2019-05-28 20:11:40 +00:00
|
|
|
|
using System;
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using System.Linq;
|
|
|
|
|
using System.Text;
|
|
|
|
|
using System.Threading.Tasks;
|
2019-07-16 21:35:21 +00:00
|
|
|
|
using Toolbox.Library;
|
|
|
|
|
using Toolbox.Library.IO;
|
2019-05-28 20:11:40 +00:00
|
|
|
|
|
|
|
|
|
namespace FirstPlugin
|
|
|
|
|
{
|
|
|
|
|
public class SP2 : IFileFormat, IArchiveFile
|
|
|
|
|
{
|
|
|
|
|
public FileType FileType { get; set; } = FileType.Archive;
|
|
|
|
|
|
|
|
|
|
public bool CanSave { get; set; }
|
2019-06-14 21:23:02 +00:00
|
|
|
|
public string[] Description { get; set; } = new string[] { "Team Sonic Racing Archive" };
|
2019-05-28 20:11:40 +00:00
|
|
|
|
public string[] Extension { get; set; } = new string[] { "*.sp2" };
|
|
|
|
|
public string FileName { get; set; }
|
|
|
|
|
public string FilePath { get; set; }
|
|
|
|
|
public IFileInfo IFileInfo { get; set; }
|
|
|
|
|
|
|
|
|
|
public bool Identify(System.IO.Stream stream)
|
|
|
|
|
{
|
2019-07-16 21:35:21 +00:00
|
|
|
|
using (var reader = new Toolbox.Library.IO.FileReader(stream, true))
|
2019-05-28 20:11:40 +00:00
|
|
|
|
{
|
|
|
|
|
bool IsMatch = reader.ReadUInt32() == 0xD6D1820C;
|
|
|
|
|
reader.Position = 0;
|
|
|
|
|
return IsMatch || Utils.HasExtension(FileName, ".sp2");
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public Type[] Types
|
|
|
|
|
{
|
|
|
|
|
get
|
|
|
|
|
{
|
|
|
|
|
List<Type> types = new List<Type>();
|
|
|
|
|
return types.ToArray();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public List<FileInfo> files = new List<FileInfo>();
|
2019-07-18 22:05:27 +00:00
|
|
|
|
public IEnumerable<ArchiveFileInfo> Files => files;
|
|
|
|
|
|
|
|
|
|
public void ClearFiles() { files.Clear(); }
|
2019-05-28 20:11:40 +00:00
|
|
|
|
|
|
|
|
|
public bool CanAddFiles { get; set; }
|
|
|
|
|
public bool CanRenameFiles { get; set; }
|
|
|
|
|
public bool CanReplaceFiles { get; set; }
|
|
|
|
|
public bool CanDeleteFiles { get; set; }
|
|
|
|
|
|
|
|
|
|
private const uint ChunkTextureFile = 0xD6D1820C;
|
|
|
|
|
private const uint ChunkMetaInfo = 0xB111B40E;
|
|
|
|
|
private const uint ChunkAnimInfo = 0x22008309;
|
|
|
|
|
private const uint ChunkAnimData = 0x29318F0A;
|
|
|
|
|
private const uint ChunkSkeletonData = 0x115AB800;
|
|
|
|
|
private const uint ChunkModelData = 0xCA121903;
|
|
|
|
|
private const uint ChunkShaderData = 0x777A9B0E;
|
|
|
|
|
private const uint ChunkMaterialData = 0x79C90901;
|
|
|
|
|
|
|
|
|
|
private List<ChunkHeader> Chunks = new List<ChunkHeader>();
|
|
|
|
|
public void Load(System.IO.Stream stream)
|
|
|
|
|
{
|
|
|
|
|
CanSave = false;
|
|
|
|
|
|
|
|
|
|
using (var reader = new FileReader(stream))
|
|
|
|
|
{
|
|
|
|
|
while (!reader.EndOfStream)
|
|
|
|
|
{
|
|
|
|
|
ChunkHeader chunk = new ChunkHeader();
|
|
|
|
|
chunk.Position = reader.Position;
|
|
|
|
|
chunk.Identifier = reader.ReadUInt32();
|
|
|
|
|
uint unk = reader.ReadUInt32();
|
|
|
|
|
chunk.ChunkSize = reader.ReadUInt32();
|
|
|
|
|
chunk.ChunkId = reader.ReadUInt32();
|
|
|
|
|
chunk.NextFilePtr = reader.ReadUInt32();
|
|
|
|
|
chunk.FileSize = reader.ReadUInt32();
|
|
|
|
|
uint unk2 = reader.ReadUInt32();
|
|
|
