mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-20 09:53:11 +00:00
2654 lines
98 KiB
C#
2654 lines
98 KiB
C#
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/* This file is part of libWiiSharp
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* Copyright (C) 2009 Leathl
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*
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* libWiiSharp is free software: you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as published
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* by the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* libWiiSharp is distributed in the hope that it will be
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* useful, but WITHOUT ANY WARRANTY; without even the implied warranty
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* of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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//TPL conversion based on Wii.py by Xuzz, SquidMan, megazig, Matt_P, Omega and The Lemon Man.
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//Zetsubou by SquidMan was also a reference.
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//Thanks to the authors!
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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using System.Net;
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namespace libWiiSharp
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{
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#region Enums
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public enum TPL_TextureFormat : int
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{
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/// <summary>
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/// Intensity, 4bpp
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/// </summary>
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I4 = 0,
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/// <summary>
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/// Intensity, 8bpp
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/// </summary>
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I8 = 1,
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/// <summary>
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/// Intensity, Alpha, 8bpp
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/// </summary>
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IA4 = 2,
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/// <summary>
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/// Intensity, Alpha, 16bpp
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/// </summary>
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IA8 = 3,
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/// <summary>
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/// RGB, 16bpp
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/// </summary>
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RGB565 = 4,
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/// <summary>
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/// RGB, Alpha, 16bpp
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/// </summary>
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RGB5A3 = 5,
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/// <summary>
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/// RGB, Alpha, 32bpp
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/// </summary>
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RGBA8 = 6,
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/// <summary>
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/// Indexed, 4bpp
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/// </summary>
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CI4 = 8,
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/// <summary>
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/// Indexed, 8bpp
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/// </summary>
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CI8 = 9,
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/// <summary>
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/// Indexed, 14bpp
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/// </summary>
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CI14X2 = 10,
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/// <summary>
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/// S3TC Compressed
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/// </summary>
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CMP = 14,
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}
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public enum TPL_PaletteFormat : int
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{
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/// <summary>
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/// No Palette
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/// </summary>
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None = 255,
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/// <summary>
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/// Intensity, Alpha, 16bpp
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/// </summary>
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IA8 = 0,
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/// <summary>
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/// RGB, 16bpp
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/// </summary>
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RGB565 = 1,
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/// <summary>
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/// RGB, Alpha, 16bpp
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/// </summary>
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RGB5A3 = 2,
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}
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#endregion
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public class TPL : IDisposable
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{
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private TPL_Header tplHeader = new TPL_Header();
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private List<TPL_TextureEntry> tplTextureEntries = new List<TPL_TextureEntry>();
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private List<TPL_TextureHeader> tplTextureHeaders = new List<TPL_TextureHeader>();
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private List<TPL_PaletteHeader> tplPaletteHeaders = new List<TPL_PaletteHeader>();
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private List<byte[]> textureData = new List<byte[]>();
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private List<byte[]> paletteData = new List<byte[]>();
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/// <summary>
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/// The Number of Textures in the TPL.
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/// </summary>
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public int NumOfTextures { get { return (int)tplHeader.NumOfTextures; } }
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#region IDisposable Members
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private bool isDisposed = false;
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~TPL()
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{
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Dispose(false);
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing && !isDisposed)
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{
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tplHeader = null;
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tplTextureEntries.Clear();
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tplTextureEntries = null;
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tplTextureHeaders.Clear();
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tplTextureHeaders = null;
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tplPaletteHeaders.Clear();
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tplPaletteHeaders = null;
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textureData.Clear();
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textureData = null;
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paletteData.Clear();
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paletteData = null;
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}
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isDisposed = true;
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}
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#endregion
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#region Public Functions
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/// <summary>
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/// Loads a TPL file.
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/// </summary>
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/// <param name="pathToTpl"></param>
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/// <returns></returns>
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public static TPL Load(string pathToTpl)
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{
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TPL tmpTpl = new TPL();
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MemoryStream ms = new MemoryStream(File.ReadAllBytes(pathToTpl));
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try { tmpTpl.parseTpl(ms); }
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catch { ms.Dispose(); throw; }
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ms.Dispose();
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return tmpTpl;
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}
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/// <summary>
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/// Loads a TPL file.
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/// </summary>
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/// <param name="tplFile"></param>
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/// <returns></returns>
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public static TPL Load(byte[] tplFile)
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{
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TPL tmpTpl = new TPL();
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MemoryStream ms = new MemoryStream(tplFile);
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try { tmpTpl.parseTpl(ms); }
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catch { ms.Dispose(); throw; }
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ms.Dispose();
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return tmpTpl;
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}
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/// <summary>
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/// Loads a TPL file.
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/// </summary>
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/// <param name="tpl"></param>
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/// <returns></returns>
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public static TPL Load(Stream tpl)
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{
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TPL t = new TPL();
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t.parseTpl(tpl);
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return t;
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}
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public static Bitmap ToImage(byte[] imageData, int width, int height, TPL_TextureFormat format, byte[] paletteData, int count, TPL_PaletteFormat paletteFormat)
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{
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TPL t = new TPL();
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uint[] paletteRgba = new uint[0];
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byte[] rgba;
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if (paletteData != null)
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{
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var tmpHeader = new TPL_PaletteHeader
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{
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NumberOfItems = (ushort)count,
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PaletteFormat = (uint)paletteFormat
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};
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paletteRgba = t.paletteToRgba(tmpHeader, paletteData);
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}
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switch (format)
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{
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case TPL_TextureFormat.I4:
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rgba = t.fromI4(imageData, width, height);
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break;
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case TPL_TextureFormat.I8:
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rgba = t.fromI8(imageData, width, height);
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break;
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case TPL_TextureFormat.IA4:
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rgba = t.fromIA4(imageData, width, height);
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break;
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case TPL_TextureFormat.IA8:
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rgba = t.fromIA8(imageData, width, height);
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break;
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case TPL_TextureFormat.RGB565:
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rgba = t.fromRGB565(imageData, width, height);
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break;
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case TPL_TextureFormat.RGB5A3:
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rgba = t.fromRGB5A3(imageData, width, height);
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break;
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case TPL_TextureFormat.RGBA8:
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rgba = t.fromRGBA8(imageData, width, height);
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break;
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case TPL_TextureFormat.CI4:
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rgba = new byte[0];
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rgba = t.fromCI4(imageData, paletteRgba, width, height);
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break;
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case TPL_TextureFormat.CI8:
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rgba = new byte[0];
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rgba = t.fromCI8(imageData, paletteRgba, width, height);
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break;
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case TPL_TextureFormat.CI14X2:
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rgba = new byte[0];
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rgba = t.fromCI14X2(imageData, paletteRgba, width, height);
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break;
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case TPL_TextureFormat.CMP:
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rgba = t.fromCMP(imageData, width, height);
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break;
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default:
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rgba = new byte[0];
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break;
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}
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return t.rgbaToImage(rgba, width, height);
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}
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/// <summary>
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/// Creates a TPL from an image.
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/// Palette formats are only required for color indexed TPL formats (CI4, CI8 and CI14X2)!
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/// </summary>
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/// <param name="pathToImage"></param>
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/// <param name="tplFormat"></param>
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/// <returns></returns>
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public static TPL FromImage(string pathToImage, TPL_TextureFormat tplFormat, TPL_PaletteFormat paletteFormat = TPL_PaletteFormat.RGB5A3)
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{
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return FromImages(new string[] { pathToImage }, new TPL_TextureFormat[] { tplFormat }, new TPL_PaletteFormat[] { paletteFormat });
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}
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/// <summary>
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/// Creates a TPL from an image.
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/// Palette formats are only required for color indexed TPL formats (CI4, CI8 and CI14X2)!
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/// </summary>
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/// <param name="img"></param>
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/// <param name="tplFormat"></param>
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/// <returns></returns>
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public static TPL FromImage(Image img, TPL_TextureFormat tplFormat, TPL_PaletteFormat paletteFormat = TPL_PaletteFormat.RGB5A3)
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{
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return FromImages(new Image[] { img }, new TPL_TextureFormat[] { tplFormat }, new TPL_PaletteFormat[] { paletteFormat });
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}
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/// <summary>
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/// Creates a TPL from multiple images.
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/// Palette formats are only required for color indexed TPL formats (CI4, CI8 and CI14X2)!
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/// If you use a color indexed format, please provide at least one palette format.
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/// If you use multiple color indexed TPLs, the palette formats must have the same index as the image and tpl format!
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/// </summary>
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/// <param name="imagePaths"></param>
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/// <param name="tplFormats"></param>
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/// <returns></returns>
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public static TPL FromImages(string[] imagePaths, TPL_TextureFormat[] tplFormats, TPL_PaletteFormat[] paletteFormats)
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{
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if (tplFormats.Length < imagePaths.Length)
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throw new Exception("You must specify a format for each image!");
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List<Image> images = new List<Image>();
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foreach (string imagePath in imagePaths)
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images.Add(Image.FromFile(imagePath));
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TPL tmpTpl = new TPL();
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tmpTpl.createFromImages(images.ToArray(), tplFormats, paletteFormats);
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return tmpTpl;
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}
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/// <summary>
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/// Creates a TPL from multiple images.
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/// Palette formats are only required for color indexed TPL formats (CI4, CI8 and CI14X2)!
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/// If you use a color indexed format, please provide at least one palette format.
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/// If you use multiple color indexed TPLs, the palette formats must have the same index as the image and tpl format!
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/// </summary>
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/// <param name="images"></param>
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/// <param name="tplFormats"></param>
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/// <returns></returns>
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public static TPL FromImages(Image[] images, TPL_TextureFormat[] tplFormats, TPL_PaletteFormat[] paletteFormats)
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{
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if (tplFormats.Length < images.Length)
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throw new Exception("You must specify a format for each image!");
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TPL tmpTpl = new TPL();
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tmpTpl.createFromImages(images, tplFormats, paletteFormats);
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return tmpTpl;
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}
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/// <summary>
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/// Loads a TPL file.
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/// </summary>
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/// <param name="pathToTpl"></param>
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public void LoadFile(string pathToTpl)
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{
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MemoryStream ms = new MemoryStream(File.ReadAllBytes(pathToTpl));
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try { parseTpl(ms); }
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catch { ms.Dispose(); throw; }
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ms.Dispose();
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}
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/// <summary>
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/// Loads a TPL file.
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/// </summary>
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/// <param name="tplFile"></param>
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public void LoadFile(byte[] tplFile)
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{
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MemoryStream ms = new MemoryStream(tplFile);
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try { parseTpl(ms); }
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catch { ms.Dispose(); throw; }
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ms.Dispose();
|
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}
|
|||
|
|
|||
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/// <summary>
|
|||
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/// Loads a TPL file.
|
|||
|
/// </summary>
|
|||
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/// <param name="tpl"></param>
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public void LoadFile(Stream tpl)
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{
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parseTpl(tpl);
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}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Creates a TPL from an image.
|
|||
|
/// Palette formats are only required for color indexed TPL formats (CI4, CI8 and CI14X2)!
|
|||
|
/// </summary>
|
|||
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/// <param name="pathToImage"></param>
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|||
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/// <param name="tplFormat"></param>
|
|||
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public void CreateFromImage(string pathToImage, TPL_TextureFormat tplFormat, TPL_PaletteFormat paletteFormat = TPL_PaletteFormat.RGB5A3)
|
|||
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{
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CreateFromImages(new string[] { pathToImage }, new TPL_TextureFormat[] { tplFormat }, new TPL_PaletteFormat[] { paletteFormat });
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Creates a TPL from an image.
|
|||
|
/// Palette formats are only required for color indexed TPL formats (CI4, CI8 and CI14X2)!
|
|||
|
/// </summary>
|
|||
|
/// <param name="img"></param>
|
|||
|
/// <param name="tplFormat"></param>
|
|||
|
public void CreateFromImage(Image img, TPL_TextureFormat tplFormat, TPL_PaletteFormat paletteFormat = TPL_PaletteFormat.RGB5A3)
|
|||
|
{
|
|||
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CreateFromImages(new Image[] { img }, new TPL_TextureFormat[] { tplFormat }, new TPL_PaletteFormat[] { paletteFormat });
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Creates a TPL from multiple images.
|
|||
|
/// Palette formats are only required for color indexed TPL formats (CI4, CI8 and CI14X2)!
|
|||
|
/// If you use a color indexed format, please provide at least one palette format.
|
|||
|
/// If you use multiple color indexed TPLs, the palette formats must have the same index as the image and tpl format!
|
|||
|
/// </summary>
|
|||
|
/// <param name="imagePaths"></param>
|
|||
|
/// <param name="tplFormats"></param>
|
|||
|
public void CreateFromImages(string[] imagePaths, TPL_TextureFormat[] tplFormats, TPL_PaletteFormat[] paletteFormats)
|
|||
|
{
|
|||
|
if (tplFormats.Length < imagePaths.Length)
|
|||
|
throw new Exception("You must specify a format for each image!");
|
|||
|
|
|||
|
List<Image> images = new List<Image>();
|
|||
|
foreach (string imagePath in imagePaths)
|
|||
|
images.Add(Image.FromFile(imagePath));
|
|||
|
|
|||
|
createFromImages(images.ToArray(), tplFormats, paletteFormats);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Creates a TPL from multiple images.
|
|||
|
/// Palette formats are only required for color indexed TPL formats (CI4, CI8 and CI14X2)!
|
|||
|
/// If you use a color indexed format, please provide at least one palette format.
|
|||
|
/// If you use multiple color indexed TPLs, the palette formats must have the same index as the image and tpl format!
|
|||
|
/// </summary>
|
|||
|
/// <param name="images"></param>
|
|||
|
/// <param name="tplFormats"></param>
|
|||
|
public void CreateFromImages(Image[] images, TPL_TextureFormat[] tplFormats, TPL_PaletteFormat[] paletteFormats)
|
|||
|
{
|
|||
|
if (tplFormats.Length < images.Length)
|
|||
|
throw new Exception("You must specify a format for each image!");
|
|||
|
|
|||
|
createFromImages(images, tplFormats, paletteFormats);
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Saves the TPL.
|
|||
|
/// </summary>
|
|||
|
/// <param name="savePath"></param>
|
|||
|
public void Save(string savePath)
|
|||
|
{
|
|||
|
if (File.Exists(savePath)) File.Delete(savePath);
|
|||
|
FileStream fs = new FileStream(savePath, FileMode.Create);
|
|||
|
|
|||
|
try { writeToStream(fs); }
|
|||
|
catch { fs.Dispose(); throw; }
|
|||
|
|
|||
|
fs.Dispose();
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Returns the TPL as a memory stream.
