Switch-Toolbox/Switch_FileFormatsMain/FileFormats/GFBMDL/GFBMDL.cs

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C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Switch_Toolbox;
using System.Windows.Forms;
using Switch_Toolbox.Library;
namespace FirstPlugin
{
public class GFBMDL : TreeNodeFile, IFileFormat
{
public FileType FileType { get; set; } = FileType.Model;
public bool CanSave { get; set; }
public string[] Description { get; set; } = new string[] { "Graphic Model" };
public string[] Extension { get; set; } = new string[] { "*.gfbmdl" };
public string FileName { get; set; }
public string FilePath { get; set; }
public IFileInfo IFileInfo { get; set; }
public bool Identify(System.IO.Stream stream)
{
using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true))
{
reader.ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian;
bool IsMatch = reader.ReadUInt32() == 0x20000000;
reader.Position = 0;
return IsMatch;
}
}
public Type[] Types
{
get
{
List<Type> types = new List<Type>();
return types.ToArray();
}
}
public void Load(System.IO.Stream stream)
{
}
public void Unload()
{
}
public byte[] Save()
{
return null;
}
}
}