mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-18 17:03:42 +00:00
438 lines
16 KiB
C#
438 lines
16 KiB
C#
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using System;
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using System.Windows.Forms;
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using Switch_Toolbox.Library.NodeWrappers;
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using Switch_Toolbox.Library.Animations;
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using Switch_Toolbox.Library.Forms;
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using Switch_Toolbox.Library;
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using ResU = Syroot.NintenTools.Bfres;
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using ResNX = Syroot.NintenTools.NSW.Bfres;
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using FirstPlugin;
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namespace Bfres.Structs
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{
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public class BFRESAnimFolder : STGenericWrapper
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{
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public BFRESAnimFolder()
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{
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Text = "Animations";
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}
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public bool IsWiiU { get; set; }
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public override void OnClick(TreeView treeview)
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{
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if (Parent is BFRES)
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((BFRES)Parent).LoadEditors(this);
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else if (Parent.Parent is BFRES)
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{
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((BFRES)Parent.Parent).LoadEditors(this);
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}
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else
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{
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((BFRES)Parent.Parent.Parent).LoadEditors(this);
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}
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}
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public ResNX.ResFile GetResFile()
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{
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return ((BFRES)Parent).resFile;
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}
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public ResU.ResFile GetResFileU()
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{
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return ((BFRES)Parent).resFileU;
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}
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public void AddNode(BFRESGroupNode node)
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{
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Nodes.Add(node);
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}
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public void LoadMenus(bool isWiiUBfres)
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{
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IsWiiU = isWiiUBfres;
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ContextMenuStrip.Items.Clear();
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ContextMenuStrip.Items.Add(new ToolStripMenuItem("New", null,
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new ToolStripMenuItem("Skeletal Animation", null, NewSkeletalAnimAction),
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new ToolStripMenuItem("Shader Param Animation", null, NewShaderParamAnimAction),
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new ToolStripMenuItem("Color Animation", null, NewColorAnimAction),
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new ToolStripMenuItem("Texture SRT Animations", null, NewTexSrtAnimAction),
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new ToolStripMenuItem("Texture Pattern Animation", null, NewTexPatAnimAction),
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new ToolStripMenuItem("Bone Visibility Animation", null, NewBoneVisAnimAction),
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new ToolStripMenuItem("Material Visibility Animation", null, NewMatVisAnimAction),
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new ToolStripMenuItem("Shape Aniation", null, NewShapeAnimAction),
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new ToolStripMenuItem("Scene Aniation", null, NewSceneAnimAction)
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));
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ContextMenuStrip.Items.Add(new ToolStripMenuItem("Import", null,
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new ToolStripMenuItem("Skeletal Animation", null, ImportSkeletalAnimAction),
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new ToolStripMenuItem("Shader Param Animation", null, ImportShaderParamAnimAction),
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new ToolStripMenuItem("Color Animation", null, ImportColorAnimAction),
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new ToolStripMenuItem("Texture SRT Animations", null, ImportTexSrtAnimAction),
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new ToolStripMenuItem("Texture Pattern Animation", null, ImportTexPatAnimAction),
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new ToolStripMenuItem("Bone Visibility Animation", null, ImportBoneVisAnimAction),
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new ToolStripMenuItem("Material Visibility Animation", null, ImportMatVisAnimAction),
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new ToolStripMenuItem("Shape Aniation", null, ImportShapeAnimAction),
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new ToolStripMenuItem("Scene Aniation", null, ImportSceneAnimAction)
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));
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ContextMenuStrip.Items.Add(new ToolStripMenuItem("Clear", null, ClearAction, Keys.Control | Keys.C));
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}
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protected void NewSkeletalAnimAction(object sender, EventArgs e) { NewSkeletalAnim(); }
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protected void NewShaderParamAnimAction(object sender, EventArgs e) { NewShaderParamAnim(); }
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protected void NewColorAnimAction(object sender, EventArgs e) { NewColorAnim(); }
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protected void NewTexSrtAnimAction(object sender, EventArgs e) { NewTexSrtAnim(); }
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protected void NewTexPatAnimAction(object sender, EventArgs e) { NewTexPatAnim(); }
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protected void NewBoneVisAnimAction(object sender, EventArgs e) { NewBoneVisAnim(); }
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protected void NewMatVisAnimAction(object sender, EventArgs e) { NewMatVisAnim(); }
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protected void NewShapeAnimAction(object sender, EventArgs e) { NewShapeAnim(); }
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protected void NewSceneAnimAction(object sender, EventArgs e) { NewSceneAnim(); }