|
|||
|
/// </summary>
|
|||
|
/// <returns></returns>
|
|||
|
public MemoryStream ToMemoryStream()
|
|||
|
{
|
|||
|
MemoryStream ms = new MemoryStream();
|
|||
|
|
|||
|
try { writeToStream(ms); }
|
|||
|
catch { ms.Dispose(); throw; }
|
|||
|
|
|||
|
return ms;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Returns the TPL as a byte array.
|
|||
|
/// </summary>
|
|||
|
/// <returns></returns>
|
|||
|
public byte[] ToByteArray()
|
|||
|
{
|
|||
|
return ToMemoryStream().ToArray();
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Extracts the first Texture of the TPL.
|
|||
|
/// </summary>
|
|||
|
/// <returns></returns>
|
|||
|
public Image ExtractTexture()
|
|||
|
{
|
|||
|
return ExtractTexture(0);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Extracts the Texture with the given index.
|
|||
|
/// </summary>
|
|||
|
/// <param name="index"></param>
|
|||
|
/// <returns></returns>
|
|||
|
public Image ExtractTexture(int index)
|
|||
|
{
|
|||
|
byte[] rgbaData;
|
|||
|
|
|||
|
switch ((TPL_TextureFormat)tplTextureHeaders[index].TextureFormat)
|
|||
|
{
|
|||
|
case TPL_TextureFormat.I4:
|
|||
|
rgbaData = fromI4(textureData[index], tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight);
|
|||
|
break;
|
|||
|
case TPL_TextureFormat.I8:
|
|||
|
rgbaData = fromI8(textureData[index], tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight);
|
|||
|
break;
|
|||
|
case TPL_TextureFormat.IA4:
|
|||
|
rgbaData = fromIA4(textureData[index], tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight);
|
|||
|
break;
|
|||
|
case TPL_TextureFormat.IA8:
|
|||
|
rgbaData = fromIA8(textureData[index], tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight);
|
|||
|
break;
|
|||
|
case TPL_TextureFormat.RGB565:
|
|||
|
rgbaData = fromRGB565(textureData[index], tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight);
|
|||
|
break;
|
|||
|
case TPL_TextureFormat.RGB5A3:
|
|||
|
rgbaData = fromRGB5A3(textureData[index], tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight);
|
|||
|
break;
|
|||
|
case TPL_TextureFormat.RGBA8:
|
|||
|
rgbaData = fromRGBA8(textureData[index], tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight);
|
|||
|
break;
|
|||
|
case TPL_TextureFormat.CI4:
|
|||
|
rgbaData = fromCI4(textureData[index], paletteToRgba(index), tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight);
|
|||
|
break;
|
|||
|
case TPL_TextureFormat.CI8:
|
|||
|
rgbaData = fromCI8(textureData[index], paletteToRgba(index), tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight);
|
|||
|
break;
|
|||
|
case TPL_TextureFormat.CI14X2:
|
|||
|
rgbaData = fromCI14X2(textureData[index], paletteToRgba(index), tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight);
|
|||
|
break;
|
|||
|
case TPL_TextureFormat.CMP:
|
|||
|
rgbaData = fromCMP(textureData[index], tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight);
|
|||
|
break;
|
|||
|
default:
|
|||
|
throw new FormatException("Unsupported Texture Format!");
|
|||
|
}
|
|||
|
|
|||
|
return rgbaToImage(rgbaData, tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight);
|
|||
|
}
|
|||
|
|
|||
|
public ushort GetImageWidth(int index)
|
|||
|
{
|
|||
|
return tplTextureHeaders[index].TextureWidth;
|
|||
|
}
|
|||
|
|
|||
|
public ushort GetImageHeight(int index)
|
|||
|
{
|
|||
|
return tplTextureHeaders[index].TextureHeight;
|
|||
|
}
|
|||
|
|
|||
|
public byte[] ExtractTextureByteArray(int index)
|
|||
|
{
|
|||
|
byte[] rgbaData;
|
|||
|
|
|||
|
switch ((TPL_TextureFormat)tplTextureHeaders[index].TextureFormat)
|
|||
|
{
|
|||
|
case TPL_TextureFormat.I4:
|
|||
|
rgbaData = fromI4(textureData[index], tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight);
|
|||
|
break;
|
|||
|
case TPL_TextureFormat.I8:
|
|||
|
rgbaData = fromI8(textureData[index], tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight);
|
|||
|
break;
|
|||
|
case TPL_TextureFormat.IA4:
|
|||
|
rgbaData = fromIA4(textureData[index], tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight);
|
|||
|
break;
|
|||
|
case TPL_TextureFormat.IA8:
|
|||
|
rgbaData = fromIA8(textureData[index], tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight);
|
|||
|
break;
|
|||
|
case TPL_TextureFormat.RGB565:
|
|||
|
rgbaData = fromRGB565(textureData[index], tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight);
|
|||
|
break;
|
|||
|
case TPL_TextureFormat.RGB5A3:
|
|||
|
rgbaData = fromRGB5A3(textureData[index], tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight);
|
|||
|
break;
|
|||
|
case TPL_TextureFormat.RGBA8:
|
|||
|
rgbaData = fromRGBA8(textureData[index], tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight);
|
|||
|
break;
|
|||
|
case TPL_TextureFormat.CI4:
|
|||
|
rgbaData = fromCI4(textureData[index], paletteToRgba(index), tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight);
|
|||
|
break;
|
|||
|
case TPL_TextureFormat.CI8:
|
|||
|
rgbaData = fromCI8(textureData[index], paletteToRgba(index), tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight);
|
|||
|
break;
|
|||
|
case TPL_TextureFormat.CI14X2:
|
|||
|
rgbaData = fromCI14X2(textureData[index], paletteToRgba(index), tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight);
|
|||
|
break;
|
|||
|
case TPL_TextureFormat.CMP:
|
|||
|
rgbaData = fromCMP(textureData[index], tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight);
|
|||
|
break;
|
|||
|
default:
|
|||
|
throw new FormatException("Unsupported Texture Format!");
|
|||
|
}
|
|||
|
|
|||
|
return rgbaData;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Extracts the first Texture of the TPL.
|
|||
|
/// </summary>
|
|||
|
/// <param name="savePath"></param>
|
|||
|
public void ExtractTexture(string savePath)
|
|||
|
{
|
|||
|
ExtractTexture(0, savePath);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Extracts the Texture with the given index.
|
|||
|
/// </summary>
|
|||
|
/// <param name="index"></param>
|
|||
|
/// <param name="savePath"></param>
|
|||
|
public void ExtractTexture(int index, string savePath)
|
|||
|
{
|
|||
|
if (File.Exists(savePath)) File.Delete(savePath);
|
|||
|
Image img = ExtractTexture(index);
|
|||
|
|
|||
|
switch (Path.GetExtension(savePath).ToLower())
|
|||
|
{
|
|||
|
case ".tif":
|
|||
|
case ".tiff":
|
|||
|
img.Save(savePath, System.Drawing.Imaging.ImageFormat.Tiff);
|
|||
|
break;
|
|||
|
case ".bmp":
|
|||
|
img.Save(savePath, System.Drawing.Imaging.ImageFormat.Bmp);
|
|||
|
break;
|
|||
|
case ".gif":
|
|||
|
img.Save(savePath, System.Drawing.Imaging.ImageFormat.Gif);
|
|||
|
break;
|
|||
|
case ".jpg":
|
|||
|
case ".jpeg":
|
|||
|
img.Save(savePath, System.Drawing.Imaging.ImageFormat.Jpeg);
|
|||
|
break;
|
|||
|
default:
|
|||
|
img.Save(savePath, System.Drawing.Imaging.ImageFormat.Png);
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Extracts all Textures of the TPL.
|
|||
|
/// </summary>
|
|||
|
/// <returns></returns>
|
|||
|
public Image[] ExtractAllTextures()
|
|||
|
{
|
|||
|
List<Image> imgList = new List<Image>();
|
|||
|
|
|||
|
for (int i = 0; i < tplHeader.NumOfTextures; i++)
|
|||
|
imgList.Add(ExtractTexture(i));
|
|||
|
|
|||
|
return imgList.ToArray();
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Extracts all Textures of the TPL.
|
|||
|
/// </summary>
|
|||
|
/// <param name="saveDir"></param>
|
|||
|
public void ExtractAllTextures(string saveDir)
|
|||
|
{
|
|||
|
if (Directory.Exists(saveDir)) Directory.CreateDirectory(saveDir);
|
|||
|
|
|||
|
for (int i = 0; i < tplHeader.NumOfTextures; i++)
|
|||
|
ExtractTexture(i, saveDir + Path.DirectorySeparatorChar + "Texture_" + i.ToString("x2") + ".png");
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Adds a Texture to the TPL.
|
|||
|
/// </summary>
|
|||
|
/// <param name="imagePath"></param>
|
|||
|
/// <param name="tplFormat"></param>
|
|||
|
public void AddTexture(string imagePath, TPL_TextureFormat tplFormat, TPL_PaletteFormat paletteFormat = TPL_PaletteFormat.RGB5A3)
|
|||
|
{
|
|||
|
Image img = Image.FromFile(imagePath);
|
|||
|
AddTexture(img, tplFormat, paletteFormat);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Adds a Texture to the TPL.
|
|||
|
/// </summary>
|
|||
|
/// <param name="img"></param>
|
|||
|
/// <param name="tplFormat"></param>
|
|||
|
public void AddTexture(Image img, TPL_TextureFormat tplFormat, TPL_PaletteFormat paletteFormat = TPL_PaletteFormat.RGB5A3)
|
|||
|
{
|
|||
|
TPL_TextureEntry tempTexture = new TPL_TextureEntry();
|
|||
|
TPL_TextureHeader tempTextureHeader = new TPL_TextureHeader();
|
|||
|
TPL_PaletteHeader tempPaletteHeader = new TPL_PaletteHeader();
|
|||
|
byte[] tempTextureData = imageToTpl(img, tplFormat);
|
|||
|
byte[] tempPaletteData = new byte[0];
|
|||
|
|
|||
|
tempTextureHeader.TextureHeight = (ushort)img.Height;
|
|||
|
tempTextureHeader.TextureWidth = (ushort)img.Width;
|
|||
|
tempTextureHeader.TextureFormat = (uint)tplFormat;
|
|||
|
|
|||
|
if (tplFormat == TPL_TextureFormat.CI4 || tplFormat == TPL_TextureFormat.CI8 || tplFormat == TPL_TextureFormat.CI14X2)
|
|||
|
{
|
|||
|
ColorIndexConverter cic = new ColorIndexConverter(imageToRgba(img), img.Width, img.Height, tplFormat, paletteFormat);
|
|||
|
|
|||
|
tempTextureData = cic.Data;
|
|||
|
tempPaletteData = cic.Palette;
|
|||
|
|
|||
|
tempPaletteHeader.NumberOfItems = (ushort)(tempPaletteData.Length / 2);
|
|||
|
tempPaletteHeader.PaletteFormat = (uint)paletteFormat;
|
|||
|
}
|
|||
|
|
|||
|
tplTextureEntries.Add(tempTexture);
|
|||
|
tplTextureHeaders.Add(tempTextureHeader);
|
|||
|
tplPaletteHeaders.Add(tempPaletteHeader);
|
|||
|
textureData.Add(tempTextureData);
|
|||
|
paletteData.Add(tempPaletteData);
|
|||
|
|
|||
|
tplHeader.NumOfTextures++;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Removes a Texture from the TPL.
|
|||
|
/// </summary>
|
|||
|
/// <param name="index"></param>
|
|||
|
public void RemoveTexture(int index)
|
|||
|
{
|
|||
|
if (tplHeader.NumOfTextures > index)
|
|||
|
{
|
|||
|
tplTextureEntries.RemoveAt(index);
|
|||
|
tplTextureHeaders.RemoveAt(index);
|
|||
|
tplPaletteHeaders.RemoveAt(index);
|
|||
|
textureData.RemoveAt(index);
|
|||
|
paletteData.RemoveAt(index);
|
|||
|
|
|||
|
tplHeader.NumOfTextures--;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Gets the format of the Texture with the given index.
|
|||
|
/// </summary>
|
|||
|
/// <param name="index"></param>
|
|||
|
/// <returns></returns>
|
|||
|
public TPL_TextureFormat GetTextureFormat(int index)
|
|||
|
{
|
|||
|
return (TPL_TextureFormat)tplTextureHeaders[index].TextureFormat;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Gets the palette format of the Texture with the given index.
|
|||
|
/// </summary>
|
|||
|
/// <param name="index"></param>
|
|||
|
/// <returns></returns>
|
|||
|
public TPL_PaletteFormat GetPaletteFormat(int index)
|
|||
|
{
|
|||
|
return (TPL_PaletteFormat)tplPaletteHeaders[index].PaletteFormat;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Gets the size of the Texture with the given index.
