Switch-Toolbox/Switch_FileFormatsMain/FileFormats/BMD/BMDMaterialWrapper.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
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using System.Windows.Forms;
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using Switch_Toolbox.Library;
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using Switch_Toolbox.Library.Forms;
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using SuperBMDLib.Materials;
namespace FirstPlugin
{
public class BMDMaterialWrapper : STGenericMaterial
{
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public Material Material;
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SuperBMDLib.Model ParentModel;
public bool isTransparent
{
get
{
return (Material.Flag & 3) == 0;
}
}
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public BMDMaterialWrapper(Material mat, SuperBMDLib.Model model)
{
Material = mat;
ParentModel = model;
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Text = mat.Name;
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int textureUnit = 1;
if (mat.TextureIndices[0] != -1)
{
int texIndex = mat.TextureIndices[0];
BMDTextureMap matTexture = new BMDTextureMap(this);
matTexture.TextureIndex = texIndex;
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matTexture.Name = ParentModel.Textures[texIndex].Name;
matTexture.Type = STGenericMatTexture.TextureType.Diffuse;
matTexture.textureUnit = textureUnit++;
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matTexture.wrapModeS = (int)GXToOpenGL.GetWrapMode(ParentModel.Textures[texIndex].WrapS);
matTexture.wrapModeT = (int)GXToOpenGL.GetWrapMode(ParentModel.Textures[texIndex].WrapT);
matTexture.minFilter = (int)GXToOpenGL.GetMinFilter(ParentModel.Textures[texIndex].MinFilter);
matTexture.magFilter = (int)GXToOpenGL.GetMinFilter(ParentModel.Textures[texIndex].MagFilter);
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TextureMaps.Add(matTexture);
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foreach (var textureIndex in mat.TextureIndices)
{
if (textureIndex != -1)
Nodes.Add(ParentModel.Textures[textureIndex].Name);
}
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}
}
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public override void OnClick(TreeView treeView)
{
STPropertyGrid editor = (STPropertyGrid)LibraryGUI.GetActiveContent(typeof(STPropertyGrid));
if (editor == null)
{
editor = new STPropertyGrid();
LibraryGUI.LoadEditor(editor);
}
editor.Text = Text;
editor.Dock = DockStyle.Fill;
editor.LoadProperty(Material, null);
}
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}
}