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protected void ImportSkeletalAnimAction(object sender, EventArgs e) { ImportSkeletalAnim(); }
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protected void ImportShaderParamAnimAction(object sender, EventArgs e) { ImportShaderParamAnim(); }
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protected void ImportColorAnimAction(object sender, EventArgs e) { ImportColorAnim(); }
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protected void ImportTexSrtAnimAction(object sender, EventArgs e) { ImportTexSrtAnim(); }
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protected void ImportTexPatAnimAction(object sender, EventArgs e) { ImportTexPatAnim(); }
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protected void ImportBoneVisAnimAction(object sender, EventArgs e) { ImportBoneVisAnim(); }
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protected void ImportMatVisAnimAction(object sender, EventArgs e) { ImportMatVisAnim(); }
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protected void ImportShapeAnimAction(object sender, EventArgs e) { ImportShapeAnim(); }
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protected void ImportSceneAnimAction(object sender, EventArgs e) { ImportSceneAnim(); }
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public void ImportSkeletalAnim()
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{
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OpenFileDialog ofd = new OpenFileDialog();
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if (ofd.ShowDialog() != DialogResult.OK)
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return;
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BFRESGroupNode group = GetOrCreateFolder<FSKA>();
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group.Import(ofd.FileNames, GetResFile(), GetResFileU());
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AddFolder(group);
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}
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public void ImportShaderParamAnim()
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{
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OpenFileDialog ofd = new OpenFileDialog();
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if (ofd.ShowDialog() != DialogResult.OK)
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return;
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BFRESGroupNode group = null;
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if (IsWiiU)
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group = GetOrCreateFolder<FSHU>(MaterialAnimation.AnimationType.ShaderParam);
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else
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group = GetOrCreateFolder<FMAA>(MaterialAnimation.AnimationType.ShaderParam);
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group.Import(ofd.FileNames, GetResFile(), GetResFileU());
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AddFolder(group);
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}
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public void ImportColorAnim()
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{
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OpenFileDialog ofd = new OpenFileDialog();
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if (ofd.ShowDialog() != DialogResult.OK)
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return;
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BFRESGroupNode group = null;
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if (IsWiiU)
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group = GetOrCreateFolder<FSHU>(MaterialAnimation.AnimationType.Color);
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else
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group = GetOrCreateFolder<FMAA>(MaterialAnimation.AnimationType.Color);
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group.Import(ofd.FileNames, GetResFile(), GetResFileU());
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AddFolder(group);
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}
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public void ImportTexSrtAnim()
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{
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OpenFileDialog ofd = new OpenFileDialog();
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if (ofd.ShowDialog() != DialogResult.OK)
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return;
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BFRESGroupNode group = null;
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if (IsWiiU)
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group = GetOrCreateFolder<FSHU>(MaterialAnimation.AnimationType.ShaderParam);
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else
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group = GetOrCreateFolder<FMAA>(MaterialAnimation.AnimationType.ShaderParam);
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group.Import(ofd.FileNames, GetResFile(), GetResFileU());
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AddFolder(group);
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}
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public void ImportTexPatAnim()
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{
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OpenFileDialog ofd = new OpenFileDialog();
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if (ofd.ShowDialog() != DialogResult.OK)
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return;
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BFRESGroupNode group = null;
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if (IsWiiU)
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group = GetOrCreateFolder<FTXP>();
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else
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group = GetOrCreateFolder<FMAA>(MaterialAnimation.AnimationType.TexturePattern);
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group.Import(ofd.FileNames, GetResFile(), GetResFileU());
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AddFolder(group);
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}
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public void ImportBoneVisAnim()
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{
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OpenFileDialog ofd = new OpenFileDialog();
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if (ofd.ShowDialog() != DialogResult.OK)
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return;
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BFRESGroupNode group = GetOrCreateFolder<FVIS>(VisibiltyAnimType.Bone);
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group.Import(ofd.FileNames, GetResFile(), GetResFileU());
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AddFolder(group);
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}
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public void ImportMatVisAnim()
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{
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OpenFileDialog ofd = new OpenFileDialog();
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if (ofd.ShowDialog() != DialogResult.OK)
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return;
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BFRESGroupNode group = null;
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if (IsWiiU)
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group = GetOrCreateFolder<FVIS>(VisibiltyAnimType.Material);