|
|||
|
/// </summary>
|
|||
|
/// <param name="index"></param>
|
|||
|
/// <returns></returns>
|
|||
|
public Size GetTextureSize(int index)
|
|||
|
{
|
|||
|
return new Size(tplTextureHeaders[index].TextureWidth, tplTextureHeaders[index].TextureHeight);
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region Private Functions
|
|||
|
private void writeToStream(Stream writeStream)
|
|||
|
{
|
|||
|
fireDebug("Writing TPL...");
|
|||
|
|
|||
|
writeStream.Seek(0, SeekOrigin.Begin);
|
|||
|
|
|||
|
fireDebug(" Writing TPL Header... (Offset: 0x{0})", writeStream.Position);
|
|||
|
tplHeader.Write(writeStream);
|
|||
|
|
|||
|
int textureEntriesPosition = (int)writeStream.Position;
|
|||
|
writeStream.Seek(tplHeader.NumOfTextures * 8, SeekOrigin.Current);
|
|||
|
|
|||
|
//Get Number of Palettes
|
|||
|
int paletteCount = 0;
|
|||
|
for (int i = 0; i < tplHeader.NumOfTextures; i++)
|
|||
|
if ((TPL_TextureFormat)tplTextureHeaders[i].TextureFormat == TPL_TextureFormat.CI4 ||
|
|||
|
(TPL_TextureFormat)tplTextureHeaders[i].TextureFormat == TPL_TextureFormat.CI8 ||
|
|||
|
(TPL_TextureFormat)tplTextureHeaders[i].TextureFormat == TPL_TextureFormat.CI14X2)
|
|||
|
paletteCount++;
|
|||
|
|
|||
|
int paletteHeaderPosition = (int)writeStream.Position;
|
|||
|
writeStream.Seek(paletteCount * 12, SeekOrigin.Current);
|
|||
|
|
|||
|
//Write Palette Data
|
|||
|
for (int i = 0; i < tplHeader.NumOfTextures; i++)
|
|||
|
{
|
|||
|
if ((TPL_TextureFormat)tplTextureHeaders[i].TextureFormat == TPL_TextureFormat.CI4 ||
|
|||
|
(TPL_TextureFormat)tplTextureHeaders[i].TextureFormat == TPL_TextureFormat.CI8 ||
|
|||
|
(TPL_TextureFormat)tplTextureHeaders[i].TextureFormat == TPL_TextureFormat.CI14X2)
|
|||
|
{
|
|||
|
fireDebug(" Writing Palette of Texture #{1}... (Offset: 0x{0})", writeStream.Position, i + 1);
|
|||
|
|
|||
|
writeStream.Seek(Shared.AddPadding(writeStream.Position, 32), SeekOrigin.Begin);
|
|||
|
|
|||
|
tplPaletteHeaders[i].PaletteDataOffset = (uint)writeStream.Position;
|
|||
|
writeStream.Write(paletteData[i], 0, paletteData[i].Length);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
int textureHeaderPosition = (int)writeStream.Position;
|
|||
|
writeStream.Seek(tplHeader.NumOfTextures * 36, SeekOrigin.Current);
|
|||
|
|
|||
|
//Write textureData
|
|||
|
for (int i = 0; i < tplHeader.NumOfTextures; i++)
|
|||
|
{
|
|||
|
fireDebug(" Writing Texture #{1} of {2}... (Offset: 0x{0})", writeStream.Position, i + 1, tplHeader.NumOfTextures);
|
|||
|
|
|||
|
writeStream.Seek(Shared.AddPadding((int)writeStream.Position, 32), SeekOrigin.Begin);
|
|||
|
|
|||
|
tplTextureHeaders[i].TextureDataOffset = (uint)writeStream.Position;
|
|||
|
writeStream.Write(textureData[i], 0, textureData[i].Length);
|
|||
|
}
|
|||
|
|
|||
|
while (writeStream.Position % 32 != 0)
|
|||
|
writeStream.WriteByte(0x00);
|
|||
|
|
|||
|
writeStream.Seek(paletteHeaderPosition, SeekOrigin.Begin);
|
|||
|
|
|||
|
//Write Palette Headers
|
|||
|
for (int i = 0; i < tplHeader.NumOfTextures; i++)
|
|||
|
{
|
|||
|
if ((TPL_TextureFormat)tplTextureHeaders[i].TextureFormat == TPL_TextureFormat.CI4 ||
|
|||
|
(TPL_TextureFormat)tplTextureHeaders[i].TextureFormat == TPL_TextureFormat.CI8 ||
|
|||
|
(TPL_TextureFormat)tplTextureHeaders[i].TextureFormat == TPL_TextureFormat.CI14X2)
|
|||
|
{
|
|||
|
fireDebug(" Writing Palette Header of Texture #{1}... (Offset: 0x{0})", writeStream.Position, i + 1);
|
|||
|
|
|||
|
tplTextureEntries[i].PaletteHeaderOffset = (uint)writeStream.Position;
|
|||
|
tplPaletteHeaders[i].Write(writeStream);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
writeStream.Seek(textureHeaderPosition, SeekOrigin.Begin);
|
|||
|
|
|||
|
//Write Texture Headers
|
|||
|
for (int i = 0; i < tplHeader.NumOfTextures; i++)
|
|||
|
{
|
|||
|
fireDebug(" Writing Texture Header #{1} of {2}... (Offset: 0x{0})", writeStream.Position, i + 1, tplHeader.NumOfTextures);
|
|||
|
|
|||
|
tplTextureEntries[i].TextureHeaderOffset = (uint)writeStream.Position;
|
|||
|
tplTextureHeaders[i].Write(writeStream);
|
|||
|
}
|
|||
|
|
|||
|
writeStream.Seek(textureEntriesPosition, SeekOrigin.Begin);
|
|||
|
|
|||
|
//Write Texture Entries
|
|||
|
for (int i = 0; i < tplHeader.NumOfTextures; i++)
|
|||
|
{
|
|||
|
fireDebug(" Writing Texture Entry #{1} of {2}... (Offset: 0x{0})", writeStream.Position, i + 1, tplHeader.NumOfTextures);
|
|||
|
|
|||
|
tplTextureEntries[i].Write(writeStream);
|
|||
|
}
|
|||
|
|
|||
|
fireDebug("Writing TPL Finished...");
|
|||
|
}
|
|||
|
|
|||
|
private void parseTpl(Stream tplFile)
|
|||
|
{
|
|||
|
fireDebug("Parsing TPL...");
|
|||
|
|
|||
|
tplHeader = new TPL_Header();
|
|||
|
tplTextureEntries = new List<TPL_TextureEntry>();
|
|||
|
tplTextureHeaders = new List<TPL_TextureHeader>();
|
|||
|
tplPaletteHeaders = new List<TPL_PaletteHeader>();
|
|||
|
textureData = new List<byte[]>();
|
|||
|
paletteData = new List<byte[]>();
|
|||
|
|
|||
|
tplFile.Seek(0, SeekOrigin.Begin);
|
|||
|
byte[] temp = new byte[4];
|
|||
|
|
|||
|
fireDebug(" Reading TPL Header: Magic... (Offset: 0x{0})", tplFile.Position);
|
|||
|
tplFile.Read(temp, 0, 4);
|
|||
|
if (Shared.Swap(BitConverter.ToUInt32(temp, 0)) != tplHeader.TplMagic)
|
|||
|
{
|
|||
|
fireDebug(" -> Invalid Magic: 0x{0}", Shared.Swap(BitConverter.ToUInt32(temp, 0)));
|
|||
|
throw new Exception("TPL Header: Invalid Magic!");
|
|||
|
}
|
|||
|
|
|||
|
fireDebug(" Reading TPL Header: NumOfTextures... (Offset: 0x{0})", tplFile.Position);
|
|||
|
tplFile.Read(temp, 0, 4);
|
|||
|
tplHeader.NumOfTextures = Shared.Swap(BitConverter.ToUInt32(temp, 0));
|
|||
|
|
|||
|
fireDebug(" Reading TPL Header: Headersize... (Offset: 0x{0})", tplFile.Position);
|
|||
|
tplFile.Read(temp, 0, 4);
|
|||
|
if (Shared.Swap(BitConverter.ToUInt32(temp, 0)) != tplHeader.HeaderSize)
|
|||
|
{
|
|||
|
fireDebug(" -> Invalid Headersize: 0x{0}", Shared.Swap(BitConverter.ToUInt32(temp, 0)));
|
|||
|
throw new Exception("TPL Header: Invalid Headersize!");
|
|||
|
}
|
|||
|
|
|||
|
for (int i = 0; i < tplHeader.NumOfTextures; i++)
|
|||
|
{
|
|||
|
fireDebug(" Reading Texture Entry #{1} of {2}... (Offset: 0x{0})", tplFile.Position, i + 1, tplHeader.NumOfTextures);
|
|||
|
|
|||
|
TPL_TextureEntry tempTexture = new TPL_TextureEntry();
|
|||
|
|
|||
|
tplFile.Read(temp, 0, 4);
|
|||
|
tempTexture.TextureHeaderOffset = Shared.Swap(BitConverter.ToUInt32(temp, 0));
|
|||
|
|
|||
|
tplFile.Read(temp, 0, 4);
|
|||
|
tempTexture.PaletteHeaderOffset = Shared.Swap(BitConverter.ToUInt32(temp, 0));
|
|||
|
|
|||
|
tplTextureEntries.Add(tempTexture);
|
|||
|
}
|
|||
|
|
|||
|
for (int i = 0; i < tplHeader.NumOfTextures; i++)
|
|||
|
{
|
|||
|
fireDebug(" Reading Texture Header #{1} of {2}... (Offset: 0x{0})", tplFile.Position, i + 1, tplHeader.NumOfTextures);
|
|||
|
|
|||
|
TPL_TextureHeader tempTextureHeader = new TPL_TextureHeader();
|
|||
|
TPL_PaletteHeader tempPaletteHeader = new TPL_PaletteHeader();
|
|||
|
tplFile.Seek(tplTextureEntries[i].TextureHeaderOffset, SeekOrigin.Begin);
|
|||
|
|
|||
|
tplFile.Read(temp, 0, 4);
|
|||
|
tempTextureHeader.TextureHeight = Shared.Swap(BitConverter.ToUInt16(temp, 0));
|
|||
|
tempTextureHeader.TextureWidth = Shared.Swap(BitConverter.ToUInt16(temp, 2));
|
|||
|
|
|||
|
tplFile.Read(temp, 0, 4);
|
|||
|
tempTextureHeader.TextureFormat = Shared.Swap(BitConverter.ToUInt32(temp, 0));
|
|||
|
|
|||
|
tplFile.Read(temp, 0, 4);
|
|||
|
tempTextureHeader.TextureDataOffset = Shared.Swap(BitConverter.ToUInt32(temp, 0));
|
|||
|
|
|||
|
tplFile.Read(temp, 0, 4);
|
|||
|
tempTextureHeader.WrapS = Shared.Swap(BitConverter.ToUInt32(temp, 0));
|
|||
|
|
|||
|
tplFile.Read(temp, 0, 4);
|
|||
|
tempTextureHeader.WrapT = Shared.Swap(BitConverter.ToUInt32(temp, 0));
|
|||
|
|
|||
|
tplFile.Read(temp, 0, 4);
|
|||
|
tempTextureHeader.MinFilter = Shared.Swap(BitConverter.ToUInt32(temp, 0));
|
|||
|
|
|||
|
tplFile.Read(temp, 0, 4);
|
|||
|
tempTextureHeader.MagFilter = Shared.Swap(BitConverter.ToUInt32(temp, 0));
|
|||
|
|
|||
|
tplFile.Read(temp, 0, 4);
|
|||
|
tempTextureHeader.LodBias = Shared.Swap(BitConverter.ToUInt32(temp, 0));
|
|||
|
|
|||
|
tplFile.Read(temp, 0, 4);
|
|||
|
tempTextureHeader.EdgeLod = temp[0];
|
|||
|
tempTextureHeader.MinLod = temp[1];
|
|||
|
tempTextureHeader.MaxLod = temp[2];
|
|||
|
tempTextureHeader.Unpacked = temp[3];
|
|||
|
|
|||
|
if (tplTextureEntries[i].PaletteHeaderOffset != 0)
|
|||
|
{
|
|||
|
fireDebug(" Reading Palette Header #{1} of {2}... (Offset: 0x{0})", tplFile.Position, i + 1, tplHeader.NumOfTextures);
|
|||
|
|
|||
|
tplFile.Seek(tplTextureEntries[i].PaletteHeaderOffset, SeekOrigin.Begin);
|
|||
|
|
|||
|
tplFile.Read(temp, 0, 4);
|
|||
|
tempPaletteHeader.NumberOfItems = Shared.Swap(BitConverter.ToUInt16(temp, 0));
|
|||
|
tempPaletteHeader.Unpacked = temp[2];
|
|||
|
tempPaletteHeader.Pad = temp[3];
|
|||
|
|
|||
|
tplFile.Read(temp, 0, 4);
|
|||
|
tempPaletteHeader.PaletteFormat = Shared.Swap(BitConverter.ToUInt32(temp, 0));
|
|||
|
|
|||
|
tplFile.Read(temp, 0, 4);
|
|||
|
tempPaletteHeader.PaletteDataOffset = Shared.Swap(BitConverter.ToUInt32(temp, 0));
|
|||
|
}
|
|||
|
|
|||
|
tplFile.Seek(tempTextureHeader.TextureDataOffset, SeekOrigin.Begin);
|
|||
|
byte[] tempTextureData = new byte[textureByteSize((TPL_TextureFormat)tempTextureHeader.TextureFormat, tempTextureHeader.TextureWidth, tempTextureHeader.TextureHeight)];
|
|||
|
byte[] tempPaletteData = new byte[tempPaletteHeader.NumberOfItems * 2];
|
|||
|
|
|||
|
fireDebug(" Reading Texture #{1} of {2}... (Offset: 0x{0})", tplFile.Position, i + 1, tplHeader.NumOfTextures);
|
|||
|
tplFile.Read(tempTextureData, 0, tempTextureData.Length);
|
|||
|
|
|||
|
if (tplTextureEntries[i].PaletteHeaderOffset > 0)
|
|||
|
{
|
|||
|
