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using System ;
using System.Collections.Generic ;
using System.Linq ;
using System.Threading.Tasks ;
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using Toolbox.Library.IO ;
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using Chadsoft.CTools.Image ;
using SuperBMDLib.Util ;
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namespace Toolbox.Library
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{
public class Decode_Gamecube
{
//Code from https://github.com/Sage-of-Mirrors/SuperBMD/blob/ce1061e9b5f57de112f1d12f6459b938594664a0/SuperBMDLib/source/Materials/BinaryTextureImage.cs
//Adjusted for proper editing in ST
#region Data Types
public static TEX_FORMAT ToGenericFormat ( TextureFormats Format )
{
switch ( Format )
{
case TextureFormats . C14X2 : return TEX_FORMAT . C14X2 ;
case TextureFormats . C4 : return TEX_FORMAT . C4 ;
case TextureFormats . C8 : return TEX_FORMAT . C8 ;
case TextureFormats . CMPR : return TEX_FORMAT . CMPR ;
case TextureFormats . I4 : return TEX_FORMAT . I4 ;
case TextureFormats . I8 : return TEX_FORMAT . I8 ;
case TextureFormats . IA4 : return TEX_FORMAT . IA4 ;
case TextureFormats . IA8 : return TEX_FORMAT . IA8 ;
case TextureFormats . RGB565 : return TEX_FORMAT . R5G5B5_UNORM ;
case TextureFormats . RGB5A3 : return TEX_FORMAT . R5G5B5A3_UNORM ;
case TextureFormats . RGBA32 : return TEX_FORMAT . R32G32B32A32_FLOAT ;
default :
throw new Exception ( "Unknown Format " + Format ) ;
}
}
public static PALETTE_FORMAT ToGenericPaletteFormat ( PaletteFormats Format )
{
switch ( Format )
{
case PaletteFormats . IA8 : return PALETTE_FORMAT . IA8 ;
case PaletteFormats . RGB565 : return PALETTE_FORMAT . RGB565 ;
case PaletteFormats . RGB5A3 : return PALETTE_FORMAT . RGB5A3 ;
default :
throw new Exception ( "Unknown Palette Format " + Format ) ;
}
}
public static PaletteFormats FromGenericPaletteFormat ( PALETTE_FORMAT Format )
{
switch ( Format )
{
case PALETTE_FORMAT . None : return PaletteFormats . IA8 ;
case PALETTE_FORMAT . IA8 : return PaletteFormats . IA8 ;
case PALETTE_FORMAT . RGB565 : return PaletteFormats . RGB565 ;
case PALETTE_FORMAT . RGB5A3 : return PaletteFormats . RGB5A3 ;
default :
throw new Exception ( "Unknown Palette Format " + Format ) ;
}
}
public static TextureFormats FromGenericFormat ( TEX_FORMAT Format )
{
switch ( Format )
{
case TEX_FORMAT . C14X2 : return TextureFormats . C14X2 ;
case TEX_FORMAT . C4 : return TextureFormats . C4 ;
case TEX_FORMAT . C8 : return TextureFormats . C8 ;
case TEX_FORMAT . CMPR : return TextureFormats . CMPR ;
case TEX_FORMAT . I4 : return TextureFormats . I4 ;
case TEX_FORMAT . I8 : return TextureFormats . I8 ;
case TEX_FORMAT . IA4 : return TextureFormats . IA4 ;
case TEX_FORMAT . IA8 : return TextureFormats . IA8 ;
case TEX_FORMAT . R5G5B5_UNORM : return TextureFormats . RGB565 ;
case TEX_FORMAT . R5G5B5A3_UNORM : return TextureFormats . RGB5A3 ;
case TEX_FORMAT . R32G32B32A32_FLOAT : return TextureFormats . RGBA32 ;
default :
throw new Exception ( "Unknown Format " + Format ) ;
}
}
/// <summary>
/// ImageFormat specifies how the data within the image is encoded.
/// Included is a chart of how many bits per pixel there are,
/// the width/height of each block, how many bytes long the
/// actual block is, and a description of the type of data stored.
/// </summary>
public enum TextureFormats
{
//Bits per Pixel | Block Width | Block Height | Block Size | Type / Description
I4 = 0x00 , // 4 | 8 | 8 | 32 | grey
I8 = 0x01 , // 8 | 8 | 8 | 32 | grey
IA4 = 0x02 , // 8 | 8 | 4 | 32 | grey + alpha
IA8 = 0x03 , // 16 | 4 | 4 | 32 | grey + alpha
RGB565 = 0x04 , // 16 | 4 | 4 | 32 | color
RGB5A3 = 0x05 , // 16 | 4 | 4 | 32 | color + alpha
RGBA32 = 0x06 , // 32 | 4 | 4 | 64 | color + alpha
C4 = 0x08 , // 4 | 8 | 8 | 32 | palette choices (IA8, RGB565, RGB5A3)
C8 = 0x09 , // 8 | 8 | 4 | 32 | palette choices (IA8, RGB565, RGB5A3)
C14X2 = 0x0a , // 16 | 4 | 4 | 32 | palette (IA8, RGB565, RGB5A3) NOTE: only 14 bits are used per pixel
CMPR = 0x0e , // 4 | 8 | 8 | 32 | mini palettes in each block, RGB565 or transparent.
}
/// <summary>
/// Defines how textures handle going out of [0..1] range for texcoords.
/// </summary>
public enum WrapModes
{
ClampToEdge = 0 ,
Repeat = 1 ,
MirroredRepeat = 2 ,
}
/// <summary>
/// PaletteFormat specifies how the data within the palette is stored. An
/// image uses a single palette (except CMPR which defines its own
/// mini-palettes within the Image data). Only C4, C8, and C14X2 use
/// palettes. For all other formats the type and count is zero.
