mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-18 08:53:08 +00:00
145 lines
6 KiB
C#
145 lines
6 KiB
C#
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.Linq;
|
|||
|
using System.Text;
|
|||
|
using System.Threading.Tasks;
|
|||
|
using System.Xml;
|
|||
|
using Switch_Toolbox.Library;
|
|||
|
|
|||
|
namespace FirstPlugin
|
|||
|
{
|
|||
|
public class Sharc2XML : XmlDoc
|
|||
|
{
|
|||
|
public static void Read(SHARCFB.Header header, string FileName)
|
|||
|
{
|
|||
|
XmlDocument doc = new XmlDocument();
|
|||
|
doc.Load(FileName);
|
|||
|
|
|||
|
foreach (XmlNode node in doc.ChildNodes)
|
|||
|
{
|
|||
|
foreach (XmlNode n in node.ChildNodes)
|
|||
|
{
|
|||
|
if (n.Name == "ShaderPrograms")
|
|||
|
{
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public static void Save(SHARCFB.Header header, string FileName)
|
|||
|
{
|
|||
|
XmlDocument doc = new XmlDocument();
|
|||
|
XmlNode mainNode = doc.CreateElement("SHARCFB");
|
|||
|
AddAttribute(doc, "Name", header.Name, mainNode);
|
|||
|
doc.AppendChild(mainNode);
|
|||
|
}
|
|||
|
|
|||
|
public static string WriteProgram(SHARC.ShaderProgram program)
|
|||
|
{
|
|||
|
XmlDocument doc = new XmlDocument();
|
|||
|
XmlNode mainNode = doc.CreateElement("ShaderProgram");
|
|||
|
AddAttribute(doc, "Name", program.Text.Replace("\x00", ""), mainNode);
|
|||
|
doc.AppendChild(mainNode);
|
|||
|
|
|||
|
WriteMarcos(doc, program.variationVertexMacroData, "vertex_macro_array", mainNode);
|
|||
|
WriteMarcos(doc, program.variationFragmenMacroData, "fragment_macro_array", mainNode);
|
|||
|
WriteMarcos(doc, program.variationGeometryMacroData, "geometry_macro_array", mainNode);
|
|||
|
|
|||
|
WriteVariationSymbols(doc, program.variationSymbolData, "option_array", mainNode);
|
|||
|
WriteShaderSymbolData(doc, program.UniformVariables, "Uniform_Variables", mainNode);
|
|||
|
WriteShaderSymbolData(doc, program.UniformBlocks, "Uniform_Blocks", mainNode);
|
|||
|
WriteShaderSymbolData(doc, program.SamplerVariables, "Sampler_Variables", mainNode);
|
|||
|
WriteShaderSymbolData(doc, program.AttributeVariables, "Attribute_Variables", mainNode);
|
|||
|
|
|||
|
|
|||
|
return DocumentToString(doc);
|
|||
|
}
|
|||
|
|
|||
|
public static string WriteProgram(SHARCFBNX.ShaderProgram program)
|
|||
|
{
|
|||
|
XmlDocument doc = new XmlDocument();
|
|||
|
XmlNode mainNode = doc.CreateElement("ShaderProgram");
|
|||
|
AddAttribute(doc, "Name", program.Text.Replace("\x00", ""), mainNode);
|
|||
|
doc.AppendChild(mainNode);
|
|||
|
|
|||
|
WriteMarcos(doc, program.variationMacroData, "macro_array", mainNode);
|
|||
|
WriteVariationSymbols(doc, program.variationSymbolData, "option_array", mainNode);
|
|||
|
WriteShaderSymbolData(doc, program.UniformVariables, "Uniform_Variables", mainNode);
|
|||
|
|
|||
|
return DocumentToString(doc);
|
|||
|
}
|
|||
|
|
|||
|
public static string WriteProgram(SHARCFB.ShaderProgram program)
|
|||
|
{
|
|||
|
XmlDocument doc = new XmlDocument();
|
|||
|
XmlNode mainNode = doc.CreateElement("ShaderProgram");
