Switch-Toolbox/Switch_FileFormatsMain/FileFormats/BFRES/Bfres Structs/ResourceFile.cs

302 lines
11 KiB
C#
Raw Normal View History

using System;
using System.Collections.Generic;
using System.Linq;
using Syroot.NintenTools.NSW.Bfres;
using Syroot.NintenTools.NSW.Bfres.Helpers;
using OpenTK;
using System.Windows.Forms;
using Switch_Toolbox.Library;
using Switch_Toolbox.Library.Rendering;
using WeifenLuo.WinFormsUI.Docking;
using Switch_Toolbox.Library.IO;
using Switch_Toolbox.Library.Forms;
using ResU = Syroot.NintenTools.Bfres;
using ResUGX2 = Syroot.NintenTools.Bfres.GX2;
using ResGFX = Syroot.NintenTools.NSW.Bfres.GFX;
using FirstPlugin;
namespace Bfres.Structs
{
public class Misc
{
public static List<string> HackyTextureList = new List<string>(new string[] {
"Alb", "alb", "Base", "base", "bonbon.167300917","Eye.00","EyeIce.00", "FaceDummy", "Eye01.17", "Dee.00",
"rainbow.758540574", "Mucus._1700670200", "Eye.11", "CapTail00","eye.0","pallet_texture","Mark.930799313","InEye.1767598300","Face.00",
"ThunderHair_Thunder_BaseColor.1751853236","FireHair_Thunder_BaseColor._162539711","IceHair_Thunder_BaseColor.674061150","BodyEnemy.1866226988",
"Common_Scroll01._13827715"
});
}
public class ResourceFile : TreeNodeFile
{
public BFRESRender BFRESRender;
public TreeNode TextureFolder = new TreeNode("Textures");
public ResourceFile(IFileFormat handler)
{
ImageKey = "bfres";
SelectedImageKey = "bfres";
FileHandler = handler;
ContextMenu = new ContextMenu();
MenuItem save = new MenuItem("Save");
ContextMenu.MenuItems.Add(save);
save.Click += Save;
MenuItem newMenu = new MenuItem("New");
MenuItem import = new MenuItem("Import");
// ContextMenu.MenuItems.Add(newMenu);
// ContextMenu.MenuItems.Add(import);
MenuItem rename = new MenuItem("Rename");
ContextMenu.MenuItems.Add(rename);
rename.Click += Rename;
MenuItem remove = new MenuItem("Remove");
ContextMenu.MenuItems.Add(remove);
remove.Click += Remove;
if (Parent == null)
remove.Enabled = false;
if (BFRES.IsWiiU)
{
}
else
{
MenuItem model = new MenuItem("Model");
MenuItem fska = new MenuItem("Skeletal Animation");
MenuItem fmaa = new MenuItem("Material Animation");
MenuItem bonevis = new MenuItem("Bone Visual Animation");
MenuItem shape = new MenuItem("Shape Animation");
MenuItem scene = new MenuItem("Scene Animation");
MenuItem embedded = new MenuItem("Embedded File");
MenuItem texture = new MenuItem("Texture File");
texture.Click += NewTextureFile;
newMenu.MenuItems.Add(model);
newMenu .MenuItems.Add(fska);
newMenu.MenuItems.Add(fmaa);
newMenu.MenuItems.Add(bonevis);
newMenu.MenuItems.Add(shape);
newMenu.MenuItems.Add(scene);
newMenu.MenuItems.Add(embedded);
newMenu.MenuItems.Add(texture);
MenuItem importmodel = new MenuItem("Model");
MenuItem importfska = new MenuItem("Skeletal Animation");
MenuItem importfmaa = new MenuItem("Material Animation");
MenuItem importbonevis = new MenuItem("Bone Visual Animation");
MenuItem importshape = new MenuItem("Shape Animation");
MenuItem importscene = new MenuItem("Scene Animation");
MenuItem importembedded = new MenuItem("Embedded File");
MenuItem importtexture = new MenuItem("Texture File");
import.MenuItems.Add(importmodel);
import.MenuItems.Add(importfska);
import.MenuItems.Add(importfmaa);
import.MenuItems.Add(importbonevis);
import.MenuItems.Add(importshape);
import.MenuItems.Add(importscene);
import.MenuItems.Add(importembedded);
import.MenuItems.Add(importtexture);
}
}
public override void OnClick(TreeView treeView)
{
//If has models
if (Nodes.ContainsKey("FMDLFolder"))
{
if (Nodes["FMDLFolder"].Nodes.ContainsKey("FshpFolder"))
{
}
LibraryGUI.Instance.LoadViewport(Viewport.Instance);
Viewport.Instance.gL_ControlModern1.MainDrawable = BFRESRender;
BFRESRender.UpdateVertexData();
}
}
public void Load(ResU.ResFile resFile)
{
Text = resFile.Name;
if (resFile.Models.Count > 0)
Nodes.Add(new FmdlFolder());
if (resFile.Textures.Count > 0)
AddFTEXTextures(resFile);
if (resFile.SkeletalAnims.Count > 0)
AddSkeletonAnims(resFile);
if (resFile.ShaderParamAnims.Count > 0)
Nodes.Add(new FshuFolder());
if (resFile.ColorAnims.Count > 0)
Nodes.Add(new FshuColorFolder());
if (resFile.TexSrtAnims.Count > 0)
Nodes.Add(new TexSrtFolder());
