mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-22 19:03:09 +00:00
2834 lines
107 KiB
C#
2834 lines
107 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Syroot.NintenTools.NSW.Bfres;
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using Syroot.NintenTools.NSW.Bfres.Helpers;
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using OpenTK;
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using System.Windows.Forms;
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using Switch_Toolbox.Library;
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using Switch_Toolbox.Library.Rendering;
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using WeifenLuo.WinFormsUI.Docking;
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using Switch_Toolbox.Library.IO;
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using Switch_Toolbox.Library.Forms;
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using ResU = Syroot.NintenTools.Bfres;
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using ResUGX2 = Syroot.NintenTools.Bfres.GX2;
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using ResGFX = Syroot.NintenTools.NSW.Bfres.GFX;
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using FirstPlugin;
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namespace Bfres.Structs
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{
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public class Misc
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{
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public static List<string> HackyTextureList = new List<string>(new string[] {
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"Alb", "alb", "Base", "base", "bonbon.167300917","Eye.00","EyeIce.00", "FaceDummy", "Eye01.17", "Dee.00",
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"rainbow.758540574", "Mucus._1700670200", "Eye.11", "CapTail00","eye.0","pallet_texture","Mark.930799313","InEye.1767598300","Face.00",
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"ThunderHair_Thunder_BaseColor.1751853236","FireHair_Thunder_BaseColor._162539711","IceHair_Thunder_BaseColor.674061150","BodyEnemy.1866226988",
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"Common_Scroll01._13827715"
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});
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}
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public class ResourceFile : TreeNodeFile
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{
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public BFRESRender BFRESRender;
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public TreeNode TextureFolder = new TreeNode("Textures");
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public ResourceFile(IFileFormat handler)
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{
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ImageKey = "bfres";
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SelectedImageKey = "bfres";
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FileHandler = handler;
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ContextMenu = new ContextMenu();
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MenuItem save = new MenuItem("Save");
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ContextMenu.MenuItems.Add(save);
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save.Click += Save;
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MenuItem newMenu = new MenuItem("New");
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MenuItem import = new MenuItem("Import");
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// ContextMenu.MenuItems.Add(newMenu);
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// ContextMenu.MenuItems.Add(import);
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MenuItem rename = new MenuItem("Rename");
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ContextMenu.MenuItems.Add(rename);
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rename.Click += Rename;
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MenuItem remove = new MenuItem("Remove");
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ContextMenu.MenuItems.Add(remove);
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remove.Click += Remove;
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if (Parent == null)
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remove.Enabled = false;
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if (BFRES.IsWiiU)
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{
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}
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else
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{
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MenuItem model = new MenuItem("Model");
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MenuItem fska = new MenuItem("Skeletal Animation");
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MenuItem fmaa = new MenuItem("Material Animation");
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MenuItem bonevis = new MenuItem("Bone Visual Animation");
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MenuItem shape = new MenuItem("Shape Animation");
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MenuItem scene = new MenuItem("Scene Animation");
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MenuItem embedded = new MenuItem("Embedded File");
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MenuItem texture = new MenuItem("Texture File");
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texture.Click += NewTextureFile;
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newMenu.MenuItems.Add(model);
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newMenu .MenuItems.Add(fska);
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newMenu.MenuItems.Add(fmaa);
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newMenu.MenuItems.Add(bonevis);
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newMenu.MenuItems.Add(shape);
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newMenu.MenuItems.Add(scene);
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newMenu.MenuItems.Add(embedded);
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newMenu.MenuItems.Add(texture);
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MenuItem importmodel = new MenuItem("Model");
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MenuItem importfska = new MenuItem("Skeletal Animation");
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MenuItem importfmaa = new MenuItem("Material Animation");
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MenuItem importbonevis = new MenuItem("Bone Visual Animation");
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MenuItem importshape = new MenuItem("Shape Animation");
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MenuItem importscene = new MenuItem("Scene Animation");
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MenuItem importembedded = new MenuItem("Embedded File");
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MenuItem importtexture = new MenuItem("Texture File");
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import.MenuItems.Add(importmodel);
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import.MenuItems.Add(importfska);
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import.MenuItems.Add(importfmaa);
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import.MenuItems.Add(importbonevis);
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import.MenuItems.Add(importshape);
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import.MenuItems.Add(importscene);
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import.MenuItems.Add(importembedded);
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import.MenuItems.Add(importtexture);
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}
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}
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public override void OnClick(TreeView treeView)
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{
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//If has models
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if (Nodes.ContainsKey("FMDLFolder"))
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{
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if (Nodes["FMDLFolder"].Nodes.ContainsKey("FshpFolder"))
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{
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}
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LibraryGUI.Instance.LoadViewport(Viewport.Instance);
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BFRESRender.UpdateVertexData();
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}
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}
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public void Load(ResU.ResFile resFile)
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{
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Text = resFile.Name;
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if (resFile.Models.Count > 0)
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Nodes.Add(new FmdlFolder());
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if (resFile.Textures.Count > 0)
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AddFTEXTextures(resFile);
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if (resFile.SkeletalAnims.Count > 0)
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AddSkeletonAnims(resFile);
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if (resFile.ShaderParamAnims.Count > 0)
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Nodes.Add(new FshaFolder());
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if (resFile.ColorAnims.Count > 0)
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Nodes.Add(new FshaColorFolder());
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if (resFile.TexSrtAnims.Count > 0)
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Nodes.Add(new TexSrtFolder());
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if (resFile.TexPatternAnims.Count > 0)
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Nodes.Add(new TexPatFolder());
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if (resFile.ShapeAnims.Count > 0)
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Nodes.Add(new FshpaFolder());
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if (resFile.BoneVisibilityAnims.Count > 0)
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Nodes.Add(new FbnvFolder());
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if (resFile.SceneAnims.Count > 0)
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Nodes.Add(new FscnFolder());
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if (resFile.ExternalFiles.Count > 0)
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Nodes.Add(new EmbeddedFilesFolder());
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foreach (var anim in resFile.ShaderParamAnims)
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Nodes["FSHA"].Nodes.Add(anim.Key);
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foreach (var anim in resFile.ColorAnims)
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Nodes["FSHAColor"].Nodes.Add(anim.Key);
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foreach (var anim in resFile.TexSrtAnims)
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Nodes["TEXSRT"].Nodes.Add(anim.Key);
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foreach (var anim in resFile.TexPatternAnims)
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Nodes["TEXPAT"].Nodes.Add(anim.Key);
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int ext = 0;
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foreach (var extfile in resFile.ExternalFiles)
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{
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string Name = extfile.Key;
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FileReader f = new FileReader(extfile.Value.Data);
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string Magic = f.ReadMagic(0, 4);
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if (Magic == "FSHA")
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{
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Nodes["EXT"].Nodes.Add(new BfshaFileData(extfile.Value.Data, Name));
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}
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else
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Nodes["EXT"].Nodes.Add(new ExternalFileData(extfile.Value.Data, Name));
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f.Dispose();
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f.Close();
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ext++;
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}
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}
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public void Load(ResFile resFile)
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{
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Text = resFile.Name;
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UpdateTree(resFile);
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foreach (MaterialAnim anim in resFile.MaterialAnims)
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Nodes["FMAA"].Nodes.Add(anim.Name);
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foreach (ShapeAnim anim in resFile.ShapeAnims)
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Nodes["FSHPA"].Nodes.Add(anim.Name);
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foreach (VisibilityAnim anim in resFile.BoneVisibilityAnims)
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Nodes["FBNV"].Nodes.Add(anim.Name);
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foreach (SceneAnim anim in resFile.SceneAnims)
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Nodes["FSCN"].Nodes.Add(anim.Name);
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int ext = 0;
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foreach (ExternalFile extfile in resFile.ExternalFiles)
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{
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string Name = resFile.ExternalFileDict.GetKey(ext);
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FileReader f = new FileReader(extfile.Data);
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string Magic = f.ReadMagic(0, 4);
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if (Magic == "BNTX")
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{
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BNTX bntx = new BNTX();
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bntx.Data = extfile.Data;
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bntx.FileName = Name;
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bntx.Load();
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bntx.IFileInfo.InArchive = true;
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Nodes["EXT"].Nodes.Add(bntx.EditorRoot);
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}
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else if (Magic == "FSHA")
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{
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Nodes["EXT"].Nodes.Add(new BfshaFileData(extfile.Data, Name));
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}
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else
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Nodes["EXT"].Nodes.Add(new ExternalFileData(extfile.Data, Name));
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f.Dispose();
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f.Close();
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ext++;
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}
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}
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private void NewTextureFile(object sender, EventArgs args)
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{
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string Name = "textures";
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for (int i = 0; i < BFRESRender.resFile.ExternalFiles.Count; i++)
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{
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if (BFRESRender.resFile.ExternalFileDict.GetKey(i) == Name)
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Name = Name + i;
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}
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if (!Nodes.ContainsKey("EXT"))
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{
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Nodes.Add(new EmbeddedFilesFolder());
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}
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BNTX bntx = new BNTX();
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bntx.Data = new byte[0];
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BinaryTextureContainer bntxTreeNode = new BinaryTextureContainer(new byte[0], "textures", BFRESRender.resFile.Name);
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Nodes["EXT"].Nodes.Add(bntxTreeNode);
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}
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private void NewEmbeddedFile(object sender, EventArgs args)
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{
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}
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private void Save(object sender, EventArgs args)
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{
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((BFRES)FileHandler).SaveFile();
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}
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private void Rename(object sender, EventArgs args)
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{
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RenameDialog dialog = new RenameDialog();
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dialog.SetString(Text);
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if (dialog.ShowDialog() == DialogResult.OK)
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{
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Text = dialog.textBox1.Text;
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}
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}
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private void Remove(object sender, EventArgs args)
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{
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BFRESRender.DisposeFile();
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}
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private void UpdateTree(ResFile resFile)
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{
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if (resFile.Models.Count > 0)
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Nodes.Add(new FmdlFolder());
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if (resFile.SkeletalAnims.Count > 0)
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AddSkeletonAnims(resFile);
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if (resFile.MaterialAnims.Count > 0)
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Nodes.Add(new FmmaFolder());
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if (resFile.ShapeAnims.Count > 0)
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Nodes.Add(new FshpaFolder());
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if (resFile.BoneVisibilityAnims.Count > 0)
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Nodes.Add(new FbnvFolder());
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if (resFile.SceneAnims.Count > 0)
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Nodes.Add(new FscnFolder());
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if (resFile.ExternalFiles.Count > 0)
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Nodes.Add(new EmbeddedFilesFolder());
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}
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private void AddFTEXTextures(ResU.ResFile resFile)
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{
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FTEXContainer ftexContainer = new FTEXContainer();
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foreach (ResU.Texture tex in resFile.Textures.Values)
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{
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string TextureName = tex.Name;
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FTEX texture = new FTEX();
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texture.Read(tex);
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ftexContainer.Nodes.Add(texture);
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ftexContainer.Textures.Add(texture.Text, texture);
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}
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PluginRuntime.ftexContainers.Add(ftexContainer);
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Nodes.Add(ftexContainer);
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}
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private void AddSkeletonAnims(ResU.ResFile resFile)
