Switch-Toolbox/Switch_FileFormatsMain/FileFormats/Texture/XTX.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Switch_Toolbox;
using System.Windows.Forms;
using Switch_Toolbox.Library;
namespace FirstPlugin
{
public class XTX : IFileFormat
{
public bool CanSave { get; set; } = false;
public bool FileIsEdited { get; set; } = false;
public bool FileIsCompressed { get; set; } = false;
public string[] Description { get; set; } = new string[] { "XTX" };
public string[] Extension { get; set; } = new string[] { "*.xtx", "*.z" };
public string Magic { get; set; } = "DFvN ";
public CompressionType CompressionType { get; set; } = CompressionType.None;
public byte[] Data { get; set; }
public string FileName { get; set; }
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public TreeNodeFile EditorRoot { get; set; }
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public bool IsActive { get; set; } = false;
public bool UseEditMenu { get; set; } = false;
public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public Type[] Types
{
get
{
List<Type> types = new List<Type>();
return types.ToArray();
}
}
public void Load()
{
IsActive = true;
}
public void Unload()
{
}
public byte[] Save()
{
return null;
}
}
}