mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-26 21:03:10 +00:00
139 lines
5.6 KiB
C#
139 lines
5.6 KiB
C#
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.ComponentModel;
|
|||
|
using System.Drawing;
|
|||
|
using System.Data;
|
|||
|
using System.Linq;
|
|||
|
using System.Text;
|
|||
|
using System.Threading.Tasks;
|
|||
|
using System.Windows.Forms;
|
|||
|
using Bfres.Structs;
|
|||
|
using Switch_Toolbox.Library.Forms;
|
|||
|
using BrightIdeasSoftware;
|
|||
|
|
|||
|
namespace FirstPlugin.Forms
|
|||
|
{
|
|||
|
public partial class BoneAnimEditor2 : UserControl
|
|||
|
{
|
|||
|
public BoneAnimEditor2()
|
|||
|
{
|
|||
|
InitializeComponent();
|
|||
|
|
|||
|
objectListView1.BackColor = FormThemes.BaseTheme.FormBackColor;
|
|||
|
objectListView1.ForeColor = FormThemes.BaseTheme.FormForeColor;
|
|||
|
}
|
|||
|
|
|||
|
public void LoadBoneAnim(FSKA.BoneAnimNode boneAnim)
|
|||
|
{
|
|||
|
objectListView1.BeginUpdate();
|
|||
|
objectListView1.ClearObjects();
|
|||
|
objectListView1.ShowGroups = false;
|
|||
|
|
|||
|
FSKA fska = (FSKA)boneAnim.Parent;
|
|||
|
|
|||
|
if (boneAnim.BoneAnimU != null)
|
|||
|
stPropertyGrid1.LoadProperty(boneAnim.BoneAnimU, onPropertyChanged);
|
|||
|
else
|
|||
|
stPropertyGrid1.LoadProperty(boneAnim.BoneAnim, onPropertyChanged);
|
|||
|
|
|||
|
frameCountLbl.Text = $" / {fska.FrameCount}";
|
|||
|
currentFrameUD.Maximum = fska.FrameCount;
|
|||
|
|
|||
|
for (int frame = 0; frame < fska.FrameCount; frame++)
|
|||
|
{
|
|||
|
bool IsKeyed = (boneAnim.XPOS.HasAnimation() && boneAnim.XPOS.GetKeyFrame(frame).IsKeyed ||
|
|||
|
boneAnim.YPOS.HasAnimation() && boneAnim.YPOS.GetKeyFrame(frame).IsKeyed ||
|
|||
|
boneAnim.ZPOS.HasAnimation() && boneAnim.ZPOS.GetKeyFrame(frame).IsKeyed ||
|
|||
|
boneAnim.XROT.HasAnimation() && boneAnim.XROT.GetKeyFrame(frame).IsKeyed ||
|
|||
|
boneAnim.YROT.HasAnimation() && boneAnim.YROT.GetKeyFrame(frame).IsKeyed ||
|
|||
|
boneAnim.ZROT.HasAnimation() && boneAnim.ZROT.GetKeyFrame(frame).IsKeyed ||
|
|||
|
boneAnim.WROT.HasAnimation() && boneAnim.WROT.GetKeyFrame(frame).IsKeyed ||
|
|||
|
boneAnim.XSCA.HasAnimation() && boneAnim.XSCA.GetKeyFrame(frame).IsKeyed ||
|
|||
|
boneAnim.YSCA.HasAnimation() && boneAnim.YSCA.GetKeyFrame(frame).IsKeyed ||
|
|||
|
boneAnim.ZSCA.HasAnimation() && boneAnim.ZSCA.GetKeyFrame(frame).IsKeyed);
|
|||
|
|
|||
|
if (IsKeyed)
|
|||
|
{
|
|||
|
KeyFrame key = new KeyFrame();
|
|||
|
key.Frame = frame;
|
|||
|
|
|||
|
//Load position
|
|||
|
if (boneAnim.XPOS.HasAnimation())
|
|||
|
key.PosX = boneAnim.XPOS.GetValue(frame);
|
|||
|
if (boneAnim.YPOS.HasAnimation())
|
|||
|
key.PosY = boneAnim.YPOS.GetValue(frame);
