2019-05-28 20:11:40 +00:00
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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2019-07-16 21:35:21 +00:00
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using Toolbox.Library;
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using Toolbox.Library.IO;
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2019-05-28 20:11:40 +00:00
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namespace FirstPlugin
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{
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public class SP2 : IFileFormat, IArchiveFile
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{
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public FileType FileType { get; set; } = FileType.Archive;
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public bool CanSave { get; set; }
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2019-06-14 21:23:02 +00:00
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public string[] Description { get; set; } = new string[] { "Team Sonic Racing Archive" };
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2019-05-28 20:11:40 +00:00
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public string[] Extension { get; set; } = new string[] { "*.sp2" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool Identify(System.IO.Stream stream)
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{
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2019-07-16 21:35:21 +00:00
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using (var reader = new Toolbox.Library.IO.FileReader(stream, true))
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2019-05-28 20:11:40 +00:00
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{
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bool IsMatch = reader.ReadUInt32() == 0xD6D1820C;
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reader.Position = 0;
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return IsMatch || Utils.HasExtension(FileName, ".sp2");
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}
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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public List<FileInfo> files = new List<FileInfo>();
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public IEnumerable<ArchiveFileInfo> Files => files;
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public bool CanAddFiles { get; set; }
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public bool CanRenameFiles { get; set; }
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public bool CanReplaceFiles { get; set; }
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public bool CanDeleteFiles { get; set; }
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private const uint ChunkTextureFile = 0xD6D1820C;
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private const uint ChunkMetaInfo = 0xB111B40E;
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private const uint ChunkAnimInfo = 0x22008309;
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private const uint ChunkAnimData = 0x29318F0A;
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private const uint ChunkSkeletonData = 0x115AB800;
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private const uint ChunkModelData = 0xCA121903;
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private const uint ChunkShaderData = 0x777A9B0E;
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private const uint ChunkMaterialData = 0x79C90901;
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private List<ChunkHeader> Chunks = new List<ChunkHeader>();
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public void Load(System.IO.Stream stream)
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{
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CanSave = false;
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using (var reader = new FileReader(stream))
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{
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while (!reader.EndOfStream)
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{
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ChunkHeader chunk = new ChunkHeader();
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chunk.Position = reader.Position;
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chunk.Identifier = reader.ReadUInt32();
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uint unk = reader.ReadUInt32();
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chunk.ChunkSize = reader.ReadUInt32();
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chunk.ChunkId = reader.ReadUInt32();
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chunk.NextFilePtr = reader.ReadUInt32();
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chunk.FileSize = reader.ReadUInt32();
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uint unk2 = reader.ReadUInt32();
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uint unk3 = reader.ReadUInt32();
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Chunks.Add(chunk);
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var Identifer = chunk.Identifier.Reverse();
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switch (Identifer)
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{
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case ChunkTextureFile:
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if (chunk.ChunkSize > 0x88)
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{
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reader.Seek(chunk.Position + 0x88, System.IO.SeekOrigin.Begin);
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chunk.FileName = reader.ReadString(Syroot.BinaryData.BinaryStringFormat.ZeroTerminated);
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}
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break;
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case ChunkMetaInfo:
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break;
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case ChunkAnimInfo:
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if (chunk.ChunkSize > 0xB0)
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{
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// reader.Seek(chunk.Position + 0xB0, System.IO.SeekOrigin.Begin);
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// chunk.FileName = reader.ReadString(Syroot.BinaryData.BinaryStringFormat.ZeroTerminated);
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}
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break;
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case ChunkAnimData:
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AnimationFile animFile = new AnimationFile();
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animFile.Read(reader);
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chunk.ChunkData = animFile;
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break;
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case ChunkSkeletonData:
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SkeletonFile skelFile = new SkeletonFile();
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skelFile.Read(reader);
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chunk.ChunkData = skelFile;
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break;
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case ChunkModelData:
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ModelFile modelFile = new ModelFile();
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modelFile.Read(reader);
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chunk.ChunkData = modelFile;
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break;
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case ChunkMaterialData:
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MaterialFile matFile = new MaterialFile();
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matFile.Read(reader);