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{
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FskaFolder FSKA = new FskaFolder();
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FSKA.LoadAnimations(resFile, BFRESRender);
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Nodes.Add(FSKA);
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}
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private void AddSkeletonAnims(ResFile resFile)
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{
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FskaFolder FSKA = new FskaFolder();
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FSKA.LoadAnimations(resFile, BFRESRender);
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Nodes.Add(FSKA);
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}
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}
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public class FskaFolder : AnimationGroupNode
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{
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public FskaFolder()
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{
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Text = "Skeleton Animations";
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Name = "FSKA";
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}
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public void LoadAnimations(ResU.ResFile resFile, BFRESRender BFRESRender)
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{
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foreach (var ska in resFile.SkeletalAnims.Values)
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{
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BfresSkeletonAnim skeletonAnim = new BfresSkeletonAnim(ska.Name);
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skeletonAnim.BFRESRender = BFRESRender;
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skeletonAnim.Read(ska, resFile);
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Nodes.Add(skeletonAnim);
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}
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}
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public void LoadAnimations(ResFile resFile, BFRESRender BFRESRender)
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{
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foreach (SkeletalAnim ska in resFile.SkeletalAnims)
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{
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BfresSkeletonAnim skeletonAnim = new BfresSkeletonAnim(ska.Name);
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skeletonAnim.BFRESRender = BFRESRender;
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skeletonAnim.Read(ska, resFile);
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Nodes.Add(skeletonAnim);
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}
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}
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/* public override void OnClick(TreeView treeView)
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{
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FormLoader.LoadEditor(this, Text);
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}*/
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}
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public class FmdlFolder : TreeNodeCustom
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{
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public FmdlFolder()
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{
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Text = "Models";
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Name = "FMDLFolder";
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}
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public override void OnClick(TreeView treeView)
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{
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FormLoader.LoadEditor(this, Text);
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}
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}
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public class FmmaFolder : TreeNodeCustom
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{
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public FmmaFolder()
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{
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Text = "Material Animations";
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Name = "FMAA";
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}
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public override void OnClick(TreeView treeView)
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{
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FormLoader.LoadEditor(this, Text);
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}
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}
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public class FshpaFolder : TreeNodeCustom
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{
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public FshpaFolder()
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{
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Text = "Shape Animations";
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Name = "FSHPA";
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}
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public override void OnClick(TreeView treeView)
|
|||
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{
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FormLoader.LoadEditor(this, Text);
|
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}
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}
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public class FbnvFolder : TreeNodeCustom
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{
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public FbnvFolder()
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{
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Text = "Bone Visabilty Animations";
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Name = "FBNV";
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}
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public override void OnClick(TreeView treeView)
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{
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FormLoader.LoadEditor(this, Text);
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}
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}
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public class FscnFolder : TreeNodeCustom
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{
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public FscnFolder()
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{
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Text = "Scene Animations";
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Name = "FSCN";
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}
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public override void OnClick(TreeView treeView)
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{
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FormLoader.LoadEditor(this, Text);
|
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|
}
|
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}
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public class EmbeddedFilesFolder : TreeNodeCustom
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|||
|
{
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public EmbeddedFilesFolder()
|
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|
{
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Text = "Embedded Files";
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|||
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Name = "EXT";
|
|||
|
}
|
|||
|
public override void OnClick(TreeView treeView)
|
|||
|
{
|
|||
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FormLoader.LoadEditor(this, Text);
|
|||
|
}
|
|||
|
}
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public class TexPatFolder : TreeNodeCustom
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|||
|
{
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public TexPatFolder()
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|
{
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Text = "Texture Pattern Animations";
|
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Name = "TEXPAT";
|
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}
|
|||
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public override void OnClick(TreeView treeView)
|
|||
|
{
|
|||
|
FormLoader.LoadEditor(this, Text);
|
|||
|
}
|
|||
|
}
|
|||
|
public class TexSrtFolder : TreeNodeCustom
|
|||
|
{
|
|||
|
public TexSrtFolder()
|
|||
|
{
|
|||
|
Text = "Texture SRT Animations";
|
|||
|
Name = "TEXSRT";
|
|||
|
}
|
|||
|
public override void OnClick(TreeView treeView)
|
|||
|
{
|
|||
|
FormLoader.LoadEditor(this, Text);
|
|||
|
}
|
|||
|
}
|
|||
|
public class FshaFolder : TreeNodeCustom
|
|||
|
{
|
|||
|
public FshaFolder()
|
|||
|
{
|
|||
|
Text = "Shader Parameter Animations";
|
|||
|
Name = "FSHA";
|
|||
|
}
|
|||
|
public override void OnClick(TreeView treeView)
|
|||
|
{
|
|||
|
FormLoader.LoadEditor(this, Text);
|
|||
|
}
|
|||
|
}
|
|||
|
public class FshaColorFolder : TreeNodeCustom
|
|||
|
{
|
|||
|
public FshaColorFolder()
|
|||
|
{
|
|||
|
Text = "Color Animations";
|
|||
|
Name = "FSHAColor";
|
|||
|
}
|
|||
|
public override void OnClick(TreeView treeView)
|
|||
|
{
|
|||
|
FormLoader.LoadEditor(this, Text);
|
|||
|
}
|
|||
|
}
|
|||
|
public class BfshaFileData : TreeNode
|
|||
|
{
|
|||
|
public byte[] Data;
|
|||
|
public BfshaFileData(byte[] data, string Name)
|
|||
|
{
|
|||
|
Text = Name;
|
|||
|
ImageKey = "bfsha";
|
|||
|
SelectedImageKey = "bfsha";
|
|||
|
Data = data;
|
|||
|
|
|||
|
ContextMenu = new ContextMenu();
|
|||
|
MenuItem export = new MenuItem("Export");
|
|||
|
ContextMenu.MenuItems.Add(export);
|
|||
|
export.Click += Export;
|
|||
|
MenuItem replace = new MenuItem("Replace");
|
|||
|
ContextMenu.MenuItems.Add(replace);
|
|||
|
replace.Click += Import;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
private void Import(object sender, EventArgs args)
|
|||
|
{
|
|||
|
OpenFileDialog ofd = new OpenFileDialog();
|
|||
|
ofd.Filter = "All files(*.*)|*.*";
|
|||
|
|
|||
|
if (ofd.ShowDialog() == DialogResult.OK)
|
|||
|
{
|
|||
|
Data = System.IO.File.ReadAllBytes(ofd.FileName);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void Export(object sender, EventArgs args)
|
|||
|
{
|
|||
|
SaveFileDialog sfd = new SaveFileDialog();
|
|||
|
sfd.Filter = "All files(*.*)|*.*";
|
|||
|
sfd.DefaultExt = System.IO.Path.GetExtension(Text);
|
|||
|
sfd.FileName = Text;
|
|||
|
|
|||
|
if (sfd.ShowDialog() == DialogResult.OK)
|
|||
|
{
|
|||
|
System.IO.File.WriteAllBytes(sfd.FileName, Data);
|
|||
|
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
public class ExternalFileData : TreeNode
|
|||
|
{
|
|||
|
public byte[] Data;
|
|||
|
public ExternalFileData(byte[] data, string Name)
|
|||
|
{
|
|||
|
Text = Name;
|
|||
|
ImageKey = "folder";
|
|||
|
Data = data;
|
|||
|
|
|||
|
ContextMenu = new ContextMenu();
|
|||
|
MenuItem export = new MenuItem("Export");
|
|||
|
ContextMenu.MenuItems.Add(export);
|
|||
|
export.Click += Export;
|
|||
|
MenuItem replace = new MenuItem("Replace");
|
|||
|
ContextMenu.MenuItems.Add(replace);
|
|||
|
replace.Click += Import;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
private void Import(object sender, EventArgs args)
|
|||
|
{
|
|||
|
OpenFileDialog ofd = new OpenFileDialog();
|
|||
|
ofd.Filter = "All files(*.*)|*.*";
|
|||
|
|
|||
|
if (ofd.ShowDialog() == DialogResult.OK)
|
|||
|
{
|
|||
|
Data = System.IO.File.ReadAllBytes(ofd.FileName);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void Export(object sender, EventArgs args)
|
|||
|
{
|
|||
|
SaveFileDialog sfd = new SaveFileDialog();
|
|||
|
sfd.Filter = "All files(*.*)|*.*";
|
|||
|
|
|||
|
sfd.DefaultExt = System.IO.Path.GetExtension(Text);
|
|||
|
sfd.FileName = Text;
|
|||
|
|
|||
|
if (sfd.ShowDialog() == DialogResult.OK)
|
|||
|
{
|
|||
|
System.IO.File.WriteAllBytes(sfd.FileName, Data);
|
|||
|
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
public class BfresSkeletonAnim : Animation
|
|||
|
{
|
|||
|
public enum TrackType
|
|||
|
{
|
|||
|
XSCA = 0x4,
|
|||
|
YSCA = 0x8,
|
|||
|
ZSCA = 0xC,
|
|||
|
XPOS = 0x10,
|
|||
|
YPOS = 0x14,
|
|||
|
ZPOS = 0x18,
|
|||
|
XROT = 0x20,
|
|||
|
YROT = 0x24,
|
|||
|
ZROT = 0x28,
|
|||
|
}
|
|||
|
public SkeletalAnim SkeletalAnim;
|
|||
|
public BFRESRender BFRESRender;
|
|||
|
|
|||
|
public BfresSkeletonAnim()
|
|||
|
{
|
|||
|
ImageKey = "skeletonAnimation";
|
|||
|
SelectedImageKey = "skeletonAnimation";
|
|||
|
|
|||
|
ContextMenu = new ContextMenu();
|
|||
|
MenuItem export = new MenuItem("Export");
|
|||
|
ContextMenu.MenuItems.Add(export);
|
|||
|
export.Click += Export;
|
|||
|
MenuItem replace = new MenuItem("Replace");
|
|||
|
ContextMenu.MenuItems.Add(replace);
|
|||
|
replace.Click += Replace;
|
|||
|
}
|
|||
|
public BfresSkeletonAnim(string name)
|
|||
|
{
|
|||
|
Text = name;
|
|||
|
|
|||
|
ImageKey = "skeletonAnimation";
|
|||
|
SelectedImageKey = "skeletonAnimation";
|
|||
|
|
|||
|
ContextMenu = new ContextMenu();
|
|||
|
MenuItem export = new MenuItem("Export");
|
|||
|
ContextMenu.MenuItems.Add(export);
|
|||
|
export.Click += Export;
|
|||
|
MenuItem replace = new MenuItem("Replace");
|
|||
|
ContextMenu.MenuItems.Add(replace);
|
|||
|
replace.Click += Replace;
|
|||
|
}
|
|||
|
public void Export(object sender, EventArgs args)
|
|||
|
{
|
|||
|
SaveFileDialog sfd = new SaveFileDialog();
|
|||
|
sfd.Filter = "Supported Formats|*.bfska;|" +
|
|||
|
"Bfres Object (shape/vertices) |*.bfska|" +
|
|||
|
"All files(*.*)|*.*";
|
|||
|
sfd.FileName = Text;
|
|||
|
sfd.DefaultExt = ".bfska";
|
|||
|
|
|||
|
if (sfd.ShowDialog() == DialogResult.OK)
|
|||
|
{
|
|||
|
SkeletalAnim.Export(sfd.FileName, BFRESRender.resFile);
|
|||
|
}
|
|||
|
}
|
|||
|
public void Replace(object sender, EventArgs args)
|
|||
|
{
|
|||
|
OpenFileDialog ofd = new OpenFileDialog();
|
|||
|
ofd.Filter = "Supported Formats|*.bfska;|" +
|
|||
|
"Bfres Object (shape/vertices) |*.bfska|" +
|
|||
|
"All files(*.*)|*.*";
|
|||
|
|
|||
|
if (ofd.ShowDialog() == DialogResult.OK)
|
|||
|
{
|
|||
|
SkeletalAnim.Import(ofd.FileName);
|
|||
|
}
|
|||
|
SkeletalAnim.Name = Text;
|
|||
|
}
|
|||
|
|
|||
|
public static List<Animation> SkeletonAnimations = new List<Animation>();
|
|||
|
|
|||
|
public void Read(ResU.SkeletalAnim ska, ResU.ResFile b)
|
|||
|
{
|
|||
|
|
|||
|
}
|
|||
|
public void Read(SkeletalAnim ska, ResFile b)
|
|||
|
{
|
|||
|
FrameCount = ska.FrameCount;
|
|||
|
SkeletalAnim = ska;
|
|||
|
|
|||
|
foreach (BoneAnim bn in ska.BoneAnims)
|
|||
|
{
|
|||
|
FSKANode bonean = new FSKANode(bn);
|
|||
|
|
|||
|
Animation.KeyNode bone = new Animation.KeyNode("");
|
|||
|
Bones.Add(bone);
|
|||
|
if (ska.FlagsRotate == SkeletalAnimFlagsRotate.EulerXYZ)
|
|||
|
bone.RotType = Animation.RotationType.EULER;
|
|||
|
else
|
|||
|
bone.RotType = Animation.RotationType.QUATERNION;
|
|||
|
|
|||
|
bone.Text = bonean.Text;
|
|||
|
|
|||
|
|
|||
|
for (int Frame = 0; Frame < ska.FrameCount; Frame++)
|
|||
|
{
|
|||
|
if (Frame == 0)
|
|||
|
{
|
|||
|
if (bn.FlagsBase.HasFlag(BoneAnimFlagsBase.Scale))
|
|||
|
{
|
|||
|
bone.XSCA.Keys.Add(new KeyFrame() { Frame = 0, Value = bonean.sca.X });
|
|||
|
bone.YSCA.Keys.Add(new KeyFrame() { Frame = 0, Value = bonean.sca.Y });
|
|||
|
bone.ZSCA.Keys.Add(new KeyFrame() { Frame = 0, Value = bonean.sca.Z });
|
|||
|
}
|
|||
|
if (bn.FlagsBase.HasFlag(BoneAnimFlagsBase.Rotate))
|
|||
|
{
|
|||
|
bone.XROT.Keys.Add(new KeyFrame() { Frame = 0, Value = bonean.rot.X });
|
|||
|
bone.YROT.Keys.Add(new KeyFrame() { Frame = 0, Value = bonean.rot.Y });
|
|||
|
bone.ZROT.Keys.Add(new KeyFrame() { Frame = 0, Value = bonean.rot.Z });
|
|||
|
bone.WROT.Keys.Add(new KeyFrame() { Frame = 0, Value = bonean.rot.W });
|
|||
|
}
|
|||
|
if (bn.FlagsBase.HasFlag(BoneAnimFlagsBase.Translate))
|
|||
|
{
|
|||
|
bone.XPOS.Keys.Add(new KeyFrame() { Frame = 0, Value = bonean.pos.X });
|
|||
|
bone.YPOS.Keys.Add(new KeyFrame() { Frame = 0, Value = bonean.pos.Y });
|
|||
|
bone.ZPOS.Keys.Add(new KeyFrame() { Frame = 0, Value = bonean.pos.Z });
|
|||
|
}
|
|||
|
}
|
|||
|
foreach (FSKATrack track in bonean.tracks)
|
|||
|
{
|
|||
|
KeyFrame frame = new KeyFrame();
|
|||
|
frame.InterType = Animation.InterpolationType.HERMITE;
|
|||
|
frame.Frame = Frame;
|
|||
|
|
|||
|
FSKAKey left = track.GetLeft(Frame);
|
|||
|
FSKAKey right = track.GetRight(Frame);
|
|||
|
float value;
|
|||
|
|
|||
|
value = Animation.Hermite(Frame, left.frame, right.frame, 0, 0, left.unk1, right.unk1);
|
|||
|
|
|||
|
// interpolate the value and apply
|
|||
|
switch (track.flag)
|
|||
|
{
|
|||
|
case (int)TrackType.XPOS: frame.Value = value; bone.XPOS.Keys.Add(frame); break;
|
|||
|
case (int)TrackType.YPOS: frame.Value = value; bone.YPOS.Keys.Add(frame); break;
|
|||
|
case (int)TrackType.ZPOS: frame.Value = value; bone.ZPOS.Keys.Add(frame); break;
|
|||
|
case (int)TrackType.XROT: frame.Value = value; bone.XROT.Keys.Add(frame); break;
|
|||
|
case (int)TrackType.YROT: frame.Value = value; bone.YROT.Keys.Add(frame); break;
|
|||
|
case (int)TrackType.ZROT: frame.Value = value; bone.ZROT.Keys.Add(frame); break;
|
|||
|
case (int)TrackType.XSCA: frame.Value = value; bone.XSCA.Keys.Add(frame); break;
|
|||
|
case (int)TrackType.YSCA: frame.Value = value; bone.YSCA.Keys.Add(frame); break;
|
|||
|
case (int)TrackType.ZSCA: frame.Value = value; bone.ZSCA.Keys.Add(frame); break;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
public class FSKANode
|
|||
|
{
|
|||
|
public int flags;
|
|||
|
public int flags2;
|
|||
|
public int stride;
|
|||
|
public int BeginRotate;
|
|||
|
public int BeginTranslate;
|
|||
|
public long offBase;
|
|||
|
public int trackCount;
|
|||
|
public int trackFlag;
|
|||
|
public long offTrack;
|
|||
|
public string Text;
|
|||
|
|
|||
|
public Vector3 sca, pos;
|
|||
|
public Vector4 rot;
|
|||
|
public List<FSKATrack> tracks = new List<FSKATrack>();
|
|||
|
|
|||
|
public FSKANode(BoneAnim b)
|
|||
|
{
|
|||
|
Text = b.Name;
|
|||
|
|
|||
|
sca = new Vector3(b.BaseData.Scale.X, b.BaseData.Scale.Y, b.BaseData.Scale.Z);
|
|||
|
rot = new Vector4(b.BaseData.Rotate.X, b.BaseData.Rotate.Y, b.BaseData.Rotate.Z, b.BaseData.Rotate.W);
|
|||
|
pos = new Vector3(b.BaseData.Translate.X, b.BaseData.Translate.Y, b.BaseData.Translate.Z);
|
|||
|
|
|||
|
foreach (AnimCurve tr in b.Curves)
|
|||
|
{
|
|||
|
|
|||
|
FSKATrack t = new FSKATrack();
|
|||
|
t.flag = (int)tr.AnimDataOffset;
|
|||
|
tracks.Add(t);
|
|||
|
|
|||
|
float tanscale = tr.Delta;
|
|||
|
if (tanscale == 0)
|
|||
|
tanscale = 1;
|
|||
|
|
|||
|
for (int i = 0; i < (ushort)tr.Frames.Length; i++)
|
|||
|
{
|
|||
|
if (tr.CurveType == AnimCurveType.Cubic)
|
|||
|
{
|
|||
|
int framedata = (int)tr.Frames[i];
|
|||
|
float keydata = tr.Offset + ((tr.Keys[i, 0] * tr.Scale));
|
|||
|
float keydata2 = tr.Offset + ((tr.Keys[i, 1] * tr.Scale));
|
|||
|
float keydata3 = tr.Offset + ((tr.Keys[i, 2] * tr.Scale));
|
|||
|
float keydata4 = tr.Offset + ((tr.Keys[i, 3] * tr.Scale));
|
|||
|
|
|||
|
}
|
|||
|
if (tr.KeyType == AnimCurveKeyType.Int16)
|
|||
|
{
|
|||
|
|
|||
|
}
|
|||
|
else if (tr.KeyType == AnimCurveKeyType.Single)
|
|||
|
{
|
|||
|
|
|||
|
}
|
|||
|
else if (tr.KeyType == AnimCurveKeyType.SByte)
|
|||
|
{
|
|||
|
|
|||
|
}
|
|||
|
t.keys.Add(new FSKAKey()
|
|||
|
{
|
|||
|
frame = (int)tr.Frames[i],
|
|||
|
unk1 = tr.Offset + ((tr.Keys[i, 0] * tr.Scale)),
|
|||
|
unk2 = tr.Offset + ((tr.Keys[i, 1] * tr.Scale)),
|
|||
|
unk3 = tr.Offset + ((tr.Keys[i, 2] * tr.Scale)),
|
|||
|
unk4 = tr.Offset + ((tr.Keys[i, 3] * tr.Scale)),
|
|||
|
});
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public class FSKATrack
|
|||
|
{
|
|||
|
public short type;
|
|||
|
public short keyCount;
|
|||
|
public int flag;
|
|||
|
public int unk2;
|
|||
|
public int padding1;
|
|||
|
public int padding2;
|
|||
|
public int padding3;
|
|||
|
public float frameCount;
|
|||
|
public float scale, init, unkf3;
|
|||
|
public long offtolastKeys, offtolastData;
|
|||
|
public List<FSKAKey> keys = new List<FSKAKey>();
|
|||
|
|
|||
|
public int offset;
|
|||
|
|
|||
|
public FSKAKey GetLeft(int frame)
|
|||
|
{
|
|||
|
FSKAKey prev = keys[0];
|
|||
|
|
|||
|
for (int i = 0; i < keys.Count - 1; i++)
|
|||
|
{
|
|||
|
FSKAKey key = keys[i];
|
|||
|
if (key.frame > frame && prev.frame <= frame)
|
|||
|
break;
|
|||
|
prev = key;
|
|||
|
}
|
|||
|
|
|||
|
return prev;
|
|||
|
}
|
|||
|
public FSKAKey GetRight(int frame)
|
|||
|
{
|
|||
|
FSKAKey cur = keys[0];
|
|||
|
FSKAKey prev = keys[0];
|
|||
|
|
|||
|
for (int i = 1; i < keys.Count; i++)
|
|||
|
{
|
|||
|
FSKAKey key = keys[i];
|
|||
|
cur = key;
|
|||
|
if (key.frame > frame && prev.frame <= frame)
|
|||
|
break;
|
|||
|
prev = key;
|
|||
|
}
|
|||
|
|
|||
|
return cur;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public class FSKAKey
|
|||
|
{
|
|||
|
public int frame;
|
|||
|
public float unk1, unk2, unk3, unk4;
|
|||
|
|
|||
|
public int offset;
|
|||
|
}
|
|||
|
}
|
|||
|
public struct DisplayVertex
|
|||
|
{
|
|||
|
// Used for rendering.