/// </summary>
public enum PaletteFormats
{
IA8 = 0x00 ,
RGB565 = 0x01 ,
RGB5A3 = 0x02 ,
}
/// <summary>
/// FilterMode specifies what type of filtering the file should use for min/mag.
/// </summary>
public enum FilterMode
{
/* Valid in both Min and Mag Filter */
Nearest = 0x0 , // Point Sampling, No Mipmap
Linear = 0x1 , // Bilinear Filtering, No Mipmap
/* Valid in only Min Filter */
NearestMipmapNearest = 0x2 , // Point Sampling, Discrete Mipmap
NearestMipmapLinear = 0x3 , // Bilinear Filtering, Discrete Mipmap
LinearMipmapNearest = 0x4 , // Point Sampling, Linear MipMap
LinearMipmapLinear = 0x5 , // Trilinear Filtering
}
/// <summary>
/// The Palette simply stores the color data as loaded from the file.
/// It does not convert the files based on the Palette type to RGBA8.
/// </summary>
private sealed class Palette
{
private byte [ ] _paletteData ;
public void Load ( byte [ ] paletteData )
{
_paletteData = paletteData ;
}
public void Load ( FileReader reader , uint paletteEntryCount )
{
//Files that don't have palettes have an entry count of zero.
if ( paletteEntryCount = = 0 )
{
_paletteData = new byte [ 0 ] ;
return ;
}
//All palette formats are 2 bytes per entry.
_paletteData = reader . ReadBytes ( ( int ) paletteEntryCount * 2 ) ;
}
public byte [ ] GetBytes ( )
{
return _paletteData ;
}
}
#endregion
#region Decoding
public static byte [ ] DecodeData ( byte [ ] ImageData , byte [ ] PaletteData , uint width , uint height , TEX_FORMAT format , PALETTE_FORMAT palleteFormat )
{
var FormatGC = FromGenericFormat ( format ) ;
var PalleteFormatGC = FromGenericPaletteFormat ( palleteFormat ) ;
Palette Palette = new Palette ( ) ;
Palette . Load ( PaletteData ) ;
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Console . WriteLine ( $"Decoding GC {FormatGC}" ) ;
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return DecodeData ( new FileReader ( ImageData ) , width , height , FormatGC , Palette , PalleteFormatGC ) ;
}
private static byte [ ] DecodeData ( FileReader stream , uint width , uint height , TextureFormats format , Palette imagePalette , PaletteFormats paletteFormat )
{
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stream . SetByteOrder ( true ) ;
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switch ( format )
{
case TextureFormats . I4 :
return DecodeI4 ( stream , width , height ) ;
case TextureFormats . I8 :
return DecodeI8 ( stream , width , height ) ;
case TextureFormats . IA4 :
return DecodeIA4 ( stream , width , height ) ;
case TextureFormats . IA8 :
return DecodeIA8 ( stream , width , height ) ;
case TextureFormats . RGB565 :
return DecodeRgb565 ( stream , width , height ) ;
case TextureFormats . RGB5A3 :
return DecodeRgb5A3 ( stream , width , height ) ;
case TextureFormats . RGBA32 :
return DecodeRgba32 ( stream , width , height ) ;
case TextureFormats . C4 :
return DecodeC4 ( stream , width , height , imagePalette , paletteFormat ) ;
case TextureFormats . C8 :
return DecodeC8 ( stream , width , height , imagePalette , paletteFormat ) ;
case TextureFormats . CMPR :
return DecodeCmpr ( stream , width , height ) ;
case TextureFormats . C14X2 :
default :
Console . WriteLine ( "Unsupported Binary Texture Image format {0}, unable to decode!" , format ) ;
return new byte [ 0 ] ;
}
}
private static byte [ ] DecodeRgba32 ( FileReader stream , uint width , uint height )
{
uint numBlocksW = width / 4 ; //4 byte block width
uint numBlocksH = height / 4 ; //4 byte block height
byte [ ] decodedData = new byte [ width * height * 4 ] ;
for ( int yBlock = 0 ; yBlock < numBlocksH ; yBlock + + )
{
for ( int xBlock = 0 ; xBlock < numBlocksW ; xBlock + + )
{
//For each block, we're going to examine block width / block height number of 'pixels'
for ( int pY = 0 ; pY < 4 ; pY + + )
{
for ( int pX = 0 ; pX < 4 ; pX + + )
{
//Ensure the pixel we're checking is within bounds of the image.
if ( ( xBlock * 4 + pX > = width ) | | ( yBlock * 4 + pY > = height ) )
continue ;
//Now we're looping through each pixel in a block, but a pixel is four bytes long.
uint destIndex = ( uint ) ( 4 * ( width * ( ( yBlock * 4 ) + pY ) + ( xBlock * 4 ) + pX ) ) ;
decodedData [ destIndex + 3 ] = stream . ReadByte ( ) ; //Alpha
decodedData [ destIndex + 2 ] = stream . ReadByte ( ) ; //Red
}
}
//...but we have to do it twice, because RGBA32 stores two sub-blocks per block. (AR, and GB)
for ( int pY = 0 ; pY < 4 ; pY + + )
{
for ( int pX = 0 ; pX < 4 ; pX + + )
{
//Ensure the pixel we're checking is within bounds of the image.
if ( ( xBlock * 4 + pX > = width ) | | ( yBlock * 4 + pY > = height ) )
continue ;
//Now we're looping through each pixel in a block, but a pixel is four bytes long.