|
|
uint unk3 = reader.ReadUInt32();
|
|
|
|
|
Chunks.Add(chunk);
|
|
|
|
|
|
|
|
|
|
var Identifer = chunk.Identifier.Reverse();
|
|
|
|
|
|
|
|
|
|
switch (Identifer)
|
|
|
|
|
{
|
|
|
|
|
case ChunkTextureFile:
|
|
|
|
|
if (chunk.ChunkSize > 0x88)
|
|
|
|
|
{
|
|
|
|
|
reader.Seek(chunk.Position + 0x88, System.IO.SeekOrigin.Begin);
|
|
|
|
|
chunk.FileName = reader.ReadString(Syroot.BinaryData.BinaryStringFormat.ZeroTerminated);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case ChunkMetaInfo:
|
|
|
|
|
break;
|
|
|
|
|
case ChunkAnimInfo:
|
|
|
|
|
if (chunk.ChunkSize > 0xB0)
|
|
|
|
|
{
|
|
|
|
|
// reader.Seek(chunk.Position + 0xB0, System.IO.SeekOrigin.Begin);
|
|
|
|
|
// chunk.FileName = reader.ReadString(Syroot.BinaryData.BinaryStringFormat.ZeroTerminated);
|
|
|
|
|
}
|
|
|
|
|
break;
|
|
|
|
|
case ChunkAnimData:
|
|
|
|
|
AnimationFile animFile = new AnimationFile();
|
|
|
|
|
animFile.Read(reader);
|
|
|
|
|
chunk.ChunkData = animFile;
|
|
|
|
|
break;
|
|
|
|
|
case ChunkSkeletonData:
|
|
|
|
|
SkeletonFile skelFile = new SkeletonFile();
|
|
|
|
|
skelFile.Read(reader);
|
|
|
|
|
chunk.ChunkData = skelFile;
|
|
|
|
|
break;
|
|
|
|
|
case ChunkModelData:
|
|
|
|
|
ModelFile modelFile = new ModelFile();
|
|
|
|
|
modelFile.Read(reader);
|
|
|
|
|
chunk.ChunkData = modelFile;
|
|
|
|
|
break;
|
|
|
|
|
case ChunkMaterialData:
|
|
|
|
|
MaterialFile matFile = new MaterialFile();
|
|
|
|
|
matFile.Read(reader);
|
|
|
|
|
chunk.ChunkData = matFile;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
reader.Seek(chunk.Position + chunk.ChunkSize, System.IO.SeekOrigin.Begin);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ReadGPUFile(FilePath);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private void ReadGPUFile(string FileName)
|
|
|
|
|
{
|
|
|
|
|
string path = FileName.Replace("cpu", "gpu");
|
|
|
|
|
if (!System.IO.File.Exists(path))
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
int offset = 0;
|
|
|
|
|
//Read the data based on CPU chunk info
|
|
|
|
|
using (var reader = new FileReader(path))
|
|
|
|
|
{
|
|
|
|
|
for (int i = 0; i < Chunks.Count; i++)
|
|
|
|
|
{
|
|
|
|
|
if (Chunks[i].FileSize != 0 || Chunks[i].FileName != string.Empty || Chunks[i].ChunkData != null)
|
|
|
|
|
{
|
|
|
|
|
long pos = reader.Position;
|
|
|
|
|
|
|
|
|
|
var identifer = Chunks[i].Identifier.Reverse();
|
|
|
|
|
|
|
|
|
|
var fileInfo = new FileInfo();
|
|
|
|
|
|
|
|
|
|
//Get CPU chunk data
|
|
|
|
|
if (Chunks[i].ChunkData != null)
|
|
|
|
|
{
|
|
|
|
|
if ( Chunks[i].ChunkData is AnimationFile)
|
|
|
|
|
{
|
|
|
|
|
AnimationFile animFile = (AnimationFile)Chunks[i].ChunkData;
|
|
|
|
|
fileInfo.FileName = animFile.FileName;
|
|
|
|
|
fileInfo.FileData = animFile.Data;
|
|
|
|
|
}
|
|
|
|
|
if (Chunks[i].ChunkData is SkeletonFile)
|
|
|
|
|
{
|
|
|
|
|
SkeletonFile animFile = (SkeletonFile)Chunks[i].ChunkData;
|
|
|
|
|
fileInfo.FileName = animFile.FileName;
|
|
|
|
|
fileInfo.FileData = animFile.Data;
|
|
|
|
|
}
|
|
|
|
|
if (Chunks[i].ChunkData is MaterialFile)
|
|
|
|
|
{
|
|
|
|
|
MaterialFile animFile = (MaterialFile)Chunks[i].ChunkData;
|
|
|
|
|
fileInfo.FileName = animFile.FileName;
|
|
|
|
|
fileInfo.FileData = animFile.Data;