fireDebug(" Reading Palette #{1} of {2}... (Offset: 0x{0})", tplFile.Position, i + 1, tplHeader.NumOfTextures);
|
|||
|
|
|||
|
tplFile.Seek(tempPaletteHeader.PaletteDataOffset, SeekOrigin.Begin);
|
|||
|
tplFile.Read(tempPaletteData, 0, tempPaletteData.Length);
|
|||
|
}
|
|||
|
else tempPaletteData = new byte[0];
|
|||
|
|
|||
|
tplTextureHeaders.Add(tempTextureHeader);
|
|||
|
tplPaletteHeaders.Add(tempPaletteHeader);
|
|||
|
textureData.Add(tempTextureData);
|
|||
|
paletteData.Add(tempPaletteData);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private int textureByteSize(TPL_TextureFormat tplFormat, int width, int height)
|
|||
|
{
|
|||
|
switch (tplFormat)
|
|||
|
{
|
|||
|
case TPL_TextureFormat.I4:
|
|||
|
return Shared.AddPadding(width, 8) * Shared.AddPadding(height, 8) / 2;
|
|||
|
case TPL_TextureFormat.I8:
|
|||
|
case TPL_TextureFormat.IA4:
|
|||
|
return Shared.AddPadding(width, 8) * Shared.AddPadding(height, 4);
|
|||
|
case TPL_TextureFormat.IA8:
|
|||
|
case TPL_TextureFormat.RGB565:
|
|||
|
case TPL_TextureFormat.RGB5A3:
|
|||
|
return Shared.AddPadding(width, 4) * Shared.AddPadding(height, 4) * 2;
|
|||
|
case TPL_TextureFormat.RGBA8:
|
|||
|
return Shared.AddPadding(width, 4) * Shared.AddPadding(height, 4) * 4;
|
|||
|
case TPL_TextureFormat.CI4:
|
|||
|
return Shared.AddPadding(width, 8) * Shared.AddPadding(height, 8) / 2;
|
|||
|
case TPL_TextureFormat.CI8:
|
|||
|
return Shared.AddPadding(width, 8) * Shared.AddPadding(height, 4);
|
|||
|
case TPL_TextureFormat.CI14X2:
|
|||
|
return Shared.AddPadding(width, 4) * Shared.AddPadding(height, 4) * 2;
|
|||
|
case TPL_TextureFormat.CMP:
|
|||
|
return width * height;
|
|||
|
default:
|
|||
|
throw new FormatException("Unsupported Texture Format!");
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void createFromImages(Image[] images, TPL_TextureFormat[] tplFormats, TPL_PaletteFormat[] paletteFormats)
|
|||
|
{
|
|||
|
tplHeader = new TPL_Header();
|
|||
|
tplTextureEntries = new List<TPL_TextureEntry>();
|
|||
|
tplTextureHeaders = new List<TPL_TextureHeader>();
|
|||
|
tplPaletteHeaders = new List<TPL_PaletteHeader>();
|
|||
|
textureData = new List<byte[]>();
|
|||
|
paletteData = new List<byte[]>();
|
|||
|
|
|||
|
tplHeader.NumOfTextures = (uint)images.Length;
|
|||
|
|
|||
|
for (int i = 0; i < images.Length; i++)
|
|||
|
{
|
|||
|
Image img = images[i];
|
|||
|
|
|||
|
TPL_TextureEntry tempTexture = new TPL_TextureEntry();
|
|||
|
TPL_TextureHeader tempTextureHeader = new TPL_TextureHeader();
|
|||
|
TPL_PaletteHeader tempPaletteHeader = new TPL_PaletteHeader();
|
|||
|
byte[] tempTextureData = imageToTpl(img, tplFormats[i]);
|
|||
|
byte[] tempPaletteData = new byte[0];
|
|||
|
|
|||
|
tempTextureHeader.TextureHeight = (ushort)img.Height;
|
|||
|
tempTextureHeader.TextureWidth = (ushort)img.Width;
|
|||
|
tempTextureHeader.TextureFormat = (uint)tplFormats[i];
|
|||
|
|
|||
|
if (tplFormats[i] == TPL_TextureFormat.CI4 || tplFormats[i] == TPL_TextureFormat.CI8 || tplFormats[i] == TPL_TextureFormat.CI14X2)
|
|||
|
{
|
|||
|
ColorIndexConverter cic = new ColorIndexConverter(imageToRgba(img), img.Width, img.Height, tplFormats[i], paletteFormats[i]);
|
|||
|
|
|||
|
tempTextureData = cic.Data;
|
|||
|
tempPaletteData = cic.Palette;
|
|||
|
|
|||
|
tempPaletteHeader.NumberOfItems = (ushort)(tempPaletteData.Length / 2);
|
|||
|
tempPaletteHeader.PaletteFormat = (uint)paletteFormats[i];
|
|||
|
}
|
|||
|
|
|||
|
tplTextureEntries.Add(tempTexture);
|
|||
|
tplTextureHeaders.Add(tempTextureHeader);
|
|||
|
tplPaletteHeaders.Add(tempPaletteHeader);
|
|||
|
textureData.Add(tempTextureData);
|
|||
|
paletteData.Add(tempPaletteData);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private byte[] imageToTpl(Image img, TPL_TextureFormat tplFormat)
|
|||
|
{
|
|||
|
switch (tplFormat)
|
|||
|
{
|
|||
|
case TPL_TextureFormat.I4:
|
|||
|
return toI4((Bitmap)img);
|
|||
|
case TPL_TextureFormat.I8:
|
|||
|
return toI8((Bitmap)img);
|
|||
|
case TPL_TextureFormat.IA4:
|
|||
|
return toIA4((Bitmap)img);
|
|||
|
case TPL_TextureFormat.IA8:
|
|||
|
return toIA8((Bitmap)img);
|
|||
|
case TPL_TextureFormat.RGB565:
|
|||
|
return toRGB565((Bitmap)img);
|
|||
|
case TPL_TextureFormat.RGB5A3:
|
|||
|
return toRGB5A3((Bitmap)img);
|
|||
|
case TPL_TextureFormat.RGBA8:
|
|||
|
return toRGBA8((Bitmap)img);
|
|||
|
case TPL_TextureFormat.CI4:
|
|||
|
case TPL_TextureFormat.CI8:
|
|||
|
case TPL_TextureFormat.CI14X2:
|
|||
|
return new byte[0];
|
|||
|
case TPL_TextureFormat.CMP:
|
|||
|
default:
|
|||
|
throw new FormatException("Format not supported!\nCurrently, images can only be converted to the following formats:\nI4, I8, IA4, IA8, RGB565, RGB5A3, RGBA8, CI4, CI8 , CI14X2.");
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private uint[] imageToRgba(Image img)
|
|||
|
{
|
|||
|
Bitmap bmp = (Bitmap)img;
|
|||
|
System.Drawing.Imaging.BitmapData bmpData = bmp.LockBits(new Rectangle(0, 0, bmp.Width, bmp.Height),
|
|||
|
System.Drawing.Imaging.ImageLockMode.ReadOnly, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
|
|||
|
|
|||
|
byte[] pixelData = new byte[bmpData.Height * (int)Math.Abs(bmpData.Stride)];
|
|||
|
System.Runtime.InteropServices.Marshal.Copy(bmpData.Scan0, pixelData, 0, pixelData.Length);
|
|||
|
|
|||
|
bmp.UnlockBits(bmpData);
|
|||
|
return Shared.ByteArrayToUIntArray(pixelData);
|
|||
|
}
|
|||
|
|
|||
|
private Bitmap rgbaToImage(byte[] data, int width, int height)
|
|||
|
{
|
|||
|
if (width == 0) width = 1;
|
|||
|
if (height == 0) height = 1;
|
|||
|
|
|||
|
Bitmap bmp = new Bitmap(width, height, System.Drawing.Imaging.PixelFormat.Format32bppArgb);
|
|||
|
|
|||
|
try
|
|||
|
{
|
|||
|
System.Drawing.Imaging.BitmapData bmpData = bmp.LockBits(
|
|||
|
new Rectangle(0, 0, bmp.Width, bmp.Height),
|
|||
|
System.Drawing.Imaging.ImageLockMode.WriteOnly, bmp.PixelFormat);
|
|||
|
|
|||
|
System.Runtime.InteropServices.Marshal.Copy(data, 0, bmpData.Scan0, data.Length);
|
|||
|
bmp.UnlockBits(bmpData);
|
|||
|
}
|
|||
|
catch { bmp.Dispose(); throw; }
|
|||
|
|
|||
|
return bmp;
|
|||
|
}
|
|||
|
|
|||
|
private uint[] paletteToRgba(int index)
|
|||
|
{
|
|||
|
TPL_PaletteFormat paletteformat = (TPL_PaletteFormat)tplPaletteHeaders[index].PaletteFormat;
|
|||
|
int itemcount = tplPaletteHeaders[index].NumberOfItems;
|
|||
|
int r, g, b, a;
|
|||
|
|
|||
|
uint[] output = new uint[itemcount];
|
|||
|
for (int i = 0; i < itemcount; i++)
|
|||
|
{
|
|||
|
if (i >= itemcount) continue;
|
|||
|
|
|||
|
ushort pixel = BitConverter.ToUInt16(new byte[] { paletteData[index][i * 2 + 1], paletteData[index][i * 2] }, 0);
|
|||
|
|
|||
|
if (paletteformat == TPL_PaletteFormat.IA8) //IA8
|
|||
|
{
|
|||
|
r = pixel & 0xff;
|
|||
|
b = r;
|
|||
|
g = r;
|
|||
|
a = pixel >> 8;
|
|||
|
}
|
|||
|
else if (paletteformat == TPL_PaletteFormat.RGB565) //RGB565
|
|||
|
{
|
|||
|
b = (((pixel >> 11) & 0x1F) << 3) & 0xff;
|
|||
|
g = (((pixel >> 5) & 0x3F) << 2) & 0xff;
|
|||
|
r = (((pixel >> 0) & 0x1F) << 3) & 0xff;
|
|||
|
a = 255;
|
|||
|
}
|
|||
|
else //RGB5A3
|
|||
|
{
|
|||
|
if ((pixel & (1 << 15)) != 0) //RGB555
|
|||
|
{
|
|||
|
a = 255;
|
|||
|
b = (((pixel >> 10) & 0x1F) * 255) / 31;
|
|||
|
g = (((pixel >> 5) & 0x1F) * 255) / 31;
|
|||
|
r = (((pixel >> 0) & 0x1F) * 255) / 31;
|
|||
|
}
|
|||
|
else //RGB4A3
|
|||
|
{
|
|||
|
a = (((pixel >> 12) & 0x07) * 255) / 7;
|
|||
|
b = (((pixel >> 8) & 0x0F) * 255) / 15;
|
|||
|
g = (((pixel >> 4) & 0x0F) * 255) / 15;
|
|||
|
r = (((pixel >> 0) & 0x0F) * 255) / 15;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
output[i] = (uint)((r << 0) | (g << 8) | (b << 16) | (a << 24));
|
|||
|
}
|
|||
|
|
|||
|
return output;
|
|||
|
}
|
|||
|
|
|||
|
private uint[] paletteToRgba(TPL_PaletteHeader header, byte[] data)
|
|||
|
{
|
|||
|
TPL_PaletteFormat paletteformat = (TPL_PaletteFormat)header.PaletteFormat;
|
|||
|
int itemcount = header.NumberOfItems;
|
|||
|
int r, g, b, a;
|
|||
|
|
|||
|
uint[] output = new uint[itemcount];
|
|||
|
for (int i = 0; i < itemcount; i++)
|
|||
|
{
|
|||
|
if (i >= itemcount) continue;
|
|||
|
|
|||
|
ushort pixel = BitConverter.ToUInt16(new byte[] { data[i * 2 + 1], data[i * 2] }, 0);
|
|||
|
|
|||
|
if (paletteformat == TPL_PaletteFormat.IA8) //IA8
|
|||
|
{
|
|||
|
r = pixel & 0xff;
|
|||
|
b = r;
|
|||
|
g = r;
|
|||
|
a = pixel >> 8;
|
|||
|
}
|
|||
|
else if (paletteformat == TPL_PaletteFormat.RGB565) //RGB565
|
|||
|
{
|
|||
|
b = (((pixel >> 11) & 0x1F) << 3) & 0xff;
|
|||
|
g = (((pixel >> 5) & 0x3F) << 2) & 0xff;
|
|||
|
r = (((pixel >> 0) & 0x1F) << 3) & 0xff;
|
|||
|
a = 255;
|
|||
|
}
|
|||
|
else //RGB5A3
|
|||
|
{
|
|||
|
if ((pixel & (1 << 15)) != 0) //RGB555
|
|||
|
{
|
|||
|
a = 255;
|
|||
|
b = (((pixel >> 10) & 0x1F) * 255) / 31;
|
|||
|
g = (((pixel >> 5) & 0x1F) * 255) / 31;
|
|||
|
r = (((pixel >> 0) & 0x1F) * 255) / 31;
|
|||
|
}
|
|||
|
else //RGB4A3
|
|||
|
{
|
|||
|
a = (((pixel >> 12) & 0x07) * 255) / 7;
|
|||
|
b = (((pixel >> 8) & 0x0F) * 255) / 15;
|
|||
|
g = (((pixel >> 4) & 0x0F) * 255) / 15;
|
|||
|
r = (((pixel >> 0) & 0x0F) * 255) / 15;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
output[i] = (uint)((r << 0) | (g << 8) | (b << 16) | (a << 24));
|
|||
|
}
|
|||
|
|
|||
|
return output;
|
|||
|
}
|
|||
|
|
|||
|
private int avg(int w0, int w1, int c0, int c1)
|
|||
|
{
|
|||
|
int a0 = c0 >> 11;
|
|||
|
int a1 = c1 >> 11;
|
|||
|
int a = (w0 * a0 + w1 * a1) / (w0 + w1);
|
|||
|
int c = (a << 11) & 0xffff;
|
|||
|
|
|||
|
a0 = (c0 >> 5) & 63;
|
|||
|
a1 = (c1 >> 5) & 63;
|
|||
|
a = (w0 * a0 + w1 * a1) / (w0 + w1);
|
|||
|
c = c | ((a << 5) & 0xffff);
|
|||
|
|
|||
|
a0 = c0 & 31;
|
|||
|
a1 = c1 & 31;
|
|||
|
a = (w0 * a0 + w1 * a1) / (w0 + w1);
|
|||
|
c = c | a;
|
|||
|
|
|||
|
return c;