if (resFile.TexPatternAnims.Count > 0)
Nodes.Add(new TexPatFolder());
if (resFile.ShapeAnims.Count > 0)
Nodes.Add(new FshpaFolder());
if (resFile.BoneVisibilityAnims.Count > 0)
Nodes.Add(new FbnvFolder());
if (resFile.SceneAnims.Count > 0)
Nodes.Add(new FscnFolder());
if (resFile.ExternalFiles.Count > 0)
Nodes.Add(new EmbeddedFilesFolder());
foreach (var anim in resFile.ShaderParamAnims)
Nodes["FSHA"].Nodes.Add(anim.Key);
foreach (var anim in resFile.ColorAnims)
Nodes["FSHAColor"].Nodes.Add(anim.Key);
foreach (var anim in resFile.TexSrtAnims)
Nodes["TEXSRT"].Nodes.Add(anim.Key);
foreach (var anim in resFile.TexPatternAnims)
Nodes["TEXPAT"].Nodes.Add(anim.Key);
int ext = 0;
foreach (var extfile in resFile.ExternalFiles)
{
string Name = extfile.Key;
FileReader f = new FileReader(extfile.Value.Data);
string Magic = f.ReadMagic(0, 4);
if (Magic == "FSHA")
{
Nodes["EXT"].Nodes.Add(new BfshaFileData(extfile.Value.Data, Name));
}
else
Nodes["EXT"].Nodes.Add(new ExternalFileData(extfile.Value.Data, Name));
f.Dispose();
f.Close();
ext++;
}
}
public void Load(ResFile resFile)
{
Text = resFile.Name;
UpdateTree(resFile);
foreach (MaterialAnim anim in resFile.MaterialAnims)
Nodes["FMAA"].Nodes.Add(anim.Name);
foreach (ShapeAnim anim in resFile.ShapeAnims)
Nodes["FSHPA"].Nodes.Add(anim.Name);
foreach (VisibilityAnim anim in resFile.BoneVisibilityAnims)
Nodes["FBNV"].Nodes.Add(anim.Name);
foreach (SceneAnim anim in resFile.SceneAnims)
Nodes["FSCN"].Nodes.Add(anim.Name);
int ext = 0;
foreach (ExternalFile extfile in resFile.ExternalFiles)
{
string Name = resFile.ExternalFileDict.GetKey(ext);
FileReader f = new FileReader(extfile.Data);
string Magic = f.ReadMagic(0, 4);
if (Magic == "BNTX")
{
BNTX bntx = new BNTX();
bntx.Data = extfile.Data;
bntx.FileName = Name;
bntx.Load();
bntx.IFileInfo.InArchive = true;
Nodes["EXT"].Nodes.Add(bntx.EditorRoot);
}
else if (Magic == "FSHA")
{
Nodes["EXT"].Nodes.Add(new BfshaFileData(extfile.Data, Name));
}
else
Nodes["EXT"].Nodes.Add(new ExternalFileData(extfile.Data, Name));
f.Dispose();
f.Close();
ext++;
}
}
private void NewTextureFile(object sender, EventArgs args)
{
string Name = "textures";
for (int i = 0; i < BFRESRender.resFile.ExternalFiles.Count; i++)
{
if (BFRESRender.resFile.ExternalFileDict.GetKey(i) == Name)
Name = Name + i;
}
if (!Nodes.ContainsKey("EXT"))
{
Nodes.Add(new EmbeddedFilesFolder());
}
BNTX bntx = new BNTX();
bntx.Data = new byte[0];
BinaryTextureContainer bntxTreeNode = new BinaryTextureContainer(new byte[0], "textures", BFRESRender.resFile.Name);
Nodes["EXT"].Nodes.Add(bntxTreeNode);
}
private void NewEmbeddedFile(object sender, EventArgs args)
{
}
private void Save(object sender, EventArgs args)
{
((BFRES)FileHandler).SaveFile();
}
private void Rename(object sender, EventArgs args)
{
RenameDialog dialog = new RenameDialog();
dialog.SetString(Text);
if (dialog.ShowDialog() == DialogResult.OK)
{
Text = dialog.textBox1.Text;
}
}
private void Remove(object sender, EventArgs args)
{
BFRESRender.DisposeFile();
}
private void UpdateTree(ResFile resFile)
{
if (resFile.Models.Count > 0)
Nodes.Add(new FmdlFolder());
if (resFile.SkeletalAnims.Count > 0)
AddSkeletonAnims(resFile);
if (resFile.MaterialAnims.Count > 0)
Nodes.Add(new FmmaFolder());
if (resFile.ShapeAnims.Count > 0)
Nodes.Add(new FshpaFolder());
if (resFile.BoneVisibilityAnims.Count > 0)
Nodes.Add(new FbnvFolder());
if (resFile.SceneAnims.Count > 0)
Nodes.Add(new FscnFolder());
if (resFile.ExternalFiles.Count > 0)
Nodes.Add(new EmbeddedFilesFolder());
}
private void AddFTEXTextures(ResU.ResFile resFile)
{
FTEXContainer ftexContainer = new FTEXContainer();
foreach (ResU.Texture tex in resFile.Textures.Values)
{
string TextureName = tex.Name;
FTEX texture = new FTEX();
texture.Read(tex);
ftexContainer.Nodes.Add(texture);
ftexContainer.Textures.Add(texture.Text, texture);
}
PluginRuntime.ftexContainers.Add(ftexContainer);
Nodes.Add(ftexContainer);
}
private void AddSkeletonAnims(ResU.ResFile resFile)
{
FskaFolder FSKA = new FskaFolder();
FSKA.LoadAnimations(resFile, BFRESRender);
Nodes.Add(FSKA);
}
private void AddSkeletonAnims(ResFile resFile)
{
FskaFolder FSKA = new FskaFolder();
FSKA.LoadAnimations(resFile, BFRESRender);
Nodes.Add(FSKA);
}
}
}