|
|||
|
public Vector3 pos;
|
|||
|
public Vector3 nrm;
|
|||
|
public Vector3 tan;
|
|||
|
public Vector3 bit;
|
|||
|
public Vector2 uv;
|
|||
|
public Vector4 col;
|
|||
|
public Vector4 node;
|
|||
|
public Vector4 weight;
|
|||
|
public Vector2 uv2;
|
|||
|
public Vector2 uv3;
|
|||
|
public Vector3 pos1;
|
|||
|
public Vector3 pos2;
|
|||
|
|
|||
|
public static int Size = 4 * (3 + 3 + 3 + 3 + 2 + 4 + 4 + 4 + 2 + 2 + 3 + 3);
|
|||
|
}
|
|||
|
public class FSHPFolder : TreeNodeCustom
|
|||
|
{
|
|||
|
public FSHPFolder()
|
|||
|
{
|
|||
|
Text = "Objects";
|
|||
|
Name = "FshpFolder";
|
|||
|
|
|||
|
ContextMenu = new ContextMenu();
|
|||
|
MenuItem import = new MenuItem("Add Object");
|
|||
|
ContextMenu.MenuItems.Add(import);
|
|||
|
import.Click += Import;
|
|||
|
MenuItem exportAll = new MenuItem("Export All Objects");
|
|||
|
ContextMenu.MenuItems.Add(exportAll);
|
|||
|
exportAll.Click += ExportAll;
|
|||
|
MenuItem clear = new MenuItem("Clear All Objects");
|
|||
|
ContextMenu.MenuItems.Add(clear);
|
|||
|
clear.Click += Clear;
|
|||
|
}
|
|||
|
public void Clear(object sender, EventArgs args)
|
|||
|
{
|
|||
|
DialogResult dialogResult = MessageBox.Show("Are you sure you want to remove all objects? This cannot be undone!", "", MessageBoxButtons.YesNo);
|
|||
|
|
|||
|
if (dialogResult == DialogResult.Yes)
|
|||
|
{
|
|||
|
Nodes.Clear();
|
|||
|
((FMDL)Parent).shapes.Clear();
|
|||
|
((FMDL)Parent).BFRESRender.UpdateVertexData();
|
|||
|
}
|
|||
|
}
|
|||
|
public void ExportAll(object sender, EventArgs args)
|
|||
|
{
|
|||
|
((FMDL)Parent).ExportAll();
|
|||
|
}
|
|||
|
public void Import(object sender, EventArgs args)
|
|||
|
{
|
|||
|
OpenFileDialog ofd = new OpenFileDialog();
|
|||
|
ofd.Filter = "Supported Formats|*.bfobj;*.fbx;*.dae; *.obj;*.csv;|" +
|
|||
|
"Bfres Object (shape/vertices) |*.bfobj|" +
|
|||
|
"FBX |*.fbx|" +
|
|||
|
"DAE |*.dae|" +
|
|||
|
"OBJ |*.obj|" +
|
|||
|
"CSV |*.csv|" +
|
|||
|
"All files(*.*)|*.*";
|
|||
|
ofd.Multiselect = true;
|
|||
|
if (ofd.ShowDialog() == DialogResult.OK)
|
|||
|
{
|
|||
|
foreach (string file in ofd.FileNames)
|
|||
|
((FMDL)Parent).AddOjects(file, false);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
public override void OnClick(TreeView treeView)
|
|||
|
{
|
|||
|
|
|||
|
}
|
|||
|
}
|
|||
|
public class FMATFolder : TreeNodeCustom
|
|||
|
{
|
|||
|
public FMATFolder()
|
|||
|
{
|
|||
|
Text = "Materials";
|
|||
|
Name = "FmatFolder";
|
|||
|
|
|||
|
ContextMenu = new ContextMenu();
|
|||
|
MenuItem import = new MenuItem("Add Material");
|
|||
|
ContextMenu.MenuItems.Add(import);
|
|||
|
import.Click += Import;
|
|||
|
}
|
|||
|
public void Import(object sender, EventArgs args)
|
|||
|
{
|
|||
|
OpenFileDialog ofd = new OpenFileDialog();
|
|||
|
ofd.Filter = "Bfres Material |*.bfmat;";
|
|||
|
ofd.Multiselect = true;
|
|||
|
if (ofd.ShowDialog() == DialogResult.OK)
|
|||
|
{
|
|||
|
foreach (string file in ofd.FileNames)
|
|||
|
((FMDL)Parent).AddMaterials(file, false);
|
|||
|
}
|
|||
|
}
|
|||
|
public override void OnClick(TreeView treeView)
|
|||
|
{
|
|||
|
|
|||
|
}
|
|||
|
}
|
|||
|
public class FSKL : STSkeleton
|
|||
|
{
|
|||
|
public int[] Node_Array;
|
|||
|
public fsklNode node;
|
|||
|
public class fsklNode : TreeNodeCustom
|
|||
|
{
|
|||
|
public Skeleton Skeleton;
|
|||
|
public ResU.Skeleton SkeletonU;
|
|||
|
|
|||
|
public BFRESRender BFRESRender;
|
|||
|
public fsklNode()
|
|||
|
{
|
|||
|
Text = "Skeleton";
|
|||
|
ImageKey = "skeleton";
|
|||
|
SelectedImageKey = "skeleton";
|
|||
|
|
|||
|
|
|||
|
ContextMenu = new ContextMenu();
|
|||
|
MenuItem export = new MenuItem("Export");
|
|||
|
ContextMenu.MenuItems.Add(export);
|
|||
|
export.Click += Export;
|
|||
|
MenuItem replace = new MenuItem("Replace");
|
|||
|
ContextMenu.MenuItems.Add(replace);
|
|||
|
replace.Click += Replace;
|
|||
|
}
|
|||
|
public void Export(object sender, EventArgs args)
|
|||
|
{
|
|||
|
SaveFileDialog sfd = new SaveFileDialog();
|
|||
|
sfd.Filter = "Bfres Skeleton|*.bfskl;";
|
|||
|
sfd.FileName = Text;
|
|||
|
sfd.DefaultExt = ".bfskl";
|
|||
|
|
|||
|
if (sfd.ShowDialog() == DialogResult.OK)
|
|||
|
{
|
|||
|
Skeleton.Export(sfd.FileName, BFRESRender.resFile);
|
|||
|
}
|
|||
|
}
|
|||
|
public void Replace(object sender, EventArgs args)
|
|||
|
{
|
|||
|
OpenFileDialog ofd = new OpenFileDialog();
|
|||
|
ofd.Filter = "Supported Formats|*.bfska;|" +
|
|||
|
"Bfres Object (shape/vertices) |*.bfska|" +
|
|||
|
"All files(*.*)|*.*";
|
|||
|
|
|||
|
if (ofd.ShowDialog() == DialogResult.OK)
|
|||
|
{
|
|||
|
Skeleton.Import(ofd.FileName);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public override void OnClick(TreeView treeView)
|
|||
|
{
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
public FSKL()
|
|||
|
{
|
|||
|
|
|||
|
}
|
|||
|
public FSKL(Skeleton skl)
|
|||
|
{
|
|||
|
node = new fsklNode();
|
|||
|
node.Skeleton = skl;
|
|||
|
BfresSwitch.SetSkeleton(node, skl, this);
|
|||
|
}
|
|||
|
public FSKL(ResU.Skeleton skl)
|
|||
|
{
|
|||
|
node = new fsklNode();
|
|||
|
node.SkeletonU = skl;
|
|||
|
BfresWiiU.SetSkeleton(node, skl, this);
|
|||
|
}
|
|||
|
}
|
|||
|
public class BfresBone : STBone
|
|||
|
{
|
|||
|
public bool IsVisable = true;
|
|||
|
public BoneFlagsBillboard billboard;
|
|||
|
public BoneFlagsRotation rotationFlags;
|
|||
|
public BoneFlagsTransform transformFlags;
|
|||
|
|
|||
|
public Bone Bone;
|
|||
|
public ResU.Bone BoneU;
|
|||
|
|
|||
|
public BFRESRender BFRESRender;
|
|||
|
public BfresBone()
|
|||
|
{
|
|||
|
ImageKey = "bone";
|
|||
|
SelectedImageKey = "bone";
|
|||
|
|
|||
|
|
|||
|
ContextMenu = new ContextMenu();
|
|||
|
MenuItem export = new MenuItem("Export");
|
|||
|
ContextMenu.MenuItems.Add(export);
|
|||
|
export.Click += Export;
|
|||
|
MenuItem replace = new MenuItem("Replace");
|
|||
|
ContextMenu.MenuItems.Add(replace);
|
|||
|
replace.Click += Replace;
|
|||
|
}
|
|||
|
public void Export(object sender, EventArgs args)
|
|||
|
{
|
|||
|
SaveFileDialog sfd = new SaveFileDialog();
|
|||
|
sfd.Filter = "Bfres Bone|*.bfbn;";
|
|||
|
sfd.FileName = Text;
|
|||
|
sfd.DefaultExt = ".bfbn";
|
|||
|
|
|||
|
if (sfd.ShowDialog() == DialogResult.OK)
|
|||
|
{
|
|||
|
Bone.Export(sfd.FileName, BFRESRender.resFile);
|
|||
|
}
|
|||
|
}
|
|||
|
public void Replace(object sender, EventArgs args)
|
|||
|
{
|
|||
|
OpenFileDialog ofd = new OpenFileDialog();
|
|||
|
ofd.Filter = "Supported Formats|*.bfska;|" +
|
|||
|
"Bfres Object (shape/vertices) |*.bfska|" +
|
|||
|
"All files(*.*)|*.*";
|
|||
|
|
|||
|
if (ofd.ShowDialog() == DialogResult.OK)
|
|||
|
{
|
|||
|
Bone.Import(ofd.FileName);
|
|||
|
}
|
|||
|
Bone.Name = Text;
|
|||
|
}
|
|||
|
|
|||
|
public BfresBone(STSkeleton skeleton)
|
|||
|
{
|
|||
|
skeletonParent = skeleton;
|
|||
|
}
|
|||
|
public override void OnClick(TreeView treeView)
|
|||
|
{
|
|||
|
FormLoader.LoadBoneEditor(this);
|
|||
|
}
|
|||
|
}
|
|||
|
public class FMDL : STGenericModel
|
|||
|
{
|
|||
|
public List<FSHP> shapes = new List<FSHP>();
|
|||
|
public Dictionary<string, FMAT> materials = new Dictionary<string, FMAT>();
|
|||
|
public BFRESRender BFRESRender;
|
|||
|
public Model Model;
|
|||
|
public ResU.Model ModelU;
|
|||
|
|
|||
|
public FMDL()
|
|||
|
{
|
|||
|
ImageKey = "model";
|
|||
|
SelectedImageKey = "model";
|
|||
|
|
|||
|
Nodes.Add(new FSHPFolder());
|
|||
|
Nodes.Add(new FMATFolder());
|
|||
|
|
|||
|
ContextMenu = new ContextMenu();
|
|||
|
MenuItem export = new MenuItem("Export Model");
|
|||
|
ContextMenu.MenuItems.Add(export);
|
|||
|
export.Click += Export;
|
|||
|
MenuItem replace = new MenuItem("Replace Model");
|
|||
|
ContextMenu.MenuItems.Add(replace);
|
|||
|
replace.Click += Replace;
|
|||
|
MenuItem calcTansBitans = new MenuItem("Calculate Tangents/Bitangents");
|
|||
|
ContextMenu.MenuItems.Add(calcTansBitans);
|
|||
|
calcTansBitans.Click += CalcTansBitansAllShapes;
|
|||
|
MenuItem normals = new MenuItem("Normals");
|
|||
|
ContextMenu.MenuItems.Add(normals);
|
|||
|
MenuItem smoothNormals = new MenuItem("Smooth");
|
|||
|
normals.MenuItems.Add(smoothNormals);
|
|||
|
smoothNormals.Click += SmoothNormals;
|
|||
|
MenuItem recalculateNormals = new MenuItem("Recalculate");
|
|||
|
normals.MenuItems.Add(recalculateNormals);
|
|||
|
recalculateNormals.Click += RecalculateNormals;
|
|||
|
|
|||
|
MenuItem rename = new MenuItem("Rename");
|
|||
|
ContextMenu.MenuItems.Add(rename);
|
|||
|
rename.Click += Rename;
|
|||
|
}
|
|||
|
private void SmoothNormals(object sender, EventArgs args)
|
|||
|
{
|
|||
|
Cursor.Current = Cursors.WaitCursor;
|
|||
|
foreach (FSHP shp in shapes)
|
|||
|
{
|
|||
|
bool HasNormals = shp.vertexAttributes.Any(x => x.Name == "_n0");
|
|||
|
if (HasNormals)
|
|||
|
shp.SmoothNormals();
|
|||
|
|
|||
|
shp.SaveVertexBuffer();
|
|||
|
}
|
|||
|
BFRESRender.UpdateVertexData();
|
|||
|
Cursor.Current = Cursors.Default;
|
|||
|
}
|
|||
|
private void RecalculateNormals(object sender, EventArgs args)
|
|||
|
{
|
|||
|
Cursor.Current = Cursors.WaitCursor;
|
|||
|
foreach (FSHP shp in shapes)
|
|||
|
{
|
|||
|
bool HasNormals = shp.vertexAttributes.Any(x => x.Name == "_n0");
|
|||
|
if (HasNormals)
|
|||
|
shp.CalculateNormals();
|
|||
|
|
|||
|
shp.SaveVertexBuffer();
|
|||
|
}
|
|||
|
BFRESRender.UpdateVertexData();
|
|||
|
Cursor.Current = Cursors.Default;
|
|||
|
}
|
|||
|
private void Rename(object sender, EventArgs args)
|
|||
|
{
|
|||
|
RenameDialog dialog = new RenameDialog();
|
|||
|
dialog.SetString(Text);
|
|||
|
|
|||
|
if (dialog.ShowDialog() == DialogResult.OK)
|
|||
|
{
|
|||
|
Text = dialog.textBox1.Text;
|
|||
|
}
|
|||
|
}
|
|||
|
private void CalcTansBitansAllShapes(object sender, EventArgs args)
|
|||
|
{
|
|||
|
Cursor.Current = Cursors.WaitCursor;
|
|||
|
foreach (FSHP shp in shapes)
|
|||
|
{
|
|||
|
bool HasTans = shp.vertexAttributes.Any(x => x.Name == "_t0");
|
|||
|
bool HasBiTans = shp.vertexAttributes.Any(x => x.Name == "_b0");
|
|||
|
|
|||
|
if (!shp.HasUV0())
|
|||
|
{
|
|||
|
MessageBox.Show($"Error! {Text} does not have UVs!", "", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
if (!HasBiTans)
|
|||
|
{
|
|||
|
DialogResult dialogResult2 = MessageBox.Show("Mesh does not have bitangents. Do you want to create them? (will make file size bigger)", "", MessageBoxButtons.YesNo);
|
|||
|
|
|||
|
FSHP.VertexAttribute att2 = new FSHP.VertexAttribute();
|
|||
|
att2.Name = "_b0";
|
|||
|
att2.Format = ResGFX.AttribFormat.Format_10_10_10_2_SNorm;
|
|||
|
|
|||
|
if (dialogResult2 == DialogResult.Yes)
|
|||
|
{
|
|||
|
if (!HasBiTans)
|
|||
|
shp.vertexAttributes.Add(att2);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
if (!HasTans)
|
|||
|
{
|
|||
|
DialogResult dialogResult = MessageBox.Show("Mesh does not have tangets. Do you want to create them? (will make file size bigger)", "", MessageBoxButtons.YesNo);
|
|||
|
|
|||
|
FSHP.VertexAttribute att = new FSHP.VertexAttribute();
|
|||
|
att.Name = "_t0";
|
|||
|
att.Format = ResGFX.AttribFormat.Format_10_10_10_2_SNorm;
|
|||
|
|
|||
|
|
|||
|
if (dialogResult == DialogResult.Yes)
|
|||
|
{
|
|||
|
if (!HasTans)
|
|||
|
shp.vertexAttributes.Add(att);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
shp.CalculateTangentBitangent();
|
|||
|