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chunk.ChunkData = matFile;
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break;
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}
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reader.Seek(chunk.Position + chunk.ChunkSize, System.IO.SeekOrigin.Begin);
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}
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ReadGPUFile(FilePath);
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}
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}
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private void ReadGPUFile(string FileName)
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{
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string path = FileName.Replace("cpu", "gpu");
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if (!System.IO.File.Exists(path))
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return;
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int offset = 0;
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//Read the data based on CPU chunk info
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using (var reader = new FileReader(path))
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{
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for (int i = 0; i < Chunks.Count; i++)
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{
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if (Chunks[i].FileSize != 0 || Chunks[i].FileName != string.Empty || Chunks[i].ChunkData != null)
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{
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long pos = reader.Position;
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var identifer = Chunks[i].Identifier.Reverse();
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var fileInfo = new FileInfo();
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//Get CPU chunk data
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if (Chunks[i].ChunkData != null)
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{
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if ( Chunks[i].ChunkData is AnimationFile)
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{
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AnimationFile animFile = (AnimationFile)Chunks[i].ChunkData;
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fileInfo.FileName = animFile.FileName;
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fileInfo.FileData = animFile.Data;
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}
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if (Chunks[i].ChunkData is SkeletonFile)
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{
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SkeletonFile animFile = (SkeletonFile)Chunks[i].ChunkData;
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fileInfo.FileName = animFile.FileName;
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fileInfo.FileData = animFile.Data;
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}
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if (Chunks[i].ChunkData is MaterialFile)
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{
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MaterialFile animFile = (MaterialFile)Chunks[i].ChunkData;
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fileInfo.FileName = animFile.FileName;
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fileInfo.FileData = animFile.Data;
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}
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if (Chunks[i].ChunkData is MaterialFile)
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{
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MaterialFile animFile = (MaterialFile)Chunks[i].ChunkData;
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fileInfo.FileName = animFile.FileName;
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fileInfo.FileData = animFile.Data;
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}
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if (Chunks[i].ChunkData is ModelFile)
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{
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ModelFile modelFile = (ModelFile)Chunks[i].ChunkData;
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fileInfo.FileName = modelFile.FileName;
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byte[] BufferData = new byte[0];
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if (Chunks[i].FileSize != 0)
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BufferData = reader.ReadBytes((int)Chunks[i].FileSize);
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fileInfo.FileData = Utils.CombineByteArray(modelFile.Data, modelFile.Data2, BufferData);
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//Don't advance the stream unless the chunk has a pointer
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if (Chunks[i].NextFilePtr != 0)
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reader.Seek(pos + Chunks[i].NextFilePtr, System.IO.SeekOrigin.Begin);
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}
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}
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else //Else get the data from GPU
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{
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if (Chunks[i].FileName != string.Empty)
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fileInfo.FileName = $"{Chunks[i].FileName}";
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else
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fileInfo.FileName = $"{i} {Chunks[i].ChunkId} {identifer.ToString("X")}";
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if (Chunks[i].FileSize != 0)
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fileInfo.FileData = reader.ReadBytes((int)Chunks[i].FileSize);
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else
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fileInfo.FileData = new byte[0];
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}
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files.Add(fileInfo);
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//Don't advance the stream unless the chunk has a pointer
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if (Chunks[i].NextFilePtr != 0)
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reader.Seek(pos + Chunks[i].NextFilePtr, System.IO.SeekOrigin.Begin);
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}
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}
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}
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}
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public void Unload()
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{
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}
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public interface IChunkData { }
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public class ChunkHeader
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{
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public IChunkData ChunkData;
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public uint Identifier;
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public long Position;
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public uint ChunkSize;
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public uint ChunkId;
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public uint NextFilePtr;
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public uint FileSize;
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public string FileName = "";
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}
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//Info in CPU file about the model
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//Note the GPU file chunk linked from this contains the buffers
