Switch-Toolbox/Switch_FileFormatsMain/GUI/TextureUI/GTXImporterSettings.cs

376 lines
14 KiB
C#
Raw Normal View History

2018-12-02 20:01:51 +00:00
using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Drawing;
using System.Threading.Tasks;
using Switch_Toolbox.Library;
using Switch_Toolbox.Library.IO;
using Syroot.NintenTools.Bfres.GX2;
namespace FirstPlugin
{
public class GTXImporterSettings
{
public string TexName;
public uint TexWidth;
public uint TexHeight;
public uint MipCount;
public uint bpp;
public uint Depth = 1;
public uint arrayLength = 1;
public List<byte[]> DataBlockOutput = new List<byte[]>();
public List<byte[]> DecompressedData = new List<byte[]>();
public GTX.GX2SurfaceFormat Format;
public bool GenerateMipmaps;
public bool IsSRGB;
public uint tileMode = 4;
public uint swizzle = 4;
public GX2CompSel[] compSel = new GX2CompSel[4];
public GX2SurfaceDim SurfaceDim = GX2SurfaceDim.Dim2D;
public GX2AAMode AAMode = GX2AAMode.Mode1X;
private GTX.GX2SurfaceFormat LoadDDSFormat(uint fourCC, DDS dds = null, bool IsSRGB = false)
{
bool IsDX10 = false;
switch (fourCC)
{
case DDS.FOURCC_DXT1:
if (IsSRGB)
return GTX.GX2SurfaceFormat.GX2_SURFACE_FORMAT_T_BC1_SRGB;
else
return GTX.GX2SurfaceFormat.GX2_SURFACE_FORMAT_T_BC1_UNORM;
case DDS.FOURCC_DXT3:
if (IsSRGB)
return GTX.GX2SurfaceFormat.GX2_SURFACE_FORMAT_T_BC2_SRGB;
else
return GTX.GX2SurfaceFormat.GX2_SURFACE_FORMAT_T_BC2_UNORM;
case DDS.FOURCC_DXT5:
if (IsSRGB)
return GTX.GX2SurfaceFormat.GX2_SURFACE_FORMAT_T_BC3_SRGB;
else
return GTX.GX2SurfaceFormat.GX2_SURFACE_FORMAT_T_BC3_UNORM;
case DDS.FOURCC_BC4U:
return GTX.GX2SurfaceFormat.GX2_SURFACE_FORMAT_T_BC4_UNORM;
case DDS.FOURCC_ATI1:
return GTX.GX2SurfaceFormat.GX2_SURFACE_FORMAT_T_BC4_UNORM;
case DDS.FOURCC_ATI2:
return GTX.GX2SurfaceFormat.GX2_SURFACE_FORMAT_T_BC5_UNORM;
case DDS.FOURCC_BC5U:
return GTX.GX2SurfaceFormat.GX2_SURFACE_FORMAT_T_BC4_UNORM;
case DDS.FOURCC_DX10:
IsDX10 = true;
break;
default:
return GTX.GX2SurfaceFormat.GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_UNORM;
}
if (IsDX10)
{
switch (dds.DX10header.DXGI_Format)
{
case DDS.DXGI_FORMAT.DXGI_FORMAT_BC4_UNORM:
return GTX.GX2SurfaceFormat.GX2_SURFACE_FORMAT_T_BC4_UNORM;
case DDS.DXGI_FORMAT.DXGI_FORMAT_BC4_SNORM:
return GTX.GX2SurfaceFormat.GX2_SURFACE_FORMAT_T_BC4_SNORM;
case DDS.DXGI_FORMAT.DXGI_FORMAT_BC4_TYPELESS:
return GTX.GX2SurfaceFormat.GX2_SURFACE_FORMAT_T_BC4_UNORM;
case DDS.DXGI_FORMAT.DXGI_FORMAT_BC5_UNORM:
return GTX.GX2SurfaceFormat.GX2_SURFACE_FORMAT_T_BC5_UNORM;
case DDS.DXGI_FORMAT.DXGI_FORMAT_BC5_SNORM:
return GTX.GX2SurfaceFormat.GX2_SURFACE_FORMAT_T_BC5_SNORM;
case DDS.DXGI_FORMAT.DXGI_FORMAT_BC5_TYPELESS:
return GTX.GX2SurfaceFormat.GX2_SURFACE_FORMAT_T_BC5_UNORM;
default:
throw new Exception($"Format {dds.DX10header.DXGI_Format} not supported!");
}
}
throw new Exception($"This shouldn't happen :(");
}
public void LoadDDS(string FileName, byte[] FileData = null)
{
TexName = Path.GetFileNameWithoutExtension(FileName);
DDS dds = new DDS();
if (FileData != null)
dds.Load(new FileReader(new MemoryStream(FileData)));
else
dds.Load(new FileReader(FileName));
MipCount = dds.header.mipmapCount;
TexWidth = dds.header.width;
TexHeight = dds.header.height;
arrayLength = 1;
if (dds.header.caps2 == (uint)DDS.DDSCAPS2.CUBEMAP_ALLFACES)
{
arrayLength = 6;
}
DataBlockOutput.Add(dds.bdata);
Format = LoadDDSFormat(dds.header.ddspf.fourCC, dds, IsSRGB);
