mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-25 20:33:07 +00:00
104 lines
3.5 KiB
C#
104 lines
3.5 KiB
C#
|
using System;
|
|||
|
using System.Collections.Generic;
|
|||
|
using System.ComponentModel;
|
|||
|
using System.Drawing;
|
|||
|
using System.Data;
|
|||
|
using System.Linq;
|
|||
|
using System.Text;
|
|||
|
using System.Threading.Tasks;
|
|||
|
using System.Windows.Forms;
|
|||
|
using Bfres.Structs;
|
|||
|
using ResU = Syroot.NintenTools.Bfres;
|
|||
|
using Syroot.NintenTools.NSW.Bfres;
|
|||
|
using Switch_Toolbox.Library.Forms;
|
|||
|
|
|||
|
namespace FirstPlugin.Forms
|
|||
|
{
|
|||
|
public partial class FSKLEditor : UserControl
|
|||
|
{
|
|||
|
public FSKLEditor()
|
|||
|
{
|
|||
|
InitializeComponent();
|
|||
|
|
|||
|
BackColor = FormThemes.BaseTheme.FormBackColor;
|
|||
|
ForeColor = FormThemes.BaseTheme.FormForeColor;
|
|||
|
}
|
|||
|
|
|||
|
public FSKL activeSkeleton;
|
|||
|
|
|||
|
public void LoadSkeleton(FSKL fskl)
|
|||
|
{
|
|||
|
activeSkeleton = fskl;
|
|||
|
|
|||
|
if (fskl.node.SkeletonU != null)
|
|||
|
{
|
|||
|
rotationModeCB.Bind(typeof(ResU.SkeletonFlagsRotation), fskl.node.SkeletonU, "FlagsRotation");
|
|||
|
scalingModeCB.Bind(typeof(ResU.SkeletonFlagsScaling), fskl.node.SkeletonU, "FlagsScaling");
|
|||
|
rotationModeCB.SelectedItem = fskl.node.SkeletonU.FlagsRotation;
|
|||
|
scalingModeCB.SelectedItem = fskl.node.SkeletonU.FlagsScaling;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
rotationModeCB.Bind(typeof(SkeletonFlagsRotation), fskl.node.Skeleton, "FlagsRotation");
|
|||
|
scalingModeCB.Bind(typeof(SkeletonFlagsScaling), fskl.node.Skeleton, "FlagsScaling");
|
|||
|
rotationModeCB.SelectedItem = fskl.node.Skeleton.FlagsRotation;
|
|||
|
scalingModeCB.SelectedItem = fskl.node.Skeleton.FlagsScaling;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void btnRgidIndices_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
BoneIndexList indexViewer = new BoneIndexList("Rigid Bone Index List");
|
|||
|
|
|||
|
if (activeSkeleton.node.SkeletonU != null)
|
|||
|
{
|
|||
|
var skel = activeSkeleton.node.SkeletonU;
|
|||
|
|
|||
|
indexViewer.LoadMatrixToIndexIndices(skel.GetRigidIndices(), activeSkeleton);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
var skel = activeSkeleton.node.Skeleton;
|
|||
|
|
|||
|
indexViewer.LoadMatrixToIndexIndices(skel.GetRigidIndices(), activeSkeleton);
|
|||
|
}
|
|||
|
|
|||
|
indexViewer.Show(this);
|
|||
|
}
|
|||
|
|
|||
|
private void btnSmoothIndices_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
BoneIndexList indexViewer = new BoneIndexList("Smooth Bone Index List");
|
|||
|
|
|||
|
if (activeSkeleton.node.SkeletonU != null)
|
|||
|
{
|
|||
|
var skel = activeSkeleton.node.SkeletonU;
|
|||
|
|
|||
|
indexViewer.LoadMatrixToIndexIndices(skel.GetSmoothIndices(), activeSkeleton);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
var skel = activeSkeleton.node.Skeleton;
|
|||
|
|
|||
|
indexViewer.LoadMatrixToIndexIndices(skel.GetSmoothIndices(), activeSkeleton);
|
|||
|
}
|
|||
|
|
|||
|
indexViewer.Show(this);
|
|||
|
}
|
|||
|
|
|||
|
private void ModeCB_SelectedIndexChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
if (activeSkeleton.node.SkeletonU != null)
|
|||
|
{
|
|||
|
activeSkeleton.node.SkeletonU.FlagsRotation = (ResU.SkeletonFlagsRotation)rotationModeCB.SelectedItem;
|
|||
|
activeSkeleton.node.SkeletonU.FlagsScaling = (ResU.SkeletonFlagsScaling)scalingModeCB.SelectedItem;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
activeSkeleton.node.Skeleton.FlagsRotation = (SkeletonFlagsRotation)rotationModeCB.SelectedItem;
|
|||
|
activeSkeleton.node.Skeleton.FlagsScaling = (SkeletonFlagsScaling)scalingModeCB.SelectedItem;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|