mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-18 08:53:08 +00:00
77 lines
2.2 KiB
C#
77 lines
2.2 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Data;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Windows.Forms;
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using Bfres.Structs;
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namespace FirstPlugin.Forms
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{
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public partial class SamplerEditorSimple : UserControl
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{
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private Thread Thread;
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public SamplerEditorSimple()
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{
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InitializeComponent();
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}
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public void LoadTexture(MatTexture texture)
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{
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nameTB.Text = texture.Name;
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samplerCB.Items.Clear();
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samplerCB.Items.Add(texture.SamplerName);
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samplerCB.SelectedItem = texture.SamplerName;
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if (texture.wiiUSampler != null)
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{
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stPropertyGrid1.LoadProperty(texture.wiiUSampler , OnPropertyChanged);
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}
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else
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{
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stPropertyGrid1.LoadProperty(texture.switchSampler, OnPropertyChanged);
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}
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foreach (BNTX bntx in PluginRuntime.bntxContainers)
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{
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if (bntx.Textures.ContainsKey(texture.Name))
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{
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Thread = new Thread((ThreadStart)(() =>
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{
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textureBP.Image = Switch_Toolbox.Library.Imaging.GetLoadingImage();
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textureBP.Image = bntx.Textures[texture.Name].GetBitmap();
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}));
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Thread.Start();
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}
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}
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foreach (BFRESGroupNode ftexCont in PluginRuntime.ftexContainers)
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{
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if (ftexCont.ResourceNodes.ContainsKey(texture.Name))
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{
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Thread = new Thread((ThreadStart)(() =>
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{
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textureBP.Image = Switch_Toolbox.Library.Imaging.GetLoadingImage();
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textureBP.Image = ((FTEX)ftexCont.ResourceNodes[texture.Name]).GetBitmap();
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}));
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Thread.Start();
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}
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}
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}
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private void OnPropertyChanged()
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{
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}
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private void stTextBox2_TextChanged(object sender, EventArgs e)
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{
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}
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}
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}
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