GTX.GX2Surface tex = CreateGx2Texture(DataBlockOutput[0]);
}
public void LoadBitMap(string FileName)
{
DecompressedData.Clear();
TexName = Path.GetFileNameWithoutExtension(FileName);
Format = GTX.GX2SurfaceFormat.GX2_SURFACE_FORMAT_T_BC1_SRGB;
GenerateMipmaps = true;
Bitmap Image = new Bitmap(FileName);
Image = TextureData.SwapBlueRedChannels(Image);
TexWidth = (uint)Image.Width;
TexHeight = (uint)Image.Height;
MipCount = (uint)GetTotalMipCount();
DecompressedData.Add(BitmapExtension.ImageToByte(Image));
Image.Dispose();
if (DecompressedData.Count == 0)
{
throw new Exception("Failed to load " + Format);
}
}
public int GetTotalMipCount()
{
int MipmapNum = 0;
uint num = Math.Max(TexHeight, TexWidth);
int width = (int)TexWidth;
int height = (int)TexHeight;
while (true)
{
num >>= 1;
width = width / 2;
height = height / 2;
if (width <= 0 || height <= 0)
break;
if (num > 0)
++MipmapNum;
else
break;
}
return MipmapNum;
}
public byte[] GenerateMips(int SurfaceLevel = 0)
{
Bitmap Image = BitmapExtension.GetBitmap(DecompressedData[SurfaceLevel], (int)TexWidth, (int)TexHeight);
List<byte[]> mipmaps = new List<byte[]>();
mipmaps.Add(FTEX.CompressBlock(DecompressedData[SurfaceLevel], (int)TexWidth, (int)TexHeight, Format));
//while (Image.Width / 2 > 0 && Image.Height / 2 > 0)
// for (int mipLevel = 0; mipLevel < MipCount; mipLevel++)
for (int mipLevel = 0; mipLevel < MipCount; mipLevel++)
{
Image = BitmapExtension.Resize(Image, Image.Width / 2, Image.Height / 2);
mipmaps.Add(FTEX.CompressBlock(BitmapExtension.ImageToByte(Image), Image.Width, Image.Height, Format));
}
Image.Dispose();
return Utils.CombineByteArray(mipmaps.ToArray());
}
public void Compress()
{
DataBlockOutput.Clear();
foreach (var surface in DecompressedData)
{
DataBlockOutput.Add(FTEX.CompressBlock(surface, (int)TexWidth, (int)TexHeight, Format));
}
}
public GTX.GX2Surface CreateGx2Texture(byte[] imageData)
{
var surfOut = GTX.getSurfaceInfo(Format, TexWidth, TexHeight, 1, 1, tileMode, 0, 0);
uint imageSize = (uint)surfOut.surfSize;
uint alignment = surfOut.baseAlign;
uint pitch = surfOut.pitch;
uint mipSize = 0;
uint dataSize = (uint)imageData.Length;
if (imageData.Length <= 0)
throw new Exception($"Image is empty!!");
if (surfOut.depth != 1)
throw new Exception($"Unsupported Depth {surfOut.depth}!");
uint s = 0;
switch (tileMode)
{
case 1:
case 2:
case 3:
case 16:
s = 0;
break;
default:
s = 0xd0000 | swizzle << 8;
break;
}
uint blkWidth, blkHeight;
if (GTX.IsFormatBCN(Format))
{
blkWidth = 4;
blkHeight = 4;
}
else
{
blkWidth = 1;
blkHeight = 1;
}
List<uint> mipOffsets = new List<uint>();
List<byte[]> Swizzled = new List<byte[]>();
byte[] data;
for (int mipLevel = 0; mipLevel < MipCount; mipLevel++)
{
var result = TextureHelper.GetCurrentMipSize(TexWidth, TexHeight, blkWidth, blkHeight, bpp, mipLevel);
uint offset = result.Item1;
uint size = result.Item2;
byte[] data_ = Utils.SubArray(imageData, offset, size);
uint width_ = Math.Max(1, TexWidth >> mipLevel);
uint height_ = Math.Max(1, TexHeight >> mipLevel);
if (mipLevel != 0)
{
surfOut = GTX.getSurfaceInfo(Format, TexWidth, TexHeight, 1, 1, tileMode, 0, mipLevel);
if (mipLevel == 1)
{
if (mipLevel == 1)
mipOffsets.Add(imageSize);
else
mipOffsets.Add(mipSize);
}
}
data_ = Utils.CombineByteArray(data_, new byte[surfOut.surfSize - size]);
byte[] dataAlignBytes = new byte[RoundUp(mipSize, surfOut.baseAlign) - mipSize];
if (mipLevel != 0)
mipSize += (uint)(surfOut.surfSize + dataAlignBytes.Length);
