mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-29 22:33:08 +00:00
73 lines
2.2 KiB
C#
73 lines
2.2 KiB
C#
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.ComponentModel;
|
|||
|
using System.Drawing;
|
|||
|
using System.Data;
|
|||
|
using System.Linq;
|
|||
|
using System.Text;
|
|||
|
using System.Threading.Tasks;
|
|||
|
using System.Windows.Forms;
|
|||
|
using Switch_Toolbox.Library.Forms;
|
|||
|
|
|||
|
namespace FirstPlugin.Forms
|
|||
|
{
|
|||
|
public partial class ShaderEditor : STUserControl
|
|||
|
{
|
|||
|
public ShaderEditor()
|
|||
|
{
|
|||
|
InitializeComponent();
|
|||
|
|
|||
|
stTabControl1.myBackColor = FormThemes.BaseTheme.FormBackColor;
|
|||
|
}
|
|||
|
|
|||
|
public void FillEditor(SHARC.ShaderProgram program, SHARC.Header header)
|
|||
|
{
|
|||
|
LoadProgram(program);
|
|||
|
}
|
|||
|
|
|||
|
public void FillEditor(SHARCFBNX.ShaderProgram program, SHARCFBNX.Header header)
|
|||
|
{
|
|||
|
LoadProgram(program);
|
|||
|
}
|
|||
|
|
|||
|
public void FillEditor(SHARCFB.ShaderProgram program, SHARCFB.Header header)
|
|||
|
{
|
|||
|
LoadProgram(program);
|
|||
|
|
|||
|
var binary = header.BinaryDatas[program.Index];
|
|||
|
if (binary.Type == SHARCFB.BinaryData.ShaderType.GX2VertexShader)
|
|||
|
hexVertexData.LoadData(header.BinaryDatas[program.Index].Data);
|
|||
|
if (binary.Type == SHARCFB.BinaryData.ShaderType.GX2PixelShader)
|
|||
|
hexPixelData.LoadData(header.BinaryDatas[program.Index].Data);
|
|||
|
if (binary.Type == SHARCFB.BinaryData.ShaderType.GX2GeometryShader)
|
|||
|
hexGeomData.LoadData(header.BinaryDatas[program.Index].Data);
|
|||
|
}
|
|||
|
|
|||
|
private void LoadProgram(SHARC.ShaderProgram program)
|
|||
|
{
|
|||
|
string programXML = Sharc2XML.WriteProgram(program);
|
|||
|
textEditor1.FillEditor(programXML);
|
|||
|
textEditor1.IsXML = true;
|
|||
|
}
|
|||
|
|
|||
|
private void LoadProgram(SHARCFBNX.ShaderProgram program)
|
|||
|
{
|
|||
|
string programXML = Sharc2XML.WriteProgram(program);
|
|||
|
textEditor1.FillEditor(programXML);
|
|||
|
textEditor1.IsXML = true;
|
|||
|
}
|
|||
|
|
|||
|
private void LoadProgram(SHARCFB.ShaderProgram program)
|
|||
|
{
|
|||
|
string programXML = Sharc2XML.WriteProgram(program);
|
|||
|
textEditor1.FillEditor(programXML);
|
|||
|
textEditor1.IsXML = true;
|
|||
|
}
|
|||
|
|
|||
|
private void samplerListView_SelectedIndexChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
|
|||
|
}
|
|||
|
}
|
|||
|
}
|