mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-26 22:40:27 +00:00
58 lines
1.8 KiB
C#
58 lines
1.8 KiB
C#
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.Linq;
|
|||
|
using System.Text;
|
|||
|
using System.Threading.Tasks;
|
|||
|
using OpenTK.Graphics.OpenGL;
|
|||
|
using OpenTK;
|
|||
|
|
|||
|
namespace Switch_Toolbox.Library.Rendering
|
|||
|
{
|
|||
|
public class DrawableDividedCube
|
|||
|
{
|
|||
|
public static List<Vector3> GetBoundingVertices(Vector3 Min, Vector3 Max)
|
|||
|
{
|
|||
|
var vertices = new List<Vector3>();
|
|||
|
vertices.Add(new Vector3(Min.X, Min.Y, Min.Z));
|
|||
|
vertices.Add(new Vector3(Min.X, Min.Y, Max.Z));
|
|||
|
vertices.Add(new Vector3(Min.X, Max.Y, Min.Z));
|
|||
|
vertices.Add(new Vector3(Min.X, Max.Y, Max.Z));
|
|||
|
vertices.Add(new Vector3(Max.X, Min.Y, Min.Z));
|
|||
|
vertices.Add(new Vector3(Max.X, Min.Y, Max.Z));
|
|||
|
vertices.Add(new Vector3(Max.X, Max.Y, Min.Z));
|
|||
|
vertices.Add(new Vector3(Max.X, Max.Y, Max.Z));
|
|||
|
return vertices;
|
|||
|
}
|
|||
|
|
|||
|
public static void Draw(Vector3 Min, Vector3 Max)
|
|||
|
{
|
|||
|
var vertices = GetBoundingVertices(Min, Max);
|
|||
|
|
|||
|
GL.Begin(PrimitiveType.LineLoop);
|
|||
|
GL.Vertex3(vertices[0]);
|
|||
|
GL.Vertex3(vertices[1]);
|
|||
|
GL.Vertex3(vertices[3]);
|
|||
|
GL.Vertex3(vertices[2]);
|
|||
|
GL.End();
|
|||
|
|
|||
|
GL.Begin(PrimitiveType.LineLoop);
|
|||
|
GL.Vertex3(vertices[4]);
|
|||
|
GL.Vertex3(vertices[5]);
|
|||
|
GL.Vertex3(vertices[7]);
|
|||
|
GL.Vertex3(vertices[6]);
|
|||
|
GL.End();
|
|||
|
|
|||
|
GL.Begin(PrimitiveType.Lines);
|
|||
|
GL.Vertex3(vertices[0]);
|
|||
|
GL.Vertex3(vertices[4]);
|
|||
|
GL.Vertex3(vertices[1]);
|
|||
|
GL.Vertex3(vertices[5]);
|
|||
|
GL.Vertex3(vertices[3]);
|
|||
|
GL.Vertex3(vertices[7]);
|
|||
|
GL.Vertex3(vertices[2]);
|
|||
|
GL.Vertex3(vertices[6]);
|
|||
|
GL.End();
|
|||
|
}
|
|||
|
}
|
|||
|
}
|