Switch-Toolbox/File_Format_Library/GUI/BFLYT/Textbox.cs

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C#
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2019-09-05 20:24:03 +00:00
using System;
using System.Collections.Generic;
using System.IO;
using System.Drawing;
using System.Drawing.Text;
using System.Drawing.Drawing2D;
using OpenTK;
using OpenTK.Graphics.OpenGL;
using OpenTK.Input;
using System.Diagnostics;
namespace LayoutBXLYT
{
public class Textbox
{
public int GlyphsPerLine = 16;
public int GlyphLineCount = 16;
public int GlyphWidth = 11;
public int GlyphHeight = 22;
public int CharXSpacing = 11;
public int AtlasOffsetX = -3, AtlassOffsetY = -1;
public int FontSize = 14;
public bool BitmapFont = false;
public string FromFile; //= "joystix monospace.ttf";
public string FontName = "Consolas";
public Textbox()
{
GenerateFontImage();
}
void GenerateFontImage()
{
int bitmapWidth = GlyphsPerLine * GlyphWidth;
int bitmapHeight = GlyphLineCount * GlyphHeight;
using (Bitmap bitmap = new Bitmap(bitmapWidth, bitmapHeight, System.Drawing.Imaging.PixelFormat.Format32bppArgb))
{
Font font;
if (!String.IsNullOrWhiteSpace(FromFile))
{
var collection = new PrivateFontCollection();
collection.AddFontFile(FromFile);
var fontFamily = new FontFamily(Path.GetFileNameWithoutExtension(FromFile), collection);
font = new Font(fontFamily, FontSize);
}
else
{
font = new Font(new FontFamily(FontName), FontSize);
}
using (var g = Graphics.FromImage(bitmap))
{
if (BitmapFont)
{
g.SmoothingMode = SmoothingMode.None;
g.TextRenderingHint = TextRenderingHint.SingleBitPerPixel;
}
else
{
g.SmoothingMode = SmoothingMode.HighQuality;
g.TextRenderingHint = TextRenderingHint.AntiAliasGridFit;
//g.TextRenderingHint = TextRenderingHint.ClearTypeGridFit;
}
for (int p = 0; p < GlyphLineCount; p++)
{
for (int n = 0; n < GlyphsPerLine; n++)
{
char c = (char)(n + p * GlyphsPerLine);
g.DrawString(c.ToString(), font, Brushes.White,
n * GlyphWidth + AtlasOffsetX, p * GlyphHeight + AtlassOffsetY);
}
}
}
// bitmap.Save(FontBitmapFilename);
}
// Process.Start(FontBitmapFilename);
}
int TextureWidth;
int TextureHeight;
public void DrawText(int x, int y, string text)
{
GL.Begin(PrimitiveType.Quads);
float u_step = (float)GlyphWidth / (float)TextureWidth;
float v_step = (float)GlyphHeight / (float)TextureHeight;
for (int n = 0; n < text.Length; n++)
{
char idx = text[n];
float u = (float)(idx % GlyphsPerLine) * u_step;
float v = (float)(idx / GlyphsPerLine) * v_step;
GL.TexCoord2(u, v);
GL.Vertex2(x, y);
GL.TexCoord2(u + u_step, v);
GL.Vertex2(x + GlyphWidth, y);
GL.TexCoord2(u + u_step, v + v_step);
GL.Vertex2(x + GlyphWidth, y + GlyphHeight);
GL.TexCoord2(u, v + v_step);
GL.Vertex2(x, y + GlyphHeight);
x += CharXSpacing;
}
GL.End();
}
}
}