Switch-Toolbox/Switch_Toolbox_Library/IO/STFileLoader.cs

378 lines
16 KiB
C#
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using Syroot.BinaryData;
using System.IO;
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using System;
using System.IO.Compression;
using OpenTK;
using System.Windows.Forms;
namespace Toolbox.Library.IO
{
public class STFileLoader
{
/// <summary>
/// Gets the <see cref="TreeNodeFile"/> from a file or byte array.
/// </summary>
/// <param name="FileName">The name of the file</param>
/// <param name="data">The byte array of the data</param>
/// <param name="InArchive">If the file is in an archive so it can be saved back</param>
/// <param name="archiveNode">The node being replaced from an archive</param>
/// <param name="ArchiveHash">The unique hash from an archive for saving</param>
/// <param name="Compressed">If the file is being compressed or not</param>
/// <param name="CompType">The type of <see cref="CompressionType"/> being used</param>
/// <returns></returns>
public static TreeNode GetNodeFileFormat(string FileName, byte[] data = null, bool InArchive = false,
TreeNode archiveNode = null, bool LeaveStreamOpen = false, bool Compressed = false, CompressionType CompType = 0)
{
IFileFormat format = OpenFileFormat(FileName, data, LeaveStreamOpen, InArchive, archiveNode);
if (format is TreeNode)
return (TreeNode)format;
else
return null;
}
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public static IFileFormat OpenFileFormat(string FileName, Type[] FileTypes, byte[] data = null)
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{
//Todo. Create a compression list like IFileFormat to decompress via an Identiy method
data = CheckCompression(FileName, data);
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Stream stream;
if (data != null)
stream = new MemoryStream(data);
else
stream = File.OpenRead(FileName);
foreach (IFileFormat fileFormat in FileManager.GetFileFormats())
{
fileFormat.FileName = Path.GetFileName(FileName);
fileFormat.IFileInfo = new IFileInfo();
foreach (Type type in FileTypes)
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{
if (fileFormat.Identify(stream) && fileFormat.GetType() == type)
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return OpenFileFormat(FileName, data);
}
}
return null;
}
public static IFileFormat OpenFileFormat(string FileName, Type FileType, byte[] data = null)
{
CheckCompression(FileName, data);
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Stream stream;
if (data != null)
stream = new MemoryStream(data);
else
stream = File.OpenRead(FileName);
foreach (IFileFormat fileFormat in FileManager.GetFileFormats())
{
if (fileFormat.GetType() == FileType)
return OpenFileFormat(FileName, data);
}
return null;
}
private static byte[] CheckCompression(string FileName, byte[] data)
{
if (data != null)
{
using (var reader = new FileReader(data))
{
return DecompressData(reader, FileName, data);
}
}
else
{
using (var reader = new FileReader(FileName))
{
return DecompressData(reader, FileName, data);
}
}
}
private static byte[] DecompressData(FileReader reader, string FileName, byte[] data)
{
reader.ByteOrder = ByteOrder.BigEndian;
reader.Position = 0;
uint MagicHex = reader.ReadUInt32();
string Magic = reader.ReadMagic(0, 4);
reader.Position = 0;
if (Magic == "Yaz0")
{
if (data != null)
return EveryFileExplorer.YAZ0.Decompress(data);
else
return EveryFileExplorer.YAZ0.Decompress(FileName);
}
if (MagicHex == 0x28B52FFD || MagicHex == 0xFD2FB528)
{
if (data != null)
return STLibraryCompression.ZSTD.Decompress(data);
else
return STLibraryCompression.ZSTD.Decompress(File.ReadAllBytes(FileName));
}
return data;
}
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/// <summary>
/// Gets the <see cref="IFileFormat"/> from a file or byte array.
