break;
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}
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}
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}
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long DataPosition = reader.Position;
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for (int i = 0; i < FileCount; i++)
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{
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//reader.SeekBegin(DataPosition + DataOffsets[i]);
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var file = new FileEntry();
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file.FileName = FileNames[i];
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file.FileData = reader.ReadBytes((int)Sizes[i]);
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files.Add(file);
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while (true)
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{
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if (reader.EndOfStream)
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break;
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if (reader.ReadByte() != 0x30)
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{
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reader.Seek(-1);
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break;
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}
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}
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}
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}
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}
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public void Unload()
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{
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}
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public byte[] Save()
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{
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return null;
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}
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public bool AddFile(ArchiveFileInfo archiveFileInfo)
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{
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return false;
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}
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public bool DeleteFile(ArchiveFileInfo archiveFileInfo)
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{
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return false;
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}
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public class FileEntry : ArchiveFileInfo
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{
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}
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}
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}
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@ -325,6 +325,9 @@ namespace FirstPlugin
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Formats.Add(typeof(IStorage));
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Formats.Add(typeof(IStorage));
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Formats.Add(typeof(NCA));
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Formats.Add(typeof(NCA));
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Formats.Add(typeof(RARC));
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Formats.Add(typeof(RARC));
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Formats.Add(typeof(ME01));
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//Unfinished wip formats not ready for use
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//Unfinished wip formats not ready for use
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if (Runtime.DEVELOPER_DEBUG_MODE)
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if (Runtime.DEVELOPER_DEBUG_MODE)
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@ -200,6 +200,7 @@
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<Compile Include="FileFormats\Archives\ARC.cs" />
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<Compile Include="FileFormats\Archives\ARC.cs" />
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<Compile Include="FileFormats\Archives\IGA_PAK.cs" />
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<Compile Include="FileFormats\Archives\IGA_PAK.cs" />
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<Compile Include="FileFormats\Archives\LZARC.cs" />
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<Compile Include="FileFormats\Archives\LZARC.cs" />
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<Compile Include="FileFormats\Archives\ME01.cs" />
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<Compile Include="FileFormats\Archives\MKGPDX_PAC.cs" />
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<Compile Include="FileFormats\Archives\MKGPDX_PAC.cs" />
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<Compile Include="FileFormats\Archives\NXARC.cs" />
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<Compile Include="FileFormats\Archives\NXARC.cs" />
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<Compile Include="FileFormats\Archives\RARC.cs" />
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<Compile Include="FileFormats\Archives\RARC.cs" />
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