mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-23 13:03:15 +00:00
824 lines
30 KiB
C#
824 lines
30 KiB
C#
|
//------------------------------------------------------------------------------
|
|||
|
// <auto-generated>
|
|||
|
// This code was generated by a tool.
|
|||
|
// Runtime Version:4.0.30319.42000
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//
|
|||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
|||
|
// the code is regenerated.
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|||
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// </auto-generated>
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|||
|
//------------------------------------------------------------------------------
|
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|||
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namespace Switch_Toolbox.Library.Properties {
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using System;
|
|||
|
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/// <summary>
|
|||
|
/// A strongly-typed resource class, for looking up localized strings, etc.
|
|||
|
/// </summary>
|
|||
|
// This class was auto-generated by the StronglyTypedResourceBuilder
|
|||
|
// class via a tool like ResGen or Visual Studio.
|
|||
|
// To add or remove a member, edit your .ResX file then rerun ResGen
|
|||
|
// with the /str option, or rebuild your VS project.
|
|||
|
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
|
|||
|
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
|
|||
|
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
|
|||
|
public class Resources {
|
|||
|
|
|||
|
private static global::System.Resources.ResourceManager resourceMan;
|
|||
|
|
|||
|
private static global::System.Globalization.CultureInfo resourceCulture;
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|||
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|
|||
|
[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
|
|||
|
internal Resources() {
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|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Returns the cached ResourceManager instance used by this class.
|
|||
|
/// </summary>
|
|||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|||
|
public static global::System.Resources.ResourceManager ResourceManager {
|
|||
|
get {
|
|||
|
if (object.ReferenceEquals(resourceMan, null)) {
|
|||
|
global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Switch_Toolbox.Library.Properties.Resources", typeof(Resources).Assembly);
|
|||
|
resourceMan = temp;
|
|||
|
}
|
|||
|
return resourceMan;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Overrides the current thread's CurrentUICulture property for all
|
|||
|
/// resource lookups using this strongly typed resource class.
|
|||
|
/// </summary>
|
|||
|
[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
|
|||
|
public static global::System.Globalization.CultureInfo Culture {
|
|||
|
get {
|
|||
|
return resourceCulture;
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|||
|
}
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|||
|
set {
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|||
|
resourceCulture = value;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap Aamp {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("Aamp", resourceCulture);
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|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap Antu_edit_find_mail_svg {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("Antu_edit-find-mail.svg", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap arrowL {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("arrowL", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap arrowMinimize_ {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("arrowMinimize ", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap arrowR {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("arrowR", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap Bfres {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("Bfres", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap Bfsha {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("Bfsha", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap Bnsh {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("Bnsh", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap Bntx {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("Bntx", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap Bone {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("Bone", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap boneWeightGradient {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("boneWeightGradient", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap boneWeightGradient2 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("boneWeightGradient2", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Byte[].
|
|||
|
/// </summary>
|
|||
|
public static byte[] brsf {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("brsf", resourceCulture);
|
|||
|
return ((byte[])(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap Byaml {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("Byaml", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap CheckClicked {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("CheckClicked", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap CheckerBackground {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("CheckerBackground", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap CheckMark {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("CheckMark", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap Close {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("Close", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap Close_Hover {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("Close_Hover", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap close_sele {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("close_sele", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap DefaultTexture {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("DefaultTexture", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Byte[].
|
|||
|
/// </summary>
|
|||
|
public static byte[] diffuseSDR {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("diffuseSDR", resourceCulture);
|
|||
|
return ((byte[])(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap diffuseSphere {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("diffuseSphere", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap ErrorCheck {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("ErrorCheck", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap FileBlank {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("FileBlank", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap Folder {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("Folder", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap Hovered {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("Hovered", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap IconBool {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("IconBool", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap IconBuffer {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("IconBuffer", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap IconCurve {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("IconCurve", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap IconFloat {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("IconFloat", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap IconInt {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("IconInt", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap IconList {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("IconList", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap IconObject {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("IconObject", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap IconVec2 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("IconVec2", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap IconVec3 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("IconVec3", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap IconVec4 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("IconVec4", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap Init_false {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("Init_false", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Byte[].
|
|||
|
/// </summary>
|
|||
|
public static byte[] InjectTexErrored {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("InjectTexErrored", resourceCulture);
|
|||
|
return ((byte[])(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap LoadingImage {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("LoadingImage", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap materialSphere {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("materialSphere", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap maximize {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("maximize", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap maximize_sele {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("maximize_sele", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap maximize_sele1 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("maximize_sele1", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap maximize1 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("maximize1", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap maximized {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("maximized", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap mesh {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("mesh", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap minimize {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("minimize", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap minimize_sele {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("minimize_sele", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap minimize_sele1 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("minimize_sele1", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap minimize1 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("minimize1", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap model {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("model", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap Music1 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("Music1", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap Music2 {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("Music2", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap normalMapSphere {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("normalMapSphere", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap normalsSphere {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("normalsSphere", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap NumbericUpDownArrow {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("NumbericUpDownArrow", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap PauseBtn {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("PauseBtn", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap PlayArrowR {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("PlayArrowR", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap ResetArrowR {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("ResetArrowR", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap RewindArrows1L {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("RewindArrows1L", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap RewindArrows1R {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("RewindArrows1R", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap RewindArrows2L {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("RewindArrows2L", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap RewindArrows2R {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("RewindArrows2R", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap rotateGizmo {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("rotateGizmo", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap Save {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("Save", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap scaleGizmo {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("scaleGizmo", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap skeleton {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("skeleton", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap skeletonAnimation {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("skeletonAnimation", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Byte[].
|
|||
|
/// </summary>
|
|||
|
public static byte[] specularSDR {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("specularSDR", resourceCulture);
|
|||
|
return ((byte[])(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap stop {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("stop", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap StopBtn {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("StopBtn", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap Texture {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("Texture", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap TextureError {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("TextureError", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap translateGizmo {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("translateGizmo", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|||
|
/// </summary>
|
|||
|
public static System.Drawing.Bitmap UVPattern {
|
|||
|
get {
|
|||
|
object obj = ResourceManager.GetObject("UVPattern", resourceCulture);
|
|||
|
return ((System.Drawing.Bitmap)(obj));
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|