Switch-Toolbox/Switch_FileFormatsMain/GUI/Byaml/CourseMuunt/CourseMuuntStructs.cs

340 lines
9.2 KiB
C#
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using OpenTK;
using System.ComponentModel;
namespace FirstPlugin.Turbo.CourseMuuntStructs
{
public class CourseMuuntScene
{
private dynamic root;
[Description("The effect index used globally across the course.")]
[Category("Scene")]
[DisplayName("Effect Index")]
public int EffectSW
{
get { return root["EffectSW"]; }
set { root["EffectSW"] = value; }
}
[Description("Enables or disables headlights for the course.")]
[Category("Scene")]
[DisplayName("HeadLight")]
public bool HeadLight
{
get { return (root["HeadLight"] == 1) ? true : false; }
set { root["HeadLight"] = value == true ? 1 : 0; }
}
[Description("Determines if First Curve is left or right. This determines Latiku's direction.")]
[Category("Scene")]
[DisplayName("IsFirstLeft")]
public bool IsFirstLeft
{
get
{
if (FirstCurve == "left")
return true;
else
return false;
}
set
{
if (value == true)
FirstCurve = "left";
else
FirstCurve = "right";
}
}
private string FirstCurve
{
get { return root["FirstCurve"]; }
set { root["FirstCurve"] = value; }
}
[Description("Unknown Value")]
[Category("Scene")]
[DisplayName("IsJugemAbove")]
public bool IsJugemAbove
{
get { return root["IsJugemAbove"]; }
set { root["IsJugemAbove"] = value; }
}
[Description("Unknown Value")]
[Category("Scene")]
[DisplayName("JugemAbove")]
public int JugemAbove
{
get { return root["JugemAbove"]; }
set { root["JugemAbove"] = value; }
}
[Description("Unknown Value")]
[Category("Scene")]
[DisplayName("LapJugemPos")]
public int LapJugemPos
{
get { return root["LapJugemPos"]; }
set { root["LapJugemPos"] = value; }
}
[Description("The number of laps to be finished during the track.")]
[Category("Scene")]
[DisplayName("LapNumber")]
public int LapNumber
{
get { return root["LapNumber"]; }
set { root["LapNumber"] = value; }
}
[Description("The number of pattern sets picked randomly at start.")]
[Category("Scene")]
[DisplayName("PatternNum")]
public int PatternNum
{
get { return root["PatternNum"]; }
set { root["PatternNum"] = value; }
}
[Category("Object Parameters")]
public int OBJPrm1
{
get { return root["OBJPrm1"]; }
set { root["OBJPrm1"] = value; }
}
[Category("Object Parameters")]
public int OBJPrm2
{
get { return root["OBJPrm2"]; }
set { root["OBJPrm2"] = value; }
}
[Category("Object Parameters")]
public int OBJPrm3
{
get { return root["OBJPrm3"]; }
set { root["OBJPrm3"] = value; }
}
[Category("Object Parameters")]
public int OBJPrm4
{
get { return root["OBJPrm4"]; }
set { root["OBJPrm4"] = value; }
}
[Category("Object Parameters")]
public int OBJPrm5
{
get { return root["OBJPrm5"]; }
set { root["OBJPrm5"] = value; }
}
[Category("Object Parameters")]
public int OBJPrm6
{
get { return root["OBJPrm6"]; }
set { root["OBJPrm6"] = value; }
}
[Category("Object Parameters")]
public int OBJPrm7
{
get { return root["OBJPrm7"]; }
set { root["OBJPrm7"] = value; }
}
[Category("Object Parameters")]
public int OBJPrm8
{
get { return root["OBJPrm8"]; }
set { root["OBJPrm8"] = value; }
}
public List<LapPathGroup> LapPaths;
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public List<EnemyPathGroup> EnemyPaths;
public CourseMuuntScene(dynamic rootNode)
{
root = rootNode;
LapPaths = new List<LapPathGroup>();
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EnemyPaths = new List<EnemyPathGroup>();
if (root.ContainsKey("Area")) {
foreach (var area in root["Area"])
{ }
}
if (root.ContainsKey("Clip")) {
foreach (var clip in root["Clip"])
{ }
}
