mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-25 20:33:07 +00:00
145 lines
6 KiB
C#
145 lines
6 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Xml;
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using Switch_Toolbox.Library;
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namespace FirstPlugin
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{
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public class Sharc2XML : XmlDoc
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{
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public static void Read(SHARCFB.Header header, string FileName)
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{
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XmlDocument doc = new XmlDocument();
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doc.Load(FileName);
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foreach (XmlNode node in doc.ChildNodes)
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{
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foreach (XmlNode n in node.ChildNodes)
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{
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if (n.Name == "ShaderPrograms")
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{
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}
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}
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}
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}
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public static void Save(SHARCFB.Header header, string FileName)
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{
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XmlDocument doc = new XmlDocument();
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XmlNode mainNode = doc.CreateElement("SHARCFB");
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AddAttribute(doc, "Name", header.Name, mainNode);
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doc.AppendChild(mainNode);
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}
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public static string WriteProgram(SHARC.ShaderProgram program)
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{
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XmlDocument doc = new XmlDocument();
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XmlNode mainNode = doc.CreateElement("ShaderProgram");
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AddAttribute(doc, "Name", program.Text.Replace("\x00", ""), mainNode);
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doc.AppendChild(mainNode);
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WriteMarcos(doc, program.variationVertexMacroData, "vertex_macro_array", mainNode);
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WriteMarcos(doc, program.variationFragmenMacroData, "fragment_macro_array", mainNode);
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WriteMarcos(doc, program.variationGeometryMacroData, "geometry_macro_array", mainNode);
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WriteVariationSymbols(doc, program.variationSymbolData, "option_array", mainNode);
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WriteShaderSymbolData(doc, program.UniformVariables, "Uniform_Variables", mainNode);
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WriteShaderSymbolData(doc, program.UniformBlocks, "Uniform_Blocks", mainNode);
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WriteShaderSymbolData(doc, program.SamplerVariables, "Sampler_Variables", mainNode);
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WriteShaderSymbolData(doc, program.AttributeVariables, "Attribute_Variables", mainNode);
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return DocumentToString(doc);
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}
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public static string WriteProgram(SHARCFBNX.ShaderProgram program)
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{
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XmlDocument doc = new XmlDocument();
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XmlNode mainNode = doc.CreateElement("ShaderProgram");
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AddAttribute(doc, "Name", program.Text.Replace("\x00", ""), mainNode);
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doc.AppendChild(mainNode);
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WriteMarcos(doc, program.variationMacroData, "macro_array", mainNode);
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WriteVariationSymbols(doc, program.variationSymbolData, "option_array", mainNode);
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WriteShaderSymbolData(doc, program.UniformVariables, "Uniform_Variables", mainNode);
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return DocumentToString(doc);
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}
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public static string WriteProgram(SHARCFB.ShaderProgram program)
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{
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XmlDocument doc = new XmlDocument();
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XmlNode mainNode = doc.CreateElement("ShaderProgram");
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AddAttribute(doc, "Name", program.Text.Replace("\x00", ""), mainNode);
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doc.AppendChild(mainNode);
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WriteMarcos(doc, program.variationMacroData, "macro_array", mainNode);
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WriteVariationSymbols(doc, program.variationSymbolData, "option_array", mainNode);
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WriteShaderSymbolData(doc, program.UniformVariables, "Uniform_Variables", mainNode);
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WriteShaderSymbolData(doc, program.UniformBlocks, "Uniform_Blocks", mainNode);
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WriteShaderSymbolData(doc, program.SamplerVariables, "Sampler_Variables", mainNode);
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WriteShaderSymbolData(doc, program.AttributeVariables, "Attribute_Variables", mainNode);
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return DocumentToString(doc);
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}
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private static void WriteMarcos(XmlDocument doc, VariationMacroData var, string Name, XmlNode node)
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{
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XmlNode rootNode = doc.CreateElement(Name);
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foreach (var macro in var.macros)
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{
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XmlNode childNode = doc.CreateElement("macro");
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AddAttribute(doc, "name", macro.Name.Replace("\x00", ""), childNode);
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AddAttribute(doc, "value", macro.Value.Replace("\x00", ""), childNode);
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// AddAttribute(doc, "Values", macro.Values, ParamNode);
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rootNode.AppendChild(childNode);
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}
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node.AppendChild(rootNode);
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}
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private static void WriteVariationSymbols(XmlDocument doc, VariationSymbolData var, string Name, XmlNode node)
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{
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XmlNode rootNode = doc.CreateElement(Name);
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foreach (var symbol in var.symbols)
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{
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XmlNode childNode = doc.CreateElement("option");
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AddAttribute(doc, "id", symbol.Name.Replace("\x00", ""), childNode);
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AddAttribute(doc, "symbol", symbol.SymbolName.Replace("\x00", ""), childNode);
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AddAttribute(doc, "default", symbol.DefaultValue.Replace("\x00", ""), childNode);
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rootNode.AppendChild(childNode);
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}
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node.AppendChild(rootNode);
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}
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private static void WriteShaderSymbolData(XmlDocument doc, ShaderSymbolData symbolData, string Name, XmlNode node)
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{
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XmlNode rootNode = doc.CreateElement(Name);
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foreach (var symbol in symbolData.symbols)
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{
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XmlNode childNode = doc.CreateElement("VarSymbol");
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AddAttribute(doc, "Name", symbol.Name.Replace("\x00", ""), childNode);
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if (symbol.sharcNXValues.Count > 0)
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{
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int i = 0;
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foreach (var value in symbol.sharcNXValues)
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AddAttribute(doc, $"Symbol_Name{i++}", value.Name.Replace("\x00", ""), childNode);
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}
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else
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{
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AddAttribute(doc, "Symbol_Name", symbol.SymbolName.Replace("\x00", ""), childNode);
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}
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// AddAttribute(doc, "Default_Value", symbol.DefaultValueString, ParamNode);
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rootNode.AppendChild(childNode);
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}
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node.AppendChild(rootNode);
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}
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}
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}
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