mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-20 18:03:16 +00:00
376 lines
14 KiB
C#
376 lines
14 KiB
C#
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.IO;
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using System.Drawing;
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using System.Threading.Tasks;
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using Switch_Toolbox.Library;
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using Switch_Toolbox.Library.IO;
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using Syroot.NintenTools.Bfres.GX2;
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namespace FirstPlugin
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{
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public class GTXImporterSettings
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{
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public string TexName;
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public uint TexWidth;
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public uint TexHeight;
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public uint MipCount;
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public uint bpp;
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public uint Depth = 1;
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public uint arrayLength = 1;
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public List<byte[]> DataBlockOutput = new List<byte[]>();
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public List<byte[]> DecompressedData = new List<byte[]>();
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public GTX.GX2SurfaceFormat Format;
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public bool GenerateMipmaps;
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public bool IsSRGB;
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public uint tileMode = 4;
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public uint swizzle = 4;
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public GX2CompSel[] compSel = new GX2CompSel[4];
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public GX2SurfaceDim SurfaceDim = GX2SurfaceDim.Dim2D;
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public GX2AAMode AAMode = GX2AAMode.Mode1X;
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private GTX.GX2SurfaceFormat LoadDDSFormat(uint fourCC, DDS dds = null, bool IsSRGB = false)
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{
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bool IsDX10 = false;
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switch (fourCC)
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{
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case DDS.FOURCC_DXT1:
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if (IsSRGB)
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return GTX.GX2SurfaceFormat.GX2_SURFACE_FORMAT_T_BC1_SRGB;
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else
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return GTX.GX2SurfaceFormat.GX2_SURFACE_FORMAT_T_BC1_UNORM;
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case DDS.FOURCC_DXT3:
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if (IsSRGB)
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return GTX.GX2SurfaceFormat.GX2_SURFACE_FORMAT_T_BC2_SRGB;
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else
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return GTX.GX2SurfaceFormat.GX2_SURFACE_FORMAT_T_BC2_UNORM;
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case DDS.FOURCC_DXT5:
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if (IsSRGB)
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return GTX.GX2SurfaceFormat.GX2_SURFACE_FORMAT_T_BC3_SRGB;
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else
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return GTX.GX2SurfaceFormat.GX2_SURFACE_FORMAT_T_BC3_UNORM;
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case DDS.FOURCC_BC4U:
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return GTX.GX2SurfaceFormat.GX2_SURFACE_FORMAT_T_BC4_UNORM;
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case DDS.FOURCC_ATI1:
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return GTX.GX2SurfaceFormat.GX2_SURFACE_FORMAT_T_BC4_UNORM;
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case DDS.FOURCC_ATI2:
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return GTX.GX2SurfaceFormat.GX2_SURFACE_FORMAT_T_BC5_UNORM;
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case DDS.FOURCC_BC5U:
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return GTX.GX2SurfaceFormat.GX2_SURFACE_FORMAT_T_BC4_UNORM;
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case DDS.FOURCC_DX10:
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IsDX10 = true;
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break;
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default:
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return GTX.GX2SurfaceFormat.GX2_SURFACE_FORMAT_TCS_R8_G8_B8_A8_UNORM;
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}
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if (IsDX10)
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{
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switch (dds.DX10header.DXGI_Format)
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{
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case DDS.DXGI_FORMAT.DXGI_FORMAT_BC4_UNORM:
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return GTX.GX2SurfaceFormat.GX2_SURFACE_FORMAT_T_BC4_UNORM;
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case DDS.DXGI_FORMAT.DXGI_FORMAT_BC4_SNORM:
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return GTX.GX2SurfaceFormat.GX2_SURFACE_FORMAT_T_BC4_SNORM;
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case DDS.DXGI_FORMAT.DXGI_FORMAT_BC4_TYPELESS:
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return GTX.GX2SurfaceFormat.GX2_SURFACE_FORMAT_T_BC4_UNORM;
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case DDS.DXGI_FORMAT.DXGI_FORMAT_BC5_UNORM:
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return GTX.GX2SurfaceFormat.GX2_SURFACE_FORMAT_T_BC5_UNORM;
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case DDS.DXGI_FORMAT.DXGI_FORMAT_BC5_SNORM:
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return GTX.GX2SurfaceFormat.GX2_SURFACE_FORMAT_T_BC5_SNORM;
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case DDS.DXGI_FORMAT.DXGI_FORMAT_BC5_TYPELESS:
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return GTX.GX2SurfaceFormat.GX2_SURFACE_FORMAT_T_BC5_UNORM;
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default:
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throw new Exception($"Format {dds.DX10header.DXGI_Format} not supported!");
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}
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}
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throw new Exception($"This shouldn't happen :(");
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}
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public void LoadDDS(string FileName, byte[] FileData = null)
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{
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TexName = Path.GetFileNameWithoutExtension(FileName);
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DDS dds = new DDS();
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if (FileData != null)
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dds.Load(new FileReader(new MemoryStream(FileData)));
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else
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dds.Load(new FileReader(FileName));
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MipCount = dds.header.mipmapCount;
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TexWidth = dds.header.width;
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TexHeight = dds.header.height;
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arrayLength = 1;
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if (dds.header.caps2 == (uint)DDS.DDSCAPS2.CUBEMAP_ALLFACES)
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{
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arrayLength = 6;
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}
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DataBlockOutput.Add(dds.bdata);
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Format = LoadDDSFormat(dds.header.ddspf.fourCC, dds, IsSRGB);
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GTX.GX2Surface tex = CreateGx2Texture(DataBlockOutput[0]);
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}
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public void LoadBitMap(string FileName)
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{
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DecompressedData.Clear();
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TexName = Path.GetFileNameWithoutExtension(FileName);