uint destIndex = ( uint ) ( 4 * ( width * ( ( yBlock * 4 ) + pY ) + ( xBlock * 4 ) + pX ) ) ;
decodedData [ destIndex + 1 ] = stream . ReadByte ( ) ; //Green
decodedData [ destIndex + 0 ] = stream . ReadByte ( ) ; //Blue
}
}
}
}
return decodedData ;
}
private static byte [ ] DecodeC4 ( FileReader stream , uint width , uint height , Palette imagePalette , PaletteFormats paletteFormat )
{
//4 bpp, 8 block width/height, block size 32 bytes, possible palettes (IA8, RGB565, RGB5A3)
uint numBlocksW = width / 8 ;
uint numBlocksH = height / 8 ;
byte [ ] decodedData = new byte [ width * height * 8 ] ;
//Read the indexes from the file
for ( int yBlock = 0 ; yBlock < numBlocksH ; yBlock + + )
{
for ( int xBlock = 0 ; xBlock < numBlocksW ; xBlock + + )
{
//Inner Loop for pixels
for ( int pY = 0 ; pY < 8 ; pY + + )
{
for ( int pX = 0 ; pX < 8 ; pX + = 2 )
{
//Ensure we're not reading past the end of the image.
if ( ( xBlock * 8 + pX > = width ) | | ( yBlock * 8 + pY > = height ) )
continue ;
byte data = stream . ReadByte ( ) ;
byte t = ( byte ) ( data & 0xF0 ) ;
byte t2 = ( byte ) ( data & 0x0F ) ;
decodedData [ width * ( ( yBlock * 8 ) + pY ) + ( xBlock * 8 ) + pX + 0 ] = ( byte ) ( t > > 4 ) ;
decodedData [ width * ( ( yBlock * 8 ) + pY ) + ( xBlock * 8 ) + pX + 1 ] = t2 ;
}
}
}
}
//Now look them up in the palette and turn them into actual colors.
byte [ ] finalDest = new byte [ decodedData . Length / 2 ] ;
int pixelSize = paletteFormat = = PaletteFormats . IA8 ? 2 : 4 ;
int destOffset = 0 ;
for ( int y = 0 ; y < height ; y + + )
{
for ( int x = 0 ; x < width ; x + + )
{
UnpackPixelFromPalette ( decodedData [ y * width + x ] , ref finalDest , destOffset , imagePalette . GetBytes ( ) , paletteFormat ) ;
destOffset + = pixelSize ;
}
}
return finalDest ;
}
private static byte [ ] DecodeC8 ( FileReader stream , uint width , uint height , Palette imagePalette , PaletteFormats paletteFormat )
{
//4 bpp, 8 block width/4 block height, block size 32 bytes, possible palettes (IA8, RGB565, RGB5A3)
uint numBlocksW = width / 8 ;
uint numBlocksH = height / 4 ;
byte [ ] decodedData = new byte [ width * height * 8 ] ;
//Read the indexes from the file
for ( int yBlock = 0 ; yBlock < numBlocksH ; yBlock + + )
{
for ( int xBlock = 0 ; xBlock < numBlocksW ; xBlock + + )
{
//Inner Loop for pixels
for ( int pY = 0 ; pY < 4 ; pY + + )
{
for ( int pX = 0 ; pX < 8 ; pX + + )
{
//Ensure we're not reading past the end of the image.
if ( ( xBlock * 8 + pX > = width ) | | ( yBlock * 4 + pY > = height ) )
continue ;
byte data = stream . ReadByte ( ) ;
decodedData [ width * ( ( yBlock * 4 ) + pY ) + ( xBlock * 8 ) + pX ] = data ;
}
}
}
}
//Now look them up in the palette and turn them into actual colors.
byte [ ] finalDest = new byte [ decodedData . Length / 2 ] ;
int pixelSize = paletteFormat = = PaletteFormats . IA8 ? 2 : 4 ;
int destOffset = 0 ;
for ( int y = 0 ; y < height ; y + + )
{
for ( int x = 0 ; x < width ; x + + )
{
UnpackPixelFromPalette ( decodedData [ y * width + x ] , ref finalDest , destOffset , imagePalette . GetBytes ( ) , paletteFormat ) ;
destOffset + = pixelSize ;
}
}
return finalDest ;
}
private static byte [ ] DecodeRgb565 ( FileReader stream , uint width , uint height )
{
//16 bpp, 4 block width/height, block size 32 bytes, color.
uint numBlocksW = width / 4 ;
uint numBlocksH = height / 4 ;
byte [ ] decodedData = new byte [ width * height * 4 ] ;
//Read the indexes from the file
for ( int yBlock = 0 ; yBlock < numBlocksH ; yBlock + + )
{
for ( int xBlock = 0 ; xBlock < numBlocksW ; xBlock + + )
{
//Inner Loop for pixels
for ( int pY = 0 ; pY < 4 ; pY + + )
{
for ( int pX = 0 ; pX < 4 ; pX + + )
{
//Ensure we're not reading past the end of the image.
if ( ( xBlock * 4 + pX > = width ) | | ( yBlock * 4 + pY > = height ) )
continue ;
ushort sourcePixel = stream . ReadUInt16 ( ) ;
RGB565ToRGBA8 ( sourcePixel , ref decodedData ,
( int ) ( 4 * ( width * ( ( yBlock * 4 ) + pY ) + ( xBlock * 4 ) + pX ) ) ) ;
}
}
}
}
return decodedData ;
}
private static byte [ ] DecodeCmpr ( FileReader stream , uint width , uint height )
{
//Decode S3TC1
byte [ ] buffer = new byte [ width * height * 4 ] ;
for ( int y = 0 ; y < height / 4 ; y + = 2 )
{
for ( int x = 0 ; x < width / 4 ; x + = 2 )
{
for ( int dy = 0 ; dy < 2 ; + + dy )
{
for ( int dx = 0 ; dx < 2 ; + + dx )
{
if ( 4 * ( x + dx ) < width & & 4 * ( y + dy ) < height )
{
byte [ ] fileData = stream . ReadBytes ( 8 ) ;
Buffer . BlockCopy ( fileData , 0 , buffer , ( int ) ( 8 * ( ( y + dy ) * width / 4 + x + dx ) ) , 8 ) ;
}
}
}
}
}
for ( int i = 0 ; i < width * height / 2 ; i + = 8 )
{
// Micro swap routine needed
Swap ( ref buffer [ i ] , ref buffer [ i + 1 ] ) ;
Swap ( ref buffer [ i + 2 ] , ref buffer [ i + 3 ] ) ;
buffer [ i + 4 ] = S3TC1ReverseByte ( buffer [ i + 4 ] ) ;
buffer [ i + 5 ] = S3TC1ReverseByte ( buffer [ i + 5 ] ) ;
buffer [ i + 6 ] = S3TC1ReverseByte ( buffer [ i + 6 ] ) ;
buffer [ i + 7 ] = S3TC1ReverseByte ( buffer [ i + 7 ] ) ;
}
//Now decompress the DXT1 data within it.
