mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-22 10:53:08 +00:00
107 lines
4.2 KiB
C#
107 lines
4.2 KiB
C#
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namespace FirstPlugin.Forms
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{
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partial class ShaderBinaryDisplay
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Component Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.stPanel1 = new Switch_Toolbox.Library.Forms.STPanel();
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this.splitter1 = new System.Windows.Forms.Splitter();
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this.stPanel2 = new Switch_Toolbox.Library.Forms.STPanel();
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this.textEditor1 = new Switch_Toolbox.Library.Forms.TextEditor();
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this.hexEditor1 = new Switch_Toolbox.Library.Forms.HexEditor();
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this.stPanel1.SuspendLayout();
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this.stPanel2.SuspendLayout();
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this.SuspendLayout();
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//
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// stPanel1
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//
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this.stPanel1.Controls.Add(this.hexEditor1);
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this.stPanel1.Dock = System.Windows.Forms.DockStyle.Bottom;
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this.stPanel1.Location = new System.Drawing.Point(0, 315);
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this.stPanel1.Name = "stPanel1";
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this.stPanel1.Size = new System.Drawing.Size(414, 123);
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this.stPanel1.TabIndex = 0;
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//
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// splitter1
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//
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this.splitter1.Dock = System.Windows.Forms.DockStyle.Bottom;
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this.splitter1.Location = new System.Drawing.Point(0, 312);
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this.splitter1.Name = "splitter1";
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this.splitter1.Size = new System.Drawing.Size(414, 3);
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this.splitter1.TabIndex = 1;
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this.splitter1.TabStop = false;
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//
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// stPanel2
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//
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this.stPanel2.Controls.Add(this.textEditor1);
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this.stPanel2.Dock = System.Windows.Forms.DockStyle.Fill;
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this.stPanel2.Location = new System.Drawing.Point(0, 0);
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this.stPanel2.Name = "stPanel2";
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this.stPanel2.Size = new System.Drawing.Size(414, 312);
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this.stPanel2.TabIndex = 2;
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//
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// textEditor1
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//
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this.textEditor1.Dock = System.Windows.Forms.DockStyle.Fill;
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this.textEditor1.Location = new System.Drawing.Point(0, 0);
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this.textEditor1.Name = "textEditor1";
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this.textEditor1.Size = new System.Drawing.Size(414, 312);
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this.textEditor1.TabIndex = 0;
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//
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// hexEditor1
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//
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this.hexEditor1.Dock = System.Windows.Forms.DockStyle.Fill;
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this.hexEditor1.Location = new System.Drawing.Point(0, 0);
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this.hexEditor1.Name = "hexEditor1";
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this.hexEditor1.Size = new System.Drawing.Size(414, 123);
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this.hexEditor1.TabIndex = 0;
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//
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// ShaderBinaryDisplay
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.Controls.Add(this.stPanel2);
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this.Controls.Add(this.splitter1);
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this.Controls.Add(this.stPanel1);
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this.Name = "ShaderBinaryDisplay";
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this.Size = new System.Drawing.Size(414, 438);
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this.stPanel1.ResumeLayout(false);
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this.stPanel2.ResumeLayout(false);
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this.ResumeLayout(false);
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}
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#endregion
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private Switch_Toolbox.Library.Forms.STPanel stPanel1;
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private Switch_Toolbox.Library.Forms.HexEditor hexEditor1;
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private System.Windows.Forms.Splitter splitter1;
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private Switch_Toolbox.Library.Forms.STPanel stPanel2;
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private Switch_Toolbox.Library.Forms.TextEditor textEditor1;
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}
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}
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