if (root.ContainsKey("ClipArea")) {
foreach (var clipArea in root["ClipArea"])
{ }
}
if (root.ContainsKey("ClipPattern")) {
foreach (var clipPattern in root["ClipPattern"])
{ }
}
if (root.ContainsKey("CurrentArea")) {
foreach (var currentArea in root["CurrentArea"])
{ }
}
if (root.ContainsKey("EffectArea")) {
foreach (var effectArea in root["EffectArea"])
{ }
}
if (root.ContainsKey("EnemyPath")) {
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foreach (var enemyPath in root["EnemyPath"]) {
EnemyPaths.Add(new EnemyPathGroup(enemyPath));
}
}
if (root.ContainsKey("GravityPath")) {
foreach (var gravityPath in root["GravityPath"])
{ }
}
if (root.ContainsKey("IntroCamera")) {
foreach (var introCamera in root["IntroCamera"])
{ }
}
if (root.ContainsKey("JugemPath")) {
foreach (var jugemPath in root["JugemPath"])
{ }
}
if (root.ContainsKey("LapPath")) {
foreach (var lapPath in root["LapPath"]) {
LapPaths.Add(new LapPathGroup(lapPath));
}
}
if (root.ContainsKey("MapObjIdList")) {
foreach (var mapObjIdList in root["MapObjIdList"])
{ }
}
if (root.ContainsKey("MapObjResList")) {
foreach (var mapObjResList in root["MapObjResList"])
{ }
}
if (root.ContainsKey("Obj")) {
foreach (var obj in root["Obj"])
{ }
}
if (root.ContainsKey("Path")) {
foreach (var path in root["Path"])
{ }
}
if (root.ContainsKey("ReplayCamera")) {
foreach (var replayCamera in root["ReplayCamera"])
{ }
}
if (root.ContainsKey("SoundObj")) {
foreach (var soundObj in root["SoundObj"])
{ }
}
}
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public List<BFRES> BfresObjects = new List<BFRES>();
public List<KCL> KclObjects = new List<KCL>();
public void AddRenderableKcl(string FilePath)
{
if (!System.IO.File.Exists(FilePath))
return;
KCL kcl = (KCL)Switch_Toolbox.Library.IO.STFileLoader.OpenFileFormat(FilePath);
KclObjects.Add(kcl);
}
public void AddRenderableBfres(string FilePath)
{
if (!System.IO.File.Exists(FilePath))
return;
BFRES bfres = (BFRES)Switch_Toolbox.Library.IO.STFileLoader.OpenFileFormat(FilePath);
BfresObjects.Add(bfres);
}
}
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public class IntroCamera
{
}
public class EnemyPaths
{
private dynamic root;
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}
public class PointID : IObject
{
public int PathID
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{
get
{
return this["PathId"];
}
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set
{
this["PathId"] = value;
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}
}
public int PtID
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{
get
{
return this["PtId"];
}
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set
{
this["PtId"] = value;
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}
}
public PointID(dynamic bymlNode)
{
if (bymlNode is Dictionary<string, dynamic>) Prop = (Dictionary<string, dynamic>)bymlNode;
else throw new Exception("Not a dictionary");
}
[Browsable(false)]
public Dictionary<string, dynamic> Prop { get; set; } = new Dictionary<string, dynamic>();
public dynamic this[string name]
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{
get
{
if (Prop.ContainsKey(name)) return Prop[name];
else return null;
}
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set
{
if (Prop.ContainsKey(name)) Prop[name] = value;
else Prop.Add(name, value);
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}
}
}
public class ControlPoint
{
public Vector3 Point1;
public Vector3 Point2;
}
public class ObjectNode
{
public Dictionary<string, dynamic> Properties { get; set; } = new Dictionary<string, dynamic>();
}
}