Switch-Toolbox/Switch_FileFormatsMain/GUI/Byaml/CourseMuunt/Paths/GliderPaths.cs

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C#
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2019-04-07 01:30:25 +00:00
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Text;
using GL_EditorFramework.EditorDrawables;
using GL_EditorFramework.GL_Core;
using GL_EditorFramework.Interfaces;
using OpenTK.Graphics.OpenGL;
using OpenTK;
using System.Drawing;
using Switch_Toolbox.Library;
namespace FirstPlugin.Turbo.CourseMuuntStructs
{
public class GlidePathGroup : PathGroup, IObject
{
public const string N_GlidePathGroup = "GlidePathGroup";
public const string N_UnitIdNum = "UnitIdNum";
public GlidePathGroup(dynamic bymlNode)
{
if (bymlNode is Dictionary<string, dynamic>) Prop = (Dictionary<string, dynamic>)bymlNode;
else throw new Exception("Not a dictionary");
foreach (var point in this["PathPt"])
{
PathPoints.Add(new EnemyPathPoint(point));
}
ConnectGroups = false;
}
[Browsable(false)]
public Dictionary<string, dynamic> Prop { get; set; } = new Dictionary<string, dynamic>();
public int GlidePathGroupId
{
get { return this[N_GlidePathGroup]; }
set { this[N_GlidePathGroup] = value; }
}
public int UnitIdNum
{
get { return this[N_UnitIdNum]; }
set { this[N_UnitIdNum] = value; }
}
public dynamic this[string name]
{
get
{
if (Prop.ContainsKey(name)) return Prop[name];
else return null;
}
set
{
if (Prop.ContainsKey(name)) Prop[name] = value;
else Prop.Add(name, value);
}
}
}
public class GlidePathPoint : PathPoint
{
[Browsable(false)]
public override RenderablePathPoint RenderablePoint
{
get
{
var point = new RenderablePathPoint(ColorUtility.ToVector4(Color.FromArgb(252, 93, 11)), Translate, Rotate, new OpenTK.Vector3(30), this);
point.CanConnect = true;
return point;
}
}
[Category("Properties")]
public int GlideType
{
get { return this["GlideType"]; }
set { this["GlideType"] = value; }
}
[Category("Properties")]
public bool IsUp
{
get { return this["IsUp"]; }
set { this["IsUp"] = value; }
}
[Category("Properties")]
public int Ascend
{
get { return this["Ascend"]; }
set { this["Ascend"] = value; }
}
[Category("Properties")]
public bool Cannon
{
get { return this["Cannon"]; }
set { this["Cannon"] = value; }
}
public GlidePathPoint(dynamic bymlNode)
{
if (bymlNode is Dictionary<string, dynamic>) Prop = (Dictionary<string, dynamic>)bymlNode;
else throw new Exception("Not a dictionary");
foreach (var point in this["NextPt"])
{
NextPoints.Add(new PointID(point));
}
foreach (var point in this["PrevPt"])
{
PrevPoints.Add(new PointID(point));
}
}
}
}