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Format = GTX.GX2SurfaceFormat.GX2_SURFACE_FORMAT_T_BC1_SRGB;
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GenerateMipmaps = true;
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Bitmap Image = new Bitmap(FileName);
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Image = TextureData.SwapBlueRedChannels(Image);
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TexWidth = (uint)Image.Width;
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TexHeight = (uint)Image.Height;
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MipCount = (uint)GetTotalMipCount();
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DecompressedData.Add(BitmapExtension.ImageToByte(Image));
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Image.Dispose();
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if (DecompressedData.Count == 0)
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{
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throw new Exception("Failed to load " + Format);
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}
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}
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public int GetTotalMipCount()
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{
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int MipmapNum = 0;
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uint num = Math.Max(TexHeight, TexWidth);
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int width = (int)TexWidth;
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int height = (int)TexHeight;
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while (true)
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{
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num >>= 1;
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width = width / 2;
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height = height / 2;
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if (width <= 0 || height <= 0)
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break;
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if (num > 0)
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++MipmapNum;
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else
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break;
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}
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return MipmapNum;
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}
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public byte[] GenerateMips(int SurfaceLevel = 0)
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{
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Bitmap Image = BitmapExtension.GetBitmap(DecompressedData[SurfaceLevel], (int)TexWidth, (int)TexHeight);
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List<byte[]> mipmaps = new List<byte[]>();
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mipmaps.Add(FTEX.CompressBlock(DecompressedData[SurfaceLevel], (int)TexWidth, (int)TexHeight, Format));
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//while (Image.Width / 2 > 0 && Image.Height / 2 > 0)
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// for (int mipLevel = 0; mipLevel < MipCount; mipLevel++)
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for (int mipLevel = 0; mipLevel < MipCount; mipLevel++)
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{
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Image = BitmapExtension.Resize(Image, Image.Width / 2, Image.Height / 2);
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mipmaps.Add(FTEX.CompressBlock(BitmapExtension.ImageToByte(Image), Image.Width, Image.Height, Format));
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}
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Image.Dispose();
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return Utils.CombineByteArray(mipmaps.ToArray());
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}
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public void Compress()
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{
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DataBlockOutput.Clear();
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foreach (var surface in DecompressedData)
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{
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DataBlockOutput.Add(FTEX.CompressBlock(surface, (int)TexWidth, (int)TexHeight, Format));
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}
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}
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public GTX.GX2Surface CreateGx2Texture(byte[] imageData)
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{
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var surfOut = GTX.getSurfaceInfo(Format, TexWidth, TexHeight, 1, 1, tileMode, 0, 0);
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uint imageSize = (uint)surfOut.surfSize;
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uint alignment = surfOut.baseAlign;
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uint pitch = surfOut.pitch;
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uint mipSize = 0;
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uint dataSize = (uint)imageData.Length;
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if (imageData.Length <= 0)
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throw new Exception($"Image is empty!!");
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if (surfOut.depth != 1)
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throw new Exception($"Unsupported Depth {surfOut.depth}!");
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uint s = 0;
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switch (tileMode)
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{
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case 1:
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case 2:
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case 3:
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case 16:
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s = 0;
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break;
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default:
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s = 0xd0000 | swizzle << 8;
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break;
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}
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uint blkWidth, blkHeight;
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if (GTX.IsFormatBCN(Format))
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{
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blkWidth = 4;
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blkHeight = 4;
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}
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else
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{
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blkWidth = 1;
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blkHeight = 1;
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}
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List<uint> mipOffsets = new List<uint>();
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List<byte[]> Swizzled = new List<byte[]>();
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byte[] data;
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for (int mipLevel = 0; mipLevel < MipCount; mipLevel++)
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{
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var result = TextureHelper.GetCurrentMipSize(TexWidth, TexHeight, blkWidth, blkHeight, bpp, mipLevel);
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uint offset = result.Item1;
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uint size = result.Item2;
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byte[] data_ = Utils.SubArray(imageData, offset, size);
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uint width_ = Math.Max(1, TexWidth >> mipLevel);
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uint height_ = Math.Max(1, TexHeight >> mipLevel);
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if (mipLevel != 0)
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{
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surfOut = GTX.getSurfaceInfo(Format, TexWidth, TexHeight, 1, 1, tileMode, 0, mipLevel);
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if (mipLevel == 1)
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{
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if (mipLevel == 1)
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mipOffsets.Add(imageSize);
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else
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mipOffsets.Add(mipSize);
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}
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}
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data_ = Utils.CombineByteArray(data_, new byte[surfOut.surfSize - size]);
