mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-24 05:23:08 +00:00
55 lines
1.4 KiB
C#
55 lines
1.4 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using Bfres.Structs;
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namespace FirstPlugin
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{
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public partial class CopyMaterialMenu : Form
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{
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public CopyMaterialMenu()
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{
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InitializeComponent();
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StartPosition = FormStartPosition.CenterParent;
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}
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private class FmdlTreeTemp : TreeNode
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{
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public FmdlTreeTemp(string Name)
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{
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Text = Name;
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}
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}
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public void LoadMaterials(string SelectedMat, List<FMDL> models)
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{
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foreach (var mdl in models)
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{
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FmdlTreeTemp model = new FmdlTreeTemp(mdl.Text);
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foreach (var mat in mdl.materials.Keys)
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{
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if (mat != SelectedMat)
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model.Nodes.Add(mat);
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}
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materialTreeView.Nodes.Add(model);
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}
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}
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private void treeView1_AfterCheck(object sender, TreeViewEventArgs e)
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{
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if (e.Node is FmdlTreeTemp)
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{
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foreach (TreeNode n in e.Node.Nodes)
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{
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n.Checked = e.Node.Checked;
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}
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}
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}
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}
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}
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