mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-23 13:03:15 +00:00
61 lines
1.5 KiB
C#
61 lines
1.5 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using OpenTK;
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using OpenTK.Graphics.OpenGL;
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using Switch_Toolbox.Library;
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using System.Windows.Forms;
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namespace Switch_Toolbox.Library.Rendering
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{
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public enum STPolygonType : uint
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{
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Point = 0,
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Line = 1,
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LineStrip = 2,
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Triangle = 3
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}
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public enum STIndexFormat : uint
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{
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UnsignedByte = 0,
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UInt16 = 1,
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UInt32 = 2,
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}
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public class Vertex
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{
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public Vector3 pos = new Vector3(0);
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public Vector3 nrm = new Vector3(0);
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public Vector4 col = new Vector4(1);
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public Vector2 uv0 = new Vector2(0);
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public Vector2 uv1 = new Vector2(0);
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public Vector2 uv2 = new Vector2(0);
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public Vector4 tan = new Vector4(0);
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public Vector4 bitan = new Vector4(0);
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public List<int> boneIds = new List<int>();
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public List<float> boneWeights = new List<float>();
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public List<string> boneNames = new List<string>();
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public List<Bone> boneList = new List<Bone>();
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public class Bone
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{
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public string Name;
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public int Index;
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public bool HasWeights;
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public List<BoneWeight> weights = new List<BoneWeight>();
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}
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public class BoneWeight
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{
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public float weight;
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}
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//For vertex morphing
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public Vector3 pos1 = new Vector3();
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public Vector3 pos2 = new Vector3();
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}
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}
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