|
|
|
|
|
}
|
|
|
|
|
if (Chunks[i].ChunkData is MaterialFile)
|
|
|
|
|
{
|
|
|
|
|
MaterialFile animFile = (MaterialFile)Chunks[i].ChunkData;
|
|
|
|
|
fileInfo.FileName = animFile.FileName;
|
|
|
|
|
fileInfo.FileData = animFile.Data;
|
|
|
|
|
}
|
|
|
|
|
if (Chunks[i].ChunkData is ModelFile)
|
|
|
|
|
{
|
|
|
|
|
ModelFile modelFile = (ModelFile)Chunks[i].ChunkData;
|
|
|
|
|
fileInfo.FileName = modelFile.FileName;
|
|
|
|
|
|
|
|
|
|
byte[] BufferData = new byte[0];
|
|
|
|
|
if (Chunks[i].FileSize != 0)
|
|
|
|
|
BufferData = reader.ReadBytes((int)Chunks[i].FileSize);
|
|
|
|
|
|
|
|
|
|
fileInfo.FileData = Utils.CombineByteArray(modelFile.Data, modelFile.Data2, BufferData);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//Don't advance the stream unless the chunk has a pointer
|
|
|
|
|
if (Chunks[i].NextFilePtr != 0)
|
|
|
|
|
reader.Seek(pos + Chunks[i].NextFilePtr, System.IO.SeekOrigin.Begin);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
else //Else get the data from GPU
|
|
|
|
|
{
|
|
|
|
|
if (Chunks[i].FileName != string.Empty)
|
|
|
|
|
fileInfo.FileName = $"{Chunks[i].FileName}";
|
|
|
|
|
else
|
|
|
|
|
fileInfo.FileName = $"{i} {Chunks[i].ChunkId} {identifer.ToString("X")}";
|
|
|
|
|
|
|
|
|
|
if (Chunks[i].FileSize != 0)
|
|
|
|
|
fileInfo.FileData = reader.ReadBytes((int)Chunks[i].FileSize);
|
|
|
|
|
else
|
|
|
|
|
fileInfo.FileData = new byte[0];
|
|
|
|
|
}
|
|
|
|
|
files.Add(fileInfo);
|
|
|
|
|
|
|
|
|
|
//Don't advance the stream unless the chunk has a pointer
|
|
|
|
|
if (Chunks[i].NextFilePtr != 0)
|
|
|
|
|
reader.Seek(pos + Chunks[i].NextFilePtr, System.IO.SeekOrigin.Begin);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void Unload()
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public interface IChunkData { }
|
|
|
|
|
|
|
|
|
|
public class ChunkHeader
|
|
|
|
|
{
|
|
|
|
|
public IChunkData ChunkData;
|
|
|
|
|
|
|
|
|
|
public uint Identifier;
|
|
|
|
|
public long Position;
|
|
|
|
|
public uint ChunkSize;
|
|
|
|
|
public uint ChunkId;
|
|
|
|
|
public uint NextFilePtr;
|
|
|
|
|
public uint FileSize;
|
|
|
|
|
|
|
|
|
|
public string FileName = "";
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//Info in CPU file about the model
|
|
|
|
|
//Note the GPU file chunk linked from this contains the buffers
|
|
|
|
|
public class ModelFile : IChunkData
|
|
|
|
|
{
|
|
|
|
|
public string FileName = "";
|
|
|
|
|
public string FileName2 = ""; //Yeah there's another file for some reason
|
|
|
|
|
|
|
|
|
|
public byte[] Data;
|
|
|
|
|
public byte[] Data2;
|
|
|
|
|
|
|
|
|
|
public void Read(FileReader reader)
|
|
|
|
|
{
|
|
|
|
|
long pos = reader.Position;
|
|
|
|
|
|
|
|
|
|
uint unk3 = reader.ReadUInt32();
|
|
|
|
|
uint unk4 = reader.ReadUInt32(); //Set to 1
|
|
|
|
|
uint SectionSize = reader.ReadUInt32(); //At the end, the file name
|
|
|
|
|
uint Padding = reader.ReadUInt32();
|
|
|
|
|
uint NextSectionOffset = reader.ReadUInt32();
|
|
|
|
|
|
|
|
|
|
reader.Seek(pos, System.IO.SeekOrigin.Begin);
|
|
|
|
|
//Model FILE
|
|
|
|
|
Data = reader.ReadBytes((int)SectionSize);
|
|
|
|
|
|
|
|
|
|
FileName = reader.ReadString(Syroot.BinaryData.BinaryStringFormat.ZeroTerminated);