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byte[] dataAlignBytes = new byte[RoundUp(mipSize, surfOut.baseAlign) - mipSize];
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if (mipLevel != 0)
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mipSize += (uint)(surfOut.surfSize + dataAlignBytes.Length);
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Swizzled.Add(Utils.CombineByteArray(dataAlignBytes, GTX.swizzle(width_, height_, surfOut.height, (uint)Format, surfOut.tileMode, s,
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surfOut.pitch, surfOut.bpp, data_)));
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}
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File.WriteAllBytes("NewSwizzle.bin",Swizzled[0]);
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compSel[0] = GX2CompSel.ChannelR;
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compSel[1] = GX2CompSel.ChannelG;
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compSel[2] = GX2CompSel.ChannelB;
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compSel[3] = GX2CompSel.ChannelA;
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GTX.GX2Surface surf = new GTX.GX2Surface();
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surf.depth = Depth;
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surf.width = TexWidth;
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surf.height = TexHeight;
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surf.depth = 1;
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surf.dim = (uint)SurfaceDim;
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surf.bpp = GTX.surfaceGetBitsPerPixel((uint)Format >> 3);
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surf.tileMode = tileMode;
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surf.swizzle = s;
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surf.resourceFlags = 0;
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surf.pitch = surfOut.pitch;
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surf.format = (uint)Format;
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surf.numMips = MipCount;
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surf.aa = (uint)AAMode;
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surf.mipOffset = mipOffsets.ToArray();
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surf.numMips = (uint)Swizzled.Count;
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surf.alignment = alignment;
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surf.mipSize = mipSize;
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surf.imageSize = imageSize;
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surf.data = Swizzled[0];
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List<byte[]> mips = new List<byte[]>();
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for (int mipLevel = 1; mipLevel < Swizzled.Count; mipLevel++)
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{
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mips.Add(Swizzled[mipLevel]);
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}
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surf.mipData = Utils.CombineByteArray(mips.ToArray());
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mips.Clear();
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Console.WriteLine("");
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Console.WriteLine("// ----- GX2Surface Info ----- ");
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Console.WriteLine(" dim = 1");
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Console.WriteLine(" width = " + surf.width);
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Console.WriteLine(" height = " + surf.height);
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Console.WriteLine(" depth = 1");
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Console.WriteLine(" numMips = " + surf.numMips);
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Console.WriteLine(" format = " + surf.format);
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Console.WriteLine(" aa = 0");
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Console.WriteLine(" use = 1");
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Console.WriteLine(" imageSize = " + surf.imageSize);
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Console.WriteLine(" mipSize = " + surf.mipSize);
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Console.WriteLine(" tileMode = " + surf.tileMode);
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Console.WriteLine(" swizzle = " + surf.swizzle);
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Console.WriteLine(" alignment = " + surf.alignment);
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Console.WriteLine(" pitch = " + surf.pitch);
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Console.WriteLine("");
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Console.WriteLine(" GX2 Component Selector:");
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Console.WriteLine(" Red Channel: " + compSel[0]);
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Console.WriteLine(" Green Channel: " + compSel[1]);
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Console.WriteLine(" Blue Channel: " + compSel[2]);
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Console.WriteLine(" Alpha Channel: " + compSel[3]);
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Console.WriteLine("");
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Console.WriteLine(" bits per pixel = " + (surf.bpp << 3));
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Console.WriteLine(" bytes per pixel = " + surf.bpp);
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Console.WriteLine(" realSize = " + imageData.Length);
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return surf;
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}
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private static Tuple<uint, uint> GetCurrentMipSize(uint width, uint height, uint bpp, int CurLevel, bool IsCompressed)
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{
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uint offset = 0;
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uint size = 0;
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for (int mipLevel = 0; mipLevel < CurLevel; mipLevel++)
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{
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int level = mipLevel + 1;
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if (IsCompressed)
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offset += ((Math.Max(1, width >> level) + 3) >> 2) * ((Math.Max(1, height >> level) + 3) >> 2) * bpp;
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else
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offset += Math.Max(1, width >> level) * Math.Max(1, height >> level) * bpp;
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}
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if (IsCompressed)
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size = ((Math.Max(1, width >> CurLevel) + 3) >> 2) * ((Math.Max(1, height >> CurLevel) + 3) >> 2) * bpp;
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else
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size = Math.Max(1, width >> CurLevel) * Math.Max(1, height >> CurLevel) * bpp;
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return Tuple.Create(offset, size);
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}
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private uint getAlignBlockSize(uint dataOffset, uint alignment)
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{
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uint alignSize = RoundUp(dataOffset, alignment) - dataOffset - 32;
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uint z = 1;
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while (alignSize <= 0)
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{
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alignSize = RoundUp(dataOffset + (alignment * z), alignment) - dataOffset - 32;
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z += 1;
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}
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return alignSize;
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}
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private int RoundUp(int X, int Y)
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{
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return ((X - 1) | (Y - 1)) + 1;
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}
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private uint RoundUp(uint X, uint Y)
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{
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return ((X - 1) | (Y - 1)) + 1;
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}
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}
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}
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