/// </summary>
/// <param name="FileName">The name of the file</param>
/// <param name="data">The byte array of the data</param>
/// <param name="InArchive">If the file is in an archive so it can be saved back</param>
/// <param name="archiveNode">The node being replaced from an archive</param>
/// <param name="Compressed">If the file is being compressed or not</param>
/// <param name="CompType">The type of <see cref="CompressionType"/> being used</param>
/// <returns></returns>
public static IFileFormat OpenFileFormat(string FileName, byte[] data = null, bool LeaveStreamOpen = false, bool InArchive = false,
TreeNode archiveNode = null, bool Compressed = false, CompressionType CompType = 0, uint DecompressedSize = 0, uint CompressedSize = 0)
{
uint DecompressedFileSize = 0;
uint CompressedFileSize = 0;
FileReader fileReader;
if (data != null)
fileReader = new FileReader(data);
else
fileReader = new FileReader(FileName);
if (CompType == CompressionType.None)
DecompressedFileSize = (uint)fileReader.BaseStream.Length;
if (CompType != CompressionType.None)
CompressedFileSize = (uint)fileReader.BaseStream.Length;
if (fileReader.BaseStream.Length <= 4)
{
fileReader.Close();
fileReader.Dispose();
return null;
}
Cursor.Current = Cursors.WaitCursor;
fileReader.ByteOrder = ByteOrder.BigEndian;
uint MagicHex = fileReader.ReadUInt32();
string Magic = fileReader.ReadMagic(0, 4);
fileReader.Position = 0;
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ushort MagicHex2 = fileReader.ReadUInt16();
//Another hacky magic check if decomp size is first
fileReader.Position = 4;
ushort MagicHex3 = fileReader.ReadUInt16();
Stream stream;
if (data != null)
stream = new MemoryStream(data);
else
stream = File.OpenRead(FileName);
//Note this method will soon be how all compression formats are handled rather than being checked here
foreach (ICompressionFormat compressionFormat in FileManager.GetCompressionFormats())
{
if (compressionFormat.Identify(stream))
{
stream = compressionFormat.Decompress(stream);
}
}
if (Magic == "Yaz0")
{
if (data != null)
data = EveryFileExplorer.YAZ0.Decompress(data);
else
data = EveryFileExplorer.YAZ0.Decompress(FileName);
return OpenFileFormat(FileName, data, LeaveStreamOpen, InArchive, archiveNode, true,
CompressionType.Yaz0, DecompressedFileSize, CompressedFileSize);
}
if (Path.GetExtension(FileName) == ".cbtex")
{
fileReader.Position = 0;
byte compType = fileReader.ReadByte();
if (compType == 0x50)
{
if (data == null)
data = File.ReadAllBytes(FileName);
fileReader.ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian;
fileReader.Seek(4, System.IO.SeekOrigin.Begin);
uint decompSize = fileReader.ReadUInt32();
uint compSize = (uint)fileReader.BaseStream.Length - 8;
var comp = new STLibraryCompression.MTA_CUSTOM();
data = comp.Decompress(data, decompSize);
return OpenFileFormat(FileName, data, LeaveStreamOpen, InArchive, archiveNode, true,
CompressionType.MarioTennisCustom, DecompressedFileSize, CompressedFileSize);
}
fileReader.Position = 0;
}
if (Path.GetExtension(FileName) == ".lz")
{
if (data == null)
data = File.ReadAllBytes(FileName);
data = LZ77_WII.Decompress(fileReader.getSection(16, data.Length - 16));
return OpenFileFormat(FileName, data, LeaveStreamOpen, InArchive, archiveNode, true,
CompressionType.Yaz0, DecompressedFileSize, CompressedFileSize);
}
if (MagicHex == 0x28B52FFD || MagicHex == 0xFD2FB528)
{
if (data != null)
data = STLibraryCompression.ZSTD.Decompress(fileReader.getSection(0, data.Length));
else
data = STLibraryCompression.ZSTD.Decompress(File.ReadAllBytes(FileName));
return OpenFileFormat(FileName, data, LeaveStreamOpen, InArchive, archiveNode, true,
CompressionType.Zstb, DecompressedFileSize, CompressedFileSize);
}
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if (Magic == "ZCMP" || MagicHex2 == 0x789C || MagicHex2 == 0x78DA || Path.GetExtension(FileName) == ".z" && CompType == CompressionType.None)
{
if (data == null)
data = File.ReadAllBytes(FileName);
data = STLibraryCompression.ZLIB.Decompress(data);
return OpenFileFormat(FileName, data, LeaveStreamOpen, InArchive, archiveNode, true,
CompressionType.Zlib, DecompressedFileSize, CompressedFileSize);
}
if (MagicHex3 == 0x789C || MagicHex3 == 0x78DA && CompType == CompressionType.None)
{
if (data == null)
data = File.ReadAllBytes(FileName);
fileReader.Position = 0;
