Switch-Toolbox/Switch_Toolbox_Library/FileFormats/Animation/SMD.cs

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C#
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using System;
using System.IO;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using OpenTK;
using System.Text;
using System.Threading;
using System.Globalization;
namespace Toolbox.Library.Animations
{
//Todo rewrite this
//Currently from forge
//https://raw.githubusercontent.com/jam1garner/Smash-Forge/master/Smash%20Forge/Filetypes/SMD.cs
public class SMD
{
public STSkeleton Bones;
public Animation Animation; // todo
public SMD()
{
Bones = new STSkeleton();
}
public SMD(string fname)
{
Read(fname);
}
public void Read(string fname)
{
Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US");
StreamReader reader = File.OpenText(fname);
string line;
string current = "";
Bones = new STSkeleton();
Dictionary<int, STBone> BoneList = new Dictionary<int, STBone>();
int time = 0;
while ((line = reader.ReadLine()) != null)
{
line = Regex.Replace(line, @"\s+", " ");
string[] args = line.Replace(";", "").TrimStart().Split(' ');
if (args[0].Equals("triangles") || args[0].Equals("end") || args[0].Equals("skeleton") || args[0].Equals("nodes"))
{
current = args[0];
continue;
}
if (current.Equals("nodes"))
{
int id = int.Parse(args[0]);
STBone b = new STBone(Bones);
b.Text = args[1].Replace('"', ' ').Trim();
int s = 2;
while (args[s].Contains("\""))
b.Text += args[s++];
b.parentIndex = int.Parse(args[s]);
BoneList.Add(id, b);
}
if (current.Equals("skeleton"))
{
if (args[0].Contains("time"))
time = int.Parse(args[1]);
else
{
if (time == 0)
{
STBone b = BoneList[int.Parse(args[0])];
b.Position = new Vector3(
float.Parse(args[1]),
float.Parse(args[2]),
float.Parse(args[3]));
b.EulerRotation = new Vector3(
float.Parse(args[4]),
float.Parse(args[5]),
float.Parse(args[6]));
b.Scale = Vector3.One;
b.pos = new Vector3(float.Parse(args[1]), float.Parse(args[2]), float.Parse(args[3]));
b.rot = STSkeleton.FromEulerAngles(float.Parse(args[6]), float.Parse(args[5]), float.Parse(args[4]));
Bones.bones.Add(b);
if (b.parentIndex != -1)
b.parentIndex = Bones.bones.IndexOf(BoneList[b.parentIndex]);
}
}
}
}
Bones.reset();
Thread.CurrentThread.CurrentCulture = CultureInfo.DefaultThreadCurrentCulture;
}
public void Save(string FileName)
{
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Thread.CurrentThread.CurrentCulture = new CultureInfo("en-US");
StringBuilder o = new StringBuilder();
o.AppendLine("version 1");
if (Bones != null)
{
o.AppendLine("nodes");
for (int i = 0; i < Bones.bones.Count; i++)
o.AppendLine(" " + i + " \"" + Bones.bones[i].Text + "\" " + Bones.bones[i].parentIndex);
o.AppendLine("end");
o.AppendLine("skeleton");
o.AppendLine("time 0");
for (int i = 0; i < Bones.bones.Count; i++)
{
STBone b = Bones.bones[i];
o.AppendFormat("{0} {1} {2} {3} {4} {5} {6}\n", i,
b.Position.X,
b.Position.Y,
b.Position.Z,
b.EulerRotation.X,
b.EulerRotation.Y,
b.EulerRotation.Z);
}
o.AppendLine("end");
}
File.WriteAllText(FileName, o.ToString());
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Thread.CurrentThread.CurrentCulture = CultureInfo.DefaultThreadCurrentCulture;
}
public static Animation Read(string fname,STSkeleton v)
{
Animation a = new Animation();
StreamReader reader = File.OpenText(fname);
string line;
string current = "";
bool readBones = false;
int frame = 0, prevframe = 0;
Animation.KeyFrame k = new Animation.KeyFrame();
STSkeleton vbn = v;
if (v != null && v.bones.Count == 0)
{
readBones = true;
}
else
vbn = new STSkeleton();
while ((line = reader.ReadLine()) != null)
{
line = Regex.Replace(line, @"\s+", " ");
string[] args = line.Replace(";", "").TrimStart().Split(' ');
if (args[0].Equals("nodes") || args[0].Equals("skeleton") || args[0].Equals("end") || args[0].Equals("time"))
{
current = args[0];
if (args.Length > 1)
{
prevframe = frame;
frame = int.Parse(args[1]);
/*if (frame != prevframe + 1) {
Console.WriteLine ("Needs interpolation " + frame);
}*/
k = new Animation.KeyFrame();
k.Frame = frame;
//a.addKeyframe(k);
}
continue;
}
if (current.Equals("nodes"))
{
STBone b = new STBone(vbn);
b.Text = args[1].Replace("\"", "");
b.parentIndex = int.Parse(args[2]);
//b.children = new System.Collections.Generic.List<int> ();
vbn.bones.Add(b);
Animation.KeyNode node = new Animation.KeyNode(b.Text);
a.Bones.Add(node);
}