|
|||
|
if (boneAnim.ZPOS.HasAnimation())
|
|||
|
key.PosZ = boneAnim.ZPOS.GetValue(frame);
|
|||
|
|
|||
|
//Load Rotation
|
|||
|
if (boneAnim.XROT.HasAnimation())
|
|||
|
key.RotX = boneAnim.XROT.GetValue(frame);
|
|||
|
if (boneAnim.YROT.HasAnimation())
|
|||
|
key.RotY = boneAnim.YROT.GetValue(frame);
|
|||
|
if (boneAnim.ZROT.HasAnimation())
|
|||
|
key.RotZ = boneAnim.ZROT.GetValue(frame);
|
|||
|
if (boneAnim.WROT.HasAnimation())
|
|||
|
key.RotW = boneAnim.WROT.GetValue(frame);
|
|||
|
|
|||
|
//Load Scale
|
|||
|
if (boneAnim.XSCA.HasAnimation())
|
|||
|
key.ScaX = boneAnim.XSCA.GetValue(frame);
|
|||
|
if (boneAnim.YSCA.HasAnimation())
|
|||
|
key.ScaY = boneAnim.YSCA.GetValue(frame);
|
|||
|
if (boneAnim.ZSCA.HasAnimation())
|
|||
|
key.ScaZ = boneAnim.ZSCA.GetValue(frame);
|
|||
|
|
|||
|
objectListView1.AddObject(key);
|
|||
|
}
|
|||
|
}
|
|||
|
objectListView1.EndUpdate();
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
public class KeyFrame
|
|||
|
{
|
|||
|
|
|||
|
public int Frame { get; set; }
|
|||
|
|
|||
|
public float PosX { get; set; }
|
|||
|
public float PosY { get; set; }
|
|||
|
public float PosZ { get; set; }
|
|||
|
|
|||
|
public float RotX { get; set; }
|
|||
|
public float RotY { get; set; }
|
|||
|
public float RotZ { get; set; }
|
|||
|
public float RotW { get; set; } = 1;
|
|||
|
|
|||
|
public float ScaX { get; set; } = 1;
|
|||
|
public float ScaY { get; set; } = 1;
|
|||
|
public float ScaZ { get; set; } = 1;
|
|||
|
|
|||
|
const int size = 4;
|
|||
|
const int padding = 8;
|
|||
|
|
|||
|
/* public override string ToString()
|
|||
|
{
|
|||
|
return String.Format("[{0}][{1}],[{2}],[{3}],[{4}],[{5}],[{6}],[{7}],[{8}],[{9}]", (Frame + 1).ToString().PadLeft(5),
|
|||
|
PosX.ToString().ToFixedString(size, ' ').PadRight(padding),
|
|||
|
PosY.ToString().ToFixedString(size, ' ').PadRight(padding),
|
|||
|
PosZ.ToString().ToFixedString(size, ' ').PadRight(padding),
|
|||
|
RotX.ToString().ToFixedString(size, ' ').PadRight(padding),
|
|||
|
RotY.ToString().ToFixedString(size, ' ').PadRight(padding),
|
|||
|
RotZ.ToString().ToFixedString(size, ' ').PadRight(padding),
|
|||
|
RotW.ToString().ToFixedString(size, ' ').PadRight(padding),
|
|||
|
ScaX.ToString().ToFixedString(size, ' ').PadRight(padding),
|
|||
|
ScaY.ToString().ToFixedString(size, ' ').PadRight(padding),
|
|||
|
ScaZ.ToString().ToFixedString(size, ' ').PadRight(padding));
|
|||
|
}*/
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
public void onPropertyChanged() { }
|
|||
|
|
|||
|
private void stPanel2_Paint(object sender, PaintEventArgs e)
|
|||
|
{
|
|||
|
|
|||
|
}
|
|||
|
}
|
|||
|
}
|