return DecompressDxt1 ( buffer , width , height ) ;
}
private static void Swap ( ref byte b1 , ref byte b2 )
{
byte tmp = b1 ; b1 = b2 ; b2 = tmp ;
}
private static ushort Read16Swap ( byte [ ] data , uint offset )
{
return ( ushort ) ( ( Buffer . GetByte ( data , ( int ) offset + 1 ) < < 8 ) | Buffer . GetByte ( data , ( int ) offset ) ) ;
}
private static uint Read32Swap ( byte [ ] data , uint offset )
{
return ( uint ) ( ( Buffer . GetByte ( data , ( int ) offset + 3 ) < < 24 ) | ( Buffer . GetByte ( data , ( int ) offset + 2 ) < < 16 ) | ( Buffer . GetByte ( data , ( int ) offset + 1 ) < < 8 ) | Buffer . GetByte ( data , ( int ) offset ) ) ;
}
private static byte S3TC1ReverseByte ( byte b )
{
byte b1 = ( byte ) ( b & 0x3 ) ;
byte b2 = ( byte ) ( b & 0xC ) ;
byte b3 = ( byte ) ( b & 0x30 ) ;
byte b4 = ( byte ) ( b & 0xC0 ) ;
return ( byte ) ( ( b1 < < 6 ) | ( b2 < < 2 ) | ( b3 > > 2 ) | ( b4 > > 6 ) ) ;
}
private static byte [ ] DecompressDxt1 ( byte [ ] src , uint width , uint height )
{
uint dataOffset = 0 ;
byte [ ] finalData = new byte [ width * height * 4 ] ;
for ( int y = 0 ; y < height ; y + = 4 )
{
for ( int x = 0 ; x < width ; x + = 4 )
{
// Haha this is in little-endian (DXT1) so we have to swap the already swapped bytes.
ushort color1 = Read16Swap ( src , dataOffset ) ;
ushort color2 = Read16Swap ( src , dataOffset + 2 ) ;
uint bits = Read32Swap ( src , dataOffset + 4 ) ;
dataOffset + = 8 ;
byte [ ] [ ] ColorTable = new byte [ 4 ] [ ] ;
for ( int i = 0 ; i < 4 ; i + + )
ColorTable [ i ] = new byte [ 4 ] ;
RGB565ToRGBA8 ( color1 , ref ColorTable [ 0 ] , 0 ) ;
RGB565ToRGBA8 ( color2 , ref ColorTable [ 1 ] , 0 ) ;
if ( color1 > color2 )
{
ColorTable [ 2 ] [ 0 ] = ( byte ) ( ( 2 * ColorTable [ 0 ] [ 0 ] + ColorTable [ 1 ] [ 0 ] + 1 ) / 3 ) ;
ColorTable [ 2 ] [ 1 ] = ( byte ) ( ( 2 * ColorTable [ 0 ] [ 1 ] + ColorTable [ 1 ] [ 1 ] + 1 ) / 3 ) ;
ColorTable [ 2 ] [ 2 ] = ( byte ) ( ( 2 * ColorTable [ 0 ] [ 2 ] + ColorTable [ 1 ] [ 2 ] + 1 ) / 3 ) ;
ColorTable [ 2 ] [ 3 ] = 0xFF ;
ColorTable [ 3 ] [ 0 ] = ( byte ) ( ( ColorTable [ 0 ] [ 0 ] + 2 * ColorTable [ 1 ] [ 0 ] + 1 ) / 3 ) ;
ColorTable [ 3 ] [ 1 ] = ( byte ) ( ( ColorTable [ 0 ] [ 1 ] + 2 * ColorTable [ 1 ] [ 1 ] + 1 ) / 3 ) ;
ColorTable [ 3 ] [ 2 ] = ( byte ) ( ( ColorTable [ 0 ] [ 2 ] + 2 * ColorTable [ 1 ] [ 2 ] + 1 ) / 3 ) ;
ColorTable [ 3 ] [ 3 ] = 0xFF ;
}
else
{
ColorTable [ 2 ] [ 0 ] = ( byte ) ( ( ColorTable [ 0 ] [ 0 ] + ColorTable [ 1 ] [ 0 ] + 1 ) / 2 ) ;
ColorTable [ 2 ] [ 1 ] = ( byte ) ( ( ColorTable [ 0 ] [ 1 ] + ColorTable [ 1 ] [ 1 ] + 1 ) / 2 ) ;
ColorTable [ 2 ] [ 2 ] = ( byte ) ( ( ColorTable [ 0 ] [ 2 ] + ColorTable [ 1 ] [ 2 ] + 1 ) / 2 ) ;
ColorTable [ 2 ] [ 3 ] = 0xFF ;
ColorTable [ 3 ] [ 0 ] = ( byte ) ( ( ColorTable [ 0 ] [ 0 ] + 2 * ColorTable [ 1 ] [ 0 ] + 1 ) / 3 ) ;
ColorTable [ 3 ] [ 1 ] = ( byte ) ( ( ColorTable [ 0 ] [ 1 ] + 2 * ColorTable [ 1 ] [ 1 ] + 1 ) / 3 ) ;
ColorTable [ 3 ] [ 2 ] = ( byte ) ( ( ColorTable [ 0 ] [ 2 ] + 2 * ColorTable [ 1 ] [ 2 ] + 1 ) / 3 ) ;
ColorTable [ 3 ] [ 3 ] = 0x00 ;
}
for ( int iy = 0 ; iy < 4 ; + + iy )
{
for ( int ix = 0 ; ix < 4 ; + + ix )
{
if ( ( ( x + ix ) < width ) & & ( ( y + iy ) < height ) )