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region Conversions
|
|||
|
#region RGBA8
|
|||
|
private byte[] fromRGBA8(byte[] tpl, int width, int height)
|
|||
|
{
|
|||
|
uint[] output = new uint[width * height];
|
|||
|
int inp = 0;
|
|||
|
|
|||
|
for (int y = 0; y < height; y += 4)
|
|||
|
{
|
|||
|
for (int x = 0; x < width; x += 4)
|
|||
|
{
|
|||
|
for (int k = 0; k < 2; k++)
|
|||
|
{
|
|||
|
for (int y1 = y; y1 < y + 4; y1++)
|
|||
|
{
|
|||
|
for (int x1 = x; x1 < x + 4; x1++)
|
|||
|
{
|
|||
|
ushort pixel = Shared.Swap(BitConverter.ToUInt16(tpl, inp++ * 2));
|
|||
|
|
|||
|
if ((x1 >= width) || (y1 >= height))
|
|||
|
continue;
|
|||
|
|
|||
|
if (k == 0)
|
|||
|
{
|
|||
|
int a = (pixel >> 8) & 0xff;
|
|||
|
int r = (pixel >> 0) & 0xff;
|
|||
|
output[x1 + (y1 * width)] |= (uint)((r << 16) | (a << 24));
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
int g = (pixel >> 8) & 0xff;
|
|||
|
int b = (pixel >> 0) & 0xff;
|
|||
|
output[x1 + (y1 * width)] |= (uint)((g << 8) | (b << 0));
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return Shared.UIntArrayToByteArray(output);
|
|||
|
}
|
|||
|
|
|||
|
private byte[] toRGBA8(Bitmap img)
|
|||
|
{
|
|||
|
uint[] pixeldata = imageToRgba(img);
|
|||
|
int w = img.Width;
|
|||
|
int h = img.Height;
|
|||
|
int z = 0, iv = 0;
|
|||
|
byte[] output = new byte[Shared.AddPadding(w, 4) * Shared.AddPadding(h, 4) * 4];
|
|||
|
uint[] lr = new uint[32], lg = new uint[32], lb = new uint[32], la = new uint[32];
|
|||
|
|
|||
|
for (int y1 = 0; y1 < h; y1 += 4)
|
|||
|
{
|
|||
|
for (int x1 = 0; x1 < w; x1 += 4)
|
|||
|
{
|
|||
|
for (int y = y1; y < (y1 + 4); y++)
|
|||
|
{
|
|||
|
for (int x = x1; x < (x1 + 4); x++)
|
|||
|
{
|
|||
|
uint rgba;
|
|||
|
|
|||
|
if (y >= h || x >= w)
|
|||
|
rgba = 0;
|
|||
|
else
|
|||
|
rgba = pixeldata[x + (y * w)];
|
|||
|
|
|||
|
lr[z] = (uint)(rgba >> 16) & 0xff;
|
|||
|
lg[z] = (uint)(rgba >> 8) & 0xff;
|
|||
|
lb[z] = (uint)(rgba >> 0) & 0xff;
|
|||
|
la[z] = (uint)(rgba >> 24) & 0xff;
|
|||
|
|
|||
|
z++;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
if (z == 16)
|
|||
|
{
|
|||
|
for (int i = 0; i < 16; i++)
|
|||
|
{
|
|||
|
output[iv++] = (byte)(la[i]);
|
|||
|
output[iv++] = (byte)(lr[i]);
|
|||
|
}
|
|||
|
for (int i = 0; i < 16; i++)
|
|||
|
{
|
|||
|
output[iv++] = (byte)(lg[i]);
|
|||
|
output[iv++] = (byte)(lb[i]);
|
|||
|
}
|
|||
|
|
|||
|
z = 0;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return output;
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region RGB5A3
|
|||
|
private byte[] fromRGB5A3(byte[] tpl, int width, int height)
|
|||
|
{
|
|||
|
uint[] output = new uint[width * height];
|
|||
|
int inp = 0;
|
|||
|
int r, g, b;
|
|||
|
int a = 0;
|
|||
|
|
|||
|
for (int y = 0; y < height; y += 4)
|
|||
|
{
|
|||
|
for (int x = 0; x < width; x += 4)
|
|||
|
{
|
|||
|
for (int y1 = y; y1 < y + 4; y1++)
|
|||
|
{
|
|||
|
for (int x1 = x; x1 < x + 4; x1++)
|
|||
|
{
|
|||
|
ushort pixel = Shared.Swap(BitConverter.ToUInt16(tpl, inp++ * 2));
|
|||
|
|
|||
|
if (y1 >= height || x1 >= width)
|
|||
|
continue;
|
|||
|
|
|||
|
if ((pixel & (1 << 15)) != 0)
|
|||
|
{
|
|||
|
b = (((pixel >> 10) & 0x1F) * 255) / 31;
|
|||
|
g = (((pixel >> 5) & 0x1F) * 255) / 31;
|
|||
|
r = (((pixel >> 0) & 0x1F) * 255) / 31;
|
|||
|
a = 255;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
a = (((pixel >> 12) & 0x07) * 255) / 7;
|
|||
|
b = (((pixel >> 8) & 0x0F) * 255) / 15;
|
|||
|
g = (((pixel >> 4) & 0x0F) * 255) / 15;
|
|||
|
r = (((pixel >> 0) & 0x0F) * 255) / 15;
|
|||
|
}
|
|||
|
|
|||
|
output[(y1 * width) + x1] = (uint)((r << 0) | (g << 8) | (b << 16) | (a << 24));
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return Shared.UIntArrayToByteArray(output);
|
|||
|
}
|
|||
|
|
|||
|
private byte[] toRGB5A3(Bitmap img)
|
|||
|
{
|
|||
|
uint[] pixeldata = imageToRgba(img);
|
|||
|
int w = img.Width;
|
|||
|
int h = img.Height;
|
|||
|
int z = -1;
|
|||
|
byte[] output = new byte[Shared.AddPadding(w, 4) * Shared.AddPadding(h, 4) * 2];
|
|||
|
|
|||
|
for (int y1 = 0; y1 < h; y1 += 4)
|
|||
|
{
|
|||
|
for (int x1 = 0; x1 < w; x1 += 4)
|
|||
|
{
|
|||
|
for (int y = y1; y < y1 + 4; y++)
|
|||
|
{
|
|||
|
for (int x = x1; x < x1 + 4; x++)
|
|||
|
{
|
|||
|
int newpixel;
|
|||
|
|
|||
|
if (y >= h || x >= w)
|
|||
|
newpixel = 0;
|
|||
|
else
|
|||
|
{
|
|||
|
int rgba = (int)pixeldata[x + (y * w)];
|
|||
|
newpixel = 0;
|
|||
|
|
|||
|
int r = (rgba >> 16) & 0xff;
|
|||
|
int g = (rgba >> 8) & 0xff;
|
|||
|
int b = (rgba >> 0) & 0xff;
|
|||
|
int a = (rgba >> 24) & 0xff;
|
|||
|
|
|||
|
if (a <= 0xda) //RGB4A3
|
|||
|
{
|
|||
|
newpixel &= ~(1 << 15);
|
|||
|
|
|||
|
r = ((r * 15) / 255) & 0xf;
|
|||
|
g = ((g * 15) / 255) & 0xf;
|
|||
|
b = ((b * 15) / 255) & 0xf;
|
|||
|
a = ((a * 7) / 255) & 0x7;
|
|||
|
|
|||
|
newpixel |= (a << 12) | (r << 8) | (g << 4) | b;
|
|||
|
}
|
|||
|
else //RGB5
|
|||
|
{
|
|||
|
newpixel |= (1 << 15);
|
|||
|
|
|||
|
r = ((r * 31) / 255) & 0x1f;
|
|||
|
g = ((g * 31) / 255) & 0x1f;
|
|||
|
b = ((b * 31) / 255) & 0x1f;
|
|||
|
|
|||
|
newpixel |= (r << 10) | (g << 5) | b;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
output[++z] = (byte)(newpixel >> 8);
|
|||
|
output[++z] = (byte)(newpixel & 0xff);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return output;
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region RGB565
|
|||
|
private byte[] fromRGB565(byte[] tpl, int width, int height)
|
|||
|
{
|
|||
|
uint[] output = new uint[width * height];
|
|||
|
int inp = 0;
|
|||
|
|
|||
|
for (int y = 0; y < height; y += 4)
|
|||
|
{
|
|||
|
for (int x = 0; x < width; x += 4)
|
|||
|
{
|
|||
|
for (int y1 = y; y1 < y + 4; y1++)
|
|||
|
{
|
|||
|
for (int x1 = x; x1 < x + 4; x1++)
|
|||
|
{
|
|||
|
ushort pixel = Shared.Swap(BitConverter.ToUInt16(tpl, inp++ * 2));
|
|||
|
|
|||
|
if (y1 >= height || x1 >= width)
|
|||
|
continue;
|
|||
|
|
|||
|
int b = (((pixel >> 11) & 0x1F) << 3) & 0xff;
|
|||
|
int g = (((pixel >> 5) & 0x3F) << 2) & 0xff;
|
|||
|
int r = (((pixel >> 0) & 0x1F) << 3) & 0xff;
|
|||
|
|
|||
|
output[y1 * width + x1] = (uint)((r << 0) | (g << 8) | (b << 16) | (255 << 24));
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return Shared.UIntArrayToByteArray(output);
|
|||
|
}
|
|||
|
|
|||
|
private byte[] toRGB565(Bitmap img)
|
|||
|
{
|
|||
|
uint[] pixeldata = imageToRgba(img);
|
|||
|
int w = img.Width;
|
|||
|
int h = img.Height;
|
|||
|
int z = -1;
|
|||
|
byte[] output = new byte[Shared.AddPadding(w, 4) * Shared.AddPadding(h, 4) * 2];
|
|||
|
|
|||
|
for (int y1 = 0; y1 < h; y1 += 4)
|
|||
|
{
|
|||
|
for (int x1 = 0; x1 < w; x1 += 4)
|
|||
|
{
|
|||
|
for (int y = y1; y < y1 + 4; y++)
|
|||
|
{
|
|||
|
for (int x = x1; x < x1 + 4; x++)
|
|||
|
{
|
|||
|
ushort newpixel;
|
|||
|
|
|||
|
if (y >= h || x >= w)
|
|||
|
newpixel = 0;
|
|||
|
else
|
|||
|
{
|
|||
|
uint rgba = pixeldata[x + (y * w)];
|
|||
|
|
|||
|
uint b = (rgba >> 16) & 0xff;
|
|||
|
uint g = (rgba >> 8) & 0xff;
|
|||
|
uint r = (rgba >> 0) & 0xff;
|
|||
|
|
|||
|
newpixel = (ushort)(((b >> 3) << 11) | ((g >> 2) << 5) | ((r >> 3) << 0));
|
|||
|
}
|
|||
|
|
|||
|
output[++z] = (byte)(newpixel >> 8);
|
|||
|
output[++z] = (byte)(newpixel & 0xff);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return output;
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region I4
|
|||
|
private byte[] fromI4(byte[] tpl, int width, int height)
|
|||
|
{
|
|||
|
uint[] output = new uint[width * height];
|
|||
|
int inp = 0;
|
|||
|
|
|||
|
for (int y = 0; y < height; y += 8)
|
|||
|
{
|
|||
|
for (int x = 0; x < width; x += 8)
|
|||
|
{
|
|||
|
for (int y1 = y; y1 < y + 8; y1++)
|
|||
|
{
|
|||
|
for (int x1 = x; x1 < x + 8; x1 += 2)
|
|||
|
{
|
|||
|
int pixel = tpl[inp++];
|
|||
|
|
|||
|
if (y1 >= height || x1 >= width)
|
|||
|
continue;
|
|||
|
|
|||
|
int i = (pixel >> 4) * 255 / 15;
|
|||
|
output[y1 * width + x1] = (uint)((i << 0) | (i << 8) | (i << 16) | (255 << 24));
|
|||
|
|
|||
|
i = (pixel & 0x0F) * 255 / 15;
|
|||
|
if (y1 * width + x1 + 1 < output.Length) output[y1 * width + x1 + 1] = (uint)((i << 0) | (i << 8) | (i << 16) | (255 << 24));
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return Shared.UIntArrayToByteArray(output);
|
|||
|
}
|
|||
|
|
|||
|
private byte[] toI4(Bitmap img)
|
|||
|
{
|
|||
|
uint[] pixeldata = imageToRgba(img);
|
|||
|
int w = img.Width;
|
|||
|
int h = img.Height;
|
|||
|
int inp = 0;
|
|||
|
byte[] output = new byte[Shared.AddPadding(w, 8) * Shared.AddPadding(h, 8) / 2];
|
|||
|
|
|||
|
for (int y1 = 0; y1 < h; y1 += 8)
|
|||
|
{
|
|||
|
for (int x1 = 0; x1 < w; x1 += 8)
|
|||
|
{
|
|||
|
for (int y = y1; y < y1 + 8; y++)
|
|||
|
{
|
|||
|
for (int x = x1; x < x1 + 8; x += 2)
|
|||
|
{
|
|||
|
byte newpixel;
|
|||
|
|
|||
|
if (x >= w || y >= h)
|
|||
|
newpixel = 0;
|
|||
|
else
|
|||
|
{
|
|||
|
uint rgba = pixeldata[x + (y * w)];
|
|||
|
|
|||
|
uint r = (rgba >> 0) & 0xff;
|
|||
|
uint g = (rgba >> 8) & 0xff;
|
|||
|
uint b = (rgba >> 16) & 0xff;
|
|||
|
|
|||
|
uint i1 = ((r + g + b) / 3) & 0xff;
|
|||
|
|
|||
|
if ((x + (y * w) + 1) >= pixeldata.Length) rgba = 0;
|
|||
|
else rgba = pixeldata[x + (y * w) + 1];
|
|||
|
|
|||
|
r = (rgba >> 0) & 0xff;
|
|||
|
g = (rgba >> 8) & 0xff;
|
|||
|
b = (rgba >> 16) & 0xff;
|
|||
|
|
|||
|
uint i2 = ((r + g + b) / 3) & 0xff;
|
|||
|
|
|||
|
newpixel = (byte)((((i1 * 15) / 255) << 4) | (((i2 * 15) / 255) & 0xf));
|
|||
|
}
|
|||
|
|
|||
|
output[inp++] = newpixel;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return output;
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region I8
|
|||
|
private byte[] fromI8(byte[] tpl, int width, int height)
|
|||
|
{
|
|||
|
uint[] output = new uint[width * height];
|
|||
|
int inp = 0;
|
|||
|
|
|||