if (current.Equals("time"))
{
// reading the skeleton if this isn't an animation
if (readBones && frame == 0)
{
STBone b = vbn.bones[int.Parse(args[0])];
b.Position = new Vector3(
float.Parse(args[1]),
float.Parse(args[2]),
float.Parse(args[3]));
b.EulerRotation = new Vector3(
float.Parse(args[4]),
float.Parse(args[5]),
float.Parse(args[6]));
b.Scale = Vector3.One;
b.pos = new Vector3(float.Parse(args[1]), float.Parse(args[2]), float.Parse(args[3]));
b.rot = STSkeleton.FromEulerAngles(float.Parse(args[6]), float.Parse(args[5]), float.Parse(args[4]));
if (b.parentIndex != -1)
vbn.bones[b.parentIndex].Nodes.Add(b);
}
Animation.KeyNode bone = a.GetBone(vbn.bones[int.Parse(args[0])].Text);
bone.RotType = Animation.RotationType.EULER;
Animation.KeyFrame n = new Animation.KeyFrame();
n.Value = float.Parse(args[1]);
n.Frame = frame;
bone.XPOS.Keys.Add(n);
n = new Animation.KeyFrame();
n.Value = float.Parse(args[2]);
n.Frame = frame;
bone.YPOS.Keys.Add(n);
n = new Animation.KeyFrame();
n.Value = float.Parse(args[3]);
n.Frame = frame;
bone.ZPOS.Keys.Add(n);
n = new Animation.KeyFrame();
n.Value = float.Parse(args[4]);
n.Frame = frame;
bone.XROT.Keys.Add(n);
n = new Animation.KeyFrame();
n.Value = float.Parse(args[5]);
n.Frame = frame;
bone.YROT.Keys.Add(n);
n = new Animation.KeyFrame();
n.Value = float.Parse(args[6]);
n.Frame = frame;
bone.ZROT.Keys.Add(n);
if (args.Length > 7)
{
n = new Animation.KeyFrame();
n.Value = float.Parse(args[7]);
n.Frame = frame;
bone.XSCA.Keys.Add(n);
n = new Animation.KeyFrame();
n.Value = float.Parse(args[8]);
n.Frame = frame;
bone.YSCA.Keys.Add(n);
n = new Animation.KeyFrame();
n.Value = float.Parse(args[9]);
n.Frame = frame;
bone.ZSCA.Keys.Add(n);
}
else
{
bone.XSCA.Keys.Add(new Animation.KeyFrame()
{
Value = 1.0f,
Frame = frame,
});
bone.YSCA.Keys.Add(new Animation.KeyFrame()
{
Value = 1.0f,
Frame = frame,
});
bone.ZSCA.Keys.Add(new Animation.KeyFrame()
{
Value = 1.0f,
Frame = frame,
});
}
}
}
a.FrameCount = frame;
vbn.update();
return a;
}
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public static void Save(STSkeletonAnimation anim, String Fname)
{
System.Globalization.CultureInfo customCulture = (System.Globalization.CultureInfo)System.Threading.Thread.CurrentThread.CurrentCulture.Clone();
customCulture.NumberFormat.NumberDecimalSeparator = ".";
STSkeleton Skeleton = anim.GetActiveSkeleton();
using (System.IO.StreamWriter file = new System.IO.StreamWriter(@Fname))
{
file.WriteLine("version 1");
file.WriteLine("nodes");
foreach (STBone b in Skeleton.bones)
{
file.WriteLine(Skeleton.bones.IndexOf(b) + " \"" + b.Text + "\" " + b.parentIndex);
}
file.WriteLine("end");
file.WriteLine("skeleton");
anim.SetFrame(0);
for (int i = 0; i <= anim.FrameCount; i++)
{
anim.SetFrame(i);
anim.NextFrame();
file.WriteLine($"time {i}");
foreach (var sb in anim.AnimGroups)
{
STBone b = Skeleton.GetBone(sb.Name);
if (b == null) continue;
Vector3 eul = STMath.ToEulerAngles(b.rot);
Vector3 scale = b.GetScale();
Vector3 translate = b.GetPosition();
file.WriteLine($"{ Skeleton.bones.IndexOf(b)} {translate.X} {translate.Y} {translate.Z} {eul.X} {eul.Y} {eul.Z}");
}
}
file.WriteLine("end");
file.Close();
}
}
public static void Save(Animation anim, STSkeleton Skeleton, String Fname)
{
System.Globalization.CultureInfo customCulture = (System.Globalization.CultureInfo)System.Threading.Thread.CurrentThread.CurrentCulture.Clone();
customCulture.NumberFormat.NumberDecimalSeparator = ".";
using (System.IO.StreamWriter file = new System.IO.StreamWriter(@Fname))
{
file.WriteLine("version 1");
file.WriteLine("nodes");
foreach (STBone b in Skeleton.bones)
{
file.WriteLine(Skeleton.bones.IndexOf(b) + " \"" + b.Text + "\" " + b.parentIndex);
}
file.WriteLine("end");
file.WriteLine("skeleton");
anim.SetFrame(0);
for (int i = 0; i <= anim.FrameCount; i++)
{
anim.NextFrame(Skeleton, false, true);
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file.WriteLine($"time {i}");
foreach (Animation.KeyNode sb in anim.Bones)
{
STBone b = Skeleton.GetBone(sb.Text);
if (b == null) continue;
Vector3 eul = STMath.ToEulerAngles(b.rot);
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Vector3 scale = b.GetScale();
Vector3 translate = b.GetPosition();
file.WriteLine($"{ Skeleton.bones.IndexOf(b)} {translate.X} {translate.Y} {translate.Z} {eul.X} {eul.Y} {eul.Z}");
}
}
file.WriteLine("end");
file.Close();
}
}
}
}