Switch-Toolbox/Switch_FileFormatsMain/FileFormats/Shader/NUSHDB.cs

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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Switch_Toolbox.Library;
using Switch_Toolbox.Library.IO;
using System.Windows.Forms;
using Switch_Toolbox.Library.Forms;
namespace FirstPlugin
{
public class NUSHDB : TreeNodeFile, IFileFormat
{
public FileType FileType { get; set; } = FileType.Layout;
public bool CanSave { get; set; }
public string[] Description { get; set; } = new string[] { "Namco Shader Data Binary" };
public string[] Extension { get; set; } = new string[] { "*.nushdb" };
public string FileName { get; set; }
public string FilePath { get; set; }
public IFileInfo IFileInfo { get; set; }
public bool Identify(System.IO.Stream stream)
{
using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true))
{
return reader.CheckSignature(4, "HBSS") && reader.CheckSignature(4, "RDHS", 16) ;
}
}
public Type[] Types
{
get
{
List<Type> types = new List<Type>();
return types.ToArray();
}
}
public void Load(System.IO.Stream stream)
{
Text = FileName;
using (var reader = new FileReader(stream))
{
reader.ByteOrder = Syroot.BinaryData.ByteOrder.LittleEndian;
//Skip the HBSS header
reader.Seek(0x10, System.IO.SeekOrigin.Begin);
reader.ReadSignature(4, "RDHS");
ushort VersionMajor = reader.ReadUInt16();
ushort VersionMinor = reader.ReadUInt16();
ulong Unknown = reader.ReadUInt64(); //Usually 16
ulong ProgramCount = reader.ReadUInt64();
for (int i = 0; i < (int)ProgramCount; i++)
{
ShaderProgram program = new ShaderProgram();
program.Text = reader.LoadString(true, typeof(ulong));
uint unk2 = reader.ReadUInt32();
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uint Type = reader.ReadUInt32();
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long BinaryOffset = reader.ReadOffset(true, typeof(ulong));
ulong BinarySize = reader.ReadUInt64();
ulong BinarySize2 = reader.ReadUInt64();
ulong padding = reader.ReadUInt64();
ulong padding2 = reader.ReadUInt64();
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if (Type == 0)
program.ShaderType = NSWShaderDecompile.NswShaderType.Vertex;
if (Type == 2)
program.ShaderType = NSWShaderDecompile.NswShaderType.Fragment;
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using (reader.TemporarySeek(BinaryOffset, System.IO.SeekOrigin.Begin))
{
program.Data = reader.ReadBytes((int)BinarySize);
}
Nodes.Add(program);
}
}
}
public void Unload()
{
}
public byte[] Save()
{
return null;
}
public class ShaderProgram : TreeNodeCustom
{
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public ShaderProgram()
{
ContextMenuStrip = new STContextMenuStrip();
ContextMenuStrip.Items.Add(new ToolStripMenuItem("Export Data", null, Export, Keys.Control | Keys.E));
ContextMenuStrip.Items.Add(new ToolStripMenuItem("Export Raw Binary", null, ExportBinary, Keys.Control | Keys.B));
}
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public NSWShaderDecompile.NswShaderType ShaderType { get; set; }
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public byte[] Data { get; set; }
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public byte[] RawBinaryData { get; set; }
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public string Code { get; set; }
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public void ParseBinary()
{
//Get the raw binary data
using (var reader = new FileReader(Data))
{
reader.ByteOrder = Syroot.BinaryData.ByteOrder.LittleEndian;
reader.Seek(68, System.IO.SeekOrigin.Begin);
uint BinarySize = reader.ReadUInt32();
uint BinaryOffset = reader.ReadUInt32();
Console.WriteLine("Binary Size " + BinarySize);
Console.WriteLine("Binary Offset " + BinaryOffset);
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reader.Seek((int)BinaryOffset, System.IO.SeekOrigin.Begin);
RawBinaryData = reader.ReadBytes((int)BinarySize);
}
}
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public bool TryDecompileBinary()
{
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ParseBinary();
Code = NSWShaderDecompile.DecompileShader(ShaderType, Data);
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if (Code.Length > 0) return true;
else return false;
}
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private void Export(object sender, EventArgs args)
{
SaveFileDialog sfd = new SaveFileDialog();
sfd.DefaultExt = "bin";
sfd.FileName = Text;
sfd.Filter = "Supported Formats|*.bin;";
if (sfd.ShowDialog() == DialogResult.OK)
{
System.IO.File.WriteAllBytes(sfd.FileName, Data);
}
}
private void ExportBinary(object sender, EventArgs args)
{
SaveFileDialog sfd = new SaveFileDialog();
sfd.DefaultExt = "bin";
sfd.FileName = Text;
sfd.Filter = "Supported Formats|*.bin;";
if (sfd.ShowDialog() == DialogResult.OK)
{
System.IO.File.WriteAllBytes(sfd.FileName, RawBinaryData);
}
}
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public override void OnClick(TreeView treeview)
{
bool IsSuccess = TryDecompileBinary();
TextEditor editor = (TextEditor)LibraryGUI.GetActiveContent(typeof(TextEditor));
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if (editor == null)
{
editor = new TextEditor();
editor.Dock = DockStyle.Fill;
LibraryGUI.LoadEditor(editor);
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}
editor.Text = Text;
editor.FillEditor(string.Join("", Code));
}
}
}
}