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https://github.com/KillzXGaming/Switch-Toolbox
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Auto hide vtx colors for certain games
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parent
35c94a8d8b
commit
032db2a0d0
1 changed files with 9 additions and 4 deletions
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@ -170,8 +170,6 @@ namespace FirstPlugin
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shader.SetMatrix4x4("mtxMdl", ref mdlMat);
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shader.SetVector3("cameraPosition", control.CameraPosition);
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SetRenderSettings(shader);
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Vector4 pickingColor = control.NextPickingColor();
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shader.SetVector3("difLightColor", new Vector3(1));
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@ -236,9 +234,9 @@ namespace FirstPlugin
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shader.DisableVertexAttributes();
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}
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private void SetRenderSettings(SF.Shader shader)
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private void SetRenderSettings(SF.Shader shader, bool useVertexColors)
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{
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shader.SetBoolToInt("renderVertColor", Runtime.renderVertColor);
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shader.SetBoolToInt("renderVertColor", Runtime.renderVertColor && useVertexColors);
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shader.SetBoolToInt("useNormalMap", Runtime.useNormalMap);
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shader.SetBoolToInt("renderR", Runtime.renderR);
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shader.SetBoolToInt("renderG", Runtime.renderG);
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@ -491,6 +489,7 @@ namespace FirstPlugin
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GL.TexParameter(TextureTarget.Texture2D, TextureParameterName.TextureMagFilter, (int)MatTexture.magfilter[tex.MagFilter]);
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GL.TexParameter(TextureTarget.Texture2D, (TextureParameterName)ExtTextureFilterAnisotropic.TextureMaxAnisotropyExt, 0.0f);
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}
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private void DrawModel(FSHP m, FMDL mdl, SF.Shader shader, bool ModelSelected)
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{
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if (m.lodMeshes[m.DisplayLODIndex].faces.Count <= 3)
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@ -500,6 +499,11 @@ namespace FirstPlugin
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if (shader != OpenTKSharedResources.shaders["BFRES_Normals"])
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{
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bool useVertexColors = true;
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if (mat.shaderassign.ShaderArchive == "Park_UBER")
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useVertexColors = false;
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SetRenderSettings(shader, useVertexColors);
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SetRenderPass(mat);
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SetUniforms(mat, shader, m, m.DisplayId);
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SetTextureUniforms(mat, m, shader);
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@ -944,6 +948,7 @@ namespace FirstPlugin
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}
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}
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}
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private void SetVertexAttributes(FSHP m, SF.Shader shader)
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{
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GL.BindBuffer(BufferTarget.ArrayBuffer, vbo_position);
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