mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-29 22:33:08 +00:00
170 lines
5.5 KiB
C#
170 lines
5.5 KiB
C#
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.Linq;
|
|||
|
using System.Text;
|
|||
|
using System.Threading.Tasks;
|
|||
|
using Switch_Toolbox;
|
|||
|
using System.Windows.Forms;
|
|||
|
using Switch_Toolbox.Library;
|
|||
|
using Switch_Toolbox.Library.IO;
|
|||
|
|
|||
|
namespace FirstPlugin
|
|||
|
{
|
|||
|
public class GFA : IArchiveFile, IFileFormat
|
|||
|
{
|
|||
|
public FileType FileType { get; set; } = FileType.Archive;
|
|||
|
|
|||
|
public bool CanSave { get; set; }
|
|||
|
public string[] Description { get; set; } = new string[] { "Good Feel Archive" };
|
|||
|
public string[] Extension { get; set; } = new string[] { "*.gfa" };
|
|||
|
public string FileName { get; set; }
|
|||
|
public string FilePath { get; set; }
|
|||
|
public IFileInfo IFileInfo { get; set; }
|
|||
|
|
|||
|
public bool CanAddFiles { get; set; }
|
|||
|
public bool CanRenameFiles { get; set; }
|
|||
|
public bool CanReplaceFiles { get; set; } = true;
|
|||
|
public bool CanDeleteFiles { get; set; }
|
|||
|
|
|||
|
public bool Identify(System.IO.Stream stream)
|
|||
|
{
|
|||
|
using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true))
|
|||
|
{
|
|||
|
return reader.CheckSignature(4, "GFAC");
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public Type[] Types
|
|||
|
{
|
|||
|
get
|
|||
|
{
|
|||
|
List<Type> types = new List<Type>();
|
|||
|
return types.ToArray();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public List<FileEntry> files = new List<FileEntry>();
|
|||
|
|
|||
|
public IEnumerable<ArchiveFileInfo> Files => files;
|
|||
|
|
|||
|
private uint Unknown1;
|
|||
|
private uint Version;
|
|||
|
public void Load(System.IO.Stream stream)
|
|||
|
{
|
|||
|
using (var reader = new FileReader(stream))
|
|||
|
{
|
|||
|
reader.ByteOrder = Syroot.BinaryData.ByteOrder.LittleEndian;
|
|||
|
reader.ReadSignature(4, "GFAC");
|
|||
|
Unknown1 = reader.ReadUInt32();
|
|||
|
Version = reader.ReadUInt32();
|
|||
|
uint FileInfoOffset = reader.ReadUInt32();
|
|||
|
uint FileInfoSize = reader.ReadUInt32();
|
|||
|
uint DataOffset = reader.ReadUInt32();
|
|||
|
uint DataSize = reader.ReadUInt32();
|
|||
|
byte[] Padding = reader.ReadBytes(0x10); //Not sure
|
|||
|
|
|||
|
reader.SeekBegin(FileInfoOffset);
|
|||
|
uint FileCount = reader.ReadUInt32();
|
|||
|
for (int i = 0; i < FileCount; i++)
|
|||
|
{
|
|||
|
var file = new FileEntry();
|
|||
|
file.Read(reader);
|
|||
|
files.Add(file);
|
|||
|
}
|
|||
|
|
|||
|
reader.SeekBegin(DataOffset);
|
|||
|
reader.ReadSignature(4, "GFCP");
|
|||
|
uint VersionGFCP = reader.ReadUInt32();
|
|||
|
uint CompressionType = reader.ReadUInt32();
|
|||
|
uint DecompressedSize = reader.ReadUInt32();
|
|||
|
uint CompressedSize = reader.ReadUInt32();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public void Unload()
|
|||
|
{
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
public byte[] Save()
|
|||
|
{
|
|||
|
var mem = new System.IO.MemoryStream();
|
|||
|
using (var writer = new FileWriter(mem))
|
|||
|
{
|
|||
|
writer.ByteOrder = Syroot.BinaryData.ByteOrder.LittleEndian;
|
|||
|
|
|||
|
writer.WriteSignature("GFAC");
|
|||
|
writer.Write(Unknown1);
|
|||
|
writer.Write(Version);
|
|||
|
writer.Write(uint.MaxValue); //Info offset for later
|
|||
|
writer.Write(uint.MaxValue); //Info size for later
|
|||
|
writer.Write(uint.MaxValue); //Data offset for later
|
|||
|
writer.Write(uint.MaxValue); //Data size for later
|
|||
|
writer.Write(new byte[0x10]); //Padding
|
|||
|
|
|||
|
writer.WriteUint32Offset(12); //Save info offset
|
|||
|
writer.Write(files.Count);
|
|||
|
|
|||
|
/* //Save info
|
|||
|
for (int i = 0; i < files.Count; i++)
|
|||
|
files[i].Write(writer);
|
|||
|
|
|||
|
//Save strings and offsets
|
|||
|
for (int i = 0; i < files.Count; i++)
|
|||
|
files[i].Write(writer);
|
|||
|
|
|||
|
writer.Write(new uint[files.Count]); //Save space for offsets
|
|||
|
for (int i = 0; i < files.Count; i++)
|
|||
|
writer.Write(files[i].FileData.Length);
|
|||
|
*/
|
|||
|
}
|
|||
|
|
|||
|
return mem.ToArray();
|
|||
|
}
|
|||
|
|
|||
|
private void Align(FileWriter writer, int alignment)
|
|||
|
{
|
|||
|
var startPos = writer.Position;
|
|||
|
long position = writer.Seek((-writer.Position % alignment + alignment) % alignment, System.IO.SeekOrigin.Current);
|
|||
|
|
|||
|
writer.Seek(startPos, System.IO.SeekOrigin.Begin);
|
|||
|
while (writer.Position != position)
|
|||
|
{
|
|||
|
writer.Write((byte)0x30);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public bool AddFile(ArchiveFileInfo archiveFileInfo)
|
|||
|
{
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
public bool DeleteFile(ArchiveFileInfo archiveFileInfo)
|
|||
|
{
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
public class FileEntry : ArchiveFileInfo
|
|||
|
{
|
|||
|
public uint Hash { get; set; }
|
|||
|
|
|||
|
public void Read(FileReader reader)
|
|||
|
{
|
|||
|
Hash = reader.ReadUInt32();
|
|||
|
FileName = GetName(reader);
|
|||
|
uint Size = reader.ReadUInt32();
|
|||
|
uint Offset = reader.ReadUInt32();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private static string GetName(FileReader reader)
|
|||
|
{
|
|||
|
uint Offset = reader.ReadUInt32();
|
|||
|
using (reader.TemporarySeek(Offset & 0x00ffffff, System.IO.SeekOrigin.Begin))
|
|||
|
{
|
|||
|
return reader.ReadZeroTerminatedString();
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|