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public class ModelFile : IChunkData
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{
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public string FileName = "";
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public string FileName2 = ""; //Yeah there's another file for some reason
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public byte[] Data;
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public byte[] Data2;
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public void Read(FileReader reader)
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{
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long pos = reader.Position;
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uint unk3 = reader.ReadUInt32();
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uint unk4 = reader.ReadUInt32(); //Set to 1
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uint SectionSize = reader.ReadUInt32(); //At the end, the file name
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uint Padding = reader.ReadUInt32();
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uint NextSectionOffset = reader.ReadUInt32();
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reader.Seek(pos, System.IO.SeekOrigin.Begin);
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//Model FILE
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Data = reader.ReadBytes((int)SectionSize);
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FileName = reader.ReadString(Syroot.BinaryData.BinaryStringFormat.ZeroTerminated);
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//Todo
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Data2 = new byte[0];
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// reader.Seek(NextSectionOffset, System.IO.SeekOrigin.Begin);
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// Data2 = reader.ReadBytes();
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}
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}
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public class MaterialFile : IChunkData
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{
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public string FileName = "";
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public byte[] Data;
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public void Read(FileReader reader)
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{
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long pos = reader.Position;
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uint unk3 = reader.ReadUInt32();
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uint unk4 = reader.ReadUInt32(); //Set to 1
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uint SectionSize = reader.ReadUInt32(); //At the end, the file name
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uint Padding = reader.ReadUInt32();
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reader.Seek(pos, System.IO.SeekOrigin.Begin);
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//Material FILE
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Data = reader.ReadBytes((int)SectionSize);
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FileName = reader.ReadString(Syroot.BinaryData.BinaryStringFormat.ZeroTerminated);
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}
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}
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public class SkeletonFile : IChunkData
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{
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public string FileName = "";
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public byte[] Data;
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public void Read(FileReader reader)
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{
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long pos = reader.Position;
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uint unk3 = reader.ReadUInt32();
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uint unk4 = reader.ReadUInt32(); //Set to 1
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uint SectionSize = reader.ReadUInt32(); //At the end, the file name
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uint Padding = reader.ReadUInt32();
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reader.Seek(pos, System.IO.SeekOrigin.Begin);
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//SKEL FILE
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Data = reader.ReadBytes((int)SectionSize);
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FileName = reader.ReadString(Syroot.BinaryData.BinaryStringFormat.ZeroTerminated);
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}
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}
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public class AnimationFile : IChunkData
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{
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public string FileName = "";
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public byte[] Data;
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public void Read(FileReader reader)
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{
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long pos = reader.Position;
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uint Hash = reader.ReadUInt32(); //Maybe a hash? Idk
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uint unk4 = reader.ReadUInt32(); //Set to 1
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uint SectionSize = reader.ReadUInt32(); //At the end, the file name
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uint Padding = reader.ReadUInt32();
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reader.Seek(pos, System.IO.SeekOrigin.Begin);
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//ANIM FILE
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Data = reader.ReadBytes((int)SectionSize);
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FileName = reader.ReadString(Syroot.BinaryData.BinaryStringFormat.ZeroTerminated);
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}
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}
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public class TextureFile : IChunkData
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{
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}
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public class TextureInfo : IChunkData
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{
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}
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public byte[] Save()
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{
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var mem = new System.IO.MemoryStream();
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return mem.ToArray();
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}
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public bool AddFile(ArchiveFileInfo archiveFileInfo)
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{
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return false;
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}
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public bool DeleteFile(ArchiveFileInfo archiveFileInfo)
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{
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return false;
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}
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public class FileInfo : ArchiveFileInfo
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{
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}
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}
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}
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