|
for (int y = 0; y < height; y += 4)
|
|||
|
{
|
|||
|
for (int x = 0; x < width; x += 8)
|
|||
|
{
|
|||
|
for (int y1 = y; y1 < y + 4; y1++)
|
|||
|
{
|
|||
|
for (int x1 = x; x1 < x + 8; x1++)
|
|||
|
{
|
|||
|
int pixel = tpl[inp++];
|
|||
|
|
|||
|
if (y1 >= height || x1 >= width)
|
|||
|
continue;
|
|||
|
|
|||
|
output[y1 * width + x1] = (uint)((pixel << 0) | (pixel << 8) | (pixel << 16) | (255 << 24));
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return Shared.UIntArrayToByteArray(output);
|
|||
|
}
|
|||
|
|
|||
|
private byte[] toI8(Bitmap img)
|
|||
|
{
|
|||
|
uint[] pixeldata = imageToRgba(img);
|
|||
|
int w = img.Width;
|
|||
|
int h = img.Height;
|
|||
|
int inp = 0;
|
|||
|
byte[] output = new byte[Shared.AddPadding(w, 8) * Shared.AddPadding(h, 4)];
|
|||
|
|
|||
|
for (int y1 = 0; y1 < h; y1 += 4)
|
|||
|
{
|
|||
|
for (int x1 = 0; x1 < w; x1 += 8)
|
|||
|
{
|
|||
|
for (int y = y1; y < y1 + 4; y++)
|
|||
|
{
|
|||
|
for (int x = x1; x < x1 + 8; x++)
|
|||
|
{
|
|||
|
byte newpixel;
|
|||
|
|
|||
|
if (x >= w || y >= h)
|
|||
|
newpixel = 0;
|
|||
|
else
|
|||
|
{
|
|||
|
uint rgba = pixeldata[x + (y * w)];
|
|||
|
|
|||
|
uint r = (rgba >> 0) & 0xff;
|
|||
|
uint g = (rgba >> 8) & 0xff;
|
|||
|
uint b = (rgba >> 16) & 0xff;
|
|||
|
|
|||
|
newpixel = (byte)(((r + g + b) / 3) & 0xff);
|
|||
|
}
|
|||
|
|
|||
|
output[inp++] = newpixel;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return output;
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region IA4
|
|||
|
private byte[] fromIA4(byte[] tpl, int width, int height)
|
|||
|
{
|
|||
|
uint[] output = new uint[width * height];
|
|||
|
int inp = 0;
|
|||
|
|
|||
|
for (int y = 0; y < height; y += 4)
|
|||
|
{
|
|||
|
for (int x = 0; x < width; x += 8)
|
|||
|
{
|
|||
|
for (int y1 = y; y1 < y + 4; y1++)
|
|||
|
{
|
|||
|
for (int x1 = x; x1 < x + 8; x1++)
|
|||
|
{
|
|||
|
int pixel = tpl[inp++];
|
|||
|
|
|||
|
if (y1 >= height || x1 >= width)
|
|||
|
continue;
|
|||
|
|
|||
|
int i = ((pixel & 0x0F) * 255 / 15) & 0xff;
|
|||
|
int a = (((pixel >> 4) * 255) / 15) & 0xff;
|
|||
|
|
|||
|
output[y1 * width + x1] = (uint)((i << 0) | (i << 8) | (i << 16) | (a << 24));
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return Shared.UIntArrayToByteArray(output);
|
|||
|
}
|
|||
|
|
|||
|
private byte[] toIA4(Bitmap img)
|
|||
|
{
|
|||
|
uint[] pixeldata = imageToRgba(img);
|
|||
|
int w = img.Width;
|
|||
|
int h = img.Height;
|
|||
|
int inp = 0;
|
|||
|
byte[] output = new byte[Shared.AddPadding(w, 8) * Shared.AddPadding(h, 4)];
|
|||
|
|
|||
|
for (int y1 = 0; y1 < h; y1 += 4)
|
|||
|
{
|
|||
|
for (int x1 = 0; x1 < w; x1 += 8)
|
|||
|
{
|
|||
|
for (int y = y1; y < y1 + 4; y++)
|
|||
|
{
|
|||
|
for (int x = x1; x < x1 + 8; x++)
|
|||
|
{
|
|||
|
byte newpixel;
|
|||
|
|
|||
|
if (x >= w || y >= h)
|
|||
|
newpixel = 0;
|
|||
|
else
|
|||
|
{
|
|||
|
uint rgba = pixeldata[x + (y * w)];
|
|||
|
|
|||
|
uint r = (rgba >> 0) & 0xff;
|
|||
|
uint g = (rgba >> 8) & 0xff;
|
|||
|
uint b = (rgba >> 16) & 0xff;
|
|||
|
|
|||
|
uint i = ((r + g + b) / 3) & 0xff;
|
|||
|
uint a = (rgba >> 24) & 0xff;
|
|||
|
|
|||
|
newpixel = (byte)((((i * 15) / 255) & 0xf) | (((a * 15) / 255) << 4));
|
|||
|
}
|
|||
|
|
|||
|
output[inp++] = newpixel;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return output;
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region IA8
|
|||
|
private byte[] fromIA8(byte[] tpl, int width, int height)
|
|||
|
{
|
|||
|
uint[] output = new uint[width * height];
|
|||
|
int inp = 0;
|
|||
|
|
|||
|
for (int y = 0; y < height; y += 4)
|
|||
|
{
|
|||
|
for (int x = 0; x < width; x += 4)
|
|||
|
{
|
|||
|
for (int y1 = y; y1 < y + 4; y1++)
|
|||
|
{
|
|||
|
for (int x1 = x; x1 < x + 4; x1++)
|
|||
|
{
|
|||
|
int pixel = Shared.Swap(BitConverter.ToUInt16(tpl, inp++ * 2));
|
|||
|
|
|||
|
if (y1 >= height || x1 >= width)
|
|||
|
continue;
|
|||
|
|
|||
|
uint a = (uint)(pixel >> 8);
|
|||
|
uint i = (uint)(pixel & 0xff);
|
|||
|
|
|||
|
output[y1 * width + x1] = (i << 0) | (i << 8) | (i << 16) | (a << 24);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return Shared.UIntArrayToByteArray(output);
|
|||
|
}
|
|||
|
|
|||
|
private byte[] toIA8(Bitmap img)
|
|||
|
{
|
|||
|
uint[] pixeldata = imageToRgba(img);
|
|||
|
int w = img.Width;
|
|||
|
int h = img.Height;
|
|||
|
int inp = 0;
|
|||
|
byte[] output = new byte[Shared.AddPadding(w, 4) * Shared.AddPadding(h, 4) * 2];
|
|||
|
|
|||
|
for (int y1 = 0; y1 < h; y1 += 4)
|
|||
|
{
|
|||
|
for (int x1 = 0; x1 < w; x1 += 4)
|
|||
|
{
|
|||
|
for (int y = y1; y < y1 + 4; y++)
|
|||
|
{
|
|||
|
for (int x = x1; x < x1 + 4; x++)
|
|||
|
{
|
|||
|
ushort newpixel;
|
|||
|
|
|||
|
if (x >= w || y >= h)
|
|||
|
newpixel = 0;
|
|||
|
else
|
|||
|
{
|
|||
|
uint rgba = pixeldata[x + (y * w)];
|
|||
|
|
|||
|
uint r = (rgba >> 0) & 0xff;
|
|||
|
uint g = (rgba >> 8) & 0xff;
|
|||
|
uint b = (rgba >> 16) & 0xff;
|
|||
|
|
|||
|
uint i = ((r + g + b) / 3) & 0xff;
|
|||
|
uint a = (rgba >> 24) & 0xff;
|
|||
|
|
|||
|
newpixel = (ushort)((a << 8) | i);
|
|||
|
}
|
|||
|
|
|||
|
byte[] temp = BitConverter.GetBytes(newpixel);
|
|||
|
Array.Reverse(temp);
|
|||
|
|
|||
|
output[inp++] = (byte)(newpixel >> 8);
|
|||
|
output[inp++] = (byte)(newpixel & 0xff);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return output;
|
|||
|
}
|
|||
|
#endregion
|
|||
|
|
|||
|
#region CI4
|
|||
|
private byte[] fromCI4(byte[] tpl, uint[] paletteData, int width, int height)
|
|||
|
{
|
|||
|
uint[] output = new uint[width * height];
|
|||
|
int i = 0;
|
|||
|
|
|||
|
for (int y = 0; y < height; y += 8)
|
|||
|
{
|
|||
|
for (int x = 0; x < width; x += 8)
|
|||
|
{
|
|||
|
for (int y1 = y; y1 < y + 8; y1++)
|
|||
|
{
|
|||
|
for (int x1 = x; x1 < x + 8; x1 += 2)
|
|||
|
{
|
|||
|
byte pixel = tpl[i++];
|
|||
|
|
|||
|
if (y1 >= height || x1 >= width)
|
|||
|
continue;
|
|||
|
|
|||
|
output[y1 * width + x1] = paletteData[pixel >> 4]; ;
|
|||
|
if (y1 * width + x1 + 1 < output.Length) output[y1 * width + x1 + 1] = paletteData[pixel & 0x0F];
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return Shared.UIntArrayToByteArray(output);
|
|||
|
}
|
|||
|
|
|||
|
//toCI4 done in class ColorIndexConverter
|
|||
|
#endregion
|
|||
|
|
|||
|
#region CI8
|
|||
|
private byte[] fromCI8(byte[] tpl, uint[] paletteData, int width, int height)
|
|||
|
{
|
|||
|
uint[] output = new uint[width * height];
|
|||
|
int i = 0;
|
|||
|
|
|||
|
for (int y = 0; y < height; y += 4)
|
|||
|
{
|
|||
|
for (int x = 0; x < width; x += 8)
|
|||
|
{
|
|||
|
for (int y1 = y; y1 < y + 4; y1++)
|
|||
|
{
|
|||
|
for (int x1 = x; x1 < x + 8; x1++)
|
|||
|
{
|
|||
|
ushort pixel = tpl[i++];
|
|||
|
|
|||
|
if (y1 >= height || x1 >= width)
|
|||
|
continue;
|
|||
|
|
|||
|
output[y1 * width + x1] = paletteData[pixel];
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return Shared.UIntArrayToByteArray(output);
|
|||
|
}
|
|||
|
|
|||
|
//toCI8 done in class ColorIndexConverter
|
|||
|
#endregion
|
|||
|
|
|||
|
#region CI14X2
|
|||
|
private byte[] fromCI14X2(byte[] tpl, uint[] paletteData, int width, int height)
|
|||
|
{
|
|||
|
uint[] output = new uint[width * height];
|
|||
|
int i = 0;
|
|||
|
|
|||
|
for (int y = 0; y < height; y += 4)
|
|||
|
{
|
|||
|
for (int x = 0; x < width; x += 4)
|
|||
|
{
|
|||
|
for (int y1 = y; y1 < y + 4; y1++)
|
|||
|
{
|
|||
|
for (int x1 = x; x1 < x + 4; x1++)
|
|||
|
{
|
|||
|
ushort pixel = Shared.Swap(BitConverter.ToUInt16(tpl, i++ * 2));
|
|||
|
|
|||
|
if (y1 >= height || x1 >= width)
|
|||
|
continue;
|
|||
|
|
|||
|
output[y1 * width + x1] = paletteData[pixel & 0x3FFF];
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return Shared.UIntArrayToByteArray(output);
|
|||
|
}
|
|||
|
|
|||
|
//toCI14X2 done in class ColorIndexConverter
|
|||
|
#endregion
|
|||
|
|
|||
|
#region CMP
|
|||
|
private byte[] fromCMP(byte[] tpl, int width, int height)
|
|||
|
{
|
|||
|
uint[] output = new uint[width * height];
|
|||
|
ushort[] c = new ushort[4];
|
|||
|
int[] pix = new int[4];
|
|||
|
int inp = 0;
|
|||
|
|
|||
|
for (int y = 0; y < height; y++)
|
|||
|
{
|
|||
|
for (int x = 0; x < width; x++)
|
|||
|
{
|
|||
|
int ww = Shared.AddPadding(width, 8);
|
|||
|
|
|||
|
int x0 = x & 0x03;
|
|||
|
int x1 = (x >> 2) & 0x01;
|
|||
|
int x2 = x >> 3;
|
|||
|
|
|||
|
int y0 = y & 0x03;
|
|||
|
int y1 = (y >> 2) & 0x01;
|
|||
|
int y2 = y >> 3;
|
|||
|
|
|||
|
int off = (8 * x1) + (16 * y1) + (32 * x2) + (4 * ww * y2);
|
|||
|
|
|||
|
c[0] = Shared.Swap(BitConverter.ToUInt16(tpl, off));
|
|||
|
c[1] = Shared.Swap(BitConverter.ToUInt16(tpl, off + 2));
|
|||
|
|
|||
|
if (c[0] > c[1])
|
|||
|
{
|
|||
|
c[2] = (ushort)avg(2, 1, c[0], c[1]);
|
|||
|
c[3] = (ushort)avg(1, 2, c[0], c[1]);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
c[2] = (ushort)avg(1, 1, c[0], c[1]);
|
|||
|
c[3] = 0;
|
|||
|
}
|
|||
|
|
|||
|
uint pixel = Shared.Swap(BitConverter.ToUInt32(tpl, off + 4));
|
|||
|
|
|||
|
int ix = x0 + (4 * y0);
|
|||
|
int raw = c[(pixel >> (30 - (2 * ix))) & 0x03];
|
|||
|
|
|||
|
pix[0] = (raw >> 8) & 0xf8;
|
|||
|
pix[1] = (raw >> 3) & 0xf8;
|
|||
|
pix[2] = (raw << 3) & 0xf8;
|
|||
|
pix[3] = 0xff;
|
|||
|
if (((pixel >> (30 - (2 * ix))) & 0x03) == 3 && c[0] <= c[1]) pix[3] = 0x00;
|
|||
|
|
|||
|
output[inp] = (uint)((pix[0] << 16) | (pix[1] << 8) | (pix[2] << 0) | (pix[3] << 24));
|
|||
|
inp++;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return Shared.UIntArrayToByteArray(output);
|
|||
|
}
|
|||
|
|
|||
|
//There's currently no conversion to CMP
|
|||
|
#endregion
|
|||
|
#endregion
|
|||
|
|
|||
|
#region Events
|
|||
|
/// <summary>
|
|||
|
/// Fires debugging messages. You may write them into a log file or log textbox.