{
int di = ( int ) ( 4 * ( ( y + iy ) * width + x + ix ) ) ;
int si = ( int ) ( bits & 0x3 ) ;
finalData [ di + 0 ] = ColorTable [ si ] [ 0 ] ;
finalData [ di + 1 ] = ColorTable [ si ] [ 1 ] ;
finalData [ di + 2 ] = ColorTable [ si ] [ 2 ] ;
finalData [ di + 3 ] = ColorTable [ si ] [ 3 ] ;
}
bits > > = 2 ;
}
}
}
}
return finalData ;
}
private static byte [ ] DecodeIA8 ( FileReader stream , uint width , uint height )
{
uint numBlocksW = width / 4 ; //4 byte block width
uint numBlocksH = height / 4 ; //4 byte block height
byte [ ] decodedData = new byte [ width * height * 4 ] ;
for ( int yBlock = 0 ; yBlock < numBlocksH ; yBlock + + )
{
for ( int xBlock = 0 ; xBlock < numBlocksW ; xBlock + + )
{
//For each block, we're going to examine block width / block height number of 'pixels'
for ( int pY = 0 ; pY < 4 ; pY + + )
{
for ( int pX = 0 ; pX < 4 ; pX + + )
{
//Ensure the pixel we're checking is within bounds of the image.
if ( ( xBlock * 4 + pX > = width ) | | ( yBlock * 4 + pY > = height ) )
continue ;
//Now we're looping through each pixel in a block, but a pixel is four bytes long.
uint destIndex = ( uint ) ( 4 * ( width * ( ( yBlock * 4 ) + pY ) + ( xBlock * 4 ) + pX ) ) ;
byte byte0 = stream . ReadByte ( ) ;
byte byte1 = stream . ReadByte ( ) ;
decodedData [ destIndex + 3 ] = byte0 ;
decodedData [ destIndex + 2 ] = byte1 ;
decodedData [ destIndex + 1 ] = byte1 ;
decodedData [ destIndex + 0 ] = byte1 ;
}
}
}
}
return decodedData ;
}
private static byte [ ] DecodeIA4 ( FileReader stream , uint width , uint height )
{
uint numBlocksW = width / 8 ;
uint numBlocksH = height / 4 ;
byte [ ] decodedData = new byte [ width * height * 4 ] ;
for ( int yBlock = 0 ; yBlock < height ; yBlock + + )
{
for ( int xBlock = 0 ; xBlock < width ; xBlock + + )
{
//For each block, we're going to examine block width / block height number of 'pixels'
for ( int pY = 0 ; pY < 4 ; pY + + )
{
for ( int pX = 0 ; pX < 8 ; pX + + )
{
//Ensure the pixel we're checking is within bounds of the image.
if ( ( xBlock * 8 + pX > = width ) | | ( yBlock * 4 + pY > = height ) )
continue ;
byte value = stream . ReadByte ( ) ;
byte alpha = ( byte ) ( ( value & 0xF0 ) > > 4 ) ;
byte lum = ( byte ) ( value & 0x0F ) ;
uint destIndex = ( uint ) ( 4 * ( width * ( ( yBlock * 4 ) + pY ) + ( xBlock * 8 ) + pX ) ) ;
decodedData [ destIndex + 0 ] = ( byte ) ( lum * 0x11 ) ;
decodedData [ destIndex + 1 ] = ( byte ) ( lum * 0x11 ) ;
decodedData [ destIndex + 2 ] = ( byte ) ( lum * 0x11 ) ;
decodedData [ destIndex + 3 ] = ( byte ) ( alpha * 0x11 ) ;
}
}
}
}
return decodedData ;
}
private static byte [ ] DecodeI4 ( FileReader stream , uint width , uint height )
{
uint numBlocksW = width / 8 ; //8 byte block width
uint numBlocksH = height / 8 ; //8 byte block height
byte [ ] decodedData = new byte [ width * height * 4 ] ;
for ( int yBlock = 0 ; yBlock < numBlocksH ; yBlock + + )
{
for ( int xBlock = 0 ; xBlock < numBlocksW ; xBlock + + )
{
//For each block, we're going to examine block width / block height number of 'pixels'
for ( int pY = 0 ; pY < 8 ; pY + + )
{
for ( int pX = 0 ; pX < 8 ; pX + = 2 )
{
//Ensure the pixel we're checking is within bounds of the image.
