mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-29 16:00:32 +00:00
88 lines
3 KiB
C#
88 lines
3 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using OpenTK;
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namespace Switch_Toolbox.Library
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{
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public class Utils
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{
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public static Vector2 ToVec2(float[] v)
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{
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return new Vector2(v[0], v[1]);
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}
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public static Vector3 ToVec3(float[] v)
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{
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return new Vector3(v[0], v[1], v[2]);
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}
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public static Vector4 ToVec4(float[] v)
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{
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return new Vector4(v[0], v[1], v[2], v[3]);
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}
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public static Vector2 ToVec2(Syroot.Maths.Vector2F v)
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{
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return new Vector2(v.X, v.Y);
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}
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public static Vector3 ToVec3(Syroot.Maths.Vector3F v)
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{
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return new Vector3(v.X, v.Y, v.Z);
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}
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public static Vector4 ToVec4(Syroot.Maths.Vector4F v)
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{
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return new Vector4(v.X, v.Y, v.Z, v.W);
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}
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static int i = 0;
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public static string RenameDuplicateString(List<string> strings, string oldString)
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{
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foreach (string s in strings)
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{
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if (strings.Contains(oldString))
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{
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oldString += i.ToString();
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if (strings.Contains(oldString))
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RenameDuplicateString(strings, oldString);
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else
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return oldString;
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}
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}
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return oldString;
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}
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public static Matrix4 TransformValues(Vector3 translation, Vector3 rotation, float scale)
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{
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return TransformValues(translation, rotation, new Vector3(scale));
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}
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public static Matrix4 TransformValues(Vector3 translation, Vector3 rotation, Vector3 scale)
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{
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Matrix4 positionMat = Matrix4.CreateTranslation(translation);
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Matrix4 rotXMat = Matrix4.CreateRotationX(MathHelper.DegreesToRadians(rotation.X));
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Matrix4 rotYMat = Matrix4.CreateRotationY(MathHelper.DegreesToRadians(rotation.Y));
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Matrix4 rotZMat = Matrix4.CreateRotationZ(MathHelper.DegreesToRadians(rotation.Z));
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Matrix4 scaleMat = Matrix4.CreateScale(scale);
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return scaleMat * (rotXMat * rotYMat * rotZMat) * positionMat;
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}
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public static string GetAllFilters(IEnumerable<IFileFormat> format)
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{
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var alltypes = format;
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string Filter = "All Supported Files|";
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List<string> FilterEach = new List<string>();
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foreach (IFileFormat f in format)
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{
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for (int i = 0; i < f.Extension.Length; i++)
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{
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Filter += $"{f.Extension[i]};";
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FilterEach.Add($"{f.Description[0]} ({f.Extension[i]}) |{f.Extension[i]}|");
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}
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}
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Filter += "|";
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Filter += string.Join("", FilterEach.ToArray());
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Filter += "All files(*.*)|*.*";
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return Filter;
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}
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}
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}
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