mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-23 11:23:08 +00:00
170 lines
5.5 KiB
C#
170 lines
5.5 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Switch_Toolbox;
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using System.Windows.Forms;
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using Switch_Toolbox.Library;
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using Switch_Toolbox.Library.IO;
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namespace FirstPlugin
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{
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public class GFA : IArchiveFile, IFileFormat
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{
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public FileType FileType { get; set; } = FileType.Archive;
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "Good Feel Archive" };
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public string[] Extension { get; set; } = new string[] { "*.gfa" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool CanAddFiles { get; set; }
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public bool CanRenameFiles { get; set; }
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public bool CanReplaceFiles { get; set; } = true;
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public bool CanDeleteFiles { get; set; }
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public bool Identify(System.IO.Stream stream)
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{
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using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true))
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{
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return reader.CheckSignature(4, "GFAC");
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}
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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public List<FileEntry> files = new List<FileEntry>();
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public IEnumerable<ArchiveFileInfo> Files => files;
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private uint Unknown1;
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private uint Version;
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public void Load(System.IO.Stream stream)
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{
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using (var reader = new FileReader(stream))
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{
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reader.ByteOrder = Syroot.BinaryData.ByteOrder.LittleEndian;
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reader.ReadSignature(4, "GFAC");
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Unknown1 = reader.ReadUInt32();
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Version = reader.ReadUInt32();
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uint FileInfoOffset = reader.ReadUInt32();
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uint FileInfoSize = reader.ReadUInt32();
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uint DataOffset = reader.ReadUInt32();
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uint DataSize = reader.ReadUInt32();
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byte[] Padding = reader.ReadBytes(0x10); //Not sure
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reader.SeekBegin(FileInfoOffset);
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uint FileCount = reader.ReadUInt32();
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for (int i = 0; i < FileCount; i++)
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{
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var file = new FileEntry();
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file.Read(reader);
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files.Add(file);
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}
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reader.SeekBegin(DataOffset);
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reader.ReadSignature(4, "GFCP");
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uint VersionGFCP = reader.ReadUInt32();
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uint CompressionType = reader.ReadUInt32();
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uint DecompressedSize = reader.ReadUInt32();
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uint CompressedSize = reader.ReadUInt32();
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}
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}
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public void Unload()
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{
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}
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public byte[] Save()
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{
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var mem = new System.IO.MemoryStream();
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using (var writer = new FileWriter(mem))
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{
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writer.ByteOrder = Syroot.BinaryData.ByteOrder.LittleEndian;
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writer.WriteSignature("GFAC");
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writer.Write(Unknown1);
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writer.Write(Version);
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writer.Write(uint.MaxValue); //Info offset for later
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writer.Write(uint.MaxValue); //Info size for later
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writer.Write(uint.MaxValue); //Data offset for later
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writer.Write(uint.MaxValue); //Data size for later
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writer.Write(new byte[0x10]); //Padding
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writer.WriteUint32Offset(12); //Save info offset
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writer.Write(files.Count);
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/* //Save info
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for (int i = 0; i < files.Count; i++)
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files[i].Write(writer);
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//Save strings and offsets
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for (int i = 0; i < files.Count; i++)
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files[i].Write(writer);
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writer.Write(new uint[files.Count]); //Save space for offsets
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for (int i = 0; i < files.Count; i++)
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writer.Write(files[i].FileData.Length);
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*/
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}
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return mem.ToArray();
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}
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private void Align(FileWriter writer, int alignment)
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{
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var startPos = writer.Position;
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long position = writer.Seek((-writer.Position % alignment + alignment) % alignment, System.IO.SeekOrigin.Current);
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writer.Seek(startPos, System.IO.SeekOrigin.Begin);
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while (writer.Position != position)
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{
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writer.Write((byte)0x30);
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}
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}
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public bool AddFile(ArchiveFileInfo archiveFileInfo)
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{
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return false;
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}
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public bool DeleteFile(ArchiveFileInfo archiveFileInfo)
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{
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return false;
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}
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public class FileEntry : ArchiveFileInfo
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{
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public uint Hash { get; set; }
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public void Read(FileReader reader)
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{
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Hash = reader.ReadUInt32();
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FileName = GetName(reader);
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uint Size = reader.ReadUInt32();
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uint Offset = reader.ReadUInt32();
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}
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}
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private static string GetName(FileReader reader)
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{
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uint Offset = reader.ReadUInt32();
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using (reader.TemporarySeek(Offset & 0x00ffffff, System.IO.SeekOrigin.Begin))
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{
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return reader.ReadZeroTerminatedString();
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}
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}
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}
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}
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