mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-26 06:20:24 +00:00
Fix exporting opened and saved file formats from archives
This commit is contained in:
parent
217f53a148
commit
08cfbd99c9
3 changed files with 33 additions and 24 deletions
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@ -182,7 +182,7 @@ namespace FirstPlugin
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{
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SaveFileDialog sfd = new SaveFileDialog();
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sfd.Filter = "Supported Formats|*.dae;*.json;";
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sfd.FileName = Text;
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sfd.FileName = Path.GetFileNameWithoutExtension(Text);
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sfd.DefaultExt = "dae";
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if (sfd.ShowDialog() == DialogResult.OK)
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{
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@ -28,6 +28,7 @@ namespace FirstPlugin
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public static byte[] CreateVertexDataBuffer(STGenericObject mesh, List<int> SkinningIndices, IList<MeshAttribute> attributes)
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{
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var stride = GetTotalBufferStride(attributes);
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var mem = new System.IO.MemoryStream();
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using (var writer = new FileWriter(mem))
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@ -35,6 +36,8 @@ namespace FirstPlugin
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//Generate a buffer based on the attributes used
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for (int v = 0; v < mesh.vertices.Count; v++)
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{
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writer.SeekBegin(v * stride);
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for (int a = 0; a < attributes.Count; a++)
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{
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uint numAttributes = attributes[a].ElementCount;
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@ -51,7 +54,7 @@ namespace FirstPlugin
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values.Add(mesh.vertices[v].nrm.X);
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values.Add(mesh.vertices[v].nrm.Y);
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values.Add(mesh.vertices[v].nrm.Z);
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values.Add(0);
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values.Add(mesh.vertices[v].normalW);
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// values.Add(((GFLXMesh.GFLXVertex)mesh.vertices[v]).NormalW);
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break;
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case VertexType.Color1:
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@ -128,12 +131,12 @@ namespace FirstPlugin
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return mem.ToArray();
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}
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public static uint GetTotalBufferStride(Mesh mesh)
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public static uint GetTotalBufferStride(IList<MeshAttribute> attributes)
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{
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uint VertBufferStride = 0;
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for (int i = 0; i < mesh.Attributes?.Count; i++)
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for (int i = 0; i < attributes?.Count; i++)
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{
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var attribute = mesh.Attributes[i];
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var attribute = attributes[i];
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switch ((VertexType)attribute.VertexType)
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{
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case VertexType.Position:
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@ -210,7 +213,7 @@ namespace FirstPlugin
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{
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List<Vertex> Vertices = new List<Vertex>();
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uint VertBufferStride = GetTotalBufferStride(mesh);
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uint VertBufferStride = GetTotalBufferStride(mesh.Attributes);
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using (var reader = new FileReader(mesh.Data.ToArray()))
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{
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@ -417,9 +420,9 @@ namespace FirstPlugin
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}
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private static void WriteBuffer(FileWriter writer, uint ElementCount, float[] value, BufferFormat Format, VertexType AttributeType)
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private static void WriteBuffer(FileWriter writer, uint elementCount, float[] value, BufferFormat Format, VertexType AttributeType)
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{
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for (int i = 0; i < ElementCount; i++)
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for (int i = 0; i < elementCount; i++)
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{
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switch (Format)
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{
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@ -93,18 +93,25 @@ namespace Toolbox.Library
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var Collection = TreeViewExtensions.Collect(Nodes);
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int Curfile = 0;
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foreach (TreeNode file in Collection)
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foreach (TreeNode node in Collection)
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{
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if (file is ArchiveFileWrapper)
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ArchiveFileInfo file = null;
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if (node.Tag != null && node.Tag is ArchiveFileInfo)
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file = (ArchiveFileInfo)node.Tag;
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else if (node is ArchiveFileWrapper)
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file = ((ArchiveFileWrapper)node).ArchiveFileInfo;
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if (file != null)
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{
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string FilePath = ((ArchiveFileWrapper)file).ArchiveFileInfo.FileName;
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string FilePath = file.FileName;
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string FolderPath = Path.GetDirectoryName(FilePath.RemoveIllegaleFolderNameCharacters());
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string FolderPathDir = Path.Combine(overridePath, FolderPath);
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if (!Directory.Exists(FolderPathDir))
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Directory.CreateDirectory(FolderPathDir);
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string FileName = file.Text.RemoveIllegaleFileNameCharacters();
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string FileName = Path.GetFileName(file.FileName).RemoveIllegaleFileNameCharacters();
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FilePath = Path.Combine(FolderPath, FileName);
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@ -118,19 +125,18 @@ namespace Toolbox.Library
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progressBar.Refresh();
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CreateDirectoryIfExists($"{path}");
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if (file is ArchiveFileWrapper)
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{
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filesExtracted.Add($"{path}");
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filesExtracted.Add($"{path}");
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if (((ArchiveFileWrapper)file).ArchiveFileInfo.FileDataStream != null)
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{
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((ArchiveFileWrapper)file).ArchiveFileInfo.FileDataStream.ExportToFile(path);
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}
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else
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{
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File.WriteAllBytes($"{path}",
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((ArchiveFileWrapper)file).ArchiveFileInfo.FileData);
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}
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if (file.FileFormat != null && file.FileFormat.CanSave)
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file.SaveFileFormat();
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if (file.FileDataStream != null)
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{
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file.FileDataStream.ExportToFile(path);
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}
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else
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{
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File.WriteAllBytes($"{path}", file.FileData);
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}
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}
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}
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