|
|||
|
AddAttribute(doc, "Name", program.Text.Replace("\x00", ""), mainNode);
|
|||
|
doc.AppendChild(mainNode);
|
|||
|
|
|||
|
WriteMarcos(doc, program.variationMacroData, "macro_array", mainNode);
|
|||
|
WriteVariationSymbols(doc, program.variationSymbolData, "option_array", mainNode);
|
|||
|
WriteShaderSymbolData(doc, program.UniformVariables, "Uniform_Variables", mainNode);
|
|||
|
WriteShaderSymbolData(doc, program.UniformBlocks, "Uniform_Blocks", mainNode);
|
|||
|
WriteShaderSymbolData(doc, program.SamplerVariables, "Sampler_Variables", mainNode);
|
|||
|
WriteShaderSymbolData(doc, program.AttributeVariables, "Attribute_Variables", mainNode);
|
|||
|
|
|||
|
|
|||
|
return DocumentToString(doc);
|
|||
|
}
|
|||
|
|
|||
|
private static void WriteMarcos(XmlDocument doc, VariationMacroData var, string Name, XmlNode node)
|
|||
|
{
|
|||
|
XmlNode rootNode = doc.CreateElement(Name);
|
|||
|
foreach (var macro in var.macros)
|
|||
|
{
|
|||
|
XmlNode childNode = doc.CreateElement("macro");
|
|||
|
AddAttribute(doc, "name", macro.Name.Replace("\x00", ""), childNode);
|
|||
|
AddAttribute(doc, "value", macro.Value.Replace("\x00", ""), childNode);
|
|||
|
// AddAttribute(doc, "Values", macro.Values, ParamNode);
|
|||
|
rootNode.AppendChild(childNode);
|
|||
|
}
|
|||
|
node.AppendChild(rootNode);
|
|||
|
}
|
|||
|
|
|||
|
private static void WriteVariationSymbols(XmlDocument doc, VariationSymbolData var, string Name, XmlNode node)
|
|||
|
{
|
|||
|
XmlNode rootNode = doc.CreateElement(Name);
|
|||
|
foreach (var symbol in var.symbols)
|
|||
|
{
|
|||
|
XmlNode childNode = doc.CreateElement("option");
|
|||
|
AddAttribute(doc, "id", symbol.Name.Replace("\x00", ""), childNode);
|
|||
|
AddAttribute(doc, "symbol", symbol.SymbolName.Replace("\x00", ""), childNode);
|
|||
|
AddAttribute(doc, "default", symbol.DefaultValue.Replace("\x00", ""), childNode);
|
|||
|
rootNode.AppendChild(childNode);
|
|||
|
}
|
|||
|
node.AppendChild(rootNode);
|
|||
|
}
|
|||
|
|
|||
|
private static void WriteShaderSymbolData(XmlDocument doc, ShaderSymbolData symbolData, string Name, XmlNode node)
|
|||
|
{
|
|||
|
XmlNode rootNode = doc.CreateElement(Name);
|
|||
|
|
|||
|
foreach (var symbol in symbolData.symbols)
|
|||
|
{
|
|||
|
XmlNode childNode = doc.CreateElement("VarSymbol");
|
|||
|
AddAttribute(doc, "Name", symbol.Name.Replace("\x00", ""), childNode);
|
|||
|
|
|||
|
if (symbol.sharcNXValues.Count > 0)
|
|||
|
{
|
|||
|
int i = 0;
|
|||
|
foreach (var value in symbol.sharcNXValues)
|
|||
|
AddAttribute(doc, $"Symbol_Name{i++}", value.Name.Replace("\x00", ""), childNode);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
AddAttribute(doc, "Symbol_Name", symbol.SymbolName.Replace("\x00", ""), childNode);
|
|||
|
}
|
|||
|
|
|||
|
// AddAttribute(doc, "Default_Value", symbol.DefaultValueString, ParamNode);
|
|||
|
rootNode.AppendChild(childNode);
|
|||
|
}
|
|||
|
node.AppendChild(rootNode);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|