shp.SaveVertexBuffer();
|
|||
|
}
|
|||
|
|
|||
|
BFRESRender.UpdateVertexData();
|
|||
|
Cursor.Current = Cursors.Default;
|
|||
|
}
|
|||
|
public void CopyMaterial(FMAT selectedMaterial)
|
|||
|
{
|
|||
|
CopyMaterialMenu menu = new CopyMaterialMenu();
|
|||
|
menu.LoadMaterials(selectedMaterial.Text, BFRESRender.models);
|
|||
|
if (menu.ShowDialog() == DialogResult.OK)
|
|||
|
{
|
|||
|
foreach (TreeNode mdl in menu.materialTreeView.Nodes)
|
|||
|
{
|
|||
|
foreach (TreeNode n in mdl.Nodes)
|
|||
|
{
|
|||
|
if (n.Checked)
|
|||
|
{
|
|||
|
if (materials.ContainsKey(n.Text))
|
|||
|
SetCopiedMaterialData(menu, selectedMaterial, materials[n.Text]);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
Viewport.Instance.UpdateViewport();
|
|||
|
}
|
|||
|
}
|
|||
|
private void SetCopiedMaterialData(CopyMaterialMenu menu,
|
|||
|
FMAT selectedMaterial, FMAT targetMaterial)
|
|||
|
{
|
|||
|
targetMaterial.Material.Flags = selectedMaterial.Material.Flags;
|
|||
|
targetMaterial.Material.UserDatas = selectedMaterial.Material.UserDatas;
|
|||
|
targetMaterial.Material.UserDataDict = selectedMaterial.Material.UserDataDict;
|
|||
|
|
|||
|
if (menu.chkBoxRenderInfo.Checked)
|
|||
|
{
|
|||
|
targetMaterial.Material.RenderInfoDict = selectedMaterial.Material.RenderInfoDict;
|
|||
|
targetMaterial.Material.RenderInfos = selectedMaterial.Material.RenderInfos;
|
|||
|
}
|
|||
|
if (menu.chkBoxShaderOptions.Checked)
|
|||
|
{
|
|||
|
targetMaterial.Material.ShaderAssign = selectedMaterial.Material.ShaderAssign;
|
|||
|
}
|
|||
|
if (menu.chkBoxShaderParams.Checked)
|
|||
|
{
|
|||
|
targetMaterial.Material.ShaderParamData = selectedMaterial.Material.ShaderParamData;
|
|||
|
targetMaterial.Material.ShaderParamDict = selectedMaterial.Material.ShaderParamDict;
|
|||
|
targetMaterial.Material.ShaderParams = selectedMaterial.Material.ShaderParams;
|
|||
|
targetMaterial.Material.VolatileFlags = selectedMaterial.Material.VolatileFlags;
|
|||
|
}
|
|||
|
if (menu.chkBoxTextures.Checked)
|
|||
|
{
|
|||
|
targetMaterial.Material.SamplerDict = selectedMaterial.Material.SamplerDict;
|
|||
|
targetMaterial.Material.Samplers = selectedMaterial.Material.Samplers;
|
|||
|
targetMaterial.Material.SamplerSlotArray = selectedMaterial.Material.SamplerSlotArray;
|
|||
|
targetMaterial.Material.TextureSlotArray = selectedMaterial.Material.TextureSlotArray;
|
|||
|
targetMaterial.Material.TextureRefs = selectedMaterial.Material.TextureRefs;
|
|||
|
}
|
|||
|
targetMaterial.ReadMaterial(targetMaterial.Material);
|
|||
|
}
|
|||
|
public void ExportAll()
|
|||
|
{
|
|||
|
FolderSelectDialog sfd = new FolderSelectDialog();
|
|||
|
|
|||
|
List<string> Formats = new List<string>();
|
|||
|
Formats.Add("Bfres object (.bfobj)");
|
|||
|
Formats.Add("CSV (.csv)");
|
|||
|
|
|||
|
if (sfd.ShowDialog() == DialogResult.OK)
|
|||
|
{
|
|||
|
string folderPath = sfd.SelectedPath;
|
|||
|
|
|||
|
TextureFormatExport form = new TextureFormatExport(Formats);
|
|||
|
if (form.ShowDialog() == DialogResult.OK)
|
|||
|
{
|
|||
|
foreach (FSHP shp in shapes)
|
|||
|
{
|
|||
|
if (form.Index == 0)
|
|||
|
shp.ExportBinaryObject(folderPath + '\\' + shp.Text + ".bfobj");
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
public void Export(object sender, EventArgs args)
|
|||
|
{
|
|||
|
SaveFileDialog sfd = new SaveFileDialog();
|
|||
|
sfd.Filter = "Supported Formats|*.bfmdl;*.fbx;*.dae; *.obj;*.csv;|" +
|
|||
|
"Bfres Model|*.bfmdl|" +
|
|||
|
"FBX |*.fbx|" +
|
|||
|
"DAE |*.dae|" +
|
|||
|
"OBJ |*.obj|" +
|
|||
|
"CSV |*.csv|" +
|
|||
|
"All files(*.*)|*.*";
|
|||
|
sfd.DefaultExt = ".bfobj";
|
|||
|
sfd.FileName = Text;
|
|||
|
|
|||
|
if (sfd.ShowDialog() == DialogResult.OK)
|
|||
|
{
|
|||
|
string ext = System.IO.Path.GetExtension(sfd.FileName);
|
|||
|
ext = ext.ToLower();
|
|||
|
|
|||
|
switch (ext)
|
|||
|
{
|
|||
|
case ".bfmdl":
|
|||
|
Model.Export(sfd.FileName, BFRESRender.resFile);
|
|||
|
break;
|
|||
|
case ".csv":
|
|||
|
CsvModel csv = new CsvModel();
|
|||
|
foreach (FSHP shape in shapes)
|
|||
|
{
|
|||
|
STGenericObject obj = new STGenericObject();
|
|||
|
obj.ObjectName = shape.Text;
|
|||
|
obj.vertices = shape.vertices;
|
|||
|
obj.faces = shape.lodMeshes[shape.DisplayLODIndex].faces;
|
|||
|
csv.objects.Add(obj);
|
|||
|
|
|||
|
int CurVtx = 0;
|
|||
|
foreach (Vertex v in shape.vertices)
|
|||
|
{
|
|||
|
if (v.boneIds[0] != 0)
|
|||
|
obj.vertices[CurVtx].boneNames.Add(shape.GetBoneNameFromIndex(this, v.boneIds[0]));
|
|||
|
if (v.boneIds[1] != 0)
|
|||
|
obj.vertices[CurVtx].boneNames.Add(shape.GetBoneNameFromIndex(this, v.boneIds[1]));
|
|||
|
if (v.boneIds[2] != 0)
|
|||
|
obj.vertices[CurVtx].boneNames.Add(shape.GetBoneNameFromIndex(this, v.boneIds[2]));
|
|||
|
if (v.boneIds[3] != 0)
|
|||
|
obj.vertices[CurVtx].boneNames.Add(shape.GetBoneNameFromIndex(this, v.boneIds[3]));
|
|||
|
|
|||
|
CurVtx++;
|
|||
|
}
|
|||
|
}
|
|||
|
System.IO.File.WriteAllBytes(sfd.FileName, csv.Save());
|
|||
|
break;
|
|||
|
default:
|
|||
|
AssimpData assimp = new AssimpData();
|
|||
|
assimp.SaveFromModel(this, sfd.FileName);
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public void Replace(object sender, EventArgs args)
|
|||
|
{
|
|||
|
OpenFileDialog ofd = new OpenFileDialog();
|
|||
|
ofd.Filter = "Supported Formats|*.bfobj;*.fbx;*.dae;*.obj;*.csv;|" +
|
|||
|
"Bfres Object (shape/vertices) |*.bfobj|" +
|
|||
|
"FBX |*.fbx|" +
|
|||
|
"DAE |*.dae|" +
|
|||
|
"OBJ |*.obj|" +
|
|||
|
"CSV |*.csv|" +
|
|||
|
"All files(*.*)|*.*";
|
|||
|
|
|||
|
if (ofd.ShowDialog() == DialogResult.OK)
|
|||
|
{
|
|||
|
AddOjects(ofd.FileName);
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
//Function addes shapes, vertices and meshes
|
|||
|
public void AddOjects(string FileName, bool Replace = true)
|
|||
|
{
|
|||
|
if (Replace)
|
|||
|
{
|
|||
|
shapes.Clear();
|
|||
|
|
|||
|
Nodes["FshpFolder"].Nodes.Clear();
|
|||
|
}
|
|||
|
|
|||
|
int MatStartIndex = materials.Count;
|
|||
|
string ext = System.IO.Path.GetExtension(FileName);
|
|||
|
ext = ext.ToLower();
|
|||
|
|
|||
|
switch (ext)
|
|||
|
{
|
|||
|
case ".bfobj":
|
|||
|
Cursor.Current = Cursors.WaitCursor;
|
|||
|
|
|||
|
Shape shpS = new Shape();
|
|||
|
VertexBuffer vertexBuffer = new VertexBuffer();
|
|||
|
shpS.Import(FileName, vertexBuffer);
|
|||
|
|
|||
|
FSHP shapeS = new FSHP();
|
|||
|
shapeS.Shape = shpS;
|
|||
|
shapeS.BFRESRender = BFRESRender;
|
|||
|
BfresSwitch.ReadShapesVertices(shapeS, shpS, vertexBuffer, this);
|
|||
|
shapes.Add(shapeS);
|
|||
|
Nodes["FshpFolder"].Nodes.Add(shapeS);
|
|||
|
Cursor.Current = Cursors.Default;
|
|||
|
break;
|
|||
|
case ".bfmdl":
|
|||
|
Cursor.Current = Cursors.WaitCursor;
|
|||
|
shapes.Clear();
|
|||
|
Model mdl = new Model();
|
|||
|
mdl.Import(FileName, BFRESRender.resFile);
|
|||
|
mdl.Name = Text;
|
|||
|
shapes.Clear();
|
|||
|
Nodes["FshpFolder"].Nodes.Clear();
|
|||
|
foreach (Shape shp in mdl.Shapes)
|
|||
|
{
|
|||
|
FSHP shape = new FSHP();
|
|||
|
shape.Shape = shp;
|
|||
|
BfresSwitch.ReadShapesVertices(shape, shp, mdl.VertexBuffers[shp.VertexBufferIndex], this);
|
|||
|
shapes.Add(shape);
|
|||
|
Nodes["FshpFolder"].Nodes.Add(shape);
|
|||
|
}
|
|||
|
Cursor.Current = Cursors.Default;
|
|||
|
break;
|
|||
|
case ".csv":
|
|||
|
CsvModel csvModel = new CsvModel();
|
|||
|
csvModel.LoadFile(FileName, true);
|
|||
|
|
|||
|
if (csvModel.objects.Count == 0)
|
|||
|
{
|
|||
|
MessageBox.Show("No models found!");
|
|||
|
return;
|
|||
|
}
|
|||
|
BfresModelImportSettings csvsettings = new BfresModelImportSettings();
|
|||
|
csvsettings.DisableMaterialEdits();
|
|||
|
csvsettings.SetModelAttributes(csvModel.objects[0]);
|
|||
|
if (csvsettings.ShowDialog() == DialogResult.OK)
|
|||
|
{
|
|||
|
Cursor.Current = Cursors.WaitCursor;
|
|||
|
|
|||
|
foreach (STGenericObject obj in csvModel.objects)
|
|||
|
{
|
|||
|
FSHP shape = new FSHP();
|
|||
|
shape.VertexBufferIndex = shapes.Count;
|
|||
|
shape.vertices = obj.vertices;
|
|||
|
shape.MaterialIndex = 0;
|
|||
|
shape.VertexSkinCount = obj.GetMaxSkinInfluenceCount();
|
|||
|
shape.vertexAttributes = csvsettings.CreateNewAttributes();
|
|||
|
shape.boneIndx = 0;
|
|||
|
shape.Text = obj.ObjectName;
|
|||
|
shape.lodMeshes = obj.lodMeshes;
|
|||
|
shape.CreateNewBoundingBoxes();
|
|||
|
shape.CreateBoneList(obj, this);
|
|||
|
shape.CreateIndexList(obj, this);
|
|||
|
shape.ApplyImportSettings(csvsettings, GetMaterial(shape.MaterialIndex));
|
|||
|
shape.SaveShape();
|
|||
|
shape.SaveVertexBuffer();
|
|||
|
shape.BFRESRender = BFRESRender;
|
|||
|
shape.BoneIndices = new List<ushort>();
|
|||
|
|
|||
|
Nodes["FshpFolder"].Nodes.Add(shape);
|
|||
|
shapes.Add(shape);
|
|||
|
}
|
|||
|
Cursor.Current = Cursors.Default;
|
|||
|
}
|
|||
|
break;
|
|||
|
default:
|
|||
|
AssimpData assimp = new AssimpData();
|
|||
|
assimp.LoadFile(FileName);
|
|||
|
|
|||
|
if (assimp.objects.Count == 0)
|
|||
|
{
|
|||
|
MessageBox.Show("No models found!");
|
|||
|
return;
|
|||
|
}
|
|||
|
BfresModelImportSettings settings = new BfresModelImportSettings();
|
|||
|
|
|||
|
if (BFRES.IsWiiU)
|
|||
|
settings.DisableMaterialEdits();
|
|||
|
|
|||
|
settings.SetModelAttributes(assimp.objects[0]);
|
|||
|
if (settings.ShowDialog() == DialogResult.OK)
|
|||
|
{
|
|||
|
Cursor.Current = Cursors.WaitCursor;
|
|||
|
if (!BFRES.IsWiiU && Replace)
|
|||
|
{
|
|||
|
materials.Clear();
|
|||
|
Nodes["FmatFolder"].Nodes.Clear();
|
|||
|
MatStartIndex = 0;
|
|||
|
}
|
|||
|
|
|||
|
if (!BFRES.IsWiiU)
|
|||
|
{
|
|||
|
foreach (STGenericMaterial mat in assimp.materials)
|
|||
|
{
|
|||
|
FMAT fmat = new FMAT();
|
|||
|
fmat.Material = new Material();
|
|||
|
if (settings.ExternalMaterialPath != string.Empty)
|
|||
|
{
|
|||
|
fmat.Material.Import(settings.ExternalMaterialPath);
|
|||
|
fmat.ReadMaterial(fmat.Material);
|
|||
|
}
|
|||
|
|
|||
|
fmat.Text = mat.Text;
|
|||
|
//Setup placeholder textures
|
|||
|
//Note we can't add/remove samplers so we must fill these slots
|
|||
|
foreach (var t in fmat.textures)
|
|||
|
{
|
|||
|
t.wrapModeS = 0;
|
|||
|
t.wrapModeT = 0;
|
|||
|
|
|||
|
switch (t.Type)
|
|||
|
{
|
|||
|
case STGenericMatTexture.TextureType.Diffuse:
|
|||
|
t.Name = "Basic_Alb";
|
|||
|
break;
|
|||
|
case STGenericMatTexture.TextureType.Emission:
|
|||
|
t.Name = "Basic_Emm";
|
|||
|
break;
|
|||
|
case STGenericMatTexture.TextureType.Normal:
|
|||
|
t.Name = "Basic_Nrm";
|
|||
|
break;
|
|||
|
case STGenericMatTexture.TextureType.Specular:
|
|||
|
t.Name = "Basic_Spm";
|
|||
|
break;
|
|||
|
case STGenericMatTexture.TextureType.SphereMap:
|
|||
|
t.Name = "Basic_Sphere";
|
|||
|
break;
|
|||
|
case STGenericMatTexture.TextureType.Metalness:
|
|||
|
t.Name = "Basic_Mtl";
|
|||
|
break;
|
|||
|
case STGenericMatTexture.TextureType.Roughness:
|
|||
|
t.Name = "Basic_Rgh";
|
|||
|
break;
|
|||
|
case STGenericMatTexture.TextureType.MRA:
|
|||
|
t.Name = "Basic_MRA";
|
|||
|
break;
|
|||
|
case STGenericMatTexture.TextureType.Shadow:
|
|||
|
t.Name = "Basic_Bake_st0";
|
|||
|
break;
|
|||
|
case STGenericMatTexture.TextureType.Light:
|
|||
|
t.Name = "Basic_Bake_st1";
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
if (PluginRuntime.bntxContainers.Count > 0)
|
|||
|
{
|
|||
|
foreach (var node in Parent.Parent.Nodes["EXT"].Nodes)