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else
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group = GetOrCreateFolder<FMAA>(MaterialAnimation.AnimationType.Visibilty);
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group.Import(ofd.FileNames, GetResFile(), GetResFileU());
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AddFolder(group);
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}
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public void ImportSceneAnim()
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{
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OpenFileDialog ofd = new OpenFileDialog();
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if (ofd.ShowDialog() != DialogResult.OK)
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return;
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BFRESGroupNode group = GetOrCreateFolder<FSCN>();
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group.Import(ofd.FileNames, GetResFile(), GetResFileU());
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AddFolder(group);
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}
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public void ImportShapeAnim()
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{
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OpenFileDialog ofd = new OpenFileDialog();
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if (ofd.ShowDialog() != DialogResult.OK)
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return;
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BFRESGroupNode group = GetOrCreateFolder<FSHA>();
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group.Import(ofd.FileNames, GetResFile(), GetResFileU());
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AddFolder(group);
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}
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public void NewSkeletalAnim()
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{
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BFRESGroupNode group = GetOrCreateFolder<FSKA>();
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FSKA anim = null;
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if (IsWiiU)
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anim = new FSKA(new ResU.SkeletalAnim());
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else
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anim = new FSKA(new ResNX.SkeletalAnim());
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group.AddNode(anim, "NewSkeletalAnim");
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AddFolder(group);
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}
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public void NewShaderParamAnim()
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{
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var type = MaterialAnimation.AnimationType.ShaderParam;
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BFRESGroupNode group = null;
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if (IsWiiU)
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{
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group = GetOrCreateFolder<FSHU>(type);
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FSHU fshu = new FSHU(new ResU.ShaderParamAnim(), type);
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group.AddNode(fshu, "NewShaderParamAnim");
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}
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else
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{
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group = GetOrCreateFolder<FMAA>(type);
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FMAA fmaa = new FMAA(new ResNX.MaterialAnim(), type);
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group.AddNode(fmaa, "NewShaderParamAnim");
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}
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AddFolder(group);
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}
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public void NewColorAnim()
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{
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var type = MaterialAnimation.AnimationType.Color;
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BFRESGroupNode group = null;
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if (IsWiiU)
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{
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group = GetOrCreateFolder<FSHU>(type);
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FSHU fshu = new FSHU(new ResU.ShaderParamAnim(), type);
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group.AddNode(fshu, "NewColorAnim");
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}
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else
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{
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group = GetOrCreateFolder<FMAA>(type);
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FMAA fmaa = new FMAA(new ResNX.MaterialAnim(), type);
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group.AddNode(fmaa, "NewColorAnim");
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}
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AddFolder(group);
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}
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public void NewTexSrtAnim()
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{
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var type = MaterialAnimation.AnimationType.TextureSrt;
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BFRESGroupNode group = null;
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if (IsWiiU)
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{
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group = GetOrCreateFolder<FSHU>(type);
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FSHU fshu = new FSHU(new ResU.ShaderParamAnim(), type);
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group.AddNode(fshu, "NewTextureTransformAnim");
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}
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else
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{
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group = GetOrCreateFolder<FMAA>(type);
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FMAA fmaa = new FMAA(new ResNX.MaterialAnim(), type);
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group.AddNode(fmaa, "NewTextureTransformAnim");
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}
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AddFolder(group);
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}
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public void NewTexPatAnim()
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{
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var type = MaterialAnimation.AnimationType.TexturePattern;
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BFRESGroupNode group = null;
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if (IsWiiU)
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{
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group = GetOrCreateFolder<FTXP>();
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FTXP anim = new FTXP(new ResU.TexPatternAnim());
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group.AddNode(anim, "NewTexturePatternAnim");
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}
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else
