mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-18 08:53:08 +00:00
73 lines
2.2 KiB
C#
73 lines
2.2 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Data;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using Switch_Toolbox.Library.Forms;
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namespace FirstPlugin.Forms
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{
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public partial class ShaderEditor : STUserControl
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{
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public ShaderEditor()
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{
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InitializeComponent();
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stTabControl1.myBackColor = FormThemes.BaseTheme.FormBackColor;
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}
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public void FillEditor(SHARC.ShaderProgram program, SHARC.Header header)
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{
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LoadProgram(program);
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}
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public void FillEditor(SHARCFBNX.ShaderProgram program, SHARCFBNX.Header header)
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{
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LoadProgram(program);
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}
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public void FillEditor(SHARCFB.ShaderProgram program, SHARCFB.Header header)
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{
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LoadProgram(program);
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var binary = header.BinaryDatas[program.Index];
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if (binary.Type == SHARCFB.BinaryData.ShaderType.GX2VertexShader)
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hexVertexData.LoadData(header.BinaryDatas[program.Index].Data);
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if (binary.Type == SHARCFB.BinaryData.ShaderType.GX2PixelShader)
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hexPixelData.LoadData(header.BinaryDatas[program.Index].Data);
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if (binary.Type == SHARCFB.BinaryData.ShaderType.GX2GeometryShader)
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hexGeomData.LoadData(header.BinaryDatas[program.Index].Data);
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}
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private void LoadProgram(SHARC.ShaderProgram program)
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{
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string programXML = Sharc2XML.WriteProgram(program);
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textEditor1.FillEditor(programXML);
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textEditor1.IsXML = true;
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}
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private void LoadProgram(SHARCFBNX.ShaderProgram program)
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{
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string programXML = Sharc2XML.WriteProgram(program);
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textEditor1.FillEditor(programXML);
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textEditor1.IsXML = true;
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}
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private void LoadProgram(SHARCFB.ShaderProgram program)
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{
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string programXML = Sharc2XML.WriteProgram(program);
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textEditor1.FillEditor(programXML);
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textEditor1.IsXML = true;
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}
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private void samplerListView_SelectedIndexChanged(object sender, EventArgs e)
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{
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}
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}
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}
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