|
|||
|
{
|
|||
|
if (node is BinaryTextureContainer)
|
|||
|
{
|
|||
|
var bntx = (BinaryTextureContainer)node;
|
|||
|
|
|||
|
bntx.ImportBasicTextures("Basic_Alb");
|
|||
|
bntx.ImportBasicTextures("Basic_Nrm");
|
|||
|
bntx.ImportBasicTextures("Basic_Spm");
|
|||
|
bntx.ImportBasicTextures("Basic_Sphere");
|
|||
|
bntx.ImportBasicTextures("Basic_Mtl");
|
|||
|
bntx.ImportBasicTextures("Basic_Rgh");
|
|||
|
bntx.ImportBasicTextures("Basic_MRA");
|
|||
|
bntx.ImportBasicTextures("Basic_Bake_st0");
|
|||
|
bntx.ImportBasicTextures("Basic_Bake_st1");
|
|||
|
bntx.ImportBasicTextures("Basic_Emm");
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
foreach (var tex in mat.TextureMaps)
|
|||
|
{
|
|||
|
foreach (var t in fmat.textures)
|
|||
|
{
|
|||
|
if (t.Type == tex.Type)
|
|||
|
{
|
|||
|
t.Name = tex.Name;
|
|||
|
t.wrapModeS = tex.wrapModeS;
|
|||
|
t.wrapModeT = tex.wrapModeT;
|
|||
|
t.wrapModeW = tex.wrapModeW;
|
|||
|
t.Type = tex.Type;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
fmat.Material.Name = Text;
|
|||
|
fmat.SetMaterial(fmat.Material);
|
|||
|
|
|||
|
List<string> keyList = new List<string>(materials.Keys);
|
|||
|
fmat.Text = Utils.RenameDuplicateString(keyList, fmat.Text);
|
|||
|
|
|||
|
materials.Add(fmat.Text, fmat);
|
|||
|
Nodes["FmatFolder"].Nodes.Add(fmat);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
foreach (STGenericObject obj in assimp.objects)
|
|||
|
{
|
|||
|
FSHP shape = new FSHP();
|
|||
|
shape.VertexBufferIndex = shapes.Count;
|
|||
|
shape.vertices = obj.vertices;
|
|||
|
shape.VertexSkinCount = obj.MaxSkinInfluenceCount;
|
|||
|
shape.vertexAttributes = settings.CreateNewAttributes();
|
|||
|
shape.boneIndx = obj.BoneIndex;
|
|||
|
shape.MaterialIndex = obj.MaterialIndex + MatStartIndex;
|
|||
|
|
|||
|
if (BFRES.IsWiiU)
|
|||
|
shape.MaterialIndex = 0;
|
|||
|
|
|||
|
shape.Text = obj.ObjectName;
|
|||
|
shape.lodMeshes = obj.lodMeshes;
|
|||
|
shape.CreateNewBoundingBoxes();
|
|||
|
shape.CreateBoneList(obj, this);
|
|||
|
shape.CreateIndexList(obj, this);
|
|||
|
shape.ApplyImportSettings(settings, GetMaterial(shape.MaterialIndex));
|
|||
|
shape.SaveShape();
|
|||
|
shape.SaveVertexBuffer();
|
|||
|
shape.BFRESRender = BFRESRender;
|
|||
|
shape.BoneIndices = new List<ushort>();
|
|||
|
|
|||
|
List<string> keyList = shapes.Select(o => o.Text).ToList();
|
|||
|
shape.Text = Utils.RenameDuplicateString(keyList, shape.Text);
|
|||
|
|
|||
|
Nodes["FshpFolder"].Nodes.Add(shape);
|
|||
|
shapes.Add(shape);
|
|||
|
}
|
|||
|
Cursor.Current = Cursors.Default;
|
|||
|
}
|
|||
|
break;
|
|||
|
}
|
|||
|
BFRESRender.UpdateVertexData();
|
|||
|
}
|
|||
|
public FMAT GetMaterial(int index)
|
|||
|
{
|
|||
|
return materials.Values.ElementAt(index);
|
|||
|
}
|
|||
|
public void AddMaterials(string FileName, bool Replace = true)
|
|||
|
{
|
|||
|
string ext = System.IO.Path.GetExtension(FileName);
|
|||
|
ext = ext.ToLower();
|
|||
|
|
|||
|
switch (ext)
|
|||
|
{
|
|||
|
case ".bfmat":
|
|||
|
Cursor.Current = Cursors.WaitCursor;
|
|||
|
if (Replace)
|
|||
|
{
|
|||
|
materials.Clear();
|
|||
|
Nodes["FmatFolder"].Nodes.Clear();
|
|||
|
}
|
|||
|
FMAT mat = new FMAT();
|
|||
|
mat.Material = new Material();
|
|||
|
mat.Material.Import(FileName);
|
|||
|
mat.ReadMaterial(mat.Material);
|
|||
|
mat.BFRESRender = BFRESRender;
|
|||
|
mat.Text = mat.Material.Name;
|
|||
|
|
|||
|
materials.Add(mat.Text, mat);
|
|||
|
Nodes["FmatFolder"].Nodes.Add(mat);
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
public override void OnClick(TreeView treeView)
|
|||
|
{
|
|||
|
|
|||
|
}
|
|||
|
private void CreateSkeleton()
|
|||
|
{
|
|||
|
|
|||
|
}
|
|||
|
private void CreateBones(STBone bone)
|
|||
|
{
|
|||
|
Bone bn = new Bone();
|
|||
|
bn.BillboardIndex = (ushort)bone.BillboardIndex;
|
|||
|
bn.Flags = BoneFlags.Visible;
|
|||
|
bn.FlagsRotation = BoneFlagsRotation.EulerXYZ;
|
|||
|
bn.FlagsTransform = BoneFlagsTransform.None;
|
|||
|
bn.FlagsTransformCumulative = BoneFlagsTransformCumulative.None;
|
|||
|
bn.Name = bone.Text;
|
|||
|
bn.RigidMatrixIndex = 0;
|
|||
|
bn.Rotation = new Syroot.Maths.Vector4F(bone.rotation[0],
|
|||
|
bone.rotation[1], bone.rotation[2], bone.rotation[3]);
|
|||
|
bn.Position = new Syroot.Maths.Vector3F(bone.position[0],
|
|||
|
bone.position[1], bone.position[2]);
|
|||
|
bn.Scale = new Syroot.Maths.Vector3F(bone.scale[0],
|
|||
|
bone.scale[1], bone.scale[2]);
|
|||
|
bn.UserData = new List<UserData>();
|
|||
|
bn.UserDataDict = new ResDict();
|
|||
|
}
|
|||
|
|
|||
|
public FSKL Skeleton
|
|||
|
{
|
|||
|
get
|
|||
|
{
|
|||
|
return skeleton;
|
|||
|
}
|
|||
|
set
|
|||
|
{
|
|||
|
skeleton = value;
|
|||
|
}
|
|||
|
}
|
|||
|
private FSKL skeleton = new FSKL();
|
|||
|
}
|
|||
|
public class FMAT : STGenericMaterial
|
|||
|
{
|
|||
|
public FMAT()
|
|||
|
{
|
|||
|
Checked = true;
|
|||
|
ImageKey = "material";
|
|||
|
SelectedImageKey = "material";
|
|||
|
|
|||
|
ContextMenu = new ContextMenu();
|
|||
|
MenuItem export = new MenuItem("Export");
|
|||
|
ContextMenu.MenuItems.Add(export);
|
|||
|
export.Click += Export;
|
|||
|
MenuItem replace = new MenuItem("Replace");
|
|||
|
ContextMenu.MenuItems.Add(replace);
|
|||
|
replace.Click += Replace;
|
|||
|
MenuItem copy = new MenuItem("Copy");
|
|||
|
ContextMenu.MenuItems.Add(copy);
|
|||
|
copy.Click += Copy;
|
|||
|
MenuItem rename = new MenuItem("Rename");
|
|||
|
ContextMenu.MenuItems.Add(rename);
|
|||
|
rename.Click += Rename;
|
|||
|
}
|
|||
|
|
|||
|
public BFRESRender BFRESRender;
|
|||
|
public bool Enabled = true;
|
|||
|
|
|||
|
public override void OnClick(TreeView treeView)
|
|||
|
{
|
|||
|
FormLoader.LoadMatEditor(this);
|
|||
|
}
|
|||
|
public bool EditorIsActive(DockContent dock)
|
|||
|
{
|
|||
|
foreach (Control ctrl in dock.Controls)
|
|||
|
{
|
|||
|
if (ctrl is FMATEditor)
|
|||
|
{
|
|||
|
((FMATEditor)ctrl).LoadMaterial(this, BFRESRender);
|
|||
|
return true;
|
|||
|
}
|
|||
|
}
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
public void SetActiveGame()
|
|||
|
{
|
|||
|
string ShaderName = shaderassign.ShaderArchive;
|
|||
|
string ShaderModel = shaderassign.ShaderModel;
|
|||
|
|
|||
|
if (ShaderName == "alRenderMaterial" || ShaderName == "alRenderCloudLayer" || ShaderName == "alRenderSky")
|
|||
|
Runtime.activeGame = Runtime.ActiveGame.SMO;
|
|||
|
else if (ShaderName == "Turbo_UBER")
|
|||
|
Runtime.activeGame = Runtime.ActiveGame.MK8D;
|
|||
|
else if (ShaderName.Contains("uking_mat"))
|
|||
|
Runtime.activeGame = Runtime.ActiveGame.BOTW;
|
|||
|
else if (ShaderName.Contains("Blitz_UBER"))
|
|||
|
Runtime.activeGame = Runtime.ActiveGame.Splatoon2;
|
|||
|
else
|
|||
|
Runtime.activeGame = Runtime.ActiveGame.KSA;
|
|||
|
}
|
|||
|
private void Rename(object sender, EventArgs args)
|
|||
|
{
|
|||
|
RenameDialog dialog = new RenameDialog();
|
|||
|
dialog.SetString(Text);
|
|||
|
|
|||
|
if (dialog.ShowDialog() == DialogResult.OK)
|
|||
|
{
|
|||
|
((FMDL)Parent.Parent).materials.Remove(Text);
|
|||
|
Text = dialog.textBox1.Text;
|
|||
|
((FMDL)Parent.Parent).materials.Add(Text, this);
|
|||
|
}
|
|||
|
}
|
|||
|
private void Copy(object sender, EventArgs args)
|
|||
|
{
|
|||
|
((FMDL)Parent.Parent).CopyMaterial(this);
|
|||
|
}
|
|||
|
private void Export(object sender, EventArgs args)
|
|||
|
{
|
|||
|
SaveFileDialog sfd = new SaveFileDialog();
|
|||
|
sfd.Filter = "Supported Formats|*.bfmat;";
|
|||
|
|
|||
|
sfd.DefaultExt = ".bfmat";
|
|||
|
sfd.FileName = Text;
|
|||
|
|
|||
|
if (sfd.ShowDialog() == DialogResult.OK)
|
|||
|
{
|
|||
|
Material.Export(sfd.FileName, BFRESRender.resFile);
|
|||
|
}
|
|||
|
}
|
|||
|
private void Replace(object sender, EventArgs args)
|
|||
|
{
|
|||
|
OpenFileDialog ofd = new OpenFileDialog();
|
|||
|
ofd.Filter = "Supported Formats|*.bfmat;";
|
|||
|
|
|||
|
if (ofd.ShowDialog() == DialogResult.OK)
|
|||
|
{
|
|||
|
Material.Import(ofd.FileName);
|
|||
|
Material.Name = Text;
|
|||
|
|
|||
|
BfresSwitch.ReadMaterial(this, Material);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public Dictionary<string, float[]> anims = new Dictionary<string, float[]>();
|
|||
|
public Dictionary<string, int> Samplers = new Dictionary<string, int>();
|
|||
|
public List<MatTexture> textures = new List<MatTexture>();
|
|||
|
public List<BfresRenderInfo> renderinfo = new List<BfresRenderInfo>();
|
|||
|
public List<SamplerInfo> samplerinfo = new List<SamplerInfo>();
|
|||
|
public Dictionary<string, BfresShaderParam> matparam = new Dictionary<string, BfresShaderParam>();
|
|||
|
|
|||
|
public Material Material;
|
|||
|
public ResU.Material MaterialU;
|
|||
|
|
|||
|
public ShaderAssign shaderassign = new ShaderAssign();
|
|||
|
|
|||
|
public class ShaderAssign
|
|||
|
{
|
|||
|
public string ShaderModel = "";
|
|||
|
public string ShaderArchive = "";
|
|||
|
|
|||
|
|
|||
|
public Dictionary<string, string> options = new Dictionary<string, string>();
|
|||
|
public Dictionary<string, string> samplers = new Dictionary<string, string>();
|
|||
|
public Dictionary<string, string> attributes = new Dictionary<string, string>();
|
|||
|
}
|
|||
|
public class SamplerInfo
|
|||
|
{
|
|||
|
public int WrapModeU;
|
|||
|
public int WrapModeV;
|
|||
|
public int WrapModeW;
|
|||
|
}
|
|||
|
public bool HasDiffuseMap = false;
|
|||
|
public bool HasNormalMap = false;
|
|||
|
public bool HasSpecularMap = false;
|
|||
|
public bool HasEmissionMap = false;
|
|||
|
public bool HasDiffuseLayer = false;
|
|||
|
public bool HasTeamColorMap = false; //Splatoon uses this (TLC)
|
|||
|
public bool HasTransparencyMap = false;
|
|||
|
public bool HasShadowMap = false;
|
|||
|
public bool HasAmbientOcclusionMap = false;
|
|||
|
public bool HasLightMap = false;
|
|||
|
public bool HasSphereMap = false;
|
|||
|
public bool HasSubSurfaceScatteringMap = false;
|
|||
|
|
|||
|
//PBR (Switch) data
|
|||
|
public bool HasMetalnessMap = false;
|
|||
|
public bool HasRoughnessMap = false;
|
|||
|
public bool HasMRA = false;
|
|||
|
}
|
|||
|
public class BfresShaderParam
|
|||
|
{
|
|||
|
public ShaderParamType Type;
|
|||
|
public string Name;
|
|||
|
|
|||
|
public float[] ValueFloat;
|
|||
|
public bool[] ValueBool;
|
|||
|
public uint[] ValueUint;
|
|||
|
public int[] ValueInt;
|
|||
|
public byte[] ValueReserved;
|
|||
|
|
|||
|
public Srt2D ValueSrt2D;
|
|||
|
public Srt3D ValueSrt3D;
|
|||
|
public TexSrt ValueTexSrt;
|
|||
|
public TexSrtEx ValueTexSrtEx;
|
|||
|
|
|||
|
//If a data set is not defined then defaults in this to save back properly
|
|||
|
//Note this may be rarely needed or not at all
|
|||
|
public byte[] Value_Unk;
|
|||
|
|
|||
|
|
|||
|
private void ReadSRT2D(FileReader reader)
|
|||
|
{
|
|||
|
ValueSrt2D = new Srt2D();
|
|||
|
ValueSrt2D.Scaling = reader.ReadVec2SY();
|
|||
|
ValueSrt2D.Rotation = reader.ReadSingle();
|
|||
|
ValueSrt2D.Translation = reader.ReadVec2SY();
|
|||
|
}
|
|||
|
private void ReadSRT3D(FileReader reader)
|
|||
|
{
|
|||
|
ValueSrt3D = new Srt3D();
|
|||
|
ValueSrt3D.Scaling = reader.ReadVec3SY();
|
|||
|
ValueSrt3D.Rotation = reader.ReadVec3SY();
|
|||
|
ValueSrt3D.Translation = reader.ReadVec3SY();
|
|||
|
}
|
|||
|
private void ReadTexSrt(FileReader reader)
|
|||
|
{
|
|||
|
ValueTexSrt = new TexSrt();
|
|||
|
