Switch-Toolbox/File_Format_Library/GUI/ViewportEditor.cs

218 lines
6 KiB
C#
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using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using Toolbox.Library.Forms;
using Toolbox.Library;
using GL_EditorFramework.Interfaces;
using GL_EditorFramework.EditorDrawables;
namespace FirstPlugin.Forms
{
public partial class ViewportEditor : STUserControl, IViewportContainer
{
private bool _displayViewport = true;
public bool DisplayViewport
{
get
{
return _displayViewport;
}
set
{
_displayViewport = value;
SetupViewport();
}
}
private void SetupViewport()
{
if (DisplayViewport == true && Runtime.UseOpenGL)
{
stPanel3.Controls.Add(viewport);
splitContainer1.Panel1Collapsed = false;
toggleViewportToolStripBtn.Image = Properties.Resources.ViewportIcon;
if (viewport != null)
OnLoadedTab();
else
{
viewport = new Viewport(ObjectEditor.GetDrawableContainers());
viewport.Dock = DockStyle.Fill;
OnLoadedTab();
}
}
else
{
stPanel3.Controls.Clear();
splitContainer1.Panel1Collapsed = true;
toggleViewportToolStripBtn.Image = Properties.Resources.ViewportIconDisable;
}
}
Viewport viewport
{
get
{
if (!Runtime.UseOpenGL || !DisplayViewport)
return null;
var editor = LibraryGUI.GetObjectEditor();
return editor.GetViewport();
}
set
{
var editor = LibraryGUI.GetObjectEditor();
editor.LoadViewport(value);
}
}
AnimationPanel animationPanel;
public ViewportEditor(bool HasModels)
{
InitializeComponent();
animationPanel = new AnimationPanel();
animationPanel.CurrentAnimation = null;
animationPanel.Dock = DockStyle.Fill;
timelineTabPage.Controls.Add(animationPanel);
//Always create an instance of the viewport unless opengl is disabled
if (viewport == null && Runtime.UseOpenGL)
{
viewport = new Viewport(ObjectEditor.GetDrawableContainers());
viewport.Dock = DockStyle.Fill;
}
//If the option is enabled by settings, and it has models display the viewport
if (Runtime.UseOpenGL && Runtime.DisplayViewport && HasModels)
{
stPanel3.Controls.Add(viewport);
DisplayViewport = true;
}
else
{
DisplayViewport = false;
splitContainer1.Panel1Collapsed = true;
}
}
public UserControl GetActiveEditor(Type type)
{
foreach (var ctrl in splitContainer1.Panel2.Controls)
{
if (type == null)
{
return (UserControl)ctrl;
}
if (ctrl.GetType() == type)
{
return (UserControl)ctrl;
}
}
return null;
}
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public Panel GetEditorPanel() { return stPanel4; }
public void LoadEditor(UserControl Control)
{
Control.Dock = DockStyle.Fill;
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stPanel4.Controls.Clear();
stPanel4.Controls.Add(Control);
}
public AnimationPanel GetAnimationPanel() => animationPanel;
public Viewport GetViewport() => viewport;
public void UpdateViewport()
{
if (viewport != null && Runtime.UseOpenGL && Runtime.DisplayViewport)
viewport.UpdateViewport();
}
public bool IsLoaded = false;
public void LoadViewport(DrawableContainer ActiveDrawable, List<ToolStripMenuItem> customContextMenus = null)
{
if (!Runtime.UseOpenGL || !DisplayViewport)
return;
if (customContextMenus != null)
{
foreach (var menu in customContextMenus)
viewport.LoadCustomMenuItem(menu);
}
viewport.ReloadDrawables(ActiveDrawable);
OnLoadedTab();
}
public override void OnControlClosing() {
animationPanel.ClosePanel();
}
private void OnLoadedTab()
{
//If a model was loaded we don't need to load the drawables again
if (IsLoaded ||!Runtime.UseOpenGL || !Runtime.DisplayViewport)
return;
viewport.LoadObjects();
IsLoaded = true;
}
private void stTabControl1_TabIndexChanged(object sender, EventArgs e)
{
}
private void stTabControl1_SelectedIndexChanged(object sender, EventArgs e)
{
}
bool IsTimelineVisable = true;
int controlHeight = 0;
private void stPanel1_DoubleClick(object sender, EventArgs e)
{
}
private void toggleViewportToolStripBtn_Click(object sender, EventArgs e)
{
if (Runtime.DisplayViewport)
{
Runtime.DisplayViewport = false;
}
else
{
Runtime.DisplayViewport = true;
}
DisplayViewport = Runtime.DisplayViewport;
Config.Save();
}
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private void dockToolStripMenuItem_Click(object sender, EventArgs e)
{
STForm floatingForm = new STForm();
floatingForm.AddControl(stPanel4);
floatingForm.Show(this);
}
}
}