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{
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group = GetOrCreateFolder<FMAA>(type);
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FMAA fmaa = new FMAA(new ResNX.MaterialAnim(), type);
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group.AddNode(fmaa, "NewTexturePatternAnim");
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}
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AddFolder(group);
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}
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public void NewBoneVisAnim()
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{
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BFRESGroupNode group = GetOrCreateFolder<FVIS>(VisibiltyAnimType.Bone);
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FVIS anim = null;
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if (IsWiiU)
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{
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anim = new FVIS(new ResU.VisibilityAnim() { Type = ResU.VisibilityAnimType.Bone });
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}
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else
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{
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anim = new FVIS(new ResNX.VisibilityAnim());
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}
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group.AddNode(anim, "NewBoneVisAnim");
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AddFolder(group);
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}
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public void NewMatVisAnim()
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{
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BFRESGroupNode group = null;
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if (IsWiiU)
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{
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group = GetOrCreateFolder<FVIS>(VisibiltyAnimType.Material);
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FVIS anim = new FVIS(new ResU.VisibilityAnim() { Type = ResU.VisibilityAnimType.Material });
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group.AddNode(anim, "NewMatVisAnim");
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}
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else
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{
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group = GetOrCreateFolder<FMAA>(MaterialAnimation.AnimationType.Visibilty);
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FMAA fmaa = new FMAA(new ResNX.MaterialAnim(), MaterialAnimation.AnimationType.Visibilty);
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group.AddNode(fmaa, "NewMatVisAnim");
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}
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AddFolder(group);
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}
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public void NewShapeAnim()
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{
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BFRESGroupNode group = GetOrCreateFolder<FSHA>();
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FSHA anim = null;
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if (IsWiiU)
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anim = new FSHA(new ResU.ShapeAnim());
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else
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anim = new FSHA(new ResNX.ShapeAnim());
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group.AddNode(anim, "NewShapeAnim");
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AddFolder(group);
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}
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public void NewSceneAnim()
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{
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BFRESGroupNode group = GetOrCreateFolder<FSCN>();
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FSCN fshu = null;
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if (IsWiiU)
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fshu = new FSCN(new ResU.SceneAnim());
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else
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fshu = new FSCN(new ResNX.SceneAnim());
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group.AddNode(fshu, "NewSceneVisAnim");
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AddFolder(group);
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}
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private void AddFolder(BFRESGroupNode group)
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{
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if (!Nodes.Contains(group))
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Nodes.Add(group);
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}
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public BFRESGroupNode GetOrCreateFolder<T>(object CheckAnimEffect = null) where T : STGenericWrapper
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{
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BFRESGroupNode group = new BFRESGroupNode();
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if (typeof(T) == typeof(FSKA)) { group.Type = BRESGroupType.SkeletalAnim; }
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if (typeof(T) == typeof(FMAA)) { group.Type = BRESGroupType.MaterialAnim; }
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if (typeof(T) == typeof(FSHU)) { group.Type = BRESGroupType.ShaderParamAnim; }
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if (typeof(T) == typeof(FVIS)) { group.Type = BRESGroupType.BoneVisAnim; }
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if (typeof(T) == typeof(FSHA)) { group.Type = BRESGroupType.ShapeAnim; }
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if (typeof(T) == typeof(FSCN)) { group.Type = BRESGroupType.SceneAnim; }
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if (typeof(T) == typeof(FTXP)) { group.Type = BRESGroupType.TexPatAnim; }
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if (CheckAnimEffect != null)
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{
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|||
|
if (CheckAnimEffect is MaterialAnimation.AnimationType)
|
|||
|
{
|
|||
|
var type = (MaterialAnimation.AnimationType)CheckAnimEffect;
|
|||
|
|
|||
|
if (type == MaterialAnimation.AnimationType.Color) { group.Type = BRESGroupType.ColorAnim; }
|
|||
|
if (type == MaterialAnimation.AnimationType.TextureSrt) { group.Type = BRESGroupType.TexSrtAnim; }
|
|||
|
if (type == MaterialAnimation.AnimationType.ShaderParam) { group.Type = BRESGroupType.ShaderParamAnim; }
|
|||
|
if (type == MaterialAnimation.AnimationType.TexturePattern) { group.Type = BRESGroupType.TexPatAnim; }
|
|||
|
if (type == MaterialAnimation.AnimationType.Visibilty) { group.Type = BRESGroupType.MatVisAnim; }
|
|||
|
}
|
|||
|
if (CheckAnimEffect is VisibiltyAnimType)
|
|||
|
{
|
|||
|
var type = (VisibiltyAnimType)CheckAnimEffect;
|
|||
|
|
|||
|
if (type == VisibiltyAnimType.Bone) { group.Type = BRESGroupType.BoneVisAnim; }
|
|||
|
if (type == VisibiltyAnimType.Material) { group.Type = BRESGroupType.MatVisAnim; }
|
|||
|
}
|
|||
|
}
|
|||
|
group.SetNameByType();
|
|||
|
|
|||
|
foreach (BFRESGroupNode node in Nodes)
|
|||
|
{
|
|||
|
if (node.Type == group.Type)
|
|||
|
return node;
|
|||
|
}
|
|||
|
|
|||
|
return group;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|