ValueTexSrt.Mode = reader.ReadEnum<TexSrtMode>(false);
|
|||
|
ValueTexSrt.Scaling = reader.ReadVec2SY();
|
|||
|
ValueTexSrt.Rotation = reader.ReadSingle();
|
|||
|
ValueTexSrt.Translation = reader.ReadVec2SY();
|
|||
|
}
|
|||
|
private void ReadTexSrtEx(FileReader reader)
|
|||
|
{
|
|||
|
ValueTexSrtEx = new TexSrtEx();
|
|||
|
ValueTexSrtEx.Mode = reader.ReadEnum<TexSrtMode>(true);
|
|||
|
ValueTexSrtEx.Scaling = reader.ReadVec2SY();
|
|||
|
ValueTexSrtEx.Rotation = reader.ReadSingle();
|
|||
|
ValueTexSrtEx.Translation = reader.ReadVec2SY();
|
|||
|
ValueTexSrtEx.MatrixPointer = reader.ReadUInt32();
|
|||
|
}
|
|||
|
public ShaderParamType GetTypeWiiU(ResU.ShaderParamType type)
|
|||
|
{
|
|||
|
return (ShaderParamType)System.Enum.Parse(typeof(ShaderParamType), type.ToString());
|
|||
|
}
|
|||
|
public ResU.ShaderParamType SetTypeWiiU(ShaderParamType type)
|
|||
|
{
|
|||
|
return (ResU.ShaderParamType)System.Enum.Parse(typeof(ResU.ShaderParamType), type.ToString());
|
|||
|
}
|
|||
|
|
|||
|
public void ReadValue(FileReader reader, int Size)
|
|||
|
{
|
|||
|
switch (Type)
|
|||
|
{
|
|||
|
case ShaderParamType.Bool:
|
|||
|
case ShaderParamType.Bool2:
|
|||
|
case ShaderParamType.Bool3:
|
|||
|
case ShaderParamType.Bool4:
|
|||
|
ValueBool = reader.ReadBooleans(Size / sizeof(bool)); break;
|
|||
|
case ShaderParamType.Float:
|
|||
|
case ShaderParamType.Float2:
|
|||
|
case ShaderParamType.Float3:
|
|||
|
case ShaderParamType.Float4:
|
|||
|
case ShaderParamType.Float2x2:
|
|||
|
case ShaderParamType.Float2x3:
|
|||
|
case ShaderParamType.Float2x4:
|
|||
|
case ShaderParamType.Float4x2:
|
|||
|
case ShaderParamType.Float4x3:
|
|||
|
case ShaderParamType.Float4x4:
|
|||
|
ValueFloat = reader.ReadSingles(Size / sizeof(float)); break;
|
|||
|
case ShaderParamType.Int:
|
|||
|
case ShaderParamType.Int2:
|
|||
|
case ShaderParamType.Int3:
|
|||
|
case ShaderParamType.Int4:
|
|||
|
ValueInt = reader.ReadInt32s(Size / sizeof(int)); break;
|
|||
|
case ShaderParamType.Reserved2:
|
|||
|
case ShaderParamType.Reserved3:
|
|||
|
case ShaderParamType.Reserved4:
|
|||
|
ValueReserved = reader.ReadBytes(Size / sizeof(byte)); break;
|
|||
|
case ShaderParamType.Srt2D:
|
|||
|
ReadSRT2D(reader); break;
|
|||
|
case ShaderParamType.Srt3D:
|
|||
|
ReadSRT3D(reader); break;
|
|||
|
case ShaderParamType.TexSrt:
|
|||
|
ReadTexSrt(reader); break;
|
|||
|
case ShaderParamType.TexSrtEx:
|
|||
|
ReadTexSrtEx(reader); break;
|
|||
|
case ShaderParamType.UInt:
|
|||
|
case ShaderParamType.UInt2:
|
|||
|
case ShaderParamType.UInt3:
|
|||
|
case ShaderParamType.UInt4:
|
|||
|
ValueUint = reader.ReadUInt32s(Size / sizeof(uint)); break;
|
|||
|
// Invalid
|
|||
|
default:
|
|||
|
throw new ArgumentException($"Invalid {nameof(ShaderParamType)} {Type}.",
|
|||
|
nameof(Type));
|
|||
|
}
|
|||
|
}
|
|||
|
public void WriteValue(FileWriter writer)
|
|||
|
{
|
|||
|
switch (Type)
|
|||
|
{
|
|||
|
case ShaderParamType.Bool:
|
|||
|
case ShaderParamType.Bool2:
|
|||
|
case ShaderParamType.Bool3:
|
|||
|
case ShaderParamType.Bool4:
|
|||
|
writer.Write(ValueBool); break;
|
|||
|
case ShaderParamType.Float:
|
|||
|
case ShaderParamType.Float2:
|
|||
|
case ShaderParamType.Float3:
|
|||
|
case ShaderParamType.Float4:
|
|||
|
case ShaderParamType.Float2x2:
|
|||
|
case ShaderParamType.Float2x3:
|
|||
|
case ShaderParamType.Float2x4:
|
|||
|
case ShaderParamType.Float4x2:
|
|||
|
case ShaderParamType.Float4x3:
|
|||
|
case ShaderParamType.Float4x4:
|
|||
|
writer.Write(ValueFloat); break;
|
|||
|
case ShaderParamType.Int:
|
|||
|
case ShaderParamType.Int2:
|
|||
|
case ShaderParamType.Int3:
|
|||
|
case ShaderParamType.Int4:
|
|||
|
writer.Write(ValueInt); break;
|
|||
|
case ShaderParamType.Reserved2:
|
|||
|
case ShaderParamType.Reserved3:
|
|||
|
case ShaderParamType.Reserved4:
|
|||
|
writer.Write(ValueInt); break;
|
|||
|
case ShaderParamType.Srt2D:
|
|||
|
WriteSRT2D(writer); break;
|
|||
|
case ShaderParamType.Srt3D:
|
|||
|
WriteSRT3D(writer); break;
|
|||
|
case ShaderParamType.TexSrt:
|
|||
|
WriteTexSrt(writer); break;
|
|||
|
case ShaderParamType.TexSrtEx:
|
|||
|
WriteTexSrtEx(writer); break;
|
|||
|
case ShaderParamType.UInt:
|
|||
|
case ShaderParamType.UInt2:
|
|||
|
case ShaderParamType.UInt3:
|
|||
|
case ShaderParamType.UInt4:
|
|||
|
writer.Write(ValueUint); break;
|
|||
|
// Invalid
|
|||
|
default:
|
|||
|
throw new ArgumentException($"Invalid {nameof(ShaderParamType)} {Type}.",
|
|||
|
nameof(Type));
|
|||
|
}
|
|||
|
}
|
|||
|
private void WriteSRT2D(FileWriter writer)
|
|||
|
{
|
|||
|
writer.Write(ValueSrt2D.Scaling);
|
|||
|
writer.Write(ValueSrt2D.Rotation);
|
|||
|
writer.Write(ValueSrt2D.Translation);
|
|||
|
}
|
|||
|
private void WriteSRT3D(FileWriter writer)
|
|||
|
{
|
|||
|
writer.Write(ValueSrt3D.Scaling);
|
|||
|
writer.Write(ValueSrt3D.Rotation);
|
|||
|
writer.Write(ValueSrt3D.Translation);
|
|||
|
}
|
|||
|
private void WriteTexSrt(FileWriter writer)
|
|||
|
{
|
|||
|
writer.Write((uint)ValueTexSrt.Mode);
|
|||
|
writer.Write(ValueTexSrt.Scaling);
|
|||
|
writer.Write(ValueTexSrt.Rotation);
|
|||
|
writer.Write(ValueTexSrt.Translation);
|
|||
|
}
|
|||
|
private void WriteTexSrtEx(FileWriter writer)
|
|||
|
{
|
|||
|
writer.Write((uint)ValueTexSrtEx.Mode);
|
|||
|
writer.Write(ValueTexSrtEx.Scaling);
|
|||
|
writer.Write(ValueTexSrtEx.Rotation);
|
|||
|
writer.Write(ValueTexSrtEx.Translation);
|
|||
|
writer.Write(ValueTexSrtEx.MatrixPointer);
|
|||
|
|
|||
|
}
|
|||
|
}
|
|||
|
public class BfresRenderInfo
|
|||
|
{
|
|||
|
public string Name;
|
|||
|
public long DataOffset;
|
|||
|
public RenderInfoType Type;
|
|||
|
public int ArrayLength;
|
|||
|
|
|||
|
//Data Section by "Type"
|
|||
|
|
|||
|
public int[] ValueInt;
|
|||
|
public string[] ValueString;
|
|||
|
public float[] ValueFloat;
|
|||
|
|
|||
|
public RenderInfoType GetTypeWiiU(ResU.RenderInfoType type)
|
|||
|
{
|
|||
|
return (RenderInfoType)System.Enum.Parse(typeof(RenderInfoType), type.ToString());
|
|||
|
}
|
|||
|
public ResU.RenderInfoType SetTypeWiiU(RenderInfoType type)
|
|||
|
{
|
|||
|
return (ResU.RenderInfoType)System.Enum.Parse(typeof(ResU.RenderInfoType), type.ToString());
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
public class MatTexture : STGenericMatTexture
|
|||
|
{
|
|||
|
public int hash;
|
|||
|
public string SamplerName;
|
|||
|
//Note samplers will get converted to another sampler type sometimes in the shader assign section
|
|||
|
//Use this string if not empty for our bfres fragment shader to produce the accurate affects
|
|||
|
//An example of a conversion maybe be like a1 - t0 so texture gets used as a transparent map/alpha texture
|
|||
|
public string FragShaderSampler = "";
|
|||
|
|
|||
|
public MatTexture()
|
|||
|
{
|
|||
|
|
|||
|
}
|
|||
|
}
|
|||
|
public class FSHP : STGenericObject
|
|||
|
{
|
|||
|
public FSHP()
|
|||
|
{
|
|||
|
Checked = true;
|
|||
|
ImageKey = "mesh";
|
|||
|
SelectedImageKey = "mesh";
|
|||
|
|
|||
|
ContextMenu = new ContextMenu();
|
|||
|
MenuItem export = new MenuItem("Export Mesh");
|
|||
|
ContextMenu.MenuItems.Add(export);
|
|||
|
export.Click += Export;
|
|||
|
MenuItem replace = new MenuItem("Replace Mesh");
|
|||
|
ContextMenu.MenuItems.Add(replace);
|
|||
|
replace.Click += Replace;
|
|||
|
MenuItem remove = new MenuItem("Delete Mesh");
|
|||
|
ContextMenu.MenuItems.Add(remove);
|
|||
|
remove.Click += Remove;
|
|||
|
MenuItem calcTansBitans = new MenuItem("Recalulate Tangents/Bitangents");
|
|||
|
ContextMenu.MenuItems.Add(calcTansBitans);
|
|||
|
calcTansBitans.Click += CalcTansBitans;
|
|||
|
MenuItem flipUVsY = new MenuItem("Flip UVs (Vertical)");
|
|||
|
ContextMenu.MenuItems.Add(flipUVsY);
|
|||
|
flipUVsY.Click += FlipUvsVertical;
|
|||
|
MenuItem flipUVsX = new MenuItem("Flip UVs (Horizontal)");
|
|||
|
ContextMenu.MenuItems.Add(flipUVsX);
|
|||
|
flipUVsX.Click += FlipUvsHorizontal;
|
|||
|
MenuItem normals = new MenuItem("Normals");
|
|||
|
ContextMenu.MenuItems.Add(normals);
|
|||
|
MenuItem smoothNormals = new MenuItem("Smooth");
|
|||
|
normals.MenuItems.Add(smoothNormals);
|
|||
|
smoothNormals.Click += SmoothNormals;
|
|||
|
MenuItem recalculateNormals = new MenuItem("Recalculate");
|
|||
|
normals.MenuItems.Add(recalculateNormals);
|
|||
|
recalculateNormals.Click += RecalculateNormals;
|
|||
|
|
|||
|
MenuItem matEditor = new MenuItem("Open Material Editor");
|
|||
|
ContextMenu.MenuItems.Add(matEditor);
|
|||
|
matEditor.Click += OpenMaterialEditor;
|
|||
|
|
|||
|
MenuItem rename = new MenuItem("Rename");
|
|||
|
ContextMenu.MenuItems.Add(rename);
|
|||
|
rename.Click += Rename;
|
|||
|
}
|
|||
|
|
|||
|
public BFRESRender BFRESRender;
|
|||
|
public FMATEditor editor;
|
|||
|
public int ModelIndex; //For getting the model the shape is in
|
|||
|
|
|||
|
public VertexBuffer VertexBuffer;
|
|||
|
public Shape Shape;
|
|||
|
public ResU.VertexBuffer VertexBufferU;
|
|||
|
public ResU.Shape ShapeU;
|
|||
|
|
|||
|
public FMAT GetMaterial()
|
|||
|
{
|
|||
|
return ((FMDL)Parent.Parent).materials.Values.ElementAt(MaterialIndex);
|
|||
|
}
|
|||
|
public void SetMaterial(FMAT material)
|
|||
|
{
|
|||
|
((FMDL)Parent.Parent).materials[material.Text] = material;
|
|||
|
}
|
|||
|
|
|||
|
public override void OnClick(TreeView treeView)
|
|||
|
{
|
|||
|
FormLoader.LoadShapeEditor(this);
|
|||
|
}
|
|||
|
private void SmoothNormals(object sender, EventArgs args)
|
|||
|
{
|
|||
|
Cursor.Current = Cursors.WaitCursor;
|
|||
|
SmoothNormals();
|
|||
|
SaveVertexBuffer();
|
|||
|
BFRESRender.UpdateVertexData();
|
|||
|
Cursor.Current = Cursors.Default;
|
|||
|
}
|
|||
|
private void RecalculateNormals(object sender, EventArgs args)
|
|||
|
{
|
|||
|
Cursor.Current = Cursors.WaitCursor;
|
|||
|
CalculateNormals();
|
|||
|
SaveVertexBuffer();
|
|||
|
BFRESRender.UpdateVertexData();
|
|||
|
Cursor.Current = Cursors.Default;
|
|||
|
}
|
|||
|
private void Rename(object sender, EventArgs args)
|
|||
|
{
|
|||
|
RenameDialog dialog = new RenameDialog();
|
|||
|
dialog.SetString(Text);
|
|||
|
|
|||
|
if (dialog.ShowDialog() == DialogResult.OK)
|
|||
|
{
|
|||
|
Text = dialog.textBox1.Text;
|
|||
|
}
|
|||
|
}
|
|||
|
private void Remove(object sender, EventArgs args)
|
|||
|
{
|
|||
|
DialogResult dialogResult = MessageBox.Show("Are you sure you want to remove this object? This cannot be undone!", "", MessageBoxButtons.YesNo);
|
|||
|
|
|||
|
if (dialogResult == DialogResult.Yes)
|
|||
|
{
|
|||
|
((FMDL)Parent.Parent).shapes.Remove(this);
|
|||
|
((FMDL)Parent.Parent).BFRESRender.UpdateVertexData();
|
|||
|
Parent.Nodes.Remove(this);
|
|||
|
}
|
|||
|
}
|
|||
|
public void ApplyImportSettings(BfresModelImportSettings settings, FMAT mat)
|
|||
|
{
|
|||
|
if (settings.FlipUVsVertical)
|
|||
|
{
|
|||
|
foreach (Vertex v in vertices)
|
|||
|
{
|
|||
|
v.uv0 = new Vector2(v.uv0.X, 1 - v.uv0.Y);
|
|||
|
}
|
|||
|
}
|
|||
|
if (settings.RecalculateNormals)
|
|||
|
{
|
|||
|
CalculateNormals();
|
|||
|
}
|
|||
|
if (settings.Rotate90DegreesY)
|
|||
|
{
|
|||
|
TransformPosition(Vector3.Zero, new Vector3(90, 0, 0), new Vector3(1));
|
|||
|
}
|
|||
|
if (settings.Rotate90DegreesNegativeY)
|
|||
|
{
|
|||
|
TransformPosition(Vector3.Zero, new Vector3(-90, 0, 0), new Vector3(1));
|
|||
|
}
|
|||