|
|||
|
/// </summary>
|
|||
|
private void fireDebug(string debugMessage, params object[] args)
|
|||
|
{
|
|||
|
System.Diagnostics.Debug.WriteLine($"{debugMessage}");
|
|||
|
}
|
|||
|
#endregion
|
|||
|
}
|
|||
|
|
|||
|
public class TPL_Header
|
|||
|
{
|
|||
|
private uint tplMagic = 0x0020AF30;
|
|||
|
private uint numOfTextures = 0;
|
|||
|
private uint headerSize = 0x0C;
|
|||
|
|
|||
|
public uint TplMagic { get { return tplMagic; } }
|
|||
|
public uint NumOfTextures { get { return numOfTextures; } set { numOfTextures = value; } }
|
|||
|
public uint HeaderSize { get { return headerSize; } }
|
|||
|
|
|||
|
public void Write(Stream writeStream)
|
|||
|
{
|
|||
|
writeStream.Write(BitConverter.GetBytes(Shared.Swap(tplMagic)), 0, 4);
|
|||
|
writeStream.Write(BitConverter.GetBytes(Shared.Swap(numOfTextures)), 0, 4);
|
|||
|
writeStream.Write(BitConverter.GetBytes(Shared.Swap(headerSize)), 0, 4);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public class TPL_TextureEntry
|
|||
|
{
|
|||
|
private uint textureHeaderOffset = 0x00000000;
|
|||
|
private uint paletteHeaderOffset = 0x00000000;
|
|||
|
|
|||
|
public uint TextureHeaderOffset { get { return textureHeaderOffset; } set { textureHeaderOffset = value; } }
|
|||
|
public uint PaletteHeaderOffset { get { return paletteHeaderOffset; } set { paletteHeaderOffset = value; } }
|
|||
|
|
|||
|
public void Write(Stream writeStream)
|
|||
|
{
|
|||
|
writeStream.Write(BitConverter.GetBytes(Shared.Swap(textureHeaderOffset)), 0, 4);
|
|||
|
writeStream.Write(BitConverter.GetBytes(Shared.Swap(paletteHeaderOffset)), 0, 4);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public class TPL_TextureHeader
|
|||
|
{
|
|||
|
private ushort textureHeight;
|
|||
|
private ushort textureWidth;
|
|||
|
private uint textureFormat;
|
|||
|
private uint textureDataOffset;
|
|||
|
private uint wrapS = 0x00000000;
|
|||
|
private uint wrapT = 0x00000000;
|
|||
|
private uint minFilter = 0x00000001;
|
|||
|
private uint magFilter = 0x00000001;
|
|||
|
private uint lodBias = 0x00000000;
|
|||
|
private byte edgeLod = 0x00;
|
|||
|
private byte minLod = 0x00;
|
|||
|
private byte maxLod = 0x00;
|
|||
|
private byte unpacked = 0x00;
|
|||
|
|
|||
|
public ushort TextureHeight { get { return textureHeight; } set { textureHeight = value; } }
|
|||
|
public ushort TextureWidth { get { return textureWidth; } set { textureWidth = value; } }
|
|||
|
public uint TextureFormat { get { return textureFormat; } set { textureFormat = value; } }
|
|||
|
public uint TextureDataOffset { get { return textureDataOffset; } set { textureDataOffset = value; } }
|
|||
|
public uint WrapS { get { return wrapS; } set { wrapS = value; } }
|
|||
|
public uint WrapT { get { return wrapT; } set { wrapT = value; } }
|
|||
|
public uint MinFilter { get { return minFilter; } set { minFilter = value; } }
|
|||
|
public uint MagFilter { get { return magFilter; } set { magFilter = value; } }
|
|||
|
public uint LodBias { get { return lodBias; } set { lodBias = value; } }
|
|||
|
public byte EdgeLod { get { return edgeLod; } set { edgeLod = value; } }
|
|||
|
public byte MinLod { get { return minLod; } set { minLod = value; } }
|
|||
|
public byte MaxLod { get { return maxLod; } set { maxLod = value; } }
|
|||
|
public byte Unpacked { get { return unpacked; } set { unpacked = value; } }
|
|||
|
|
|||
|
public void Write(Stream writeStream)
|
|||
|
{
|
|||
|
writeStream.Write(BitConverter.GetBytes(Shared.Swap(textureHeight)), 0, 2);
|
|||
|
writeStream.Write(BitConverter.GetBytes(Shared.Swap(textureWidth)), 0, 2);
|
|||
|
writeStream.Write(BitConverter.GetBytes(Shared.Swap(textureFormat)), 0, 4);
|
|||
|
writeStream.Write(BitConverter.GetBytes(Shared.Swap(textureDataOffset)), 0, 4);
|
|||
|
writeStream.Write(BitConverter.GetBytes(Shared.Swap(wrapS)), 0, 4);
|
|||
|
writeStream.Write(BitConverter.GetBytes(Shared.Swap(wrapT)), 0, 4);
|
|||
|
writeStream.Write(BitConverter.GetBytes(Shared.Swap(minFilter)), 0, 4);
|
|||
|
writeStream.Write(BitConverter.GetBytes(Shared.Swap(magFilter)), 0, 4);
|
|||
|
writeStream.Write(BitConverter.GetBytes(Shared.Swap(lodBias)), 0, 4);
|
|||
|
writeStream.WriteByte(edgeLod);
|
|||
|
writeStream.WriteByte(minLod);
|
|||
|
writeStream.WriteByte(maxLod);
|
|||
|
writeStream.WriteByte(unpacked);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public class TPL_PaletteHeader
|
|||
|
{
|
|||
|
private ushort numberOfItems = 0x0000;
|
|||
|
private byte unpacked = 0x00;
|
|||
|
private byte pad = 0x00;
|
|||
|
private uint paletteFormat = 255;
|
|||
|
private uint paletteDataOffset;
|
|||
|
|
|||
|
public ushort NumberOfItems { get { return numberOfItems; } set { numberOfItems = value; } }
|
|||
|
public byte Unpacked { get { return unpacked; } set { unpacked = value; } }
|
|||
|
public byte Pad { get { return pad; } set { pad = value; } }
|
|||
|
public uint PaletteFormat { get { return paletteFormat; } set { paletteFormat = value; } }
|
|||
|
public uint PaletteDataOffset { get { return paletteDataOffset; } set { paletteDataOffset = value; } }
|
|||
|
|
|||
|
public void Write(Stream writeStream)
|
|||
|
{
|
|||
|
writeStream.Write(BitConverter.GetBytes(Shared.Swap(numberOfItems)), 0, 2);
|
|||
|
writeStream.WriteByte(unpacked);
|
|||
|
writeStream.WriteByte(pad);
|
|||
|
writeStream.Write(BitConverter.GetBytes(Shared.Swap(paletteFormat)), 0, 4);
|
|||
|
writeStream.Write(BitConverter.GetBytes(Shared.Swap(paletteDataOffset)), 0, 4);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
internal class ColorIndexConverter
|
|||
|
{
|
|||
|
private uint[] rgbaPalette;
|
|||
|
private byte[] tplPalette;
|
|||
|
private uint[] rgbaData;
|
|||
|
private byte[] tplData;
|
|||
|
private TPL_TextureFormat tplFormat;
|
|||
|
private TPL_PaletteFormat paletteFormat;
|
|||
|
private int width;
|
|||
|
private int height;
|
|||
|
|
|||
|
public byte[] Palette { get { return tplPalette; } }
|
|||
|
public byte[] Data { get { return tplData; } }
|
|||
|
|
|||
|
public ColorIndexConverter(uint[] rgbaData, int width, int height, TPL_TextureFormat tplFormat, TPL_PaletteFormat paletteFormat)
|
|||
|
{
|
|||
|
if (tplFormat != TPL_TextureFormat.CI4 && tplFormat != TPL_TextureFormat.CI8) // && tplFormat != TPL_TextureFormat.CI14X2)
|
|||
|
throw new Exception("Texture format must be either CI4 or CI8"); // or CI14X2!");
|
|||
|
if (paletteFormat != TPL_PaletteFormat.IA8 && paletteFormat != TPL_PaletteFormat.RGB565 && paletteFormat != TPL_PaletteFormat.RGB5A3)
|
|||
|
throw new Exception("Palette format must be either IA8, RGB565 or RGB5A3!");
|
|||
|
|
|||
|
this.rgbaData = rgbaData;
|
|||
|
this.width = width;
|
|||
|
this.height = height;
|
|||
|
this.tplFormat = tplFormat;
|
|||
|
this.paletteFormat = paletteFormat;
|
|||
|
|
|||
|
buildPalette();
|
|||
|
|
|||
|
if (tplFormat == TPL_TextureFormat.CI4) toCI4();
|
|||
|
else if (tplFormat == TPL_TextureFormat.CI8) toCI8();
|
|||
|
else toCI14X2();
|
|||
|
}
|
|||
|
|
|||
|
#region Private Functions
|
|||
|
private void toCI4()
|
|||
|
{
|
|||
|
byte[] indexData = new byte[libWiiSharp.Shared.AddPadding(width, 8) * libWiiSharp.Shared.AddPadding(height, 8) / 2];
|
|||
|
int i = 0;
|
|||
|
|
|||
|
for (int y = 0; y < height; y += 8)
|
|||
|
{
|
|||
|
for (int x = 0; x < width; x += 8)
|
|||
|
{
|
|||
|
for (int y1 = y; y1 < y + 8; y1++)
|
|||
|
{
|
|||
|
for (int x1 = x; x1 < x + 8; x1 += 2)
|
|||
|
{
|
|||
|
uint pixel;
|
|||
|
|
|||
|
if (y1 >= height || x1 >= width)
|
|||
|
pixel = 0;
|
|||
|
else
|
|||
|
pixel = rgbaData[y1 * width + x1];
|
|||
|
|
|||
|
uint index1 = getColorIndex(pixel);
|
|||
|
|
|||
|
if (y1 >= height || x1 >= width)
|
|||
|
pixel = 0;
|
|||
|
else if (y1 * width + x1 + 1 >= rgbaData.Length)
|
|||
|
pixel = 0;
|
|||
|
else
|
|||
|
pixel = rgbaData[y1 * width + x1 + 1];
|
|||
|
|
|||
|
uint index2 = getColorIndex(pixel);
|
|||
|
|
|||
|
indexData[i++] = (byte)(((byte)index1 << 4) | (byte)index2);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
this.tplData = indexData;
|
|||
|
}
|
|||
|
|
|||
|
private void toCI8()
|
|||
|
{
|
|||
|
byte[] indexData = new byte[libWiiSharp.Shared.AddPadding(width, 8) * libWiiSharp.Shared.AddPadding(height, 4)];
|
|||
|
int i = 0;
|
|||
|
|
|||
|
for (int y = 0; y < height; y += 4)
|
|||
|
{
|
|||
|
for (int x = 0; x < width; x += 8)
|
|||
|
{
|
|||
|
for (int y1 = y; y1 < y + 4; y1++)
|
|||
|
{
|
|||
|
for (int x1 = x; x1 < x + 8; x1++)
|
|||
|
{
|
|||
|
uint pixel;
|
|||
|
|
|||
|
if (y1 >= height || x1 >= width)
|
|||
|
pixel = 0;
|
|||
|
else
|
|||
|
pixel = rgbaData[y1 * width + x1];
|
|||
|
|
|||
|
indexData[i++] = (byte)getColorIndex(pixel);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
this.tplData = indexData;
|
|||
|
}
|
|||
|
|
|||
|
private void toCI14X2()
|
|||
|
{
|
|||
|
byte[] indexData = new byte[libWiiSharp.Shared.AddPadding(width, 4) * libWiiSharp.Shared.AddPadding(height, 4) * 2];
|
|||
|
int i = 0;
|
|||
|
|
|||
|
for (int y = 0; y < height; y += 4)
|
|||
|
{
|
|||
|
for (int x = 0; x < width; x += 4)
|
|||
|
{
|
|||
|
for (int y1 = y; y1 < y + 4; y1++)
|
|||
|
{
|
|||
|
for (int x1 = x; x1 < x + 4; x1++)
|
|||
|
{
|
|||
|
uint pixel;
|
|||
|
|
|||
|
if (y1 >= height || x1 >= width)
|
|||
|
pixel = 0;
|
|||
|
else
|
|||
|
pixel = rgbaData[y1 * width + x1];
|
|||
|
|
|||
|
byte[] temp = BitConverter.GetBytes((ushort)getColorIndex(pixel));
|
|||
|
indexData[i++] = temp[1];
|
|||
|
indexData[i++] = temp[0];
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
this.tplData = indexData;
|
|||
|
}
|
|||
|
|
|||
|
private void buildPalette()
|
|||
|
{
|
|||
|
int palLength = 256;
|
|||
|
if (tplFormat == TPL_TextureFormat.CI4) palLength = 16;
|
|||
|
else if (tplFormat == TPL_TextureFormat.CI14X2) palLength = 16384;
|
|||
|
|
|||
|
List<uint> palette = new List<uint>();
|
|||
|
List<ushort> tPalette = new List<ushort>();
|
|||
|
|
|||
|
palette.Add(0);
|
|||
|
tPalette.Add(0);
|
|||
|
|
|||
|
for (int i = 1; i < rgbaData.Length; i++)
|
|||
|
{
|
|||
|
if (palette.Count == palLength) break;
|
|||
|
if (((rgbaData[i] >> 24) & 0xff) < ((tplFormat == TPL_TextureFormat.CI14X2) ? 1 : 25)) continue;
|
|||
|
|
|||
|
ushort tplValue = libWiiSharp.Shared.Swap(convertToPaletteValue((int)rgbaData[i]));
|
|||
|
|
|||
|
if (!palette.Contains(rgbaData[i]) && !tPalette.Contains(tplValue))
|
|||
|
{
|
|||
|
palette.Add(rgbaData[i]);
|
|||
|
tPalette.Add(tplValue);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
while (palette.Count % 16 != 0)
|
|||
|
{ palette.Add(0xffffffff); tPalette.Add(0xffff); }
|
|||
|
|
|||
|
tplPalette = libWiiSharp.Shared.UShortArrayToByteArray(tPalette.ToArray());
|
|||
|
rgbaPalette = palette.ToArray();
|
|||
|
}
|
|||
|
|
|||
|
private ushort convertToPaletteValue(int rgba)
|
|||
|
{
|
|||
|
int newpixel = 0, r, g, b, a;
|
|||
|
|
|||
|
if (paletteFormat == TPL_PaletteFormat.IA8)
|
|||
|
{
|
|||
|
int intensity = ((((rgba >> 0) & 0xff) + ((rgba >> 8) & 0xff) + ((rgba >> 16) & 0xff)) / 3) & 0xff;
|
|||
|
int alpha = (rgba >> 24) & 0xff;
|
|||
|
|
|||
|
newpixel = (ushort)((alpha << 8) | intensity);
|
|||
|
}
|
|||
|
else if (paletteFormat == TPL_PaletteFormat.RGB565)
|
|||
|
{
|
|||
|
newpixel = (ushort)(((((rgba >> 16) & 0xff) >> 3) << 11) | ((((rgba >> 8) & 0xff) >> 2) << 5) | ((((rgba >> 0) & 0xff) >> 3) << 0));
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
r = (rgba >> 16) & 0xff;
|
|||
|
g = (rgba >> 8) & 0xff;
|
|||
|
b = (rgba >> 0) & 0xff;
|
|||
|
a = (rgba >> 24) & 0xff;
|
|||
|
|
|||
|
if (a <= 0xda) //RGB4A3
|
|||
|
{
|
