mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-19 01:13:11 +00:00
53 lines
1.5 KiB
C#
53 lines
1.5 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using Switch_Toolbox.Library.Forms;
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using Bfres.Structs;
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namespace FirstPlugin.Forms
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{
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public partial class VisObjectAddDialog : STForm
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{
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public VisObjectAddDialog()
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{
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InitializeComponent();
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}
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public FVIS ActiveAnim { get; set; }
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public void LoadAnim(FVIS anim) { ActiveAnim = anim; }
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public string BoneName { get; set; }
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private void btnOk_Click(object sender, EventArgs e)
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{
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if (BoneName == string.Empty)
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{
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MessageBox.Show("Bone name must not be empty! Please fill in a valid name!", "Add Bone Dialog",
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MessageBoxButtons.OK, MessageBoxIcon.Error, MessageBoxDefaultButton.Button1);
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DialogResult = DialogResult.None;
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}
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if (ActiveAnim.BoneNames.Contains(BoneName))
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{
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MessageBox.Show("A bone name already eixsts with that name! Please fill in a valid name!", "Add Bone Dialog",
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MessageBoxButtons.OK, MessageBoxIcon.Error, MessageBoxDefaultButton.Button1);
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DialogResult = DialogResult.None;
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}
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}
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private void stTextBox1_TextChanged(object sender, EventArgs e)
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{
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BoneName = stTextBox1.Text;
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}
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}
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}
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