|
if (settings.EnableTangents)
|
|||
|
{
|
|||
|
try
|
|||
|
{
|
|||
|
CalculateTangentBitangent();
|
|||
|
}
|
|||
|
catch
|
|||
|
{
|
|||
|
MessageBox.Show($"Failed to generate tangents for mesh {Text}");
|
|||
|
}
|
|||
|
}
|
|||
|
if (settings.SetDefaultParamData)
|
|||
|
{
|
|||
|
foreach (var param in mat.matparam.Values)
|
|||
|
{
|
|||
|
switch (param.Name)
|
|||
|
{
|
|||
|
case "const_color0":
|
|||
|
case "const_color1":
|
|||
|
case "const_color2":
|
|||
|
case "const_color3":
|
|||
|
case "base_color_mul_color":
|
|||
|
case "uniform0_mul_color":
|
|||
|
case "uniform1_mul_color":
|
|||
|
case "uniform2_mul_color":
|
|||
|
case "uniform3_mul_color":
|
|||
|
case "uniform4_mul_color":
|
|||
|
case "proc_texture_2d_mul_color":
|
|||
|
case "proc_texture_3d_mul_color":
|
|||
|
case "displacement1_color":
|
|||
|
case "ripple_emission_color":
|
|||
|
case "hack_color":
|
|||
|
case "stain_color":
|
|||
|
case "displacement_color":
|
|||
|
param.ValueFloat = new float[] {1,1,1,1 };
|
|||
|
break;
|
|||
|
case "gsys_bake_st0":
|
|||
|
param.ValueFloat = new float[] { 1, 1, 0, 0 };
|
|||
|
break;
|
|||
|
case "gsys_bake_st1":
|
|||
|
param.ValueFloat = new float[] { 1, 1, 0, 0 };
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
private void OpenMaterialEditor(object sender, EventArgs args)
|
|||
|
{
|
|||
|
FormLoader.LoadMatEditor(GetMaterial());
|
|||
|
}
|
|||
|
private void CalcTansBitans(object sender, EventArgs args)
|
|||
|
{
|
|||
|
Cursor.Current = Cursors.WaitCursor;
|
|||
|
|
|||
|
bool HasTans = vertexAttributes.Any(x => x.Name == "_t0");
|
|||
|
bool HasBiTans = vertexAttributes.Any(x => x.Name == "_b0");
|
|||
|
|
|||
|
if (!HasUV0())
|
|||
|
{
|
|||
|
MessageBox.Show($"Error! {Text} does not have UVs!", "", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
if (!HasBiTans)
|
|||
|
{
|
|||
|
DialogResult dialogResult2 = MessageBox.Show("Mesh does not have bitangents. Do you want to create them? (will make file size bigger)", "", MessageBoxButtons.YesNo);
|
|||
|
|
|||
|
VertexAttribute att2 = new VertexAttribute();
|
|||
|
att2.Name = "_b0";
|
|||
|
att2.Format = ResGFX.AttribFormat.Format_10_10_10_2_SNorm;
|
|||
|
|
|||
|
if (dialogResult2 == DialogResult.Yes)
|
|||
|
{
|
|||
|
if (!HasBiTans)
|
|||
|
vertexAttributes.Add(att2);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
if (!HasTans)
|
|||
|
{
|
|||
|
DialogResult dialogResult = MessageBox.Show("Mesh does not have tangets. Do you want to create them? (will make file size bigger)", "", MessageBoxButtons.YesNo);
|
|||
|
|
|||
|
VertexAttribute att = new VertexAttribute();
|
|||
|
att.Name = "_t0";
|
|||
|
att.Format = ResGFX.AttribFormat.Format_10_10_10_2_SNorm;
|
|||
|
|
|||
|
|
|||
|
if (dialogResult == DialogResult.Yes)
|
|||
|
{
|
|||
|
if (!HasTans)
|
|||
|
vertexAttributes.Add(att);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
CalculateTangentBitangent();
|
|||
|
SaveVertexBuffer();
|
|||
|
BFRESRender.UpdateVertexData();
|
|||
|
Cursor.Current = Cursors.Default;
|
|||
|
}
|
|||
|
public bool HasUV0()
|
|||
|
{
|
|||
|
return vertexAttributes.Any(x => x.Name == "_u0");
|
|||
|
}
|
|||
|
public bool HasUV1()
|
|||
|
{
|
|||
|
return vertexAttributes.Any(x => x.Name == "_u1");
|
|||
|
}
|
|||
|
public bool HasUV2()
|
|||
|
{
|
|||
|
return vertexAttributes.Any(x => x.Name == "_u2");
|
|||
|
}
|
|||
|
public void FlipUvsVertical(object sender, EventArgs args)
|
|||
|
{
|
|||
|
if (!HasUV0())
|
|||
|
{
|
|||
|
MessageBox.Show($"Error! {Text} does not have UVs!", "", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
FlipUvsVertical();
|
|||
|
SaveVertexBuffer();
|
|||
|
BFRESRender.UpdateVertexData();
|
|||
|
}
|
|||
|
public void FlipUvsHorizontal(object sender, EventArgs args)
|
|||
|
{
|
|||
|
if (!HasUV0())
|
|||
|
{
|
|||
|
MessageBox.Show($"Error! {Text} does not have UVs!", "", MessageBoxButtons.OK, MessageBoxIcon.Error);
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
FlipUvsHorizontal();
|
|||
|
SaveVertexBuffer();
|
|||
|
BFRESRender.UpdateVertexData();
|
|||
|
}
|
|||
|
public void ExportMaterials(object sender, EventArgs args)
|
|||
|
{
|
|||
|
SaveFileDialog sfd = new SaveFileDialog();
|
|||
|
sfd.Filter = "Materials|*.bfmat;";
|
|||
|
sfd.DefaultExt = ".bfmat";
|
|||
|
sfd.FileName = GetMaterial().Text;
|
|||
|
|
|||
|
if (sfd.ShowDialog() == DialogResult.OK)
|
|||
|
{
|
|||
|
GetMaterial().Material.Export(sfd.FileName, BFRESRender.resFile);
|
|||
|
}
|
|||
|
}
|
|||
|
public void ReplaceMaterials(object sender, EventArgs args)
|
|||
|
{
|
|||
|
OpenFileDialog ofd = new OpenFileDialog();
|
|||
|
ofd.Filter = "Materials|*.bfmat;";
|
|||
|
ofd.DefaultExt = ".bfmat";
|
|||
|
ofd.FileName = GetMaterial().Text;
|
|||
|
|
|||
|
if (ofd.ShowDialog() == DialogResult.OK)
|
|||
|
{
|
|||
|
GetMaterial().Material.Import(ofd.FileName);
|
|||
|
}
|
|||
|
}
|
|||
|
public void Export(object sender, EventArgs args)
|
|||
|
{
|
|||
|
SaveFileDialog sfd = new SaveFileDialog();
|
|||
|
sfd.Filter = "Supported Formats|*.bfobj;*.fbx;*.dae; *.obj;|" +
|
|||
|
"Bfres Object (shape/vertices) |*.bfobj|" +
|
|||
|
"FBX |*.fbx|" +
|
|||
|
"DAE |*.dae|" +
|
|||
|
"OBJ |*.obj|" +
|
|||
|
"All files(*.*)|*.*";
|
|||
|
sfd.DefaultExt = ".bfobj";
|
|||
|
sfd.FileName = Text;
|
|||
|
|
|||
|
if (sfd.ShowDialog() == DialogResult.OK)
|
|||
|
{
|
|||
|
string ext = System.IO.Path.GetExtension(sfd.FileName);
|
|||
|
ext = ext.ToLower();
|
|||
|
|
|||
|
switch (ext)
|
|||
|
{
|
|||
|
case ".bfobj":
|
|||
|
ExportBinaryObject(sfd.FileName);
|
|||
|
break;
|
|||
|
default:
|
|||
|
AssimpData assimp = new AssimpData();
|
|||
|
assimp.SaveFromObject(vertices, lodMeshes[DisplayLODIndex].faces, Text, sfd.FileName);
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
public void ExportBinaryObject(string FileName)
|
|||
|
{
|
|||
|
Shape.Export(FileName, BFRESRender.resFile);
|
|||
|
}
|
|||
|
public void Replace(object sender, EventArgs args)
|
|||
|
{
|
|||
|
OpenFileDialog ofd = new OpenFileDialog();
|
|||
|
ofd.Filter = "Supported Formats|*.bfobj;*.fbx;*.dae; *.obj;|" +
|
|||
|
"Bfres Object (shape/vertices) |*.bfobj|" +
|
|||
|
"FBX |*.fbx|" +
|
|||
|
"DAE |*.dae|" +
|
|||
|
"OBJ |*.obj|" +
|
|||
|
"All files(*.*)|*.*";
|
|||
|
|
|||
|
if (ofd.ShowDialog() == DialogResult.OK)
|
|||
|
{
|
|||
|
string ext = System.IO.Path.GetExtension(ofd.FileName);
|
|||
|
ext = ext.ToLower();
|
|||
|
|
|||
|
switch (ext)
|
|||
|
{
|
|||
|
case ".bfobj":
|
|||
|
Shape shp = new Shape();
|
|||
|
shp.Import(ofd.FileName, VertexBuffer);
|
|||
|
shp.Name = Text;
|
|||
|
shp.MaterialIndex = (ushort)MaterialIndex;
|
|||
|
BfresSwitch.ReadShapesVertices(this, shp, VertexBuffer, BFRESRender.models[ModelIndex]);
|
|||
|
break;
|
|||
|
default:
|
|||
|
AssimpData assimp = new AssimpData();
|
|||
|
assimp.LoadFile(ofd.FileName);
|
|||
|
AssimpMeshSelector selector = new AssimpMeshSelector();
|
|||
|
selector.LoadMeshes(assimp, Index);
|
|||
|
|
|||
|
if (selector.ShowDialog() == DialogResult.OK)
|
|||
|
{
|
|||
|
if (assimp.objects.Count == 0)
|
|||
|
{
|
|||
|
MessageBox.Show("No models found!");
|
|||
|
return;
|
|||
|
}
|
|||
|
BfresModelImportSettings settings = new BfresModelImportSettings();
|
|||
|
settings.SetModelAttributes(assimp.objects[0]);
|
|||
|
if (settings.ShowDialog() == DialogResult.OK)
|
|||
|
{
|
|||
|
GenericObject obj = selector.GetSelectedMesh();
|
|||
|
|
|||
|
Cursor.Current = Cursors.WaitCursor;
|
|||
|
VertexBufferIndex = obj.VertexBufferIndex;
|
|||
|
vertices = obj.vertices;
|
|||
|
CreateBoneList(obj, (FMDL)Parent.Parent);
|
|||
|
VertexSkinCount = obj.MaxSkinInfluenceCount;
|
|||
|
vertexAttributes = settings.CreateNewAttributes();
|
|||
|
lodMeshes = obj.lodMeshes;
|
|||
|
CreateNewBoundingBoxes();
|
|||
|
SaveShape();
|
|||
|
SaveVertexBuffer();
|
|||
|
Cursor.Current = Cursors.Default;
|
|||
|
}
|
|||
|
}
|
|||
|
break;
|
|||
|
}
|
|||
|
BFRESRender.UpdateVertexData();
|
|||
|
}
|
|||
|
}
|
|||
|
public void CreateIndexList(GenericObject ob, FMDL mdl = null)
|
|||
|
{
|
|||
|
BoneIndices = new List<ushort>();
|
|||
|
|
|||
|
List<string> boneNames = new List<string>();
|
|||
|
foreach (Vertex v in ob.vertices)
|
|||
|
{
|
|||
|
foreach (string bn in v.boneNames)
|
|||
|
{
|
|||
|
if (!boneNames.Contains(bn))
|
|||
|
boneNames.Add(bn);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
int index = 0;
|
|||
|
foreach (STBone bone in mdl.Skeleton.bones)
|
|||
|
{
|
|||
|
foreach (string bnam in boneNames)
|
|||
|
{
|
|||
|
if (bone.Text == bnam)
|
|||
|
{
|
|||
|
BoneIndices.Add((ushort)index);
|
|||
|
}
|
|||
|
}
|
|||
|
index++;
|
|||
|
}
|
|||
|
}
|
|||
|
public void CreateBoneList(GenericObject ob, FMDL mdl)
|
|||
|
{
|
|||
|
string[] nodeArrStrings = new string[mdl.Skeleton.Node_Array.Length];
|
|||
|
|
|||
|
int CurNode = 0;
|
|||
|
foreach (int thing in mdl.Skeleton.Node_Array)
|
|||
|
nodeArrStrings[CurNode++] = mdl.Skeleton.bones[thing].Text;
|
|||
|
|
|||
|
|
|||
|
foreach (Vertex v in ob.vertices)
|
|||
|
{
|
|||
|
foreach (string bn in v.boneNames)
|
|||
|
{
|
|||
|
foreach (var defBn in nodeArrStrings.Select((Value, Index) => new { Value, Index }))
|
|||
|
{
|
|||
|
if (bn == defBn.Value)
|
|||
|
{
|
|||
|
v.boneIds.Add(defBn.Index);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
public void CreateNewBoundingBoxes()
|
|||
|
{
|
|||
|
boundingBoxes.Clear();
|
|||
|
boundingRadius.Clear();
|
|||
|
foreach (LOD_Mesh mesh in lodMeshes)
|
|||
|
{
|
|||
|
BoundingBox box = CalculateBoundingBox();
|
|||
|
boundingBoxes.Add(box);
|
|||
|
boundingRadius.Add((float)(box.Center.Length + box.Extend.Length));
|
|||
|
foreach (LOD_Mesh.SubMesh sub in mesh.subMeshes)
|
|||
|
boundingBoxes.Add(box);
|
|||
|
}
|
|||
|
}
|
|||
|
private BoundingBox CalculateBoundingBox()
|
|||
|
{
|
|||
|
Vector3 Max = new Vector3();
|
|||
|
Vector3 Min = new Vector3();
|
|||
|
|
|||
|
Min = Max = vertices[0].pos;
|
|||
|
|
|||
|
Min = CalculateBBMin(vertices);
|
|||
|
Max = CalculateBBMax(vertices);
|
|||
|
Vector3 center = (Max + Min);
|
|||
|
Vector3 extend = Max - Min;
|
|||
|
|
|||
|
return new BoundingBox() { Center = center, Extend = extend };
|
|||
|
}
|
|||
|
private Vector3 CalculateBBMin(List<Vertex> positionVectors)
|
|||
|
{
|
|||
|
Vector3 minimum = new Vector3();
|
|||
|
foreach (Vertex vtx in positionVectors)
|
|||
|
{
|
|||
|
if (vtx.pos.X < minimum.X) minimum.X = vtx.pos.X;
|
|||
|
if (vtx.pos.Y < minimum.Y) minimum.Y = vtx.pos.Y;
|
|||
|
if (vtx.pos.Z < minimum.Z) minimum.Z = vtx.pos.Z;
|
|||
|
}
|
|||
|
|
|||
|
return minimum;
|
|||
|
}
|
|||
|
|
|||
|
private Vector3 CalculateBBMax(List<Vertex> positionVectors)
|
|||
|
{
|
|||
|
Vector3 maximum = new Vector3();
|
|||
|
foreach (Vertex vtx in positionVectors)
|
|||
|
{
|
|||
|
if (vtx.pos.X > maximum.X) maximum.X = vtx.pos.X;
|
|||
|
if (vtx.pos.Y > maximum.Y) maximum.Y = vtx.pos.Y;
|
|||
|
if (vtx.pos.Z > maximum.Z) maximum.Z = vtx.pos.Z;
|
|||
|
}
|
|||
|
|
|||
|
return maximum;
|
|||
|
}
|
|||
|
|
|||
|
private void UpdateShaderAssignAttributes(FMAT material)
|
|||
|
{
|
|||
|
material.shaderassign.samplers.Clear();
|
|||
|
foreach (VertexAttribute att in vertexAttributes)
|
|||
|
{
|
|||
|
material.shaderassign.attributes.Add(att.Name, att.Name);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public int[] Faces;
