mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-17 10:08:05 +00:00
68 lines
1.6 KiB
C#
68 lines
1.6 KiB
C#
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using System;
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using System.Collections.Generic;
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using OpenTK;
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using System.Text;
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using System.Threading.Tasks;
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using GL_EditorFramework.GL_Core;
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using GL_EditorFramework.Interfaces;
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using GL_EditorFramework.EditorDrawables;
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using GL_EditorFramework;
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namespace Switch_Toolbox.Library.Rendering
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{
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public class ProbeLighting : AbstractGlDrawable
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{
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public List<Entry> Entries = new List<Entry>();
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public class Entry
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{
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public string Name { get { return $"b_{Index}"; } }
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public uint Index = 0;
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public uint Type = 0;
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public Grid Grid = new Grid();
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//Index Buffer
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public uint IndexType = 1;
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public uint UsedIndexNum;
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public uint MaxIndexNum;
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public uint[] IndexBuffer = new uint[0];
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//Data Buffer
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public uint DataType = 0;
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public uint UsedShDataNum;
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public uint MaxShDataNum;
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public uint PerProbeNum = 27;
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public float[] DataBuffer = new float[0];
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}
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public class Grid
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{
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public Vector3 AABB_Max_Position;
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public Vector3 AABB_Min_Position;
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public Vector3 Voxel_Step_Position;
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}
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public override void Draw(GL_ControlModern control, Pass pass)
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{
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}
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public override void Draw(GL_ControlLegacy control, Pass pass)
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{
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}
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public override void Prepare(GL_ControlModern control)
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{
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}
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public override void Prepare(GL_ControlLegacy control)
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{
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}
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}
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}
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