mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-26 06:20:24 +00:00
73 lines
2.6 KiB
C#
73 lines
2.6 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Toolbox.Library.Rendering;
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using GL_EditorFramework.GL_Core;
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using GL_EditorFramework.Interfaces;
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using OpenTK;
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using OpenTK.Graphics.OpenGL;
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using Toolbox.Library;
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using FirstPlugin.CtrLibrary;
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using SPICA.PICA.Commands;
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namespace FirstPlugin
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{
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public class BCH_Renderer : GenericModelRenderer
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{
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public override void OnRender(GLControl control)
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{
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}
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public override void SetRenderData(STGenericMaterial mat, ShaderProgram shader, STGenericObject m)
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{
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var h3dMaterialWrapper = (H3DMaterialWrapper)mat;
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var h3dMaterial = h3dMaterialWrapper.Material;
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if (h3dMaterial.MaterialParams.AlphaTest.Enabled)
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GL.Enable(EnableCap.AlphaTest);
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else
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GL.Disable(EnableCap.AlphaTest);
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float alphaRef = h3dMaterial.MaterialParams.AlphaTest.Reference / 255f;
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GL.AlphaFunc(ConvertAlphaFunction(h3dMaterial.MaterialParams.AlphaTest.Function), alphaRef);
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}
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private static AlphaFunction ConvertAlphaFunction(PICATestFunc func)
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{
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switch (func)
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{
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case PICATestFunc.Always: return AlphaFunction.Always;
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case PICATestFunc.Equal: return AlphaFunction.Equal;
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case PICATestFunc.Gequal: return AlphaFunction.Gequal;
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case PICATestFunc.Greater: return AlphaFunction.Greater;
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case PICATestFunc.Lequal: return AlphaFunction.Lequal;
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case PICATestFunc.Less: return AlphaFunction.Less;
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case PICATestFunc.Never: return AlphaFunction.Never;
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case PICATestFunc.Notequal: return AlphaFunction.Notequal;
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default: return AlphaFunction.Always;
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}
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}
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public override int BindTexture(STGenericMatTexture tex, ShaderProgram shader)
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{
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GL.ActiveTexture(TextureUnit.Texture0 + tex.textureUnit + 1);
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GL.BindTexture(TextureTarget.Texture2D, RenderTools.defaultTex.RenderableTex.TexID);
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string activeTex = tex.Name;
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foreach (var texture in PluginRuntime.bchTexContainers)
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{
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if (texture.ResourceNodes.ContainsKey(tex.Name))
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{
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BindGLTexture(tex, shader, (STGenericTexture)texture.ResourceNodes[tex.Name]);
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return tex.textureUnit + 1;
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}
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}
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return tex.textureUnit + 1;
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}
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}
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}
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