mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-23 13:03:15 +00:00
155 lines
6.8 KiB
C#
155 lines
6.8 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using OpenTK.Graphics.OpenGL;
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using OpenTK;
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using SuperBMDLib.Materials;
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using SuperBMDLib.Materials.Enums;
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namespace FirstPlugin
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{
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//From https://github.com/LordNed/JStudio/blob/b9c4eabb1c7e80a8da7f63f8d5003df704de369c/JStudio/GXToOpenGL.cs
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public static class GXToOpenGL
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{
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public static TextureWrapMode GetWrapMode(BinaryTextureImage.WrapModes fromMode)
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{
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switch (fromMode)
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{
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case BinaryTextureImage.WrapModes.ClampToEdge: return TextureWrapMode.ClampToEdge;
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case BinaryTextureImage.WrapModes.Repeat: return TextureWrapMode.Repeat;
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case BinaryTextureImage.WrapModes.MirroredRepeat: return TextureWrapMode.MirroredRepeat;
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}
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return TextureWrapMode.Repeat;
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}
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public static TextureMinFilter GetMinFilter(BinaryTextureImage.FilterMode fromMode)
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{
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switch (fromMode)
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{
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case BinaryTextureImage.FilterMode.Nearest: return TextureMinFilter.Nearest;
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case BinaryTextureImage.FilterMode.Linear: return TextureMinFilter.Linear;
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case BinaryTextureImage.FilterMode.NearestMipmapNearest: return TextureMinFilter.NearestMipmapNearest;
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case BinaryTextureImage.FilterMode.NearestMipmapLinear: return TextureMinFilter.NearestMipmapLinear;
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case BinaryTextureImage.FilterMode.LinearMipmapNearest: return TextureMinFilter.LinearMipmapNearest;
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case BinaryTextureImage.FilterMode.LinearMipmapLinear: return TextureMinFilter.LinearMipmapLinear;
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}
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return TextureMinFilter.Nearest;
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}
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public static TextureMagFilter GetMagFilter(BinaryTextureImage.FilterMode fromMode)
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{
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switch (fromMode)
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{
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case BinaryTextureImage.FilterMode.Nearest: return TextureMagFilter.Nearest;
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case BinaryTextureImage.FilterMode.Linear: return TextureMagFilter.Linear;
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}
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return TextureMagFilter.Nearest;
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}
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public static void SetBlendState(SuperBMDLib.Materials.BlendMode blendMode)
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{
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if (blendMode.Type == SuperBMDLib.Materials.Enums.BlendMode.Blend)
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{
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GL.Enable(EnableCap.Blend);
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GL.BlendFunc(GetBlendFactorSrc(blendMode.SourceFact), GetBlendFactorDest(blendMode.DestinationFact));
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}
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else if (blendMode.Type == SuperBMDLib.Materials.Enums.BlendMode.None)
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{
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GL.Disable(EnableCap.Blend);
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}
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else
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{
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// Logic, Subtract?
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}
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}
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public static BlendingFactor GetBlendFactorSrc(BlendModeControl sourceFactor)
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{
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switch (sourceFactor)
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{
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case BlendModeControl.Zero: return BlendingFactor.Zero;
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case BlendModeControl.One: return BlendingFactor.One;
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case BlendModeControl.SrcColor: return BlendingFactor.SrcColor;
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case BlendModeControl.InverseSrcColor: return BlendingFactor.OneMinusSrcColor;
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case BlendModeControl.SrcAlpha: return BlendingFactor.SrcAlpha;
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case BlendModeControl.InverseSrcAlpha: return BlendingFactor.OneMinusSrcAlpha;
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case BlendModeControl.DstAlpha: return BlendingFactor.DstAlpha;
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case BlendModeControl.InverseDstAlpha: return BlendingFactor.OneMinusDstAlpha;
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default:
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Console.WriteLine("Unsupported GXBlendModeControl: \"{0}\" in GetOpenGLBlendSrc!", sourceFactor);
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return BlendingFactor.SrcAlpha;
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}
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}
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public static BlendingFactor GetBlendFactorDest(BlendModeControl destinationFactor)
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{
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switch (destinationFactor)
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{
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case BlendModeControl.Zero: return BlendingFactor.Zero;
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case BlendModeControl.One: return BlendingFactor.One;
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case BlendModeControl.SrcColor: return BlendingFactor.SrcColor;
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case BlendModeControl.InverseSrcColor: return BlendingFactor.OneMinusSrcColor;
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case BlendModeControl.SrcAlpha: return BlendingFactor.SrcAlpha;
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case BlendModeControl.InverseSrcAlpha: return BlendingFactor.OneMinusSrcAlpha;
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case BlendModeControl.DstAlpha: return BlendingFactor.DstAlpha;
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case BlendModeControl.InverseDstAlpha: return BlendingFactor.OneMinusDstAlpha;
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default:
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Console.WriteLine("Unsupported GXBlendModeControl: \"{0}\" in GetOpenGLBlendDest!", destinationFactor);
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return BlendingFactor.OneMinusSrcAlpha;
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}
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}
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public static void SetCullState(CullMode cullState)
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{
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GL.Enable(EnableCap.CullFace);
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switch (cullState)
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{
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case CullMode.None: GL.Disable(EnableCap.CullFace); break;
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case CullMode.Front: GL.CullFace(CullFaceMode.Front); break;
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case CullMode.Back: GL.CullFace(CullFaceMode.Back); break;
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case CullMode.All: GL.CullFace(CullFaceMode.FrontAndBack); break;
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}
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}
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public static void SetDepthState(ZMode depthState, bool bDepthOnlyPrePass)
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{
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if (depthState.Enable || bDepthOnlyPrePass)
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{
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GL.Enable(EnableCap.DepthTest);
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GL.DepthMask(depthState.UpdateEnable || bDepthOnlyPrePass);
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switch (depthState.Function)
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{
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case CompareType.Never: GL.DepthFunc(DepthFunction.Never); break;
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case CompareType.Less: GL.DepthFunc(DepthFunction.Less); break;
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case CompareType.Equal: GL.DepthFunc(DepthFunction.Equal); break;
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case CompareType.LEqual: GL.DepthFunc(DepthFunction.Lequal); break;
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case CompareType.Greater: GL.DepthFunc(DepthFunction.Greater); break;
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case CompareType.NEqual: GL.DepthFunc(DepthFunction.Notequal); break;
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case CompareType.GEqual: GL.DepthFunc(DepthFunction.Gequal); break;
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case CompareType.Always: GL.DepthFunc(DepthFunction.Always); break;
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default: Console.WriteLine("Unsupported GXCompareType: \"{0}\" in GetOpenGLDepthFunc!", depthState.Function); break;
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}
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}
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else
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{
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GL.Disable(EnableCap.DepthTest);
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GL.DepthMask(false);
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}
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}
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public static void SetDitherEnabled(bool ditherEnabled)
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{
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if (ditherEnabled)
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GL.Enable(EnableCap.Dither);
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else
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GL.Disable(EnableCap.Dither);
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}
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}
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}
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