if ( ( xBlock * 8 + pX > = width ) | | ( yBlock * 8 + pY > = height ) )
continue ;
byte data = stream . ReadByte ( ) ;
byte t = ( byte ) ( ( data & 0xF0 ) > > 4 ) ;
byte t2 = ( byte ) ( data & 0x0F ) ;
uint destIndex = ( uint ) ( 4 * ( width * ( ( yBlock * 8 ) + pY ) + ( xBlock * 8 ) + pX ) ) ;
decodedData [ destIndex + 0 ] = ( byte ) ( t * 0x11 ) ;
decodedData [ destIndex + 1 ] = ( byte ) ( t * 0x11 ) ;
decodedData [ destIndex + 2 ] = ( byte ) ( t * 0x11 ) ;
decodedData [ destIndex + 3 ] = ( byte ) ( t * 0x11 ) ;
decodedData [ destIndex + 4 ] = ( byte ) ( t2 * 0x11 ) ;
decodedData [ destIndex + 5 ] = ( byte ) ( t2 * 0x11 ) ;
decodedData [ destIndex + 6 ] = ( byte ) ( t2 * 0x11 ) ;
decodedData [ destIndex + 7 ] = ( byte ) ( t2 * 0x11 ) ;
}
}
}
}
return decodedData ;
}
private static byte [ ] DecodeI8 ( FileReader stream , uint width , uint height )
{
uint numBlocksW = width / 8 ; //8 pixel block width
uint numBlocksH = height / 4 ; //4 pixel block height
byte [ ] decodedData = new byte [ width * height * 4 ] ;
for ( int yBlock = 0 ; yBlock < numBlocksH ; yBlock + + )
{
for ( int xBlock = 0 ; xBlock < numBlocksW ; xBlock + + )
{
//For each block, we're going to examine block width / block height number of 'pixels'
for ( int pY = 0 ; pY < 4 ; pY + + )
{
for ( int pX = 0 ; pX < 8 ; pX + + )
{
//Ensure the pixel we're checking is within bounds of the image.
if ( ( xBlock * 8 + pX > = width ) | | ( yBlock * 4 + pY > = height ) )
continue ;
byte data = stream . ReadByte ( ) ;
uint destIndex = ( uint ) ( 4 * ( width * ( ( yBlock * 4 ) + pY ) + ( xBlock * 8 ) + pX ) ) ;
decodedData [ destIndex + 0 ] = data ;
decodedData [ destIndex + 1 ] = data ;
decodedData [ destIndex + 2 ] = data ;
decodedData [ destIndex + 3 ] = data ;
}
}
}
}
return decodedData ;
}
private static byte [ ] DecodeRgb5A3 ( FileReader stream , uint width , uint height )
{
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uint numBlocksW = width / 4 ; //4 byte block width
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uint numBlocksH = height / 4 ; //4 byte block height
byte [ ] decodedData = new byte [ width * height * 4 ] ;
for ( int yBlock = 0 ; yBlock < numBlocksH ; yBlock + + )
{
for ( int xBlock = 0 ; xBlock < numBlocksW ; xBlock + + )
{
//For each block, we're going to examine block width / block height number of 'pixels'
for ( int pY = 0 ; pY < 4 ; pY + + )
{
for ( int pX = 0 ; pX < 4 ; pX + + )
{
//Ensure the pixel we're checking is within bounds of the image.
if ( ( xBlock * 4 + pX > = width ) | | ( yBlock * 4 + pY > = height ) )
continue ;
ushort sourcePixel = stream . ReadUInt16 ( ) ;
RGB5A3ToRGBA8 ( sourcePixel , ref decodedData ,
( int ) ( 4 * ( width * ( ( yBlock * 4 ) + pY ) + ( xBlock * 4 ) + pX ) ) ) ;
}
}
}
}
return decodedData ;
}
private static void UnpackPixelFromPalette ( int paletteIndex , ref byte [ ] dest , int offset , byte [ ] paletteData , PaletteFormats format )
{
switch ( format )
{
case PaletteFormats . IA8 :
dest [ 0 ] = paletteData [ 2 * paletteIndex + 1 ] ;
dest [ 1 ] = paletteData [ 2 * paletteIndex + 0 ] ;
break ;
case PaletteFormats . RGB565 :
{
ushort palettePixelData = ( ushort ) ( ( Buffer . GetByte ( paletteData , 2 * paletteIndex ) < < 8 ) | Buffer . GetByte ( paletteData , 2 * paletteIndex + 1 ) ) ;
RGB565ToRGBA8 ( palettePixelData , ref dest , offset ) ;
}
break ;
case PaletteFormats . RGB5A3 :
{
ushort palettePixelData = ( ushort ) ( ( Buffer . GetByte ( paletteData , 2 * paletteIndex ) < < 8 ) | Buffer . GetByte ( paletteData , 2 * paletteIndex + 1 ) ) ;
RGB5A3ToRGBA8 ( palettePixelData , ref dest , offset ) ;
}
break ;
}
}
/// <summary>
/// Convert a RGB565 encoded pixel (two bytes in length) to a RGBA (4 byte in length)
/// pixel.
/// </summary>
/// <param name="sourcePixel">RGB565 encoded pixel.</param>
/// <param name="dest">Destination array for RGBA pixel.</param>
/// <param name="destOffset">Offset into destination array to write RGBA pixel.</param>
private static void RGB565ToRGBA8 ( ushort sourcePixel , ref byte [ ] dest , int destOffset )
{
byte r , g , b ;
r = ( byte ) ( ( sourcePixel & 0xF100 ) > > 11 ) ;
g = ( byte ) ( ( sourcePixel & 0x7E0 ) > > 5 ) ;
b = ( byte ) ( ( sourcePixel & 0x1F ) ) ;
r = ( byte ) ( ( r < < ( 8 - 5 ) ) | ( r > > ( 10 - 8 ) ) ) ;
g = ( byte ) ( ( g < < ( 8 - 6 ) ) | ( g > > ( 12 - 8 ) ) ) ;
b = ( byte ) ( ( b < < ( 8 - 5 ) ) | ( b > > ( 10 - 8 ) ) ) ;
dest [ destOffset ] = b ;
dest [ destOffset + 1 ] = g ;
dest [ destOffset + 2 ] = r ;
dest [ destOffset + 3 ] = 0xFF ; //Set alpha to 1
}
/// <summary>
/// Convert a RGB5A3 encoded pixel (two bytes in length) to an RGBA (4 byte in length)
/// pixel.
