mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-18 17:03:42 +00:00
80 lines
2.3 KiB
C#
80 lines
2.3 KiB
C#
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.ComponentModel;
|
|||
|
using System.Drawing;
|
|||
|
using System.Data;
|
|||
|
using System.Linq;
|
|||
|
using System.Text;
|
|||
|
using System.Threading.Tasks;
|
|||
|
using System.Windows.Forms;
|
|||
|
using Switch_Toolbox.Library;
|
|||
|
using Switch_Toolbox.Library.Animations;
|
|||
|
|
|||
|
namespace FirstPlugin.Forms
|
|||
|
{
|
|||
|
public partial class VisibiltyAnimEditor : UserControl
|
|||
|
{
|
|||
|
public VisibiltyAnimEditor()
|
|||
|
{
|
|||
|
InitializeComponent();
|
|||
|
|
|||
|
listViewCustom1.CanResizeList = false;
|
|||
|
}
|
|||
|
|
|||
|
public void LoadAnim(VisibilityAnimation anim)
|
|||
|
{
|
|||
|
listViewCustom1.Items.Clear();
|
|||
|
listViewCustom1.Columns.Clear();
|
|||
|
|
|||
|
ColumnHeader frameColumn = new ColumnHeader() { Text = $"Frame" };
|
|||
|
listViewCustom1.Columns.Add(frameColumn);
|
|||
|
|
|||
|
foreach (var bone in anim.BoneNames)
|
|||
|
{
|
|||
|
ColumnHeader boneColumn = new ColumnHeader() { Text = $"{bone}" };
|
|||
|
listViewCustom1.Columns.Add(boneColumn);
|
|||
|
}
|
|||
|
|
|||
|
if (anim.BaseValues != null && anim.BaseValues.Length > 0)
|
|||
|
{
|
|||
|
var item1 = new ListViewItem($"Base Value");
|
|||
|
listViewCustom1.Items.Add(item1);
|
|||
|
|
|||
|
int curve = 1;
|
|||
|
foreach (var value in anim.BaseValues)
|
|||
|
{
|
|||
|
item1.SubItems.Add(value.ToString());
|
|||
|
|
|||
|
if (value)
|
|||
|
item1.SubItems[curve].BackColor = Color.FromArgb(70, 70, 70);
|
|||
|
curve++;
|
|||
|
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
for (int Frame = 0; Frame < anim.FrameCount; Frame++)
|
|||
|
{
|
|||
|
if (anim.Values.Count == 0)
|
|||
|
return;
|
|||
|
|
|||
|
var item1 = new ListViewItem($"{Frame}");
|
|||
|
listViewCustom1.Items.Add(item1);
|
|||
|
item1.UseItemStyleForSubItems = false;
|
|||
|
|
|||
|
int curve = 1;
|
|||
|
foreach (var track in anim.Values)
|
|||
|
{
|
|||
|
bool value = track.GetValue(Frame);
|
|||
|
item1.SubItems.Add(value.ToString());
|
|||
|
|
|||
|
if (value)
|
|||
|
item1.SubItems[curve].BackColor = Color.FromArgb(70,70,70);
|
|||
|
|
|||
|
curve++;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|