mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-21 02:13:08 +00:00
60 lines
1.3 KiB
C#
60 lines
1.3 KiB
C#
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.ComponentModel;
|
|||
|
using System.Text;
|
|||
|
using System.Threading.Tasks;
|
|||
|
|
|||
|
namespace FirstPlugin.Turbo.CourseMuuntStructs
|
|||
|
{
|
|||
|
public class PointID : IObject
|
|||
|
{
|
|||
|
public int PathID
|
|||
|
{
|
|||
|
get
|
|||
|
{
|
|||
|
return this["PathId"];
|
|||
|
}
|
|||
|
set
|
|||
|
{
|
|||
|
this["PathId"] = value;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public int PtID
|
|||
|
{
|
|||
|
get
|
|||
|
{
|
|||
|
return this["PtId"];
|
|||
|
}
|
|||
|
set
|
|||
|
{
|
|||
|
this["PtId"] = value;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public PointID(dynamic bymlNode)
|
|||
|
{
|
|||
|
if (bymlNode is Dictionary<string, dynamic>) Prop = (Dictionary<string, dynamic>)bymlNode;
|
|||
|
else throw new Exception("Not a dictionary");
|
|||
|
}
|
|||
|
|
|||
|
[Browsable(false)]
|
|||
|
public Dictionary<string, dynamic> Prop { get; set; } = new Dictionary<string, dynamic>();
|
|||
|
|
|||
|
public dynamic this[string name]
|
|||
|
{
|
|||
|
get
|
|||
|
{
|
|||
|
if (Prop.ContainsKey(name)) return Prop[name];
|
|||
|
else return null;
|
|||
|
}
|
|||
|
set
|
|||
|
{
|
|||
|
if (Prop.ContainsKey(name)) Prop[name] = value;
|
|||
|
else Prop.Add(name, value);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
}
|