mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-22 10:53:08 +00:00
71 lines
2 KiB
C#
71 lines
2 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using Switch_Toolbox.Library;
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using Switch_Toolbox.Library.Forms;
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using Switch_Toolbox.Library.Animations;
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namespace FirstPlugin.Forms
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{
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public partial class AnimKeyViewer : STForm
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{
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public AnimKeyViewer()
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{
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InitializeComponent();
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CanResize = false;
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stListView1.BackColor = FormThemes.BaseTheme.FormBackColor;
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stListView1.ForeColor = FormThemes.BaseTheme.FormForeColor;
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}
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Animation.KeyGroup acitveGroup;
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public void LoadKeyData(Animation.KeyGroup keyGroup)
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{
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acitveGroup = keyGroup;
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stListView1.View = View.Details;
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stListView1.HeaderStyle = ColumnHeaderStyle.None;
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foreach (var key in keyGroup.Keys)
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{
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stListView1.Items.Add($"Frame: [{key.Frame}] Value: {key.Value}");
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}
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}
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private void stListView1_SelectedIndexChanged(object sender, EventArgs e)
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{
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if (stListView1.SelectedItems.Count > 0)
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{
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var keyFrame = acitveGroup.Keys[stListView1.SelectedIndices[0]];
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stLabel1.Text = $"key Frame {keyFrame.Frame}";
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numericUpDownFloat1.Value = (decimal)keyFrame.Value1;
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numericUpDownFloat2.Value = (decimal)keyFrame.Value2;
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numericUpDownFloat3.Value = (decimal)keyFrame.Value3;
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numericUpDownFloat4.Value = (decimal)keyFrame.Value4;
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}
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else
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{
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stLabel1.Text = $"";
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numericUpDownFloat1.Value = 0;
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numericUpDownFloat2.Value = 0;
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numericUpDownFloat3.Value = 0;
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numericUpDownFloat4.Value = 0;
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}
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}
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private void stButton2_Click(object sender, EventArgs e)
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{
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}
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}
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}
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