mirror of
https://github.com/KillzXGaming/Switch-Toolbox
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209 lines
7.3 KiB
Text
209 lines
7.3 KiB
Text
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CHANGELOG
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4.1.0 (10-28-2018)
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- Updated to target .Net Standard 1.3 (additional .Net 3.5 and .Net 4 targets)
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- Removed old IL patcher to use new MemoryInterop.ILPatcher build time dependency (allows us to build cross-platform)
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- Rewrote Sample application to be a .Net Core app that uses the Veldrid low-level graphics library for rendering
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- Added x64 linux native binary, x64 macOS native binary
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- Tested on Ubuntu 18.04 and MacOS 10.13 (High Sierra)
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- Several fixes and updates to target latest Assimp release
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- Ported over "UnmanagedLibrary" abstract code and refactored AssimpLibrary
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- Added "ThrowOnLoadFailure" to configure getting back a "false" if native library fails to load or throw an exception (the default). Mono should no longer
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throw a "NotImplemented" exception because of trying to get the error code from windows.
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- !!Breaking Change!! Native DLLs are deployed differently and resolved at runtime differently
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- Removed "DefaultLibraryPathXXBit" properties from AssimpLibrary, they are meaningless now (and probably not used)
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- Introduced "UnmanagedLibraryResolver" that lets you set the following to completely configure native DLL loading:
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1. Multiple probing paths
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2. Multiple fallback library names (e.g. versioned binaries)
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3. Override name if the default native library name is not good enough for your tastes.
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- Search order of the native DLL is as follows:
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1. Search user-specified probing paths
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2. Search {AppBaseDirectory}/runtimes/{RID}/native/
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3. Search {AppBaseDirectory}/
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4. Search nuget cache based on assembly name/informational version ({UserProfile}/.nuget/packages/AssimpNet/{PackageVersion}/runtimes/{RID}/native/)
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5. If all above failed, return the given name of the DLL (or override name) and let the OS try and find it (different OS' may have different strategies).
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- The resolver is only used in AssimpLibrary.LoadLibrary(). The other two overloads still take in a user-supplied path/to/your/DLL.
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- Native DLLs are now deployed in the "runtimes" folder of the nuget package. This means they are now picked up as dependencies by netcore (*.deps.json)
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and automatically get copied during the "dotnet publish" command. During development, the system will try and locate the native DLLs in the nuget cache
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(.net framework 3.5/4.0 targets still use the MSBuild targets file to copy the runtime folder to the output folder). The folder structure looks like this:
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- runtimes/win-x64/native/assimp.dll
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- runtimes/win-x86/native/assimp.dll
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- runtimes/osx-x64/native/libassimp.dylib
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- runtimes/linux-x64/native/libassimp.so
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- All native binaries are named "assimp" or "libassimp" depending on platform, since we're putting them in "well known" architecture folders, no need to have unique names
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- [Source Only] Added a Unity script that will make it easier for users to load the native DLLs when running in Editor/Standalone Unity 3D
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- Build outputs a folder called "UnityPlugin" which you can drag and drop into the Unity Editor. A package will be available in the Asset Store as well.
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Targets Assimp 4.1.0
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======================================================================
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3.3.2 (12-26-2016)
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- Fixed up nuget package build targets.
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- Added donated mac library implementation (haven't personally tested)
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- Removed null/empty string checks for import format hint for reading streams - if you don't supply
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a hint, Assimp will automatically try to detect what format it is
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- Added logging when an invalid export format ID is encountered -- be sure to use "collada" and not "dae".
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- Added additional null/empty checks if adding a material property with an invalid fully qualified name.
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Targets Assimp 3.1.1
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======================================================================
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3.3 (07-3-2014)
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- Upgraded to Assimp 3.1.1 - now with FBX support!
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- Added matrix property configuration type
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- Added root node transformation property configuration for use with "PreTransformVertices" post process step
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- Added collada "ignore up direction" property configuration
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- Added various FBX importer property configurations
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- Added global property configuration to disable bone visualization when a model only has animations and no geometry
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- Added support for Metadata objects on nodes
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- Fixed issue with marshaling mesh names, AiMesh and AiAnimMesh are now blittable. All unmanaged structs are blittable
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and .NET runtime marshaling is avoided due to issues with marshaling fixed buffers in non-blittable structures.
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Happy Fourth Of July!
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Targets Assimp 3.1.1
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======================================================================
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3.2 (03-14-2013)
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- Added IOSystem/IOStream support, allowing for custom IO handling. An IOSystem can be registered to an AssimpImporter,
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which is used during ImportFile and ConvertFile APIs. It currently is not supported for ImportFileFromStream APIs.
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- Fixed marshalling of String material property values
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- Fixed aiGetTexture function signature to take in an array of 2 UV wrapmodes
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Targets Assimp 3.0.1270
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======================================================================
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3.1 (01-01-2013)
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- Added AnyCPU support, replaced AssimpMethods with AssimpLibrary that dynamically loads/unloads the unmanaged Assimp DLL
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optionally, a custom file path can be specified to load the Assimp DLL. By default, the 32 or 64 bit Assimp DLL is loaded from the
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same directory that the AssimpNet DLL is located in, depending on the bitness of the process.
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- Added missing properties for PreState/PostState in NodeAnimationChannel
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Targets Assimp 3.0.1270
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======================================================================
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3.0 (11-11-2012)
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- Upgraded to Assimp3.0
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- Added Convert API to AssimpImporter to utilize new Export functionality
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- Several fixes to Matrix-Quaternion structures
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Targets Assimp 3.0.1270
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======================================================================
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2.1.2.1 Refresh (7-27-2012)
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- Added root transformations to the importer - can specify Scale, XRotation, YRotation, and ZRotation. Can use these properties to bake the
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transformation by specifying the "PreTransformVertices" post process flag.
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- Added missing OffsetMatrix property to Bone
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Targets Assimp 2.0.854
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======================================================================
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2.1.2 (4-4-2012)
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- Added RemoveConfigs() method to AssimpImporter
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- Fixed an occassional crash when mashalling string material properties
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Targets Assimp 2.0.854
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======================================================================
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2.1 (1-28-2012)
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- Added Matrix3x3, Matrix4x4 methods.
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- Fixed several bugs in Quaternion.
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- Added unit tests for Matrix3x3, Matrix4x4, Quaternion.
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- Added "ImportFileFromStream" AssimpMethod and equivalent methods to the AssimpImporter:
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This is the implementation for "aiImportFileFromMemory".
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- Added a "ReadStreamFully" method to MemoryHelper.
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- Added "Importer Settings" config classes.
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- Added a sample a port of Assimp's simple textured OpenGL sample using OpenTK.
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Targets Assimp 2.0.854
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======================================================================
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2.0 (1-22-2012)
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- Initial release, core API is finished.
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Targets Assimp 2.0.854
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