/// </summary>
/// <param name="sourcePixel">RGB5A3 encoded pixel.</param>
/// <param name="dest">Destination array for RGBA pixel.</param>
/// <param name="destOffset">Offset into destination array to write RGBA pixel.</param>
private static void RGB5A3ToRGBA8 ( ushort sourcePixel , ref byte [ ] dest , int destOffset )
{
byte r , g , b , a ;
//No alpha bits
if ( ( sourcePixel & 0x8000 ) = = 0x8000 )
{
a = 0xFF ;
r = ( byte ) ( ( sourcePixel & 0x7C00 ) > > 10 ) ;
g = ( byte ) ( ( sourcePixel & 0x3E0 ) > > 5 ) ;
b = ( byte ) ( sourcePixel & 0x1F ) ;
r = ( byte ) ( ( r < < ( 8 - 5 ) ) | ( r > > ( 10 - 8 ) ) ) ;
g = ( byte ) ( ( g < < ( 8 - 5 ) ) | ( g > > ( 10 - 8 ) ) ) ;
b = ( byte ) ( ( b < < ( 8 - 5 ) ) | ( b > > ( 10 - 8 ) ) ) ;
}
//Alpha bits
else
{
a = ( byte ) ( ( sourcePixel & 0x7000 ) > > 12 ) ;
r = ( byte ) ( ( sourcePixel & 0xF00 ) > > 8 ) ;
g = ( byte ) ( ( sourcePixel & 0xF0 ) > > 4 ) ;
b = ( byte ) ( sourcePixel & 0xF ) ;
a = ( byte ) ( ( a < < ( 8 - 3 ) ) | ( a < < ( 8 - 6 ) ) | ( a > > ( 9 - 8 ) ) ) ;
r = ( byte ) ( ( r < < ( 8 - 4 ) ) | r ) ;
g = ( byte ) ( ( g < < ( 8 - 4 ) ) | g ) ;
b = ( byte ) ( ( b < < ( 8 - 4 ) ) | b ) ;
}
dest [ destOffset + 0 ] = b ;
dest [ destOffset + 1 ] = g ;
dest [ destOffset + 2 ] = r ;
dest [ destOffset + 3 ] = a ;
}
#endregion
#region Encoding
public static Tuple < byte [ ] , ushort [ ] > EncodeData ( byte [ ] m_rgbaImageData , TextureFormats Format , PaletteFormats PaletteFormat , int Width , int Height )
{
switch ( Format )
{
case TextureFormats . I4 :
return new Tuple < byte [ ] , ushort [ ] > ( ImageDataFormat . I4 . ConvertTo ( m_rgbaImageData , Width , Height , null ) , new ushort [ 0 ] ) ;
case TextureFormats . I8 :
return new Tuple < byte [ ] , ushort [ ] > ( ImageDataFormat . I8 . ConvertTo ( m_rgbaImageData , Width , Height , null ) , new ushort [ 0 ] ) ;
case TextureFormats . IA4 :
return new Tuple < byte [ ] , ushort [ ] > ( ImageDataFormat . IA4 . ConvertTo ( m_rgbaImageData , Width , Height , null ) , new ushort [ 0 ] ) ;
case TextureFormats . IA8 :
return new Tuple < byte [ ] , ushort [ ] > ( ImageDataFormat . IA8 . ConvertTo ( m_rgbaImageData , Width , Height , null ) , new ushort [ 0 ] ) ;
case TextureFormats . RGB565 :
return new Tuple < byte [ ] , ushort [ ] > ( ImageDataFormat . RGB565 . ConvertTo ( m_rgbaImageData , Width , Height , null ) , new ushort [ 0 ] ) ;
case TextureFormats . RGB5A3 :
return new Tuple < byte [ ] , ushort [ ] > ( ImageDataFormat . RGB5A3 . ConvertTo ( m_rgbaImageData , Width , Height , null ) , new ushort [ 0 ] ) ;
case TextureFormats . RGBA32 :
return new Tuple < byte [ ] , ushort [ ] > ( ImageDataFormat . Rgba32 . ConvertTo ( m_rgbaImageData , Width , Height , null ) , new ushort [ 0 ] ) ;
case TextureFormats . C4 :
return EncodeC4 ( PaletteFormat , m_rgbaImageData , Width , Height ) ;
case TextureFormats . C8 :
return EncodeC8 ( PaletteFormat , m_rgbaImageData , Width , Height ) ;
case TextureFormats . CMPR :
return new Tuple < byte [ ] , ushort [ ] > ( ImageDataFormat . Cmpr . ConvertTo ( m_rgbaImageData , Width , Height , null ) , new ushort [ 0 ] ) ;
default :
return new Tuple < byte [ ] , ushort [ ] > ( new byte [ 0 ] , new ushort [ 0 ] ) ;
}
}
private static Tuple < byte [ ] , ushort [ ] > EncodeC4 ( PaletteFormats PaletteFormat , byte [ ] m_rgbaImageData , int Width , int Height )
{
List < Color32 > palColors = new List < Color32 > ( ) ;
uint numBlocksW = ( uint ) Width / 8 ;
uint numBlocksH = ( uint ) Height / 8 ;
byte [ ] pixIndices = new byte [ numBlocksH * numBlocksW * 8 * 8 ] ;
for ( int i = 0 ; i < ( Width * Height ) * 4 ; i + = 4 )
palColors . Add ( new Color32 ( m_rgbaImageData [ i + 2 ] , m_rgbaImageData [ i + 1 ] , m_rgbaImageData [ i + 0 ] , m_rgbaImageData [ i + 3 ] ) ) ;
List < ushort > rawColorData = new List < ushort > ( ) ;
Dictionary < Color32 , byte > pixelColorIndexes = new Dictionary < Color32 , byte > ( ) ;
foreach ( Color32 col in palColors )
