mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-30 00:10:36 +00:00
53 lines
1.7 KiB
C#
53 lines
1.7 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using Switch_Toolbox.Library;
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namespace Switch_Toolbox
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{
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public partial class Startup_Window : Form
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{
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public Startup_Window()
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{
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InitializeComponent();
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CreateTipList();
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richTextBox1.Text = GetRandomTip();
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}
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List<string> Tips = new List<string>();
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private void CreateTipList()
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{
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Tips.Add("You can view every model and texture in a .bea file by right clicking it in the tree and clicking ''Preview''.");
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Tips.Add("Bfres materials have an option to be copied when right clicked on. Use this to easily transfer new materials!");
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Tips.Add("Most sections in a bfres can be exported and replaced!");
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Tips.Add("For MK8D and Splatoon 2, in the material editor, if the gsys_pass in render info is set to seal on an object ontop of another, you can prevent z fighting!");
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}
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private string GetRandomTip()
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{
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var shuffledTips = Tips.OrderBy(a => Guid.NewGuid()).ToList();
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return shuffledTips[0];
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}
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private void checkBox1_CheckedChanged(object sender, EventArgs e)
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{
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Runtime.OpenStartupWindow = !checkBox1.Checked;
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Config.Save();
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}
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private void listView1_MouseClick(object sender, MouseEventArgs e)
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{
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if (listView1.SelectedItems.Count > 0)
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{
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string fileName = listView1.SelectedItems[0].Text;
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Close();
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}
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}
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}
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}
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