int OuSize = fileReader.ReadInt32();
int InSize = data.Length - 4;
data = STLibraryCompression.ZLIB.Decompress(fileReader.getSection(4, InSize));
return OpenFileFormat(FileName, data, LeaveStreamOpen, InArchive, archiveNode, true,
CompressionType.Zlib, DecompressedFileSize, CompressedFileSize);
}
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if (Path.GetExtension(FileName) == ".carc" && CompType == CompressionType.None)
{
if (data == null)
data = File.ReadAllBytes(FileName);
data = STLibraryCompression.ZLIB.Decompress(fileReader.getSection(0x10, data.Length - 0x10));
return OpenFileFormat(FileName, data, LeaveStreamOpen, InArchive, archiveNode, true,
CompressionType.Zlib, DecompressedFileSize, CompressedFileSize);
}
if (Magic == "ZLIB")
{
if (data == null)
data = File.ReadAllBytes(FileName);
data = STLibraryCompression.GZIP.Decompress(fileReader.getSection(64, data.Length - 64));
return OpenFileFormat(FileName, data, LeaveStreamOpen, InArchive, archiveNode, true,
CompressionType.Zlib, DecompressedFileSize, CompressedFileSize);
}
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if (MagicHex == 0x1f8b0808 || MagicHex2 == 0x1f8b && CompType == CompressionType.None)
{
if (data == null)
data = File.ReadAllBytes(FileName);
data = STLibraryCompression.GZIP.Decompress(data);
return OpenFileFormat(FileName, data, LeaveStreamOpen, InArchive, archiveNode, true,
CompressionType.Gzip, DecompressedFileSize, CompressedFileSize);
}
if (MagicHex == 0x184D2204)
{
if (data == null)
data = File.ReadAllBytes(FileName);
data = STLibraryCompression.Type_LZ4.Decompress(data);
return OpenFileFormat(FileName, data, LeaveStreamOpen, InArchive, archiveNode, true,
CompressionType.Lz4, DecompressedFileSize, CompressedFileSize);
}
if (Path.GetExtension(FileName) == ".lz" && CompType == CompressionType.None)
{
if (data == null)
data = File.ReadAllBytes(FileName);
data = STLibraryCompression.LZ77.Decompress(fileReader.getSection(16, data.Length - 16));
return OpenFileFormat(FileName, data, LeaveStreamOpen, InArchive, archiveNode, true,
CompressionType.Zlib, DecompressedFileSize, CompressedFileSize);
}
if (Path.GetExtension(FileName) == ".cmp" && CompType == CompressionType.None)
{
if (data == null)
data = File.ReadAllBytes(FileName);
fileReader.Position = 0;
int OuSize = fileReader.ReadInt32();
int InSize = data.Length - 4;
data = STLibraryCompression.Type_LZ4F.Decompress(fileReader.getSection(4, InSize));
return OpenFileFormat(FileName, data, InArchive, LeaveStreamOpen, archiveNode, true,
CompressionType.Lz4f, DecompressedFileSize, CompressedFileSize);
}
fileReader.Close();
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fileReader.Dispose();
foreach (IFileFormat fileFormat in FileManager.GetFileFormats())
{
//Set the file name so we can check it's extension in the identifier.
//Most is by magic but some can be extension or name.
fileFormat.FileName = Path.GetFileName(FileName);
fileFormat.IFileInfo = new IFileInfo();
if (fileFormat.Identify(stream))
{
fileFormat.IFileInfo.DecompressedSize = DecompressedFileSize;
fileFormat.IFileInfo.CompressedSize = CompressedFileSize;
return SetFileFormat(fileFormat, FileName, stream, LeaveStreamOpen, InArchive, archiveNode, Compressed, CompType);
}
}
return null;
}
private static IFileFormat SetFileFormat(IFileFormat fileFormat, string FileName, Stream stream, bool LeaveStreamOpen = false, bool InArchive = false,
TreeNode archiveNode = null, bool Compressed = false, CompressionType CompType = 0)
{
fileFormat.IFileInfo.CompressionType = CompType;
fileFormat.IFileInfo.FileIsCompressed = Compressed;
fileFormat.FileName = Path.GetFileName(FileName);
fileFormat.FilePath = FileName;
fileFormat.IFileInfo.InArchive = InArchive;
fileFormat.IFileInfo.FileIsCompressed = Compressed;
if (Compressed)
fileFormat.IFileInfo.CompressionType = CompType;
fileFormat.Load(stream);
if (fileFormat is TreeNode)
{
if (archiveNode != null)
{
((TreeNode)fileFormat).Text = archiveNode.Text;
((TreeNode)fileFormat).ImageKey = archiveNode.ImageKey;
((TreeNode)fileFormat).SelectedImageKey = archiveNode.SelectedImageKey;
}
}
//After file has been loaded and read, we'll dispose unless left open
if (fileFormat is ILeaveOpenOnLoad) {
LeaveStreamOpen = true;
}
if (!LeaveStreamOpen)
{
stream.Dispose();
GC.SuppressFinalize(stream);
}
return fileFormat;
}
}
}