mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-26 06:20:24 +00:00
Fix some bugs
This commit is contained in:
parent
2e5e32be6a
commit
08b4f3296e
16 changed files with 180 additions and 7 deletions
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@ -2,6 +2,7 @@
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using GL_EditorFramework.GL_Core;
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using GL_EditorFramework.Interfaces;
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using OpenTK;
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using OpenTK.Graphics.OpenGL;
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using Switch_Toolbox.Library.IO;
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using static GL_EditorFramework.EditorDrawables.EditorSceneBase;
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using FirstPlugin.Turbo.CourseMuuntStructs;
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@ -190,14 +190,12 @@ namespace FirstPlugin
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MipmapNum.Value = SelectedTexSettings.MipCount;
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SwizzleNum.Value = SelectedTexSettings.swizzle;
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SwizzleNum.Value = (SelectedTexSettings.swizzle >> 8) & 7;
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}
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}
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private void SwizzleNum_ValueChanged(object sender, EventArgs e)
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{
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SelectedTexSettings.swizzle = (uint)SwizzleNum.Value;
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private void SwizzleNum_ValueChanged(object sender, EventArgs e) {
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SelectedTexSettings.swizzle |= (uint)SwizzleNum.Value << 8;
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}
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@ -259,7 +257,7 @@ namespace FirstPlugin
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this.SwizzleNum.ForeColor = System.Drawing.Color.White;
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this.SwizzleNum.Location = new System.Drawing.Point(877, 142);
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this.SwizzleNum.Maximum = new decimal(new int[] {
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99999,
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7,
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0,
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0,
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0});
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@ -352,6 +350,7 @@ namespace FirstPlugin
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this.MipmapNum.Name = "MipmapNum";
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this.MipmapNum.Size = new System.Drawing.Size(130, 16);
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this.MipmapNum.TabIndex = 36;
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this.MipmapNum.ValueChanged += new System.EventHandler(this.MipmapNum_ValueChanged);
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//
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// WidthLabel
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//
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@ -499,5 +498,10 @@ namespace FirstPlugin
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private System.Windows.Forms.ColumnHeader Format;
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private System.Windows.Forms.Button button2;
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private System.Windows.Forms.Button button1;
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private void MipmapNum_ValueChanged(object sender, EventArgs e) {
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if (SelectedTexSettings != null)
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SelectedTexSettings.MipCount = (uint)MipmapNum.Value;
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}
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}
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}
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@ -163,7 +163,7 @@ namespace Switch_Toolbox.Library
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string path = System.IO.Path.Combine(TexturePath, tex.Name + TextureExtension);
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if (!File.Exists(path))
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throw new Exception("Texture not found to map");
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continue;
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TextureSlot slot = new TextureSlot();
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slot.FilePath = path;
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42
Switch_Toolbox_Library/Forms/GL/GLControl2D.cs
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Switch_Toolbox_Library/Forms/GL/GLControl2D.cs
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@ -0,0 +1,42 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using OpenTK;
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using OpenTK.Graphics.OpenGL;
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using Switch_Toolbox.Library;
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namespace Switch_Toolbox.Library.Forms
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{
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public class GLControl2D : GLControl
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{
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private void InitializeComponent()
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{
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this.SuspendLayout();
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//
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// GLControl2D
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.Name = "GLControl2D";
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this.Paint += new System.Windows.Forms.PaintEventHandler(this.GLControl2D_Paint);
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this.ResumeLayout(false);
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}
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private void GLControl2D_Paint(object sender, System.Windows.Forms.PaintEventArgs e)
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{
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if (Runtime.OpenTKInitialized == false)
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return;
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MakeCurrent();
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GL.ClearColor(System.Drawing.Color.FromArgb(40, 40, 40));
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GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit);
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GL.Disable(EnableCap.Texture2D);
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SwapBuffers();
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}
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}
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}
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120
Switch_Toolbox_Library/Forms/GL/GLControl2D.resx
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120
Switch_Toolbox_Library/Forms/GL/GLControl2D.resx
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@ -0,0 +1,120 @@
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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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</data>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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</data>
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There are any number of "resheader" rows that contain simple
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name/value pairs.
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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mimetype set.
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The mimetype is used for serialized objects, and tells the
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ResXResourceReader how to depersist the object. This is currently not
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extensible. For a given mimetype the value must be set accordingly:
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Note - application/x-microsoft.net.object.binary.base64 is the format
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that the ResXResourceWriter will generate, however the reader can
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.soap.base64
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value : The object must be serialized with
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: System.Runtime.Serialization.Formatters.Soap.SoapFormatter
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: and then encoded with base64 encoding.
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mimetype: application/x-microsoft.net.object.bytearray.base64
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value : The object must be serialized into a byte array
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: using a System.ComponentModel.TypeConverter
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: and then encoded with base64 encoding.
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-->
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<xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
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<xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
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<xsd:element name="root" msdata:IsDataSet="true">
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<xsd:complexType>
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<xsd:choice maxOccurs="unbounded">
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<xsd:element name="metadata">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" />
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</xsd:sequence>
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<xsd:attribute name="name" use="required" type="xsd:string" />
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<xsd:attribute name="type" type="xsd:string" />
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<xsd:attribute name="mimetype" type="xsd:string" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="assembly">
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<xsd:complexType>
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<xsd:attribute name="alias" type="xsd:string" />
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<xsd:attribute name="name" type="xsd:string" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="data">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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<xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
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<xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
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<xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
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<xsd:attribute ref="xml:space" />
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</xsd:complexType>
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</xsd:element>
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<xsd:element name="resheader">
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<xsd:complexType>
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<xsd:sequence>
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<xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
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</xsd:sequence>
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<xsd:attribute name="name" type="xsd:string" use="required" />
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</xsd:complexType>
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</xsd:element>
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</xsd:choice>
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</xsd:complexType>
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</xsd:element>
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</xsd:schema>
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<resheader name="resmimetype">
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<value>text/microsoft-resx</value>
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</resheader>
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<resheader name="version">
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<value>2.0</value>
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</resheader>
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<resheader name="reader">
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<value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<resheader name="writer">
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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</root>
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@ -423,6 +423,9 @@
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<Compile Include="Forms\Editors\UV\UVEditor.Designer.cs">
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<DependentUpon>UVEditor.cs</DependentUpon>
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</Compile>
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<Compile Include="Forms\GL\GLControl2D.cs">
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<SubType>UserControl</SubType>
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</Compile>
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<Compile Include="Forms\PropertyBinding.cs" />
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<Compile Include="Forms\STConsole.cs">
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<SubType>Component</SubType>
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@ -711,6 +714,9 @@
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<EmbeddedResource Include="Forms\Editors\UV\UVEditor.resx">
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<DependentUpon>UVEditor.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Forms\GL\GLControl2D.resx">
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<DependentUpon>GLControl2D.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Forms\Viewport.resx">
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<DependentUpon>Viewport.cs</DependentUpon>
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</EmbeddedResource>
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