|
|
|
|
|
|
|
|
|
|
//Todo
|
|
|
|
|
Data2 = new byte[0];
|
|
|
|
|
// reader.Seek(NextSectionOffset, System.IO.SeekOrigin.Begin);
|
|
|
|
|
// Data2 = reader.ReadBytes();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public class MaterialFile : IChunkData
|
|
|
|
|
{
|
|
|
|
|
public string FileName = "";
|
|
|
|
|
public byte[] Data;
|
|
|
|
|
|
|
|
|
|
public void Read(FileReader reader)
|
|
|
|
|
{
|
|
|
|
|
long pos = reader.Position;
|
|
|
|
|
|
|
|
|
|
uint unk3 = reader.ReadUInt32();
|
|
|
|
|
uint unk4 = reader.ReadUInt32(); //Set to 1
|
|
|
|
|
uint SectionSize = reader.ReadUInt32(); //At the end, the file name
|
|
|
|
|
uint Padding = reader.ReadUInt32();
|
|
|
|
|
|
|
|
|
|
reader.Seek(pos, System.IO.SeekOrigin.Begin);
|
|
|
|
|
//Material FILE
|
|
|
|
|
Data = reader.ReadBytes((int)SectionSize);
|
|
|
|
|
|
|
|
|
|
FileName = reader.ReadString(Syroot.BinaryData.BinaryStringFormat.ZeroTerminated);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public class SkeletonFile : IChunkData
|
|
|
|
|
{
|
|
|
|
|
public string FileName = "";
|
|
|
|
|
public byte[] Data;
|
|
|
|
|
|
|
|
|
|
public void Read(FileReader reader)
|
|
|
|
|
{
|
|
|
|
|
long pos = reader.Position;
|
|
|
|
|
|
|
|
|
|
uint unk3 = reader.ReadUInt32();
|
|
|
|
|
uint unk4 = reader.ReadUInt32(); //Set to 1
|
|
|
|
|
uint SectionSize = reader.ReadUInt32(); //At the end, the file name
|
|
|
|
|
uint Padding = reader.ReadUInt32();
|
|
|
|
|
|
|
|
|
|
reader.Seek(pos, System.IO.SeekOrigin.Begin);
|
|
|
|
|
//SKEL FILE
|
|
|
|
|
Data = reader.ReadBytes((int)SectionSize);
|
|
|
|
|
|
|
|
|
|
FileName = reader.ReadString(Syroot.BinaryData.BinaryStringFormat.ZeroTerminated);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public class AnimationFile : IChunkData
|
|
|
|
|
{
|
|
|
|
|
public string FileName = "";
|
|
|
|
|
public byte[] Data;
|
|
|
|
|
|
|
|
|
|
public void Read(FileReader reader)
|
|
|
|
|
{
|
|
|
|
|
long pos = reader.Position;
|
|
|
|
|
|
|
|
|
|
uint Hash = reader.ReadUInt32(); //Maybe a hash? Idk
|
|
|
|
|
uint unk4 = reader.ReadUInt32(); //Set to 1
|
|
|
|
|
uint SectionSize = reader.ReadUInt32(); //At the end, the file name
|
|
|
|
|
uint Padding = reader.ReadUInt32();
|
|
|
|
|
|
|
|
|
|
reader.Seek(pos, System.IO.SeekOrigin.Begin);
|
|
|
|
|
//ANIM FILE
|
|
|
|
|
Data = reader.ReadBytes((int)SectionSize);
|
|
|
|
|
|
|
|
|
|
FileName = reader.ReadString(Syroot.BinaryData.BinaryStringFormat.ZeroTerminated);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public class TextureFile : IChunkData
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public class TextureInfo : IChunkData
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public byte[] Save()
|
|
|
|
|
{
|
|
|
|
|
var mem = new System.IO.MemoryStream();
|
|
|
|
|
return mem.ToArray();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public bool AddFile(ArchiveFileInfo archiveFileInfo)
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public bool DeleteFile(ArchiveFileInfo archiveFileInfo)
|
|
|
|
|
{
|
|
|
|
|
return false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public class FileInfo : ArchiveFileInfo
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|