{
EncodeColor ( PaletteFormat , col , rawColorData , pixelColorIndexes ) ;
}
int pixIndex = 0 ;
for ( int yBlock = 0 ; yBlock < numBlocksH ; yBlock + + )
{
for ( int xBlock = 0 ; xBlock < numBlocksW ; xBlock + + )
{
for ( int pY = 0 ; pY < 8 ; pY + + )
{
for ( int pX = 0 ; pX < 8 ; pX + = 2 )
{
byte color1 = ( byte ) ( pixelColorIndexes [ palColors [ Width * ( ( yBlock * 8 ) + pY ) + ( xBlock * 8 ) + pX ] ] & 0xF ) ;
byte color2 = ( byte ) ( pixelColorIndexes [ palColors [ Width * ( ( yBlock * 8 ) + pY ) + ( xBlock * 8 ) + pX + 1 ] ] & 0xF ) ;
pixIndices [ pixIndex ] = ( byte ) ( color1 < < 4 ) ;
pixIndices [ pixIndex + + ] | = color2 ;
}
}
}
}
// PaletteCount = (ushort)rawColorData.Count;
// PalettesEnabled = true;
return new Tuple < byte [ ] , ushort [ ] > ( pixIndices , rawColorData . ToArray ( ) ) ;
}
private static Tuple < byte [ ] , ushort [ ] > EncodeC8 ( PaletteFormats PaletteFormat , byte [ ] m_rgbaImageData , int Width , int Height )
{
List < Color32 > palColors = new List < Color32 > ( ) ;
uint numBlocksW = ( uint ) Width / 8 ;
uint numBlocksH = ( uint ) Height / 4 ;
byte [ ] pixIndices = new byte [ numBlocksH * numBlocksW * 8 * 4 ] ;
for ( int i = 0 ; i < ( Width * Height ) * 4 ; i + = 4 )
palColors . Add ( new Color32 ( m_rgbaImageData [ i + 2 ] , m_rgbaImageData [ i + 1 ] , m_rgbaImageData [ i + 0 ] , m_rgbaImageData [ i + 3 ] ) ) ;
List < ushort > rawColorData = new List < ushort > ( ) ;
Dictionary < Color32 , byte > pixelColorIndexes = new Dictionary < Color32 , byte > ( ) ;
foreach ( Color32 col in palColors )
{
EncodeColor ( PaletteFormat , col , rawColorData , pixelColorIndexes ) ;
}
int pixIndex = 0 ;
for ( int yBlock = 0 ; yBlock < numBlocksH ; yBlock + + )
{
for ( int xBlock = 0 ; xBlock < numBlocksW ; xBlock + + )
{
for ( int pY = 0 ; pY < 4 ; pY + + )
{
for ( int pX = 0 ; pX < 8 ; pX + + )
{
pixIndices [ pixIndex + + ] = pixelColorIndexes [ palColors [ Width * ( ( yBlock * 4 ) + pY ) + ( xBlock * 8 ) + pX ] ] ;
}
}
}
}
// PaletteCount = (ushort)rawColorData.Count;
// PalettesEnabled = true;
return new Tuple < byte [ ] , ushort [ ] > ( pixIndices , rawColorData . ToArray ( ) ) ;
}
private static void EncodeColor ( PaletteFormats PaletteFormat , Color32 col , List < ushort > rawColorData , Dictionary < Color32 , byte > pixelColorIndexes )
{
switch ( PaletteFormat )
{
case PaletteFormats . IA8 :
byte i = ( byte ) ( ( col . R * 0.2126 ) + ( col . G * 0.7152 ) + ( col . B * 0.0722 ) ) ;
ushort fullIA8 = ( ushort ) ( ( i < < 8 ) | ( col . A ) ) ;
if ( ! rawColorData . Contains ( fullIA8 ) )
rawColorData . Add ( fullIA8 ) ;
if ( ! pixelColorIndexes . ContainsKey ( col ) )
pixelColorIndexes . Add ( col , ( byte ) rawColorData . IndexOf ( fullIA8 ) ) ;
break ;
case PaletteFormats . RGB565 :
ushort r_565 = ( ushort ) ( col . R > > 3 ) ;
ushort g_565 = ( ushort ) ( col . G > > 2 ) ;
ushort b_565 = ( ushort ) ( col . B > > 3 ) ;
ushort fullColor565 = 0 ;
fullColor565 | = b_565 ;
fullColor565 | = ( ushort ) ( g_565 < < 5 ) ;
fullColor565 | = ( ushort ) ( r_565 < < 11 ) ;
if ( ! rawColorData . Contains ( fullColor565 ) )
rawColorData . Add ( fullColor565 ) ;
if ( ! pixelColorIndexes . ContainsKey ( col ) )
pixelColorIndexes . Add ( col , ( byte ) rawColorData . IndexOf ( fullColor565 ) ) ;
break ;
case PaletteFormats . RGB5A3 :
ushort r_53 = ( ushort ) ( col . R > > 4 ) ;
ushort g_53 = ( ushort ) ( col . G > > 4 ) ;
ushort b_53 = ( ushort ) ( col . B > > 4 ) ;
ushort a_53 = ( ushort ) ( col . A > > 5 ) ;
ushort fullColor53 = 0 ;
fullColor53 | = b_53 ;
fullColor53 | = ( ushort ) ( g_53 < < 4 ) ;
fullColor53 | = ( ushort ) ( r_53 < < 8 ) ;
fullColor53 | = ( ushort ) ( a_53 < < 12 ) ;
if ( ! rawColorData . Contains ( fullColor53 ) )
rawColorData . Add ( fullColor53 ) ;
if ( ! pixelColorIndexes . ContainsKey ( col ) )
pixelColorIndexes . Add ( col , ( byte ) rawColorData . IndexOf ( fullColor53 ) ) ;
break ;
}
}
#endregion
}
}