BXLAN : Fix saving texture pattern animations.

This commit is contained in:
KillzXGaming 2020-07-12 17:55:41 -04:00
parent 78fc6c7eb3
commit 06f8c15b5d

View file

@ -327,7 +327,7 @@ namespace LayoutBXLYT
writer.Write(new uint[Textures.Count]); writer.Write(new uint[Textures.Count]);
for (int i = 0; i < Textures.Count; i++) for (int i = 0; i < Textures.Count; i++)
{ {
writer.WriteUint32Offset(startOfsPos + (i * 4), startPos); writer.WriteUint32Offset(startOfsPos + (i * 4), startOfsPos);
writer.WriteString(Textures[i]); writer.WriteString(Textures[i]);
} }
} }