mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-27 06:50:23 +00:00
46 lines
1.2 KiB
C#
46 lines
1.2 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Toolbox.Library.IO;
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namespace HedgehogLibrary
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{
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public class HeaderCommon
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{
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public const uint Signature = 0x133054A;
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public Node Root;
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public void Read(FileReader reader)
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{
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//Not sure but i've seen this used for checking game version
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ushort version = reader.ReadUInt16();
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if (version == 0x80)
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{
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ushort fileSize = reader.ReadUInt16();
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uint signature = reader.ReadUInt32();
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uint offsetTable = reader.ReadUInt32();
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uint offsetTableEntryCount = reader.ReadUInt32();
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while (true)
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{
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ushort sectionFlag = reader.ReadUInt16();
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ushort sectionAddress = reader.ReadUInt16();
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uint sectionValue = reader.ReadUInt32();
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string sectionName = reader.ReadString(8, Encoding.ASCII);
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if (sectionName == "Contexts")
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break;
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}
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}
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}
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public class Node
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{
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}
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}
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}
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