Swizzled.Add(Utils.CombineByteArray(dataAlignBytes, GTX.swizzle(width_, height_, surfOut.height, (uint)Format, surfOut.tileMode, s,
surfOut.pitch, surfOut.bpp, data_)));
}
File.WriteAllBytes("NewSwizzle.bin",Swizzled[0]);
compSel[0] = GX2CompSel.ChannelR;
compSel[1] = GX2CompSel.ChannelG;
compSel[2] = GX2CompSel.ChannelB;
compSel[3] = GX2CompSel.ChannelA;
GTX.GX2Surface surf = new GTX.GX2Surface();
surf.depth = Depth;
surf.width = TexWidth;
surf.height = TexHeight;
surf.depth = 1;
surf.dim = (uint)SurfaceDim;
surf.bpp = GTX.surfaceGetBitsPerPixel((uint)Format >> 3);
surf.tileMode = tileMode;
surf.swizzle = s;
surf.resourceFlags = 0;
surf.pitch = surfOut.pitch;
surf.format = (uint)Format;
surf.numMips = MipCount;
surf.aa = (uint)AAMode;
surf.mipOffset = mipOffsets.ToArray();
surf.numMips = (uint)Swizzled.Count;
surf.alignment = alignment;
surf.mipSize = mipSize;
surf.imageSize = imageSize;
surf.data = Swizzled[0];
List<byte[]> mips = new List<byte[]>();
for (int mipLevel = 1; mipLevel < Swizzled.Count; mipLevel++)
{
mips.Add(Swizzled[mipLevel]);
}
surf.mipData = Utils.CombineByteArray(mips.ToArray());
mips.Clear();
Console.WriteLine("");
Console.WriteLine("// ----- GX2Surface Info ----- ");
Console.WriteLine(" dim = 1");
Console.WriteLine(" width = " + surf.width);
Console.WriteLine(" height = " + surf.height);
Console.WriteLine(" depth = 1");
Console.WriteLine(" numMips = " + surf.numMips);
Console.WriteLine(" format = " + surf.format);
Console.WriteLine(" aa = 0");
Console.WriteLine(" use = 1");
Console.WriteLine(" imageSize = " + surf.imageSize);
Console.WriteLine(" mipSize = " + surf.mipSize);
Console.WriteLine(" tileMode = " + surf.tileMode);
Console.WriteLine(" swizzle = " + surf.swizzle);
Console.WriteLine(" alignment = " + surf.alignment);
Console.WriteLine(" pitch = " + surf.pitch);
Console.WriteLine("");
Console.WriteLine(" GX2 Component Selector:");
Console.WriteLine(" Red Channel: " + compSel[0]);
Console.WriteLine(" Green Channel: " + compSel[1]);
Console.WriteLine(" Blue Channel: " + compSel[2]);
Console.WriteLine(" Alpha Channel: " + compSel[3]);
Console.WriteLine("");
Console.WriteLine(" bits per pixel = " + (surf.bpp << 3));
Console.WriteLine(" bytes per pixel = " + surf.bpp);
Console.WriteLine(" realSize = " + imageData.Length);
return surf;
}
private static Tuple<uint, uint> GetCurrentMipSize(uint width, uint height, uint bpp, int CurLevel, bool IsCompressed)
{
uint offset = 0;
uint size = 0;
for (int mipLevel = 0; mipLevel < CurLevel; mipLevel++)
{
int level = mipLevel + 1;
if (IsCompressed)
offset += ((Math.Max(1, width >> level) + 3) >> 2) * ((Math.Max(1, height >> level) + 3) >> 2) * bpp;
else
offset += Math.Max(1, width >> level) * Math.Max(1, height >> level) * bpp;
}
if (IsCompressed)
size = ((Math.Max(1, width >> CurLevel) + 3) >> 2) * ((Math.Max(1, height >> CurLevel) + 3) >> 2) * bpp;
else
size = Math.Max(1, width >> CurLevel) * Math.Max(1, height >> CurLevel) * bpp;
return Tuple.Create(offset, size);
}
private uint getAlignBlockSize(uint dataOffset, uint alignment)
{
uint alignSize = RoundUp(dataOffset, alignment) - dataOffset - 32;
uint z = 1;
while (alignSize <= 0)
{
alignSize = RoundUp(dataOffset + (alignment * z), alignment) - dataOffset - 32;
z += 1;
}
return alignSize;
}
private int RoundUp(int X, int Y)
{
return ((X - 1) | (Y - 1)) + 1;
}
private uint RoundUp(uint X, uint Y)
{
return ((X - 1) | (Y - 1)) + 1;
}
}
}