|
|||
|
public List<ushort> BoneIndices = new List<ushort>();
|
|||
|
|
|||
|
// for drawing
|
|||
|
public int[] display;
|
|||
|
public int VertexSkinCount;
|
|||
|
public int DisplayId;
|
|||
|
public int boneIndx;
|
|||
|
public int VertexBufferIndex;
|
|||
|
public int TargetAttribCount;
|
|||
|
|
|||
|
public List<float> boundingRadius = new List<float>();
|
|||
|
public List<BoundingBox> boundingBoxes = new List<BoundingBox>();
|
|||
|
public class BoundingBox
|
|||
|
{
|
|||
|
public Vector3 Center;
|
|||
|
public Vector3 Extend;
|
|||
|
}
|
|||
|
public int DisplayLODIndex = 0;
|
|||
|
|
|||
|
public List<VertexAttribute> vertexAttributes = new List<VertexAttribute>();
|
|||
|
public class VertexAttribute
|
|||
|
{
|
|||
|
public string Name;
|
|||
|
public ResGFX.AttribFormat Format;
|
|||
|
|
|||
|
public override string ToString()
|
|||
|
{
|
|||
|
return Name;
|
|||
|
}
|
|||
|
|
|||
|
public ResGFX.AttribFormat GetTypeWiiU(ResUGX2.GX2AttribFormat type)
|
|||
|
{
|
|||
|
return (ResGFX.AttribFormat)System.Enum.Parse(typeof(ResGFX.AttribFormat), $"{type.ToString()}");
|
|||
|
}
|
|||
|
public ResUGX2.GX2AttribFormat SetTypeWiiU(ResGFX.AttribFormat type)
|
|||
|
{
|
|||
|
return (ResUGX2.GX2AttribFormat)System.Enum.Parse(typeof(ResUGX2.GX2AttribFormat), type.ToString());
|
|||
|
}
|
|||
|
}
|
|||
|
public void SaveShape()
|
|||
|
{
|
|||
|
if (!BFRES.IsWiiU)
|
|||
|
Shape = BfresSwitch.SaveShape(this);
|
|||
|
else
|
|||
|
ShapeU = BfresWiiU.SaveShape(this);
|
|||
|
}
|
|||
|
public IList<ushort> GetIndices()
|
|||
|
{
|
|||
|
IList<ushort> indices = new List<ushort>();
|
|||
|
|
|||
|
List<string> BoneNodes = new List<string>();
|
|||
|
foreach (Vertex vtx in vertices)
|
|||
|
{
|
|||
|
|
|||
|
}
|
|||
|
return indices;
|
|||
|
}
|
|||
|
public void SaveVertexBuffer()
|
|||
|
{
|
|||
|
if (BFRES.IsWiiU)
|
|||
|
{
|
|||
|
BfresWiiU.SaveVertexBuffer(this);
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
VertexBufferHelper helpernx = new VertexBufferHelper(new VertexBuffer(), Syroot.BinaryData.ByteOrder.LittleEndian);
|
|||
|
List<VertexBufferHelperAttrib> atrib = new List<VertexBufferHelperAttrib>();
|
|||
|
UpdateVertices();
|
|||
|
|
|||
|
foreach (VertexAttribute att in vertexAttributes)
|
|||
|
{
|
|||
|
if (att.Name == "_p0")
|
|||
|
{
|
|||
|
VertexBufferHelperAttrib vert = new VertexBufferHelperAttrib();
|
|||
|
vert.Name = att.Name;
|
|||
|
vert.Data = verts.ToArray();
|
|||
|
vert.Format = att.Format;
|
|||
|
atrib.Add(vert);
|
|||
|
}
|
|||
|
if (att.Name == "_n0")
|
|||
|
{
|
|||
|
VertexBufferHelperAttrib vert = new VertexBufferHelperAttrib();
|
|||
|
vert.Name = att.Name;
|
|||
|
vert.Data = norms.ToArray();
|
|||
|
vert.Format = att.Format;
|
|||
|
atrib.Add(vert);
|
|||
|
}
|
|||
|
if (att.Name == "_u0")
|
|||
|
{
|
|||
|
VertexBufferHelperAttrib vert = new VertexBufferHelperAttrib();
|
|||
|
vert.Name = att.Name;
|
|||
|
vert.Data = uv0.ToArray();
|
|||
|
vert.Format = att.Format;
|
|||
|
atrib.Add(vert);
|
|||
|
}
|
|||
|
if (att.Name == "_u1")
|
|||
|
{
|
|||
|
VertexBufferHelperAttrib vert = new VertexBufferHelperAttrib();
|
|||
|
vert.Name = att.Name;
|
|||
|
vert.Data = uv1.ToArray();
|
|||
|
vert.Format = att.Format;
|
|||
|
atrib.Add(vert);
|
|||
|
}
|
|||
|
if (att.Name == "_u2")
|
|||
|
{
|
|||
|
VertexBufferHelperAttrib vert = new VertexBufferHelperAttrib();
|
|||
|
vert.Name = att.Name;
|
|||
|
vert.Data = uv2.ToArray();
|
|||
|
vert.Format = att.Format;
|
|||
|
atrib.Add(vert);
|
|||
|
}
|
|||
|
if (att.Name == "_w0")
|
|||
|
{
|
|||
|
VertexBufferHelperAttrib vert = new VertexBufferHelperAttrib();
|
|||
|
vert.Name = att.Name;
|
|||
|
vert.Data = weights.ToArray();
|
|||
|
vert.Format = att.Format;
|
|||
|
atrib.Add(vert);
|
|||
|
}
|
|||
|
if (att.Name == "_i0")
|
|||
|
{
|
|||
|
VertexBufferHelperAttrib vert = new VertexBufferHelperAttrib();
|
|||
|
vert.Name = att.Name;
|
|||
|
vert.Data = boneInd.ToArray();
|
|||
|
vert.Format = att.Format;
|
|||
|
atrib.Add(vert);
|
|||
|
}
|
|||
|
if (att.Name == "_b0")
|
|||
|
{
|
|||
|
VertexBufferHelperAttrib vert = new VertexBufferHelperAttrib();
|
|||
|
vert.Name = att.Name;
|
|||
|
vert.Data = bitans.ToArray();
|
|||
|
vert.Format = att.Format;
|
|||
|
atrib.Add(vert);
|
|||
|
}
|
|||
|
if (att.Name == "_t0")
|
|||
|
{
|
|||
|
VertexBufferHelperAttrib vert = new VertexBufferHelperAttrib();
|
|||
|
vert.Name = att.Name;
|
|||
|
vert.Data = tans.ToArray();
|
|||
|
vert.Format = att.Format;
|
|||
|
atrib.Add(vert);
|
|||
|
}
|
|||
|
if (att.Name == "_c0")
|
|||
|
{
|
|||
|
VertexBufferHelperAttrib vert = new VertexBufferHelperAttrib();
|
|||
|
vert.Name = att.Name;
|
|||
|
vert.Data = colors.ToArray();
|
|||
|
vert.Format = att.Format;
|
|||
|
atrib.Add(vert);
|
|||
|
}
|
|||
|
}
|
|||
|
if (atrib.Count == 0)
|
|||
|
{
|
|||
|
MessageBox.Show("Attributes are empty?");
|
|||
|
return;
|
|||
|
}
|
|||
|
helpernx.Attributes = atrib;
|
|||
|
VertexBuffer = helpernx.ToVertexBuffer();
|
|||
|
}
|
|||
|
|
|||
|
internal List<Syroot.Maths.Vector4F> verts = new List<Syroot.Maths.Vector4F>();
|
|||
|
internal List<Syroot.Maths.Vector4F> norms = new List<Syroot.Maths.Vector4F>();
|
|||
|
internal List<Syroot.Maths.Vector4F> uv0 = new List<Syroot.Maths.Vector4F>();
|
|||
|
internal List<Syroot.Maths.Vector4F> uv1 = new List<Syroot.Maths.Vector4F>();
|
|||
|
internal List<Syroot.Maths.Vector4F> uv2 = new List<Syroot.Maths.Vector4F>();
|
|||
|
internal List<Syroot.Maths.Vector4F> tans = new List<Syroot.Maths.Vector4F>();
|
|||
|
internal List<Syroot.Maths.Vector4F> bitans = new List<Syroot.Maths.Vector4F>();
|
|||
|
internal List<Syroot.Maths.Vector4F> weights = new List<Syroot.Maths.Vector4F>();
|
|||
|
internal List<Syroot.Maths.Vector4F> boneInd = new List<Syroot.Maths.Vector4F>();
|
|||
|
internal List<Syroot.Maths.Vector4F> colors = new List<Syroot.Maths.Vector4F>();
|
|||
|
|
|||
|
public string GetBoneNameFromIndex(FMDL mdl, int index)
|
|||
|
{
|
|||
|
if (index == 0)
|
|||
|
return "";
|
|||
|
|
|||
|
return mdl.Skeleton.bones[mdl.Skeleton.Node_Array[index]].Text;
|
|||
|
}
|
|||
|
|
|||
|
public void UpdateVertices()
|
|||
|
{
|
|||
|
// CalculateTangentBitangent();
|
|||
|
|
|||
|
foreach (Vertex vtx in vertices)
|
|||
|
{
|
|||
|
if (VertexSkinCount == 0 || VertexSkinCount == 1)
|
|||
|
{
|
|||
|
// Console.WriteLine("Old " + vtx.pos);
|
|||
|
// vtx.pos = TransformLocal(vtx.pos);
|
|||
|
// vtx.nrm = TransformLocal(vtx.nrm, false);
|
|||
|
// Console.WriteLine("New " + vtx.pos);
|
|||
|
}
|
|||
|
// Console.WriteLine($"Weight count {vtx.boneWeights.Count}");
|
|||
|
// Console.WriteLine($"Index count {vtx.boneIds.Count}");
|
|||
|
|
|||
|
verts.Add(new Syroot.Maths.Vector4F(vtx.pos.X, vtx.pos.Y, vtx.pos.Z, 1.0f));
|
|||
|
norms.Add(new Syroot.Maths.Vector4F(vtx.nrm.X, vtx.nrm.Y, vtx.nrm.Z, 0));
|
|||
|
uv0.Add(new Syroot.Maths.Vector4F(vtx.uv0.X, vtx.uv0.Y, 0, 0));
|
|||
|
uv1.Add(new Syroot.Maths.Vector4F(vtx.uv1.X, vtx.uv1.Y, 0, 0));
|
|||
|
uv2.Add(new Syroot.Maths.Vector4F(vtx.uv2.X, vtx.uv2.Y, 0, 0));
|
|||
|
tans.Add(new Syroot.Maths.Vector4F(vtx.tan.X, vtx.tan.Y, vtx.tan.Z, vtx.tan.W));
|
|||
|
bitans.Add(new Syroot.Maths.Vector4F(vtx.bitan.X, vtx.bitan.Y, vtx.bitan.Z, vtx.bitan.W));
|
|||
|
|
|||
|
|
|||
|
if (vtx.boneWeights.Count == 0)
|
|||
|
{
|
|||
|
vtx.boneWeights.Add(0);
|
|||
|
vtx.boneWeights.Add(0);
|
|||
|
vtx.boneWeights.Add(0);
|
|||
|
vtx.boneWeights.Add(0);
|
|||
|
}
|
|||
|
if (vtx.boneWeights.Count == 1)
|
|||
|
{
|
|||
|
vtx.boneWeights.Add(0);
|
|||
|
vtx.boneWeights.Add(0);
|
|||
|
vtx.boneWeights.Add(0);
|
|||
|
}
|
|||
|
if (vtx.boneWeights.Count == 2)
|
|||
|
{
|
|||
|
vtx.boneWeights.Add(0);
|
|||
|
vtx.boneWeights.Add(0);
|
|||
|
}
|
|||
|
if (vtx.boneWeights.Count == 3)
|
|||
|
{
|
|||
|
vtx.boneWeights.Add(0);
|
|||
|
}
|
|||
|
if (vtx.boneIds.Count == 0)
|
|||
|
{
|
|||
|
vtx.boneIds.Add(0);
|
|||
|
vtx.boneIds.Add(0);
|
|||
|
vtx.boneIds.Add(0);
|
|||
|
vtx.boneIds.Add(0);
|
|||
|
}
|
|||
|
if (vtx.boneIds.Count == 1)
|
|||
|
{
|
|||
|
vtx.boneIds.Add(0);
|
|||
|
vtx.boneIds.Add(0);
|
|||
|
vtx.boneIds.Add(0);
|
|||
|
}
|
|||
|
if (vtx.boneIds.Count == 2)
|
|||
|
{
|
|||
|
vtx.boneIds.Add(0);
|
|||
|
vtx.boneIds.Add(0);
|
|||
|
}
|
|||
|
if (vtx.boneIds.Count == 3)
|
|||
|
{
|
|||
|
vtx.boneIds.Add(0);
|
|||
|
}
|
|||
|
weights.Add(new Syroot.Maths.Vector4F(vtx.boneWeights[0], vtx.boneWeights[1], vtx.boneWeights[2], vtx.boneWeights[3]));
|
|||
|
boneInd.Add(new Syroot.Maths.Vector4F(vtx.boneIds[0], vtx.boneIds[1], vtx.boneIds[2], vtx.boneIds[3]));
|
|||
|
colors.Add(new Syroot.Maths.Vector4F(vtx.col.X, vtx.col.Y, vtx.col.Z, vtx.col.W));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public List<DisplayVertex> CreateDisplayVertices()
|
|||
|
{
|
|||
|
// rearrange faces
|
|||
|
display = lodMeshes[DisplayLODIndex].getDisplayFace().ToArray();
|
|||
|
|
|||
|
List<DisplayVertex> displayVertList = new List<DisplayVertex>();
|
|||
|
|
|||
|
if (lodMeshes[DisplayLODIndex].faces.Count <= 3)
|
|||
|
return displayVertList;
|
|||
|
|
|||
|
foreach (Vertex v in vertices)
|
|||
|
{
|
|||
|
DisplayVertex displayVert = new DisplayVertex()
|
|||
|
{
|
|||
|
pos = v.pos,
|
|||
|
nrm = v.nrm,
|
|||
|
tan = v.tan.Xyz,
|
|||
|
bit = v.bitan.Xyz,
|
|||
|
col = v.col,
|
|||
|
uv = v.uv0,
|
|||
|
uv2 = v.uv1,
|
|||
|
uv3 = v.uv2,
|
|||
|
node = new Vector4(
|
|||
|
v.boneIds.Count > 0 ? v.boneIds[0] : -1,
|
|||
|
v.boneIds.Count > 1 ? v.boneIds[1] : -1,
|
|||
|
v.boneIds.Count > 2 ? v.boneIds[2] : -1,
|
|||
|
v.boneIds.Count > 3 ? v.boneIds[3] : -1),
|
|||
|
weight = new Vector4(
|
|||
|
v.boneWeights.Count > 0 ? v.boneWeights[0] : 0,
|
|||
|
v.boneWeights.Count > 1 ? v.boneWeights[1] : 0,
|
|||
|
v.boneWeights.Count > 2 ? v.boneWeights[2] : 0,
|
|||
|
v.boneWeights.Count > 3 ? v.boneWeights[3] : 0),
|
|||
|
};
|
|||
|
|
|||
|
displayVertList.Add(displayVert);
|
|||
|
|
|||
|
|
|||
|
/* Console.WriteLine($"---------------------------------------------------------------------------------------");
|
|||
|
Console.WriteLine($"Position {displayVert.pos.X} {displayVert.pos.Y} {displayVert.pos.Z}");
|
|||
|
Console.WriteLine($"Normal {displayVert.nrm.X} {displayVert.nrm.Y} {displayVert.nrm.Z}");
|
|||
|
Console.WriteLine($"Binormal {displayVert.bit.X} {displayVert.bit.Y} {displayVert.bit.Z}");
|
|||
|
Console.WriteLine($"Tanget {displayVert.tan.X} {displayVert.tan.Y} {displayVert.tan.Z}");
|
|||
|
Console.WriteLine($"Color {displayVert.col.X} {displayVert.col.Y} {displayVert.col.Z} {displayVert.col.W}");
|
|||
|
Console.WriteLine($"UV Layer 1 {displayVert.uv.X} {displayVert.uv.Y}");
|
|||
|
Console.WriteLine($"UV Layer 2 {displayVert.uv2.X} {displayVert.uv2.Y}");
|
|||
|
Console.WriteLine($"UV Layer 3 {displayVert.uv3.X} {displayVert.uv3.Y}");
|
|||
|
Console.WriteLine($"Bone Index {displayVert.node.X} {displayVert.node.Y} {displayVert.node.Z} {displayVert.node.W}");
|
|||
|
Console.WriteLine($"Weights {displayVert.weight.X} {displayVert.weight.Y} {displayVert.weight.Z} {displayVert.weight.W}");
|
|||
|
Console.WriteLine($"---------------------------------------------------------------------------------------");*/
|
|||
|
}
|
|||
|
|
|||
|
return displayVertList;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|