|||
|
newpixel &= ~(1 << 15);
|
|||
|
|
|||
|
r = ((r * 15) / 255) & 0xf;
|
|||
|
g = ((g * 15) / 255) & 0xf;
|
|||
|
b = ((b * 15) / 255) & 0xf;
|
|||
|
a = ((a * 7) / 255) & 0x7;
|
|||
|
|
|||
|
newpixel |= a << 12;
|
|||
|
newpixel |= b << 0;
|
|||
|
newpixel |= g << 4;
|
|||
|
newpixel |= r << 8;
|
|||
|
}
|
|||
|
else //RGB5
|
|||
|
{
|
|||
|
newpixel |= (1 << 15);
|
|||
|
|
|||
|
r = ((r * 31) / 255) & 0x1f;
|
|||
|
g = ((g * 31) / 255) & 0x1f;
|
|||
|
b = ((b * 31) / 255) & 0x1f;
|
|||
|
|
|||
|
newpixel |= b << 0;
|
|||
|
newpixel |= g << 5;
|
|||
|
newpixel |= r << 10;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return (ushort)newpixel;
|
|||
|
}
|
|||
|
|
|||
|
private uint getColorIndex(uint value)
|
|||
|
{
|
|||
|
uint minDistance = 0x7FFFFFFF;
|
|||
|
uint colorIndex = 0;
|
|||
|
|
|||
|
if (((value >> 24) & 0xFF) < ((tplFormat == TPL_TextureFormat.CI14X2) ? 1 : 25)) return 0;
|
|||
|
ushort color = convertToPaletteValue((int)value);
|
|||
|
|
|||
|
for (int i = 0; i < rgbaPalette.Length; i++)
|
|||
|
{
|
|||
|
ushort curPal = convertToPaletteValue((int)rgbaPalette[i]);
|
|||
|
|
|||
|
if (color == curPal) return (uint)i;
|
|||
|
uint curDistance = getDistance(color, curPal); //(uint)Math.Abs(Math.Abs(color) - Math.Abs(curVal));
|
|||
|
|
|||
|
if (curDistance < minDistance)
|
|||
|
{
|
|||
|
minDistance = curDistance;
|
|||
|
colorIndex = (uint)i;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return colorIndex;
|
|||
|
}
|
|||
|
|
|||
|
private uint getDistance(ushort color, ushort paletteColor)
|
|||
|
{
|
|||
|
uint curCol = convertToRgbaValue(color);
|
|||
|
uint palCol = convertToRgbaValue(paletteColor);
|
|||
|
|
|||
|
uint curA = (curCol >> 24) & 0xFF;
|
|||
|
uint curR = (curCol >> 16) & 0xFF;
|
|||
|
uint curG = (curCol >> 8) & 0xFF;
|
|||
|
uint curB = (curCol >> 0) & 0xFF;
|
|||
|
|
|||
|
uint palA = (palCol >> 24) & 0xFF;
|
|||
|
uint palR = (palCol >> 16) & 0xFF;
|
|||
|
uint palG = (palCol >> 8) & 0xFF;
|
|||
|
uint palB = (palCol >> 0) & 0xFF;
|
|||
|
|
|||
|
uint distA = Math.Max(curA, palA) - Math.Min(curA, palA);
|
|||
|
uint distR = Math.Max(curR, palR) - Math.Min(curR, palR);
|
|||
|
uint distG = Math.Max(curG, palG) - Math.Min(curG, palG);
|
|||
|
uint distB = Math.Max(curB, palB) - Math.Min(curB, palB);
|
|||
|
|
|||
|
return distA + distR + distG + distB;
|
|||
|
}
|
|||
|
|
|||
|
private uint convertToRgbaValue(ushort pixel)
|
|||
|
{
|
|||
|
int rgba = 0, r, g, b, a;
|
|||
|
|
|||
|
if (paletteFormat == TPL_PaletteFormat.IA8)
|
|||
|
{
|
|||
|
int i = (pixel >> 8);
|
|||
|
a = pixel & 0xff;
|
|||
|
|
|||
|
rgba = (i << 0) | (i << 8) | (i << 16) | (a << 24);
|
|||
|
}
|
|||
|
else if (paletteFormat == TPL_PaletteFormat.RGB565)
|
|||
|
{
|
|||
|
b = (((pixel >> 11) & 0x1F) << 3) & 0xff;
|
|||
|
g = (((pixel >> 5) & 0x3F) << 2) & 0xff;
|
|||
|
r = (((pixel >> 0) & 0x1F) << 3) & 0xff;
|
|||
|
a = 255;
|
|||
|
|
|||
|
rgba = (r << 0) | (g << 8) | (b << 16) | (a << 24);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
if ((pixel & (1 << 15)) != 0)
|
|||
|
{
|
|||
|
b = (((pixel >> 10) & 0x1F) * 255) / 31;
|
|||
|
g = (((pixel >> 5) & 0x1F) * 255) / 31;
|
|||
|
r = (((pixel >> 0) & 0x1F) * 255) / 31;
|
|||
|
a = 255;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
a = (((pixel >> 12) & 0x07) * 255) / 7;
|
|||
|
b = (((pixel >> 8) & 0x0F) * 255) / 15;
|
|||
|
g = (((pixel >> 4) & 0x0F) * 255) / 15;
|
|||
|
r = (((pixel >> 0) & 0x0F) * 255) / 15;
|
|||
|
}
|
|||
|
|
|||
|
rgba = (r << 0) | (g << 8) | (b << 16) | (a << 24);
|
|||
|
}
|
|||
|
|
|||
|
return (uint)rgba;
|
|||
|
}
|
|||
|
#endregion
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
public static class Shared
|
|||
|
{
|
|||
|
/// <summary>
|
|||
|
/// Merges two string arrays into one without double entries.
|
|||
|
/// </summary>
|
|||
|
/// <param name="a"></param>
|
|||
|
/// <param name="b"></param>
|
|||
|
/// <returns></returns>
|
|||
|
public static string[] MergeStringArrays(string[] a, string[] b)
|
|||
|
{
|
|||
|
List<string> sList = new List<string>(a);
|
|||
|
|
|||
|
foreach (string currentString in b)
|
|||
|
if (!sList.Contains(currentString)) sList.Add(currentString);
|
|||
|
|
|||
|
sList.Sort();
|
|||
|
return sList.ToArray();
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Compares two byte arrays.
|
|||
|
/// </summary>
|
|||
|
/// <param name="first"></param>
|
|||
|
/// <param name="firstIndex"></param>
|
|||
|
/// <param name="second"></param>
|
|||
|
/// <param name="secondIndex"></param>
|
|||
|
/// <param name="length"></param>
|
|||
|
/// <returns></returns>
|
|||
|
public static bool CompareByteArrays(byte[] first, int firstIndex, byte[] second, int secondIndex, int length)
|
|||
|
{
|
|||
|
if (first.Length < length || second.Length < length) return false;
|
|||
|
|
|||
|
for (int i = 0; i < length; i++)
|
|||
|
if (first[firstIndex + i] != second[secondIndex + i]) return false;
|
|||
|
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Compares two byte arrays.
|
|||
|
/// </summary>
|
|||
|
/// <param name="first"></param>
|
|||
|
/// <param name="second"></param>
|
|||
|
/// <returns></returns>
|
|||
|
public static bool CompareByteArrays(byte[] first, byte[] second)
|
|||
|
{
|
|||
|
if (first.Length != second.Length) return false;
|
|||
|
else
|
|||
|
for (int i = 0; i < first.Length; i++)
|
|||
|
if (first[i] != second[i]) return false;
|
|||
|
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Turns a byte array into a string, default separator is a space.
|
|||
|
/// </summary>
|
|||
|
/// <param name="byteArray"></param>
|
|||
|
/// <param name="separator"></param>
|
|||
|
/// <returns></returns>
|
|||
|
public static string ByteArrayToString(byte[] byteArray, char separator = ' ')
|
|||
|
{
|
|||
|
string res = string.Empty;
|
|||
|
|
|||
|
foreach (byte b in byteArray)
|
|||
|
res += b.ToString("x2").ToUpper() + separator;
|
|||
|
|
|||
|
return res.Remove(res.Length - 1);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Turns a hex string into a byte array.
|
|||
|
/// </summary>
|
|||
|
/// <param name="hexString"></param>
|
|||
|
/// <returns></returns>
|
|||
|
public static byte[] HexStringToByteArray(string hexString)
|
|||
|
{
|
|||
|
byte[] ba = new byte[hexString.Length / 2];
|
|||
|
|
|||
|
for (int i = 0; i < hexString.Length / 2; i++)
|
|||
|
ba[i] = byte.Parse(hexString.Substring(i * 2, 2), System.Globalization.NumberStyles.HexNumber);
|
|||
|
|
|||
|
return ba;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Counts how often the given char exists in the given string.
|
|||
|
/// </summary>
|
|||
|
/// <param name="theString"></param>
|
|||
|
/// <param name="theChar"></param>
|
|||
|
/// <returns></returns>
|
|||
|
public static int CountCharsInString(string theString, char theChar)
|
|||
|
{
|
|||
|
int count = 0;
|
|||
|
|
|||
|
foreach (char thisChar in theString)
|
|||
|
if (thisChar == theChar)
|
|||
|
count++;
|
|||
|
|
|||
|
return count;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Pads the given value to a multiple of the given padding value, default padding value is 64.
|
|||
|
/// </summary>
|
|||
|
/// <param name="value"></param>
|
|||
|
/// <returns></returns>
|
|||
|
public static long AddPadding(long value)
|
|||
|
{
|
|||
|
return AddPadding(value, 64);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Pads the given value to a multiple of the given padding value, default padding value is 64.
|
|||
|
/// </summary>
|
|||
|
/// <param name="value"></param>
|
|||
|
/// <param name="padding"></param>
|
|||
|
/// <returns></returns>
|
|||
|
public static long AddPadding(long value, int padding)
|
|||
|
{
|
|||
|
if (value % padding != 0)
|
|||
|
{
|
|||
|
value = value + (padding - (value % padding));
|
|||
|
}
|
|||
|
|
|||
|
return value;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Pads the given value to a multiple of the given padding value, default padding value is 64.
|
|||
|
/// </summary>
|
|||
|
/// <param name="value"></param>
|
|||
|
/// <returns></returns>
|
|||
|
public static int AddPadding(int value)
|
|||
|
{
|
|||
|
return AddPadding(value, 64);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Pads the given value to a multiple of the given padding value, default padding value is 64.
|
|||
|
/// </summary>
|
|||
|
/// <param name="value"></param>
|
|||
|
/// <param name="padding"></param>
|
|||
|
/// <returns></returns>
|
|||
|
public static int AddPadding(int value, int padding)
|
|||
|
{
|
|||
|
if (value % padding != 0)
|
|||
|
{
|
|||
|
value = value + (padding - (value % padding));
|
|||
|
}
|
|||
|
|
|||
|
return value;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Swaps endianness.
|
|||
|
/// </summary>
|
|||
|
/// <param name="value"></param>
|
|||
|
/// <returns></returns>
|
|||
|
public static ushort Swap(ushort value)
|
|||
|
{
|
|||
|
return (ushort)IPAddress.HostToNetworkOrder((short)value);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Swaps endianness.
|
|||
|
/// </summary>
|
|||
|
/// <param name="value"></param>
|
|||
|
/// <returns></returns>
|
|||
|
public static uint Swap(uint value)
|
|||
|
{
|
|||
|
return (uint)IPAddress.HostToNetworkOrder((int)value);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Swaps endianness
|
|||
|
/// </summary>
|
|||
|
/// <param name="value"></param>
|
|||
|
/// <returns></returns>
|
|||
|
public static ulong Swap(ulong value)
|
|||
|
{
|
|||
|
return (ulong)IPAddress.HostToNetworkOrder((long)value);
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Turns a ushort array into a byte array.
|
|||
|
/// </summary>
|
|||
|
/// <param name="array"></param>
|
|||
|
/// <returns></returns>
|
|||
|
public static byte[] UShortArrayToByteArray(ushort[] array)
|
|||
|
{
|
|||
|
List<byte> results = new List<byte>();
|
|||
|
foreach (ushort value in array)
|
|||
|
{
|
|||
|
byte[] converted = BitConverter.GetBytes(value);
|
|||
|
results.AddRange(converted);
|
|||
|
}
|
|||
|
return results.ToArray();
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Turns a uint array into a byte array.
|
|||
|
/// </summary>
|
|||
|
/// <param name="array"></param>
|
|||
|
/// <returns></returns>
|
|||
|
public static byte[] UIntArrayToByteArray(uint[] array)
|
|||
|
{
|
|||
|
List<byte> results = new List<byte>();
|
|||
|
foreach (uint value in array)
|
|||
|
{
|
|||
|
byte[] converted = BitConverter.GetBytes(value);
|
|||
|
results.AddRange(converted);
|
|||
|
}
|
|||
|
return results.ToArray();
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Turns a byte array into a uint array.
|
|||
|
/// </summary>
|
|||
|
/// <param name="array"></param>
|
|||
|
/// <returns></returns>
|
|||
|
public static uint[] ByteArrayToUIntArray(byte[] array)
|
|||
|
{
|
|||
|
UInt32[] converted = new UInt32[array.Length / 4];
|
|||
|
int j = 0;
|
|||
|
|
|||
|
for (int i = 0; i < array.Length; i += 4)
|
|||
|
converted[j++] = BitConverter.ToUInt32(array, i);
|
|||
|
|
|||
|
return converted;
|
|||
|
}
|
|||
|
|
|||
|
/// <summary>
|
|||
|
/// Turns a byte array into a ushort array.
|
|||
|
/// </summary>
|
|||
|
/// <param name="array"></param>
|
|||
|
/// <returns></returns>
|
|||
|
public static ushort[] ByteArrayToUShortArray(byte[] array)
|
|||
|
{
|
|||
|
ushort[] converted = new ushort[array.Length / 2];
|
|||
|
int j = 0;
|
|||
|
|
|||
|
for (int i = 0; i < array.Length; i += 2)
|
|||
|
converted[j++] = BitConverter.ToUInt16(array, i);
|
|||
|
|
|||
|
return converted;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|