mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-22 20:43:09 +00:00
35 lines
867 B
C#
35 lines
867 B
C#
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.ComponentModel;
|
|||
|
using System.Drawing;
|
|||
|
using System.Data;
|
|||
|
using System.Linq;
|
|||
|
using System.Text;
|
|||
|
using System.Threading.Tasks;
|
|||
|
using System.Windows.Forms;
|
|||
|
using SPICA.Formats.CtrH3D.Model.Mesh;
|
|||
|
using Toolbox.Library.Forms;
|
|||
|
|
|||
|
namespace FirstPlugin.CtrLibrary.Forms
|
|||
|
{
|
|||
|
public partial class BCHMeshEditor : UserControl
|
|||
|
{
|
|||
|
public H3DMeshWrapper MeshWrapper;
|
|||
|
public H3DMesh ActiveMesh => MeshWrapper.Mesh;
|
|||
|
|
|||
|
public BCHMeshEditor()
|
|||
|
{
|
|||
|
InitializeComponent();
|
|||
|
|
|||
|
stTabControl1.myBackColor = FormThemes.BaseTheme.FormBackColor;
|
|||
|
}
|
|||
|
|
|||
|
public void LoadMesh(H3DMeshWrapper mesh) {
|
|||
|
MeshWrapper = mesh;
|
|||
|
|
|||
|
if (ActiveMesh.MetaData != null)
|
|||
|
bchUserDataEditor1.LoadUserData(ActiveMesh.MetaData);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|